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INDIE GAME / PLAY GUIDE

Minit Second Run Guide | 40-Second Routes, Changed Items, and Collection Notes

Organizes the normal PC main story, fixed items, collectibles and 27 Steam achievements · Updated 2026-10-12

North, south, east, and west in the tables mean the direction of a screen transition; numbers count screens traveled. A row is not guaranteed to fit into one life. Save whatever progress you make within 40 seconds, then switch to the next objective.

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Choose a separate save before starting

Select Second Run from New Game+. Check the 40-second timer and Broken Sword, and avoid reusing normal mode's 60-second collection notes unchanged.

If your goal is simply to finish, you can aim for the toilet before rebuilding the factory sword. For full collection, plan this shortcut ending separately from the additional island, temple, and Grinder routes.

  1. Keep your existing normal save and check the starting state for Second Run.
  2. Before each departure, check your home, inventory, and next entrance.
  3. When a row changes your home, enter the building and confirm the registration message before returning.

Ten stages to the ending: from home to the next required action

This route specifies entrances and forks. If enemies stop you in the mine, avoid rushing and taking hits just to move faster; continue on your next departure.

Start / objectiveMovement and actionsNext check
House → sword and watering canSouth 1 and west 1 for the sword; from there, east 2 and north 1 for the watering canAfterward, carry the watering can on departures that require watering
House → CoffeeDefeat the five crabs in the table below in one life, then return to the BarCollect the reward and check that you can push boxes
House → FlashlightWest 2, north 1, east 1 for the key. West 1, south 2, west 1 to enter the lighthouse, then climb to the topCollect the light needed for dark caves
House → CaravanPass through the cave north 1; from its exit, go east 3 and enter CaravanRegister the desert as your starting point
Caravan → rescueTake the watering can outside and travel ten screens south. Water the collapsed sign makerKeep going past the false oasis until you reach the person
Caravan → sword throwingClear the cacti at the desert oasis and deal with two ghostsPick up Sword Thrower
Caravan → Glove → houseWest 1, south 1, west 1 to the tree cave. After collecting it, west 1, south 1, cross the bridge, then north 1 to the houseCheck that you can cut trees and update your home to the house
House → Press Pass → HotelNorth 1, west 1; from the upper-left, throw your sword at the two enemies across the water. North 1 for credentials; west 1, north 1, east 1 to the Hotel's upper floorCollect the credentials and enter the guest room
Hotel → bridge guestEast 1, south 1 to the mine. East 1; follow the track west 1 from the upper part of the screen and throw your sword at the bomb. From the exit, north 2 to the middle switch, then south 1 to the guestDo not confuse this with normal mode's top switch
Hotel → endingFrom outside, travel four screens east and flush Broken Sword down the factory toiletCheck for ANOTHER MINIT and the ending screen

The five crabs for Coffee are not all on the beach

Second Run also changes crab locations. The last one is in a hidden cave beneath a pot, so avoid searching only above ground.

OrderLandmarks from the houseAction
1South 1, east 1Defeat one crab
2〜3West 1 from the previous screenDefeat the two on the same beach
4North 1, west 2, north 1Defeat the one above ground
5The pot south 1 from the previous screenHit the pot five times, enter the cave, and defeat the remaining crab
Report backLeave the hidden cave and go to the BarReceive Coffee before the life ends

The tree cave's route changes before and after getting the glove

The cave west 1, south 1, west 1 from Caravan has more trees than in normal mode. Rather than trying to cut trees before obtaining the glove, use the open paths between them to reach Gardening Glove.

  1. Go around between the trees, choosing gaps you can pass through to reach the glove.
  2. After picking up Gardening Glove, cut trees to open the exit.
  3. Return home via the bridge west 1 and south 1, then update your home inside the house.
  4. On your next departure, throw your sword at the enemies across the water and head to the Press Pass building.

Collectibles with changed locations or conditions

Moved locations are distinguished from unchanged locations made harder by the 40-second limit. The table below is not presented as a complete Second Run location list for all 19 coins, six hearts, or fixed items.

TargetSecond Run entrance / actionCaution
The first pot's coinBreak the pot in the island house reached by boatDo not keep searching the starting house's pot
BoatwoodCut the tree near the building where you get Press PassDifferent from the tree north of the normal-mode house
Fast ShoesHave nine coins ready at Sneaker HutDo not confuse this with normal mode's seven
Treasure Island coinStarting from the island reached by boat, check the Second Run directions given by the lighthouse's old manDo not reuse normal mode's offshore directions unchanged. Arrive early to hear the old man
East temple coinPast the three entrance fires, extinguish every fire inside and reach the back unharmedExtinguishing only one, as in normal mode, does not open the way
Factory waiting-room coinWait without destroying the plant. Watch for it appearing just before the 40 seconds expireEnter early and wait until the plant breaks naturally
The Hotel's box guestMove the additional boxes and speak to the hidden guestDo not treat normal mode's two-box layout as a fixed solution
South temple heartRun with Fast Shoes and use the shortcut open in Second RunThe precise sequence of turns through every fork is unconfirmed

Eleven coin options for Fast Shoes

These eleven locations have collection descriptions in Second Run play records. With nine coins needed for the shoes, you can switch locations if the waiting room or bandits prove difficult. This is not a complete dedicated solution for all 19 coins.

