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INDIE GAME / PLAY GUIDE

Haiku Map and Keys | 14 Disruptors and 8 Train Stations

Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13

Destroying interference, visiting rooms, and opening stations are separate states. Revealing more map does not itself mean 100% exploration.

SteamVery Positive90%(3,597 reviews)

14 disruptors

A visible signal may differ from its accessible entrance. Check thin-wall teleportation, hidden ceilings, and routes that circle around from the right.

IDAreaLandmarkCheck
D01Abandoned WastesHidden wall above Sonnet's roomBreak the wall
D02Abandoned WastesAfter Trash Magnet, above and left of the repair pointWall climbing
D03Blazing FurnaceDeep southwest from the vertical room with 4 exitsCross falling lava with Hook
D04Central CoreUpper-right exit of Mainframe VaultAccessible early
D05Central CoreUpper right of the large laser room, 2 rooms from the Water sideWall climbing
D06Factory FacilityLeft and up from floor 1; left wall beyond the lasersBreak the hidden wall
D07Factory FacilityDead end down and left from the right of floor 2Deal with flying enemies first
D08Forgotten RuinsHidden ceiling above, near First TreeTeleport through the thin wall and climb into the hole from below
D09Incinerator BurnerNorthern room with platforms that emit fire when stepped onKeep moving rather than staying on the platforms
D10Pinion's ExpanseBelow Limerick, toward the clock on the leftCheck on your first visit
D11Sunken WastesSouth of the eastern repair pointLeft from the Incinerator side or right from Abandoned's elevator
D12The Last BunkerSoutheast: bottom left of the vertical room right of the large elevatorCheck the left wall while descending
D13The Last BunkerLeft of the bell in the northwestReach the northern area with Hook and teleportation
D14Water DuctsAbove the room reached by heading right from the stationReturn left from the high platform on the right

8 stations, including 2 update additions

Older guides' 6 stations are insufficient. Central Core and Derelict Hole were added in an update but must also be checked in the normal main game.

StationsOpening/entrance
Abandoned WastesRevisit the room where Sonnet first appeared
Pinion's ExpanseRepair the clock for 1 spare part
Factory FacilityStation and switch on the lower connecting route
Water DuctsLeft from the first large vertical room
The Last BunkerRight and down from the branch near Heat Drive
Forgotten RuinsAscend the large room to the station on the right
Central CoreAdditional upper-left passage below the Hook acquisition room
Derelict Hole(Sunken)Additional station behind the village perch

Distinguish 3 key types

Rusted Key, Electric Key, and red/green skulls open different routes. Old Arcadia's keyhole also uses a normal Rusted Key.

TypeAcquisition/use
Rusted KeyEarly Abandoned, west Sunken, Sonnet for 300, Slate dialogue, etc. Opens the whistle passage, freezer, First Tree battle, and old-area furnace hole
Electric KeyRoom before Electron. Echo's shop
Green skullSonnet for 500. Pair with red for the Catacombs wall
Red skullReaper for 750. Pair with green
Additional trial Rusted KeysRewards for each Badge of Steel. Separate from early purchased/exploration keys

99.7% and shortcuts

Check the lever east of First Tree, Factory's hidden room, the initial station, and Old Arcadia's return connections to Abandoned and Bunker.

Old Arcadia's descending elevator and lever advance the normal map's final connection. This page does not recreate all 339 cells' coordinates and wall geography.

FAQ

Frequently asked questions (FAQ)

Q1 I destroyed every disruptor but the map is not 100% ▼
A

Destruction only reveals the map. Check that you actually visited hidden rooms, shortcuts, every station, and Old Arcadia-side connections.

Q2 Why does an old train list show 6 rather than 8 stations? ▼
A

Central Core and Derelict Hole, added in an update, are included. Do not stop after the older version's 6.

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