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INDIE GAME / PLAY GUIDE

Minit: 17 Item Slots and 6 Hotel Guests — Acquisition and Progression Uses

Organizes the normal PC main story, fixed items, collectibles and 27 Steam achievements · Updated 2026-10-12

If you cannot reach an item, work backward from its prerequisites. Returning all 6 hotel guests grants Flippers; striking 8 tentacles and reporting grants Turbo Ink.

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17 fixed-item slots: acquisition table

Normal PC fixed slots. Search by name, progression requirement and use; do not count old-platform Press Pass and Camera as 2 separate added slots.

Item nameLocationPrerequisite / actionUnlocked action / caution
SwordBeach southwest of the housePick up firstCuts grass/pots. Begins the normal 60-second cycle when obtained
Watering CanSouth → east from the house, behind the upper-right grassSwordUse on fire, plants, the desert person and gear. Switch before departing
CoffeeBar / Cafe west of the houseDefeat 5 crabs in the same life and return to the shopAllows box pushing. Handle 2 on the beach and 3 north of the shop consecutively
Lighthouse KeyNorth from the Bar, then east beyond boxesCoffeeOpens the lighthouse door
FlashlightLighthouse topLighthouse KeyAllows passage through the dark snake cave to the desert
Sword ThrowerWhere Oasis Ghost was defeatedFind the oasis in the desertCharge the attack to throw the Sword at distant enemies or tentacles
Gardening GloveCave west of the sign-makerWater the fallen desert person, then return laterAllows tree cutting. Opens Boatwood and Hotel-side routes
Camera / Press PassBuilding northwest of the starting house beyond 2 archersDefeat the distant archers with Sword ThrowerNormal PC: Camera; Speedrun, Second Run and similar modes: Press Pass. Factory qualification
FlippersHotel roofFind all 6 guests and return to receptionAllows swimming; opens underground waterways, island and western factory collection
BoatwoodSpecial tree north of the starting house near the snake caveGardening GloveGive to the boat person near the lighthouse; sail to the island next life
Basement KeyTall palm near the island houseGardening GloveOpens the island-house basement and teleport terminal
Fast ShoesSneaker Hut7 coins in normal modeFaster movement. Used for Secret Temple's southern timed maze
Mega SwordSouthern factory gearAfter east/west shutdown, use Watering Can on the trapped SwordBreaks the central factory machine for the final battle
GrinderWestern factory crusherReturn after shutdown; use the first 3 boxes as footholds to put the fourth in the crusherBreaks southern mine boxes, opening the coin and Trophy route
TrophyBeyond the pipe in the southern mineUse Grinder and Flippers to pass boxes and waterwaysChoose the unlit prize among the options. Glowing prizes are dangerous
Turbo InkOctopus west of Secret TempleStrike all 8 tentacles with the Sword, then reportIncreases sword attack speed. Merely spotting tentacles does not grant it
Broken SwordAfter defeating the final bossProgress through the story with Mega SwordTake it to the factory toilet for the normal ending

6 hotel guests

Enter Hotel's upper floor to update your home, then search nearby guests. The last bridge guest is reached through the mine detour; searching only the roof for Flippers first will not progress matters.

Guest landmarkLocationActionCaution
Pond diverWest of HotelWait beside the pond snorkel and speak when the guest surfaces late in the countdownClear enemies on arrival and allow time to wait
Guest captured by banditsNorth of HotelDefeat only armed bandits and speak to the unarmed personDo not treat the unarmed person as an enemy
Guest with a lost cardWest from the northern bandit screenPush the guest's box to the card location indicated by HOT/COLDTest small movements toward HOT
Guest hiding in treesEast from the cemetery north of HotelCut every tree hiding placeEnable tree cutting with Gardening Glove
Guest beneath boxesWeir north from east of HotelMove the 2 boxes and find the hidden guestCheck that Coffee enables pushing
Guest beyond the bridgeBroken bridge east of HotelDetour through the mine to the 3 switches; normally strike the top one to repair the bridge, then speakSecond Run uses the middle switch. Do not mix modes

Grinder and Trophy are post-shutdown side trips

Return after the western line stops and use the first 3 boxes as a bridge to put the separate fourth box into the crusher. Processing only the 3 shutdown boxes does not also grant Grinder.

Use Grinder on southern mine boxes and enter the tent/prize room through the hidden waterway pipe. Choose the unlit Trophy. Underwater travel takes time, so aim for the next staging point on the first attempt.

Enter houses to change your starting point

Starting house, Desert Caravan, Hotel upstairs and island house also serve the northern temple departure condition. Merely visiting the island shore or Hotel doorway does not necessarily change your next starting point.

The Trophy-side tent is help for the optional route. Treat it separately from the 4 houses required by the northern temple.

FAQ

Frequently asked questions (FAQ)

Q1 Are there 9 hotel guests? ▼
A

Normal Flippers acquisition requires six guests. Check the six conditions: pond, bandits, card, trees, boxes, and bridge.

Q2 I cannot get all 17 items before the boss ▼
A

Broken Sword is the post-boss 17th slot, so check the other 16 beforehand.

Q3 Cannot find Turbo Ink ▼
A

Strike all 8 tentacles, then return to Octopus west of Secret Temple to receive it.

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