Area / entranceCollection actionPrerequisite / use of time
Waterfall north of the houseSwim from the lower-right to the chest behind the waterfallAfter obtaining Flippers. Collect separately from the dangerous mine
Snake cave side pathEnter the hidden entrance in the west wall corresponding to the X above groundFlashlight. Do not head straight to the ordinary exit
Underground near the Bar, northDescend through the pot, defeat every bat, then reach the chest beyond the opened passageYou can aim for one coin early without Flippers
Underground near the Bar, southAfter dealing with the northern enemies, swim south along the waterway to the left before the stairsFlippers. Do not force both this and the northern coin into the same departure
Behind the HotelFrom outside, follow the back of the building into a hidden roomNot the ordinary front door
Bandits north of HotelRescue the guest, defeat the bandits on later departures, and collect the coin they dropAvoid asserting a fixed three attempts; check the sound and actual drop
Factory waiting roomWait beside the left plant, then collect the coin when it breaks naturallyDo not break it. It appears late, so hurry to reach the entrance
Factory delivery areaGo south of the toilet and enter the bed of the large left-facing truckThis is not a location where you search for boxes outside the building
Factory drillDestroy the central power distributor, then hit both supports and the drill in the southern roomCollect the coin in the opened passage. The passage remains usable on later departures
East of Secret TempleExtinguish every indoor fire with the watering can and reach the back unharmedAvoid bats. Distinguish entrance fires from indoor fires
Quicksand north of the sign-makerStop in the quicksand on the side nearer the chest and sink undergroundAvoid the underground scorpions and retry to return after collecting it

Factory differences if you choose the boss route

Separately from the toilet shortcut ending, you can shut down the factory and proceed to the final boss. On this route, use Fast Shoes to shorten return trips and stop the lines within 40 seconds.

The west uses the same three-box process as normal mode. Even if time expires after placing a box on the final belt, its movement toward the machine can still be observed. The east has more switches than normal, so do not count only the usual seven and assume it has stopped.

  1. Enter the western Grinder room, avoid scorpions, and move three boxes to the intake.
  2. Hit every switch lined up along the eastern belt and confirm the machine has stopped.
  3. Lodge your sword in the southern gears, then return with the watering can on your next departure.
  4. Destroy the central machine with Mega Sword to shorten the journey to the boss.
  5. When dealing with each stage's swords, aim to finish within one 40-second life without damage. Confirm a stage is complete before proceeding.

The exact total of eastern switches and whether all swords in the boss's second stage must be handled in one life remain unconfirmed. Play-record guesses such as "about twice as many" and "the second stage should be the same" are not stated as fixed conditions.

Preparing to return to Grinder in 40 seconds and handling the boxes

This is optional collection after stopping the Grinder. With Fast Shoes, run from the Hotel via the bridge, southern pipe, eastern underground area, and northern Grinder room. Another route returns from Caravan through the drill passage.

Learn where to position the three boxes as stepping stones beforehand. Move the upper box down and the left and remaining boxes into the water to form a horizontal crossing, then move the fourth box left across it into the Grinder. When dealing with scorpions, reassess your remaining time and the stretch you must run again.

  1. Stop the main-route Grinder and prepare Fast Shoes before departing.
  2. Hotel → eastern bridge → southern pipe → eastern underground area → northern Grinder room.
  3. Move the upper box down and make a three-box crossing in the same horizontal row as the fourth box.
  4. Move the fourth box left across the stepping stones and push it into the Grinder to collect Grinder.

This describes the boxes' roles without reproducing the normal-mode box diagram. The route is based on a PC completion record; 40-second input tests have not been performed on every platform.

Distinguish hearts collected from actual health

Hearts can still be collected in Second Run, but each pickup does not necessarily increase health as it does in normal mode. Guidance saying ordinary pickups leave you at one heart is distinguished from multiple completed PC play records where only the shop's final heart persists, giving two hearts.

Cross the poisonous water on the Trophy route only after collecting that shop heart and confirming the display shows two hearts. Prepare by discovering 19 coins and collecting the final heart at the shop behind Sneaker Hut. This guide does not use a shortcut into poisonous water with only one heart.

  1. With 19 coins discovered, collect the final heart behind Sneaker Hut.
  2. Confirm the health display shows two hearts. If your version's display does not change, do not continue along this poisonous-water route.
  3. Cross right from the mine's horizontal moving platform without stopping, then enter the tent near the pipe to register it as your home.
  4. From the tent, aim for the pipe maze's right-hand exit and choose the unlit Trophy.

The shop exception has been cross-checked against PC reports. The full set of south-temple shortcuts, receiving the mine coin in Second Run, and mode-specific acquisition checks for all 17 items remain incomplete.

Damage in Mary's Mode needs version-specific checking

Treat Mary's Mode's lack of a time limit separately from invulnerability to enemies. PC records describe losing health and increasing the death count, while PlayStation guidance says death occurs only through manual retries.

Whichever guidance you read, check the displayed health and mode name in a safe place immediately after starting. For an unverified version, this guide does not recommend rushing into poisonous water or enemies on the assumption of invulnerability. ANOTHER MINIT requires finishing Second Run, rather than finishing this mode.

FAQ

Frequently asked questions (FAQ)

Q1 There is no coin in the pot just outside the house ▼
A

In Second Run, that coin is in the island house reached by boat. Break the island's pot and avoid confusing it with the normal house.

Q2 Picking up hearts in Second Run does not increase health ▼
A

Collecting a heart and increasing health are separate. PC records show the shop's final heart persisting to give two hearts, but do not assume this applies to every platform; check the actual display.

Q3 Is the dedicated full-collection table complete, too? ▼
A

Not yet. The route to the ending, eight rows of changed collectibles, and preparations for Grinder and the Trophy route have been supplemented. Unconfirmed areas remain, including all south-temple shortcuts and every mode-specific acquisition check.

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