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INDIE GAME / PLAY GUIDE

Haiku Corrupt Mode Guide | 16 Relocations and 23 Temporary Health Points

Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13

Corrupt is a separate run starting with 1 health. Power Cells and Capsule Fragments are absent, and normal shop/NPC location tables may not lead you to items.

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Differences from normal mode

Selectable after completing the normal main game once. Uses temporary health scattered around the world rather than normal health upgrades and wrench healing.

Normal Power Cells and Capsule Fragments are removed in this mode. Atom replaces the final Three Creators battle.

You cannot shop at Sonnet, Echo, or Reaper. Instead of buying the 11 shop chips, find their world placements in the relocation table. Reports describe 100% Corrupt completion without Echo's Electric Key, so the normal shop door is not made mandatory for exploration completion.

Spend parts on saving, the clock, and treatments—not shops

Do not use the normal shops' 22 rows as a Corrupt shopping list. Spare parts fund repair points, Pinion's clock, and heat/water treatments. Banking at perches is also unavailable, so check funds before traveling far.

TargetDocumented spare partsScope and cautions
Opening repair points100Confirmed in a PC walkthrough record. Displays at every location on all platforms/current versions have not been directly inspected
Pinion's clockNormal table: 1Clock repair is confirmed in Corrupt runs too. Its actual Corrupt price has not been directly inspected
Heat/water treatmentsNormal table: 200 eachBoth treatments are confirmed in Corrupt runs. Identical actual prices on every platform remain unconfirmed
Merchant itemsCannot purchaseUse the 16 relocated-item locations. Do not add normal shop prices to the budget

16 relocated items

Use these placements rather than applying normal purchases and rewards unchanged.

ItemCorrupt location/requirement
Map SweeperCentral Core: below the station's right-hand side, toward Pinion
FerromagneticCentral Core: above Echo's former shop
Agile AlloyFactory: the upper room entered in ball form after Power Saw
Electro-EmitterSunken: Trash Worm's reward
Sword ExtensionFactory: Surveillance Bot's reward
Shock WaveBelow the bombable floor above-right of Forgotten station
Shock ProjectileThe ball-and-Bomb corner near the repair point by Electron
Power EnhancerNorthwest of Last Bunker station; bomb the floor and use the Hook to cross the spikes
Self-DetonationThe spike room below Last Bunker station
Tungsten SteelAbandoned: Tyre Girl's reward
Pocket MagnetCore's room with a hanging ring, near the Pinion/Factory connection
Red skullRight of the repair point in western Forgotten
Green skullAbove the door from Ruined Surface to Factory
Rusted KeyPinion's station room
Blue socketReward for rescuing Steam Town's children
Red socketPinion: Mischievous's reward

23 temporary health locations

You can hold at most 10 at once. Lost health can be collected again at its original location; it is not counted as normal fragments' permanent upgrades. Gameplay reports describe respawning after waiting following damage, not only after death. No fixed respawn time in seconds is asserted.

Late in the run, replenish near stations before returning to battles to shorten travel. Also check spare-parts spending and saving at repair points.

IDAreaLandmark
C01Abandoned WastesPinion's former location
C02Last BunkerRight of the elevator near Nomad's Plate
C03Last BunkerThe upper-right bedroom in the westernmost vertical room
C04Central CoreQuatern's former location
C05Central CoreRight and down from Mainframe's upper-right; ball form and teleporting required
C06Central CoreNear Mainframe's lower-right repair point
C07Central CoreIncinerator-side entrance, above the Hook challenge
C08Central CoreLeft side of Former Core, above the bombable floor
C09PinionLeft of Steam Town
C10FactoryThe room with two levers left of the elevator
C11FactoryThe saws right of the elevator; Hook required
C12FactoryThe room below the surface entrance
C13FactoryBelow the Blazing entrance; left and down from the eastern repair point
C14Blazing FurnaceNear the lava right of the entrance
C15Blazing FurnaceThe middle of the long room before the boss
C16IncineratorThe room left of the Core entrance
C17Water DuctsElectrified water east of the entrance; cross using the Hook
C18Water DuctsBelow-left of the Forgotten-side entrance
C19Water DuctsUpper-right of the large maze before the boss
C20Sunken WastesNear the egg after Trash Worm
C21Forgotten RuinsBefore the teleport ability in Research Lab
C22Forgotten RuinsThe spike room left of the station
C23The First TreeUpper-right of the tree

Atom's 3 phases: landing, spreads, and teleportation

Do not substitute the normal Three Creators' coordinated fight for the Corrupt finale. Spreading attacks increase as phases change, so avoid staying at one distance throughout.

PhaseRecognizable attacksPositioning and counters
1High landings, sideways movement from low jumps, arm reachLeave the high-landing area and keep the sideways movement path clear. Jump over the arms. You can also attack during the next-phase transition animation
2Wide flower-shaped spreads from medium heightStay farther away than for Virus's spreads. Do not chase continuously during movement; hit briefly when it stops, then move away again
3Teleporting into falls and spreads; delayed spreading ground attacksDo not stay below its teleport destination. Counter after observing ground-attack delays and pauses, and clear its landing spot

Corrupt 100% and uncovered scope

Check movement abilities, this mode's chips/sockets, disruptors, stations, coolants, map, and bosses. Do not add normal mode's 24 Power Cells or 12 fragments to the missing list.

This guide does not claim gameplay verification of placement changes for all 28 normal chips, temporary-health costs on every platform, or every Corrupt cell/hidden operation. Check the 16 explicitly relocated items and 23 health points first; do not infer undocumented differences from normal tables.

FAQ

Frequently asked questions (FAQ)

Q1 I cannot buy shop items in Corrupt ▼
A

Items relocate along with NPC changes. Use the 16-item relocation table rather than the normal 3-shop table.

Q2 Does temporary health count toward normal health achievements? ▼
A

It is a separate system from normal mode's 4 upgrades using 12 fragments. Do not combine the counts.

Q3 Is 100% impossible without Echo's key? ▼
A

Corrupt has no merchants, and reports describe 100% without Electric Key. First check mode-specific placements, stations, disruptors, and unexplored map sections.

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