INDIE GAME / PLAY GUIDE
Minit: 17 Item Slots and 6 Hotel Guests — Acquisition and Progression Uses
Organizes the normal PC main story, fixed items, collectibles and 27 Steam achievements · Updated 2026-10-12
If you cannot reach an item, work backward from its prerequisites. Returning all 6 hotel guests grants Flippers; striking 8 tentacles and reporting grants Turbo Ink.
17 fixed-item slots: acquisition table
Normal PC fixed slots. Search by name, progression requirement and use; do not count old-platform Press Pass and Camera as 2 separate added slots.
| Item name | Location | Prerequisite / action | Unlocked action / caution |
|---|---|---|---|
| Sword | Beach southwest of the house | Pick up first | Cuts grass/pots. Begins the normal 60-second cycle when obtained |
| Watering Can | South → east from the house, behind the upper-right grass | Sword | Use on fire, plants, the desert person and gear. Switch before departing |
| Coffee | Bar / Cafe west of the house | Defeat 5 crabs in the same life and return to the shop | Allows box pushing. Handle 2 on the beach and 3 north of the shop consecutively |
| Lighthouse Key | North from the Bar, then east beyond boxes | Coffee | Opens the lighthouse door |
| Flashlight | Lighthouse top | Lighthouse Key | Allows passage through the dark snake cave to the desert |
| Sword Thrower | Where Oasis Ghost was defeated | Find the oasis in the desert | Charge the attack to throw the Sword at distant enemies or tentacles |
| Gardening Glove | Cave west of the sign-maker | Water the fallen desert person, then return later | Allows tree cutting. Opens Boatwood and Hotel-side routes |
| Camera / Press Pass | Building northwest of the starting house beyond 2 archers | Defeat the distant archers with Sword Thrower | Normal PC: Camera; Speedrun, Second Run and similar modes: Press Pass. Factory qualification |
| Flippers | Hotel roof | Find all 6 guests and return to reception | Allows swimming; opens underground waterways, island and western factory collection |
| Boatwood | Special tree north of the starting house near the snake cave | Gardening Glove | Give to the boat person near the lighthouse; sail to the island next life |
| Basement Key | Tall palm near the island house | Gardening Glove | Opens the island-house basement and teleport terminal |
| Fast Shoes | Sneaker Hut | 7 coins in normal mode | Faster movement. Used for Secret Temple's southern timed maze |
| Mega Sword | Southern factory gear | After east/west shutdown, use Watering Can on the trapped Sword | Breaks the central factory machine for the final battle |
| Grinder | Western factory crusher | Return after shutdown; use the first 3 boxes as footholds to put the fourth in the crusher | Breaks southern mine boxes, opening the coin and Trophy route |
| Trophy | Beyond the pipe in the southern mine | Use Grinder and Flippers to pass boxes and waterways | Choose the unlit prize among the options. Glowing prizes are dangerous |
| Turbo Ink | Octopus west of Secret Temple | Strike all 8 tentacles with the Sword, then report | Increases sword attack speed. Merely spotting tentacles does not grant it |
| Broken Sword | After defeating the final boss | Progress through the story with Mega Sword | Take it to the factory toilet for the normal ending |
6 hotel guests
Enter Hotel's upper floor to update your home, then search nearby guests. The last bridge guest is reached through the mine detour; searching only the roof for Flippers first will not progress matters.
| Guest landmark | Location | Action | Caution |
|---|---|---|---|
| Pond diver | West of Hotel | Wait beside the pond snorkel and speak when the guest surfaces late in the countdown | Clear enemies on arrival and allow time to wait |
| Guest captured by bandits | North of Hotel | Defeat only armed bandits and speak to the unarmed person | Do not treat the unarmed person as an enemy |
| Guest with a lost card | West from the northern bandit screen | Push the guest's box to the card location indicated by HOT/COLD | Test small movements toward HOT |
| Guest hiding in trees | East from the cemetery north of Hotel | Cut every tree hiding place | Enable tree cutting with Gardening Glove |
| Guest beneath boxes | Weir north from east of Hotel | Move the 2 boxes and find the hidden guest | Check that Coffee enables pushing |
| Guest beyond the bridge | Broken bridge east of Hotel | Detour through the mine to the 3 switches; normally strike the top one to repair the bridge, then speak | Second Run uses the middle switch. Do not mix modes |
Grinder and Trophy are post-shutdown side trips
Return after the western line stops and use the first 3 boxes as a bridge to put the separate fourth box into the crusher. Processing only the 3 shutdown boxes does not also grant Grinder.
Use Grinder on southern mine boxes and enter the tent/prize room through the hidden waterway pipe. Choose the unlit Trophy. Underwater travel takes time, so aim for the next staging point on the first attempt.
Enter houses to change your starting point
Starting house, Desert Caravan, Hotel upstairs and island house also serve the northern temple departure condition. Merely visiting the island shore or Hotel doorway does not necessarily change your next starting point.
The Trophy-side tent is help for the optional route. Treat it separately from the 4 houses required by the northern temple.
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