INDIE GAME / PLAY GUIDE
Minit Puzzle Guide: 4 Temple Rooms, 3 Island Terminals and Mary's Hints
Organizes the normal PC main story, fixed items, collectibles and 27 Steam achievements · Updated 2026-10-12
Similar-looking doors have different time, no-damage, accumulated-collection or departure-home conditions. Redo only the relevant requirement if one does not open.
Secret Temple's 4 rooms
Enter from the Caravan-side desert. Of the four rooms, south/east depend on success within that life; west/north depend on accumulated completion.
| Direction | Condition | Successful action | Reward |
|---|---|---|---|
| East | Watering Can, full health and no damage | Extinguish fires, avoid bats and reach the far door unharmed | Coins |
| South | Fast Shoes | Run the maze at speed without hitting walls | Hearts |
| West | 8 tentacles | Swim to strike the northern tentacle too, then speak to Octopus after all 8 | Turbo Ink |
| North | Use 4 houses as starting points | Enter each home to set it, then end a life in this northern room | Coins |
Do not confuse the 4 northern-home requirements
Coming from the same house 4 times will not remove the barrier. Set starting house, Caravan, Hotel upstairs and island house, ending a life in the northern room after departing each.
- Set the starting house and retry in the northern room.
- Set Hotel upstairs and retry in the same room.
- Actually enter the island house, update your starting point and repeat.
- Repeat from Caravan. Shorten travel with the teleport network and Sneaker Hut-side route.
- After all 4 conditions, open the chest beyond the northern barrier.
Activating the island's 3 terminals
Even if the boat does not return, open the teleport terminals to leave. Enter the island house and collect the palm-tree Basement Key first.
| Terminal | Entrance preparation | Switches / access | Check |
|---|---|---|---|
| West | Use nearby boxes to build the western bridge | Lower-right → upper-left switches | Activate the terminal |
| South | Push eastern boxes south to make a bridge | 4 switches, numbered from the left: 2 → 3 → 1 → 4 | Activate the terminal |
| Basement | Use Basement Key to enter below the island house | Take the eastern teleport-pad maze to the upper-right exit | Activate the third terminal |
Check teleport destination and home registration separately
Travel among the island basement, Hotel upstairs, Sneaker Hut basement and starting-house side. To change your starting home, do not merely teleport; enter the matching house and confirm.
WORLD TRAVELER requires using each device. Travel from arrival devices too so no location remains unused.
Find the haunted mansion's correct floor
Go up/down stairs in the mansion north of Hotel and examine each floor's TV. After seeing Mary's correct-floor message, leave without taking more stairs.
Speak to Mary outside for GHOST HUNTER. Ghosts appearing at skeleton locations give next-action hints. Separate from unlocking Mary's Mode after full collection.
Frequently asked questions (FAQ)
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