INDIE GAME / PLAY GUIDE
Haiku's 9 Abilities | Wall Climbing, Ball, Teleport, Hook, and 5 Sockets
Added main story, full collection tables, additional areas/modes, and lore locations · Updated 2026-10-13
Abilities open routes through different obstacles. Frequency Receptor, which provides the map, and tools such as the wrench and whistle are not included in the 9 acquired abilities.
Obtaining and using the 9 abilities
Starting controls such as Dash are distinguished from abilities acquired later.
| Ability | Location/requirement | Route opened |
|---|---|---|
| Electro-Magnetism | Beyond Trash Magnet | Wall climbing |
| Body Modifier | Beyond Power Saw in Factory | Pass small holes in ball form |
| Heat Treatment | Central Core treatment room / 200 | Enter hot areas |
| Sealant Treatment | Same treatment room / 200 | Enter water |
| Bulblet | Core's Bulbhive | Light for dark areas |
| Power Bomb | Beyond Core's lasers via the connection below Water | Break weak floors and walls; ascend in ball form |
| Jump Booster | Beyond Water's Helmet Crawlers | Double jump |
| String and Hook | Core's double-jump and ball route | Cross long gaps and walls |
| Space Disruptor | Deep in Research Lab | Teleport through thin walls/electrical pillars |
3 initial sockets + 5 pickups
Of 8 total sockets, 5 are additional pickups. Check the 3 found in the world separately from the 2 shop purchases.
| Color | Location | Requirement |
|---|---|---|
| Blue 1 | Water Ducts, above the waterfall | Head upward after Jump Booster |
| Blue 2 | Sonnet's train | 500 |
| Red 1 | Blazing Furnace, above and right of the eastern repair point | Falling-lava route |
| Red 2 | Sonnet's train | 500 |
| Green | Lower First Tree | Proceed after the key battle |
Return collections by ability
After gaining an ability, check obstacles and items seen earlier. Routes that skip abilities through advanced movement are not presented as the normal required route.
| Ability | Return targets |
|---|---|
| Body Modifier | Fragment above Factory, Core treatment room, Splunk |
| Jump Booster | Socket above Water, Core's Hook, high Surface wall |
| Hook | Water fragment, Core electrical-room Power Cell, upper First Tree |
| Space Disruptor | Northeast Core fragment, ruins pillars, Surface tombs |
| Power Bomb | Small hole toward TV, Power Cell under Bunker's shaking floor, hidden floors |
Frequently asked questions (FAQ)
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