Hungry Horrors flavours: five tastes and Craving chains
Distinguishing Sweet, Salty, Sour, Bitter and Savoury, and combining hand chains, preferences and seasonings.
Scope: Steam full release 1.0: checked October 16, 2026
Checked scope: Covers five tastes and chain basics. Not every dish's flavour values, every Horror's preferences or fixed multipliers have been checked.
Sources checked on: 2026-10-16
9 / 9 results
Five basic tastes
Scroll horizontally to read wide tables.
| Display | Meaning of the Japanese description | What to check |
|---|---|---|
| Sweet | Sweetness | The card's current flavour |
| Salty | Saltiness | Modified display even for the same dish |
| Sour | Sourness | Cards connecting to the next Craving |
| Bitter | Bitterness | Difference between preferences and the requested taste |
| Savoury | Savouriness | Read additional abilities separately from flavour |
No entries in this table match. Shorten the search or clear the input to show all entries again.
Build chains from current request to next card
- Check the taste the Horror currently wants.
- Find candidates of that taste in your hand.
- Check for a card satisfying the next request after playing the candidate.
- Compare longer chains with feeding or defensive effects needed immediately.
- Prioritize responding to the next action over using every card in your hand.
Hypothetical example for thinking about chains
This example illustrates an approach, not a fixed recipe connecting particular dishes in this order. Even if card B follows A, the chain stops without a C matching the subsequent request. When adding a card, check what leads into it and what it leads into, as well as its feeding amount alone. A three-flavour cycle is one possible build, not a universally strongest rule against every opponent.
Scroll horizontally to read wide tables.
| Deck problem | What to reconsider |
|---|---|
| Few cards can start a chain | Ensure flavours responding to the opening Craving |
| Always stalls partway through | Check missing connections |
| Drawing only the same taste | Check card counts and role imbalance |
| Cornered during a chain | Check actions, stamina and dishes' additional abilities too |
No entries in this table match. Shorten the search or clear the input to show all entries again.
Craving differs from likes and dislikes
Check the taste needed for a chain separately from reactions to liked or disliked dishes. Prioritize rereading encounter information over matching the old fixed Horror table. If dislikes or status prevent expected connections, inspect current card and Horror displays rather than dish names alone. Specific multipliers and all exceptions are not reduced to a single universal value here.
Adding seasonings and Cookware
After seasoning changes a taste or ability, check the chain before and after that card. Read Cookware activation conditions instead of assuming it always works whenever a card is played. Separating chain-extension mechanisms from stamina/survival support makes deck gaps easier to identify. Prioritize combinations that work together over sheer variety.
Frequently asked questions
Does a three-flavour cycle guarantee victory?
No. A cycle is one deckbuilding idea, but outcomes vary with your hand and the Horror's preferences, status and actions. It is not a fixed order working against everyone.
Do dishes gain a bonus from their region of origin?
The old fixed multiplier for matching regions of origin could not be confirmed and was removed. Judge from effects displayed on the cards and Horror.