INDIE GAME / PLAY GUIDE
Haiku Main-Story Walkthrough | Abilities and Revisiting Every Area
Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13
Some exploration order is flexible. This guide follows ability and area dependencies, with signposts to each location's full collection tables.
01 | The key and whistle in Abandoned
Take the left branch first. For the no-wrench achievement, leave the early pile of spare parts untouched.
- Return up the left route for the Rusted Key, then use it in the keyhole below.
- Get the Goldcrest Whistle from Pinion and deposit spare parts at a perch.
02 | Unlock wall climbing
Past Trash Magnet, obtain Electro-Magnetism. This is wall climbing, not double jumping.
- Climb up and check the two disruptors.
- Use wall climbing to reach Tyre Girl and collect the Capsule Fragment.
03 | Pass briefly through Last Bunker
On the first visit, get Rusty's repair-point markers, then leave through the upper-right route to Central Core.
- Do not force a jump to the left; use the upper-right passage.
- Keep moving over the trap floor and head for the lower-right exit.
04 | Mainframe and Boss Battery
Mainframe Vault is a later destination. Distinguish the lower-right repair point, upper-right disruptor and lower-left progression route.
- Meet Quatern, deliver Power Cells and find Splunk for the first time.
- Defeat Boss Battery for Electric Orbs, then collect the eastern Power Cell and open the shortcut.
05 | The clock, train and Steam Town
Repair the clock in Pinion for 1 spare part to use the train. Check that each station is unlocked, rather than merely passing it.
- Check Mischievous and the Power Cell below-right of the disruptor, plus the Capsule Fragment above the clock.
- Rescue all the children in Steam Town, then speak to the parent again for Quick Repair.
06 | Ball transformation in Factory
Progress while opening floors with Mundo's elevator. After Power Saw, Body Modifier lets you enter small gaps.
- Check the Power Cell, the two door switches and the two disruptors.
- Return in ball form for the northeastern Capsule Fragment and uppermost floor; check Extractor and the station.
07 | Heat protection, waterproofing and light
Pass through the small gap in Central Core and buy both treatments for 200 each. The pair costs 400; one treatment does not protect against the other area's hazard.
- Check the scene at Splunk's house.
- Destroy Bulbhive to obtain Bulblet.
08 | Reach another part of Core through the ducts
Enter Water Ducts after obtaining Sealant Treatment. This does not make you immune to electrified water or enemies.
- Collect Coolant Soluble in the northwest and Sawblade to the right of the first repair point.
- Use the lower-left exit to reach an unexplored part of Central Core.
09 | Power Bomb and Electron
Obtain Power Bomb beyond the laser area. Bomb-assisted height in ball form also helps you reach new openings.
- Break the floor and ceiling to collect the Electric Key.
- Prepare at the repair point, then defeat Electron.
10 | Double jump and duct cleanup
Pass the duct station, disruptor and first coolant before reaching Diving Helmet Crawlers.
- Obtain Jump Booster after the boss.
- Check the hidden upper entrance, Auto Modifier, Elder's Power Cell, the electrified-water Power Cell and the blue socket.
11 | Return to Core for the Hook
Use double jump and ball form to reach String and Hook through the openings in Core.
- Open Central Core station via the additional passage below the acquisition room.
- Open up safer routes across high platforms and walls.
12 | Use the Hook for the duct Capsule Fragment
Return to Water's large entrance room and take the previously unreachable upper-right route.
- Alternate double jumps and Hook use to cross the electrified water.
- Collect Capsule Fragment H10, then head west from the repair point south of Core.
13 | The hot area and return route
Heat Treatment permits entry to Incinerator, but overheating and lava remain separate hazards.
- Check the two Power Cells and northern disruptor.
- Use the western lever to open the shortcut to Abandoned.
14 | Open the first station
When returning to Abandoned, also check Sonnet's original room.
- Activate the passage switch.
- Unlock the first station before returning to Central Core.
15 | The Hook Power Cell and Echo
Use double jump and the Hook to follow the ceiling of the electrified room and reach the Power Cell.
- Return to safety through the hole in the floor on the left.
- Open Echo's western shop with the Electric Key and check its three Bomb chips.
16 | From the ball-speed chip into darkness
Check Gyro-Accelerator in the small opening below Incinerator.
