Final Fantasy VI(Super Famicom)

Characters and unique commands

Check initial recruitment and post-ruin conditions for all 14, including Tina and Cayenne. Tools, Blitz inputs and Mog's Dances are organized for SFC controls.

Scope: Japanese Super Famicom release (April 2, 1994) / GBA additions and Pixel Remaster changes noted separately / Content checked: October 2, 2026

Who to recruit first and required companions

Even at the same location, recruitment may not progress unless a required companion is in your current party. Shadow additionally requires a rescue record from before the world's ruin.

Original diagram of the conditions linking Shadow's rescue, Relm to Stragos, Mog to Umaro, and Locke to Narshe acquisitions
Diagram of recruitment and companion conditions only. It is not a map of the original game's terrain, distances or layout. Enlarge diagram ↗
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Initial recruitment and rejoining conditions for 14 characters

CompanionUnique commandBefore the world's ruinAfter the world's ruinControl notes
TinaTranceAt the start of the storyAfter the first Mobliz event, return after obtaining the Falcon and defeat HumbabaCombines magic and healing. Use her transformation time to attack bosses.
LockeStealRescue Tina in NarsheTake 2 parties through Phoenix Cave and complete the Kohlingen eventAlso enables entry to locked houses in Narshe.
EdgarToolsEscape from Figaro CastleFollow Gerad from Nikeah and defeat Figaro Castle's TentaclesUse Auto Crossbow for groups and Drill for single targets.
MashBlitzThe Vargas battle on Mount KoltsRescue the child from Tzen's collapsing housePress A after the input. Different Blitzes scale with Strength or Magic.
CelesRunicSouth Figaro in Locke's scenarioStarting character after the world's ruinHeal with items during Runic. Do not cast your own spells into it.
CayenneBushidoImperial Camp in Mash's scenarioFollow Lola's pigeon and use Rust-Rid to enter Mount ZozoCompleting Doma Castle's dream unlocks every Bushido technique.
ShadowThrowTemporarily accompanies you at the lone house in Mash's scenario and elsewhereRescue on the Floating Continent → Cave on the Veldt → Coliseum battle wagering the Ichigeki bladeFloating Continent rescue is required for rejoining. Shuriken and similar items are consumed.
GauRage / LeapUse Dried Meat on the VeldtFinish a Veldt battle with 3 or fewer and wait when he appearsYou cannot choose individual actions during Rage. Check the enemy's elements and techniques first.
SetzerSlotsAfter the opera; joins battles in Imperial territorySpeak to him at Kohlingen's tavernNeeded to unlock the Falcon in Darill's Tomb.
StragosLoreThe fire in ThamasaBring Relm to the foot of the Cultists' TowerDo not finish the enemy before learning Force Field or Grand Trine.
RelmSketchUltros battle at the Espers' Gathering PlaceDefeat Chadarnook in Owzer's MansionA save where Shadow was not rescued requires rescuing her in the Cave on the Veldt first.
MogDanceAfter the Magitek Research Facility, rescue Mog rather than the thief in NarsheSpeak to him in Narshe Mines' moogle settlementWater Harmony is available only before the world's ruin in the SFC version. Molulu's Charm is exclusive to him.
UmaroAutomatic actionsOnly after the world's ruinBring Mog, defeat the yeti in the Yeti's Cave and speak to it againNo normal command input. Choose his relics beforehand.
GogoMimicOnly after the world's ruinHave everyone swallowed by Triangle Island's Zone Eater and speak to Gogo deep inside itSet commands on the Status screen. Cannot equip magicite.
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Mash: 8 Blitzes and SFC inputs

Choose Blitz and enter the directions in order after the cursor moves to Mash. Confirm with A at the end. Press each direction in sequence, not simultaneously.

TechniqueInputLearning conditionDamage scales with
Exploding Fist←→←From the startStrength
Aura Cannon↓↙← (↓←← also works)Already learned on initial recruitmentMagic
Meteor StrikeX Y ↓ ↑Lv10Strength
Phoenix Dance←↙↓↘→ (←←↓↓→ also works)Lv15Magic
ChakraR L R L X YLv23Not dependent on stats
Vacuum Wave↑↗→↘↓↙← (↑↑→→↓↓← also works)Lv30Magic
Spiral SoulR L X Y → ←Lv42Not dependent on stats
Dream Dance←↖↑↗→↘↓↙← (←←↑↑→→↓↓← also works)Lv70 or visit DuncanMagic
  • Diagonals can be replaced with an adjacent vertical or horizontal direction. Simplified inputs produce the same technique.
  • After obtaining the Falcon, bring Mash to Duncan at the center of the cross-shaped trees northeast of Narshe to learn Dream Dance.
  • After Spiral Soul, Mash cannot be revived during that battle. This differs from ordinary revival used to bring a healer back.
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Edgar: 8 Tools and acquisition conditions

Tools work while held in your inventory; they need not be equipped in the weapon slot. They are not consumed and lose no power from the back row.

