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INDIE GAME / PLAY GUIDE

Haiku Boss Guide | 18 Main-Story, TV, Elegy, and Atom Battles

Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13

The table's 18 are battle-guide entries, not the number of bosses contributing to normal completion percentage or the number in trial gauntlets.

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Recognizing the 18 battles

Check abilities, items, and routes unlocked after victory. Individual Creators and the final 3-at-once fight, and normal Virus and Corrupt Atom, are separate entries.

OpponentArea/modeMain hazardKey responseReward/progression
Trash MagnetAbandonedHorizontal floor movement and objects falling from the wallsJump over horizontal movement; escape ceiling suction between the pillars.Electro-Magnetism
Tyre GirlAbandonedThe number of tires increases from 1 to 2 to 3Destroy tires before they accumulate behind you, then jump to hit the main body.Capsule Fragment
Boss BatteryCentral CoreElectrified floor, homing ceiling orbs and lasersMove to a wall when it flips and falls. Move sideways to avoid ceiling lasers.Electric Orbs
MischievousPinionWall wrenches, gears from above and drops onto your positionDodge wrenches sideways and move away from the landing spot. Speak to it to start the fight.Power Cell in normal mode; socket in Corrupt mode
Power SawFactoryCharges, thrown blades and floor bladesLimit its charge distance and destroy lingering blades to keep room to move.Body Modifier
BulbhiveCentral CoreSpawns small bulbsDestroy the upper device while dealing with its spawns.Bulblet
ElectronCentral CoreFalling objects, swinging/vertical lasers and later shock wavesMove away from falling objects and dodge only when needed. Jump the landing waves in the later phase.Unlocks the third Creator
Diving Helmet CrawlersWater DuctsLanding waves and multiple bouncing bodiesJump the waves and hit whichever body is currently near. Watch the added bodies and landings together.Jump Booster
Trash WormSunkenCharges from shaking floors/walls and thrown stonesMove away from shaking surfaces and destroy each of the 5 body segments.Route to a Power Cell, egg and Capsule Fragment
Surveillance BotFactoryPatrols the four corners and spawns enemies from the ceilingJump when it crosses the floor; clear smaller enemies before attacking the main body.Power Cell in normal mode
ProtonBlazing FurnaceFalling lava, lava waves and later floor flamesAvoid the lava at the edges. Watch rebounding lava and move into gaps on the floor.Second Creator and coolant
TV BossLast BunkerElectric shots, eight-directional lasers or floor spikes indicated by on-screen symbolsStay between the lasers and outside spike locations. Also avoid the objects in the later phase.Old Arcadia requirement; Capsule Fragment beyond
NeutronLast BunkerDrops from above, floor charges and aimed cannon shotsJump floor charges; climb high on a wall when the later central targeting begins.Unlocks the first Creator
VirusMainframe VaultDrops, spreading red faces and later teleportingRead its high/middle/low position and red faces. Prioritize survival during teleporting.Normal ending
Rusty Key DoorForgottenHoming blades, moving walls and slow orbsBreak the blades and teleport through walls. Watch the sideways shots after an orb lands.First Tree
Three CreatorsForgotten / ArchivesCoordinated yellow, red and blue attacksAttacks depend on spawn height. Choose which opponent to leave alive instead of spreading damage.The main game's finale
Elegy, the FirstOld ArcadiaPulls the room with threads, orbs, charges and later lasersMove away from threads and orbs; cross above the wall lasers in the later phase.Additional area
AtomCorrupt / All BossesVirus-like drops, larger spreading attacks and teleportingAvoid the enlarged projectile area; attack only when it pauses and it is safe.Corrupt finale / trials

Yellow, red, blue, and appearance height

Initially, even with 3 remaining, mainly 1–2 attack at a time. Use height and color to identify ground versus aerial hazards.

ColorUpper centerMiddle heightLow position
Yellow / NeutronCentral vertical laser and horizontal wavesSideways cannon fireTargeted descending bombardment
Red / ProtonBouncing lavaDownward lavaFire across half the floor
Blue / ElectronRotating laserVertical laserElectricity running along floors and walls

Consider whom to leave until last

With 1 remaining, landing shock waves are added; attack openings may differ from earlier phases. Prepare to eliminate troublesome colors early and leave the opponent you handle best.

No fixed strongest loadout or assumed level is provided. Adjust socket colors, heat efficiency, and attack reach at repair points; for no-wrench conditions, plan around no healing.

Do not import gauntlet modifications into normal battles

Trial of Steel changes some enemies' HP, speed, or room conditions. Normal HP and safe platforms are not guaranteed throughout every gauntlet.

Boss Test Room offers individual practice of modified fights. Atom belongs to the All Bosses series, but is not guaranteed as a selectable practice-room opponent here.

FAQ

Frequently asked questions (FAQ)

Q1 Do 18 opponents contribute 18% to main-story completion? ▼
A

The table contains guide entries including other modes, simultaneous fights, and the key battle. This is not the same count as normal completion percentage.

Q2 I always get stuck at the end of Three Creators ▼
A

Try defeating troublesome colors early and changing the final survivor. The last opponent's landings add shock waves.

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