- Take the route from Abandoned to the lower elevator.
- Confirm that you have Bulblet before descending into Sunken.
17 | Sunken's ceiling and the ruins entrance
Climb the dark large room's right wall to find the hidden route to Bulb Relation.
- Check the repair point and the disruptor below it.
- Use the left exit to enter Forgotten Ruins.
18 | The passage to Research Lab
On your first ruins visit, descend on the left and head toward Research Lab.
- Also check the hidden spare parts in the upper-right wall.
- Take the open passage on the left into the lab.
19|Space Disruptor
Meet Verse in the lab and obtain Space Disruptor. Ordinary dodging and teleporting through walls are different abilities.
- Teleport back through the closed door and activate the ceiling switch.
- Collect the coolant beyond the right wall, then enter Sunken from the west.
20 | The key, village and Trash Worm
Visit the Rusted Key, Amplifying Transputer and Derelict Hole in western Sunken.
- Check the station behind the village and the ball-form entrance near Splunk.
- Climb the route opened by the awakened drill to Trash Worm. Collect the Power Cell, egg and Capsule Fragment.
21 | The Core fragment after teleporting
Pass through the northeastern wall in Central Core to reach the Capsule Fragment.
- Use Space Disruptor to cross the wall.
- Return to Factory from the northeast.
22 | Factory cleanup and the surveillance boss
With the Hook and teleport ability, revisit the route on the right of the first floor and the southeastern area.
- Check the Power Cell, Auto Repair and the Power Cell in the hidden connecting passage.
- Defeat Surveillance Bot in the northwest, collect the Power Cell and head to the furnace east of the top floor.
23 | Proton and the red socket
In Blazing Furnace, watch falling lava and the heat gauge. Heat treatment alone does not make contact with lava safe.
- Collect the Power Cell below-right of the entrance, the disruptor beyond the Hook section and the eastern red socket.
- Defeat Proton and collect the coolant on the left.
24 | The Bunker key, TV and Neutron
Check R.O.H.9000's freezer, the piano tape, Heat Drive and the station as you head north.
- Use Bomb-assisted height in the ball passage to reach TV Boss. Check the Capsule Fragment beyond it and Monitor Room.
- Check the moving-floor Power Cell, northwestern disruptor and basket, then defeat Neutron.
25 | Reaper and Catacombs
In Ruined Surface, check the far-right Power Cell, central shop and hidden teleport entrance on the left.
- Buy the red and green skulls, open the lower-left part of the graveyard and collect Power Processor.
- Read the messages on every gravestone.
26 | Continue after the normal ending
Check that Mainframe Vault is open before facing Virus. Reload the same save after clearing it.
- Defeat Virus and watch the normal credits.
- Find Limerick in Core and resume the additional progression.
27 | The ruins' characters and station
Teleport through the western wall to visit Space Disturbance, the station, Melody and Lune.
- Give the piano tape to Melody. Listen to all of Lune's poems.
- Give Splunk 6 spare parts and check the disruptors behind thin walls and hidden ceilings.
28 | The duct Power Cell reached from the ruins
Enter the drainage pipe from the water room on the Forgotten side to collect the Water Power Cell.
- Collect P24 through the pipe on the ruins side.
- Use the lever to open the return route, then return to the ruins.
29 | The key battle at First Tree
Check Magnetic Footing and the Power Cell below it east of the ruins. Head for the keyhole below-left of the station.
- Use a Rusted Key to activate Rusty Key Door and finish the battle.
- Collect First Tree's green socket, visit the character high in the tree and collect the Capsule Fragment at its upper-right.
30 | Finish rewards and the family quest
Complete Quatern's Power Cell conversations and rewards. Collecting Capsule Fragments alone does not maximize health.
- Check Splunk's fifth encounter and reward.
- Use 12 Capsule Fragments at Rondel for 4 upgrades, then visit Lune to see the reunion.
31 | The main game's final battle
Use the eastern door below First Tree. Verse's event opens it after Virus is defeated.
- Examine the terminal and defeat the Three Creators.
- On a no-wrench run, confirm the main-game completion before returning to shop.
32 | Before entering the old area
After the main game, speak to Rusty in Core again to obtain Power Cell markers.
- Check the required bosses, including TV Boss.
- Head for Old Arcadia through the western door in the large room left of the Last Bunker entrance.
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