FINAL FANTASY VII(PlayStation)

Materia, linking and AP

Distinguishes 83 materia names across five colors: 82 shared with the standard PS version and one addition. Also covers compatible links, growth rates and major acquisition conditions.

Scope: Main scope: original standard Japanese PS version (January 31, 1997); International additions noted separately / Content checked: October 2, 2026

Linked slots: match compatible materia, not just colors

CombinationPlacementUsage check
Kaifuku+ZentaikaTwo slots connected by a line on the same weapon or armorMakes single-target healing affect all targets. The number of all-target uses depends on Zentaika's growth.
Honoo+ZokuseiLinked weapon slotsAdds fire to normal weapon attacks. Do not use it against fire-absorbing enemies.
Honoo+ZokuseiLinked armor slotsProtects against incoming fire damage. Zokusei at ★1 halves it, ★2 nullifies it and ★3 absorbs it.
Compatible materia+Tsuika-koukaLinked weapon or armor slotsDistinguish added weapon statuses from armor status resistance.
Phoenix+Final AttackLinked slotsKeep enough MP for the summon when incapacitated.
  • Placing materia side by side in unlinked slots does not create a support pair. Incompatible magic or commands do not gain effects merely from matching colors.
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AP: check growth at the equipped slot

  1. AP earned after battle trains equipped materia. Check weapon and armor growth separately.
  2. Put materia you want to train into equipment with 2× or 3× growth. No-growth slots gain no AP.
  3. Mastering materia produces a new copy of the same type. Enemy Skill and Master materia do not use the same AP-training system.
  • Table master-AP values are cumulative. Do not add the AP at each stage together. Full Cure's conflicting 10,000/100,000 values remain withheld.
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Magic materia comparison

MateriaUseCumulative AP to masterMain spell namesEdition
KaifukuAdds HP-restoring spells40000 APCure/Cura/Regen/CuragaShared with standard PS
ChiryouCures poison and statuses60000 APPoisona/Esuna/ResistShared with standard PS
SoseiRevives incapacitated allies55000 APRaise/AriseShared with standard PS
HonooUse against fire weakness35000 APFire/Fira/FiragaShared with standard PS
ReikiUse against ice weakness35000 APBlizzard/Blizzara/BlizzagaShared with standard PS
IkazuchiUse against lightning weakness35000 APThunder/Thundara/ThundagaShared with standard PS
DaichiProvides earth-element magic40000 APQuake/Quakera/QuakegaShared with standard PS
DokuProvides poison-element attacks38000 APBio/Biora/BiogaShared with standard PS
JuuryokuRemoves a proportion of HP40000 APGravity/Gravira/GravigaShared with standard PS
FuujiruProvides Sleep and Silence20000 APSleep/SilenceShared with standard PS
MadowasuProvides Confuse and Berserk25000 APConfuse/BerserkShared with standard PS
HenshinProvides Frog and Minimum24000 APMinimum/ToadShared with standard PS
JikanChanges action speed42000 APHaste/Slow/StopShared with standard PS
BarrierPreparation against physical and magic attacks45000 APMBarrier/Reflect/WallShared with standard PS
ShoumetsuBarrier removal and instant-death magic45000 APDeBarrier/Dispel/DeathShared with standard PS
InsekiComet-family attacks60000 APComet/CometeoShared with standard PS
FuuinStrong single-target elemental magic60000 APFreeze/Break/Tornado/FlareShared with standard PS
RidatsuEscape or removal from battle30000 APEscape/DejonShared with standard PS
Full CureFully restores one target's HPWithheld due to conflicting sourcesSee the use column for effectsShared with standard PS
ShieldDefensive magic100000 APSee the use column for effectsShared with standard PS
UltimaNon-elemental magic against all enemies100000 APSee the use column for effectsShared with standard PS
Master MahouEvery type of magic commandNot subject to growthSee the use column for effectsShared with standard PS
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Support materia comparison

MateriaUseCumulative AP to masterMain spell namesEdition
ZentaikaMakes compatible linked magic affect all targets35000 APSee the use column for effectsShared with standard PS
ZokuseiAdds an element on weapons; grants resistance on armor80000 APSee the use column for effectsShared with standard PS
Tsuika-koukaAdds statuses on weapons; prevents them on armor100000 APSee the use column for effectsShared with standard PS
HP KyuushuuRestores HP based on damage from the linked action100000 APSee the use column for effectsShared with standard PS
MP KyuushuuRestores MP based on damage from the linked action100000 APSee the use column for effectsShared with standard PS
MP TurboStrengthens linked magic using more MP120000 APSee the use column for effectsShared with standard PS
Tsuika-giriA weapon attack after the linked action200000 APSee the use column for effectsShared with standard PS
Tsuide ni NusumuCombines stealing with the linked action200000 APSee the use column for effectsShared with standard PS
FuiuchiLinked action at battle start150000 APSee the use column for effectsShared with standard PS
Mahou MidareuchiRepeats linked magic or summons200000 APSee the use column for effectsShared with standard PS
Mahou CounterResponds to being hit with linked magic or summons300000 APSee the use column for effectsShared with standard PS
Command CounterResponds to being hit with the linked command100000 APSee the use column for effectsShared with standard PS
Final AttackLinked action when incapacitated160000 APSee the use column for effectsShared with standard PS
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Command materia comparison