ToolUseDamage scales withAccessible acquisition method
Auto CrossbowPhysical attack on all enemiesStrengthFigaro Castle, 250 gil
NoiseblasterConfuses all enemiesNot dependent on statsFigaro Castle, 500 gil
BioblasterPoison attack on all enemiesMagicFigaro Castle, 750 gil
FlashGroup attack and darknessMagicFigaro Castle after Tina disappears, 1000 gil
DrillDefense-ignoring attack on one targetStrengthFigaro Castle after Tina disappears, 3000 gil
ChainsawSingle-target attack or instant deathStrengthSet Zozo's clock to 6:10:50
DebilitatorCreates an elemental weakness on an enemyNot dependent on statsFigaro Castle after the world's ruin, 5000 gil
Air AnchorMakes the enemy destroy itself after its next actionStrengthExamine the right-hand wall in the Cultists' Tower's first chest room
  • In the SFC version, Figaro Castle's listed prices are halved when Edgar leads the party.
  • Against enemies immune to the Chainsaw's instant death, choose reliable damage such as Drill.
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Mog: locations for learning 8 Dances

Put Mog in the party and finish a battle with the appropriate background. Check learned Dances under Abilities in the menu.

  1. For Water Harmony in the SFC version, rescue Mog in Narshe before the world's ruin.
  2. Park the airship near Nikeah and ride a chocobo to Baren Falls. Cross the Veldt and Crescent Mountain to enter the Serpent Trench.
  3. Finish a Serpent Trench battle and check that the Dance was added. End the battle with normal attacks rather than another Dance that changes the background.
  4. After washing ashore at Nikeah, you can return to the parked airship.
DanceBattle locationTiming
Wind RhapsodyPlainsBefore and after
Forest NocturneForestBefore and after
Desert LullabyDesertBefore and after
Love SerenadeIndoors, such as ZozoBefore and after
Earth BluesMountains, such as Mount Kolts or Mount ZozoBefore and after
Water HarmonyLethe River or Serpent TrenchSFC: only before the world's ruin
Darkness RequiemCavesBefore and after
Snowman RondoNarshe snowfieldsAfter the world's ruin
  • SFC Water Harmony cannot be learned after the world's ruin. The GBA Leviathan battle is an exception in a different edition.
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Gau: distinguish encounter registration from Rage learning

  1. First encounter the desired enemy in its normal location. Encountered enemies are added to the Veldt.
  2. Using Gau's Leap on the Veldt temporarily removes him. Fight several times with the remaining members, then wait without attacking Gau when he returns.
  3. Choosing Rage makes him use the techniques and elemental actions associated with that enemy. You cannot specify each subsequent action yourself.
  4. When collecting enemies from places you cannot revisit, such as the Phantom Train, factory, Floating Continent or Doma's dream, encounter them before finishing the area.
  • Do not treat 256 data slots as "all 256 are learnable in normal play." This page does not list every enemy whose Rage can be learned.
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Stragos: important opportunities to learn by watching

TechniqueLearning locationAction to take first
Grand TrineHidon at Ebot's RockBring Stragos, defeat the 4 Erebus enemies and wait for the main body to use it
Force FieldThe Fiend in Kefka's TowerPut Stragos in the party heading to the Fiend and watch the technique before defeating it
  • After seeing the technique, finish the battle and confirm it was learned. Do not proceed with Stragos in a condition that prevents him recognizing it.
  • Equipping Relm with the Fake Mustache changes Sketch to Control. It can be used to prompt the action you want to learn.
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Checks before using unique commands

CompanionWhat to check
CelesEquip a weapon that supports Runic. It also absorbs affected allied spells, so heal with items.
CayenneSFC Bushido uses a charging gauge to choose techniques. Watch enemy actions and allied HP while charging.
ShadowThrow consumes the item used. Check Shuriken and other supplies before bosses.
GogoSet the command slots on the Status screen. This character does not learn personal magic through magicite.
UmaroActions are automatic. Decide the role beforehand with the relics this character can equip.
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