INDIE GAME / PLAY GUIDE
Haiku Lore Reading Locations | 29 Points, Entrances, and Required Abilities
Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13
This is an entrance-and-ability guide to reaching reading points, not a reproduction of dialogue. Records cover fixed normal-layout locations; no claim is made that all Corrupt lore uses the same locations.
29 documented reading points
L numbers are this guide's check IDs. Scene and x/y in the final column identify locations within rooms, not in-game map coordinates or walkable distances. Prioritize room names and entrance directions when exploring.
Required abilities apply when using the listed entrance. Needing no additional ability after entry does not mean the entrance is reachable early.
| ID | Room/landmark | Entrance and abilities | Reading position | Scene / x,y / Document ID |
|---|---|---|---|---|
| L01 | Last Bunker: basket room | Enter from the left. From the bunk-bed side on the right, use the Hook or teleport. | Toward the left | 59 / −18.5,−3 / document 0 |
| L02 | Last Bunker: bunk beds | The upper-left entrance is at the same height. From the lower entrance, use wall climbing or double jump. | Bottom right | 58 / 11.5,−8 / document 1 |
| L03 | Last Bunker: World Map monitor | Use ball form from the TV Boss side; the lower-left entrance also works. You cannot enter backwards from the right. | The monitor's lower level | 50 / 11,−9 / document 2 |
| L04 | Neutron's room | Enter from the Bunker side on the left. Check after the battle and unlock. | Near the left end | 201 / −23.9,−3 / document 3 |
| L05 | The Hook challenge west of Bulblet's fall location | Reach the pedestal with the Hook, wall climbing and double jump. | Western pedestal | 228 / −41,5.8 / document 4 |
| L06 | Sunken: Amplifying Transputer room | Use Bulblet from the upper laboratory-side entrance. The lower entrance also requires ball form. | Upper right; separate from the chip | 152 / 16.1,26 / document 5 |
| L07 | Research Lab:Hidden Lab Core | Read both points in the room after obtaining Space Disruptor. | Near the center | 164 / −6.9,−3 / document 6 |
| L08 | Research Lab:Hidden Lab Core | A separate terminal in the same room as L07. Do not merge the two into one record. | Near the western end | 164 / −26,−4 / document 7 |
| L09 | Incinerator: flaming wheel | Use heat protection, wall climbing and double jump to reach the high side. Avoid touching lava. | Upper left | 104 / −22.6,13 / document 8 |
| L10 | Incinerator: immediately east of the wheel | Enter with heat protection from the east or upper-west entrance. From the repair-point side, wall climbing is also required. | Bottom right | 103 / 10,−3.5 / document 9 |
| L11 | Incinerator: dead end east of L10 | Use L10's eastern exit. No additional ability is specified once inside. | At the back | 105 / −1.3,−3 / document 10 |
| L12 | Forgotten: vertical room below Lune | From below, use teleporting plus wall climbing or double jump. From the west entrance, also open the local lever. | Toward the bottom | 132 / −6,−9 / document 11 |
| L13 | Forgotten: repair point and map marker | Use the lower-east entrance or repair point. To descend from the upper-east entrance, use wall climbing or teleporting. | Western lower level | 140 / −12,−12 / document 12 |
| L14 | First Tree: Lost Archives entrance | Use the tree's upper eastern exit. From the repair-point side, wall climbing is required. | High reading point | 139 / 22,8 / document 13 |
| L15 | Lost Archives: western terminal | Enter after progressing Verse's event following Virus. | Near the western end | 144 / −29.3,−5 / document 14 |
| L16 | Lost Archives: west-central terminal | In the same room as L15, but separate from the terminal at the western end. | West of center | 144 / −17.8,−5 / document 15 |
| L17 | Lost Archives: eastern terminal | Also check the eastern side of the same room. The ending-side exit uses a different connection. | Toward the east | 144 / 27.5,−4 / document 16 |
| L18 | Water Ducts: lower repair point | Bulblet + (wall climbing or double jump) | Upper right | 127 / 23.1,10 / Document 17 |
| L19 | Shelter beyond Helmet Crawlers | Enter with Bulblet, then reach the higher section after obtaining Jump Booster | Above the double-jump acquisition room | 206 / 11.8,10 / Document 18 |
| L20 | Water: eastern dead end on the coolant side | Hook + wall climbing from the west. Also prepare water protection or double jump | Eastern end | 130 / 41,−1 / Document 19 |
| L21 | Water Ducts: elevator | Wall climbing + double jump from the elevator side. Check water protection for the alternate route around the water | High spot toward the west of the elevator | 117 / −20.5,−1 / Document 20 |
| L22 | Proton's room | Heat protection + (wall climbing or double jump) from the east. Not a reverse entrance through the western waterway | Western end, same room as the coolant | 200 / −37.9,−1 / Document 21 |
| L23 | Core: 2 eastern entrances, upper and lower | From the lower entrance on the Hook acquisition side or the eastern entrance above it | Toward the bottom | 230 / −7.9,−13 / Document 22 |
| L24 | Room 191: between 194 and 180 | From the west. Ball form required from the east. Regional landmark unidentified | Center | 191 / −5.5,−2 / Document 23 |
| L25 | Central Core:Bulb Hive | Enter in ball form from the right and open any of the 3 local levers. From the west, teleport + ball form | A separate terminal in Bulblet's section | 83 / 7.1,2.9 / Document 24 |
| L26 | Electron's room | From the Core side on the right. Check after the battle and opening the route | Near the western end | 84 / −17,−2 / Document 25 |
| L27 | Core:Hand Room | From the right entrance on the Mainframe trap-room side. Wall climbing from the lower-right entrance or west | Toward the bottom | 32 / −6.5,−4.3 / Document 26 |
| L28 | Core:Candle Room | Through the connecting room below Hand Room, into the candle room to the west | Western dead end | 30 / −25.3,−2.1 / Document 27 |
| L29 | Old Arcadia → Bunker return passage | Elevator 247 on the Gallery of Bosses side → passage 246 → Bunker 56 | Toward the east | 246 / 19,−5 / Document 29 |
Entrances to one room may have different heights
The World Map monitor room is not entered backward from the right. The upper entrance from TV Boss requires ball form; the lower-left entrance is a separate connection.
At Amplifying Transputer's room, the high laboratory-side entrance lets you reach the upper terminal with Bulblet. The low entrance requires the ball passage, and the chip's acquisition requirements differ from the lore's.
Lower Water requires light plus wall climbing or double jump. At Helmet Crawlers' shelter, return to the high reading point after Jump Booster to read without assuming special bomb jumps.
Check Archives and the return passage
L14 at the Archives entrance and L15–17 inside at the west, west-center, and east total 4 points. Advance Verse's event after Virus. Check display differences on post-ending revisits separately from simple map-location counts.
Old Arcadia's L29 lies on the return route: Gallery of Bosses elevator → passage 246 → Bunker 56. A connection closed from the Bunker side on your first visit is not assumed passable just because it looks nearby.
29 locations versus all lore and 339 cells
Fixed-location records contain document IDs 0–27 and 29. An older progression definition notes Lore 28 at the start, but that entry is absent from the current location record. No hypothetical 30th point is invented, nor is 29 renumbered to fill 28.
L24's regional landmark, starting-point 28's location/current display, post-ending display differences, and all Corrupt changes remain unconfirmed. Collecting 29 points is not described as completing all lore text, all 339 map cells, or wall geometry.
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