MateriaUseCumulative AP to masterMain spell namesEdition
NusumuAttempts to take enemy items50000 APBundoruShared with standard PS
MiyaburuChecks enemy HP and other information40000 APSee the use column for effectsShared with standard PS
NageruAttacks by spending weapons or gil60000 APZeninageShared with standard PS
HenkaTransforms compatible enemies into items100000 APSee the use column for effectsShared with standard PS
HissatsuAn attack aiming for a critical hit40000 APSee the use column for effectsShared with standard PS
AyatsuruControls enemies to select their techniques40000 APSee the use column for effectsShared with standard PS
MonomaneReproduces the previous ally's action100000 APSee the use column for effectsShared with standard PS
Enemy SkillLearn 24 techniques by being hit by themNot subject to growthSee the use column for effectsShared with standard PS
Zentai-giriProvides an all-target weapon attack150000 APIai-nukiShared with standard PS
Renzoku-giriMakes multiple weapon attacks150000 APMidareuchiShared with standard PS
W-MahouSelect two spells250000 APSee the use column for effectsShared with standard PS
W-ShoukanSelect two summons250000 APSee the use column for effectsShared with standard PS
W-ItemSelect two items250000 APSee the use column for effectsShared with standard PS
Master CommandCombines seven applicable commandsNot subject to growthSee the use column for effectsShared with standard PS
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Independent materia comparison

MateriaUseCumulative AP to masterMain spell namesEdition
HP UpRaises maximum HP50000 APSee the use column for effectsShared with standard PS
MP UpRaises maximum MP50000 APSee the use column for effectsShared with standard PS
HPMP IrekaeExchanges maximum HP and maximum MP80000 APSee the use column for effectsShared with standard PS
SpeedRaises agility100000 APSee the use column for effectsShared with standard PS
MagicalRaises magic power50000 APSee the use column for effectsShared with standard PS
LuckyRaises luck100000 APSee the use column for effectsShared with standard PS
Gil UpIncreases gil earned150000 APSee the use column for effectsShared with standard PS
Keikenchi UpIncreases experience earned150000 APSee the use column for effectsShared with standard PS
Enkyori KougekiAllows weapon attacks from the back row80000 APSee the use column for effectsShared with standard PS
Sensei KougekiIncreases opportunities for preemptive attacks80000 APSee the use column for effectsShared with standard PS
Teki-yokeReduces enemy encounters50000 APSee the use column for effectsShared with standard PS
Teki-yoseIncreases enemy encounters50000 APSee the use column for effectsShared with standard PS
Chocobo-yoseFind chocobos at footprints30000 APSee the use column for effectsShared with standard PS
KabauTakes physical attacks aimed at allies40000 APSee the use column for effectsShared with standard PS
CounterResponds to being hit with a weapon attack100000 APSee the use column for effectsShared with standard PS
Subete ZentaikaExpands compatible commands' targets160000 APSee the use column for effectsShared with standard PS
SensuiAddresses the added version's underwater-boss time limitNot subject to growthSee the use column for effectsInternational only
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Summon materia comparison

MateriaUse/elementMP costCumulative AP to masterEdition
Chocobo & MoogleDamage and Stop; non-elemental in the standard version1435000 APShared with standard PS
ShivaIce element3250000 APShared with standard PS
IfritFire element3460000 APShared with standard PS
RamuhLightning element4070000 APShared with standard PS
TitanEarth element4680000 APShared with standard PS
OdinInstant death or damage8090000 APShared with standard PS
LeviathanWater element78100000 APShared with standard PS
BahamutNon-elemental attack that ignores defense100120000 APShared with standard PS
KujataCombined fire, ice and lightning elements110140000 APShared with standard PS
AlexanderHoly element120150000 APShared with standard PS
PhoenixFire attack and allied revival180180000 APShared with standard PS
Bahamut KaiNon-elemental attack that ignores defense140200000 APShared with standard PS
HadesAttack and multiple statuses150250000 APShared with standard PS
TyphonCombined fire, ice, lightning and earth elements160250000 APShared with standard PS
Bahamut ReishikiNon-elemental attack that ignores defense180250000 APShared with standard PS
Knights of the RoundConsecutive non-elemental attacks250500000 APShared with standard PS
Master ShoukanSelect summon magic without a use-count limitDepends on the selected spellNot subject to growthShared with standard PS
  • In the standard version, Chocobo & Moogle and Typhon do not provide a wind-element effect when paired with Zokusei.
  • Check enemy immunity and absorption for multi-element summons too.
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54 original-game spells: MP needs and learning materia

SpellMP costLearning materia
Cure5Kaifuku
Cura24Kaifuku
Regen30Kaifuku
Curaga64Kaifuku
Poisona3Chiryou
Esuna15Chiryou
Resist120Chiryou
Raise34Sosei
Arise100Sosei
Fire4Honoo
Fira22Honoo
Firaga52Honoo
Blizzard4Reiki
Blizzara22Reiki
Blizzaga52Reiki
Thunder4Ikazuchi
Thundara22Ikazuchi
Thundaga52Ikazuchi
Quake6Daichi
Quakera28Daichi
Quakega68Daichi
Bio8Doku
Biora36Doku
Bioga80Doku
Gravity14Juuryoku
Gravira33Juuryoku
Graviga48Juuryoku
Sleep8Fuujiru
Silence24Fuujiru
Confuse18Madowasu
Berserk28Madowasu
Minimum10Henshin
Toad14Henshin
Haste18Jikan
Slow20Jikan
Stop34Jikan
Barrier16Barrier
MBarrier24Barrier
Reflect30Barrier
Wall58Barrier
DeBarrier12Shoumetsu
Dispel20Shoumetsu
Death30Shoumetsu
Comet70Inseki
Cometeo110Inseki
Freeze82Fuuin
Break86Fuuin
Tornado90Fuuin
Flare100Fuuin
Escape16Ridatsu
Dejon99Ridatsu
Full Cure99Full Cure
Shield180Shield
Ultima130Ultima
  • Becoming usable and reaching master level are separate stages. Some materia, such as Full Cure and Ultima, cannot be used immediately upon acquisition.
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17 priority pickups to check during progression

MateriaLocation and actionDeadline or prerequisite
ZentaikaSector 7 slums' beginners' hall and other locationsPrepare enough to pair with healing.
Enemy SkillShinra Building floor 68Pick it up during the rescue section.
Chocobo & MoogleSpeak to the chocobos inside the farm fenceReceive it before Meteor is summoned.
IfritAfter Jenova・BIRTH on the transport shipPick it up before leaving the room.
RamuhRace waiting room reached from the prisonBefore finishing the race.
TitanGongaga's reactorOptional pickup.
Tsuika-koukaCave of the GiBefore completing the cave.
OdinShinra Mansion safeDefeat Lost Number.
Lucky/HenkaTemple of the AncientsCollect before operating the object beyond the mural.
BahamutAfter the temple's Red Dragon battlePick it up before the exit battle.
KujataMoving materia in Sleeping ForestCheck it on the way through.
AlexanderAfter Great Glacier's Snow battleTouch the hot spring first.
Bahamut KaiWhirlwind MazeBefore Meteor is summoned.
UltimaCorel train operationAcquisition depends on successfully stopping the train.
PhoenixFort Condor summitCollect after a successful defense.
W-ItemSouthern end of the winding tunnel during the return to MidgarBefore defeating Hojo.
HadesShinra airshipExplore the sunken ship by submarine.
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Huge Materia: three Master types and Reishiki

ObjectiveHuge Materia to inspectRequired preparation
Bahamut ReishikiBlueInspect it while holding Bahamut and Bahamut Kai.
Master MahouGreenMaster 21 magic materia types, excluding Master Mahou.
Master CommandYellowSeven types: Nusumu, Miyaburu, Nageru, Henka, Hissatsu, Ayatsuru and Monomane.
Master ShoukanRedMaster 16 summon materia types, excluding Master Shoukan.
  • A save with a failed Huge Materia operation may not permit the same exchanges as one with all four colors. Master exchanges consume the ingredient materia, so check trained spares.
  • International's Earth Harp exchange in Kalm is another acquisition method. It is excluded from standard Japanese PS steps.
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Enemy Skill: collect at four locations and have the equipped character take the technique

  1. The character equipped with Enemy Skill learns compatible enemy techniques by being hit. Leaving it in inventory does not teach anything.
  2. For techniques such as White Wind or Mighty Guard, which enemies normally do not use on your party, use Ayatsuru to direct them at your side.
  3. Check whether the equipped Enemy Skill already knows the desired technique. Inspect the technique list separately for each materia.
  4. Check techniques such as Trine or Nantoka???? first, since killing the remaining source enemy can remove the learning opportunity.
LocationPickup actionTiming/check
Shinra Building floor 68Pick it up from Hojo's laboratory floorCheck after rescuing Aerith and before escaping the building.
Upper JunonEnter the underground advanced-training hall from Aljunon's barracks and pick it up from the floorCollect while exploring after the disguised-soldier parade.
Forgotten CapitalGo to the house where you can rest and inspect behind the far bedPick it up on entering the house and check your inventory.
Chocobo Sage's houseSpeak to the house's chocobo and pick up the materia that appearsVisit after obtaining the Highwind. This item is not inside the airship.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).