Final Fantasy VI(Super Famicom)
Growth, equipment and missables
Check SFC comparisons for 90 weapons and 73 pieces of armor, support relics, magicite growth and missable deadlines. Distinguish conditional equipment values from normal values.
Scope: Japanese Super Famicom release (April 2, 1994) / GBA additions and Pixel Remaster changes noted separately / Content checked: October 2, 2026
Irreversible conditions and when to check them
| Target | Deadline | Action to take first | If missed |
|---|---|---|---|
| Shadow | Floating Continent escape | Wait at the airship jump-off point and confirm the reunion with 5 seconds left | Escaping without waiting prevents rejoining |
| Water Harmony | Before the world's ruin | Rescue Mog and finish a river or Serpent Trench battle | No learning location after the world's ruin in the SFC version |
| Force Field | Before defeating the Fiend in Kefka's Tower | Put Stragos in the Fiend party and see the technique before defeating it | Cannot learn it from anyone but the Fiend |
| Enemy encounters for Rage | Before finishing the camp, Phantom Train, factory, Floating Continent, Doma's dream and similar areas | Record an encounter with the target enemy | An enemy you never encountered is not added to the Veldt |
| Odin | Before examining the Ancient Castle's princess | Finish the Speed growth and Meteor learning you need | Cannot reverse the change to Raiden |
| Ragnarok magicite / Ragnarok sword | Choice at Narshe's weapon shop | Make a separate save before choosing magicite or sword | This SFC event cannot give you both |
| Gauntlet / Genji Gloves | Early answer to Banon | Check equipment effects and later acquisition methods before answering | Cannot receive both from the same conversation |
| Chests in areas you cannot revisit | Before each dungeon's forced escape | Collect side-trip chests first in the factory, Floating Continent, Doma's dream and similar areas | Cannot return to the original location |
Magicite growth: plan spells and stats separately
- First decide the healing, revival and attack spells each party needs, then learn them through high-multiplier magicite. Switch to different magicite after learning them.
- Switch to magicite with a growth bonus just before leveling up. Check the stat used by your attacks: Strength for physical attacks, Magic for spells and some Blitzes, and so on.
- Keep Odin if you want to raise Speed in the SFC version. Examining the Ancient Castle's princess changes it irreversibly into Strength +2 Raiden.
- Check magicite and equipment whenever members change through recruitment or rejoining. You can progress through the main story without low-level restrictions.
| Stat to raise | Example magicite | On level-up |
|---|---|---|
| Strength | Ifrit / Bismarck / Raiden | +1/+2/+2 |
| Magic | Maduin / Cait Sith / Zona Seeker / Valigarmanda | +1/+1/+2/+2 |
| Speed | Odin | SFC: +1 |
| HP | Siren / Midgardsormr / Bahamut | +10%/+30%/+50% |
| MP | Phantom / Fenrir / Jihad | +10%/+30%/+50% |
- Phoenix has no bonus. Distinguish learning Reraise and other spells from raising stats.
- This growth table does not guarantee minimum-level completion for every character or procedures for reaching stat caps.
Attack values for 90 SFC weapons
Compare listed Attack for ordinary weapons. For weapons whose damage changes with HP, dice rolls or status, do not judge strength by one number alone.
| Weapon | Attack value / condition |
|---|---|
| Dagger | 26 |
| Mythril Knife | 30 |
| Main Gauche | 59 |
| Air Knife | 76 |
| Thief's Knife | 88 |
| Assassin's Dagger | 106 |
| Man-Eater | 146 |
| Swordbreaker | 164 |
| Gladius | 204 |
| Valiant Knife | 145 |
| Mythril Sword | 38 |
| Great Sword | 54 |
| Rune Blade | 55 |
| Flametongue | 108 |
| Icebrand | 108 |
| Thunder Blade | 108 |
| Bastard Sword | 98 |
| Break Blade | 117 |
| Blood Sword | 121 |
| Enhancer | 135 |
| Crystal Sword | 167 |
| Falchion | 176 |
| Soul Saver | Conditional |
| Organyx | 182 |
| Excalibur | 217 |
| Zantetsuken | 208 |
| Lightbringer | 255 |
| Ragnarok | 255 |
| Ultima Weapon | Conditional |
| Mythril Spear | 70 |
| Trident | 93 |
| Heavy Lance | 112 |
| Partisan | 150 |
| Holy Lance | 194 |
| Golden Spear | 139 |
| Glow Lance | 227 |
| Sagojo's Spear | 253 while an imp |
| Kunai | 82 |
| Kodachi | 93 |
| Sakura Fubuki | 112 |
| Sasuke's Katana | 121 |
| Ichigeki Blade | 190 |
| Kagenui | 220 |
| Ashura | 57 |
| Kotetsu | 66 |
| Kikuichimonji | 81 |
| Kazekiri Blade | 101 |
| Murasame | 110 |
| Masamune | 162 |
| Ame-no-Murakumo | 199 |
| Mutsunokami | 215 |
| Healing Rod | 200 |
| Mythril Rod | 60 |
| Flame Rod | 79 |
| Ice Rod | 79 |
| Thunder Rod | 79 |
| Poison Rod | 86 |
| Holy Rod | 124 |
| Gravity Rod | 120 |
| Punisher | 111 |
| Wizard's Rod | 168 |
| Chocobo Brush | 60 |
| Da Vinci Brush | 100 |
| Magical Brush | 130 |
| Rainbow Brush | 146 |
| Shuriken | 86 |
| Fuma Shuriken | 132 |
| Pinwheel | 190 |
| Chain Flail | 86 |
| Engetsurin | 95 |
| Morning Star | 109 |
| Boomerang | 102 |
| Rising Sun | 117 |
| Hawkeye | 111 |
| Bone Club | 151 |
| Sniper | 172 |
| Wing Edge | 198 |
| Cards | 104 |
| Darts | 115 |
| Death Cards | 187 |
| Ichigeki Darts | 133 |
| Dice | Conditional |
| Fixed Dice | Conditional |
| Metal Knuckle | 55 |
| Mythril Claws | 65 |
| Kaiser Knuckles | 83 |
| Dark Claws | 95 |
| Burning Fist | 122 |
| Dragon Claws | 188 |
| Tiger Fangs | 215 |
- Check the conditions for Soul Saver, Ultima Weapon, Dice and Fixed Dice. Do not treat Attack values as actual damage.
- Sagojo's Spear's 253 value applies while in imp status. Do not compare it on the same assumptions as normal status.
- Usable characters, elements and additional effects also differ. Attack-value order is not presented as a strongest-weapon ranking.
Weapons that cannot be compared by listed Attack alone
| Weapon | Changing condition | Check before use |
|---|---|---|
| Soul Saver | Absorbs enemy MP | Distinguish it from ordinary HP-damaging swords and give it to someone who needs MP recovery. |
| Ultima Weapon | Power changes with the user's level and current HP | Do not keep attacking at low HP; compare attacks after healing. |
| Dice / Fixed Dice | Damage changes with dice rolls | Do not judge them weaker than ordinary cards based only on listed Attack. |
| Sagojo's Spear | Normal Attack 1; 253 in imp status | Compare alongside current status. Do not assume the value stays the same after curing imp status. |
- Soul Saver's fixed display value and detailed special-weapon damage formulas remain pending. Check purpose and activation conditions when equipping them.
Physical and magic Defense for 73 SFC armor pieces
This table compares Defense values. Shields that negate or absorb elements can serve different purposes against bosses even with the same listed values.
| Armor | Slot | Physical Defense | Magic Defense |
|---|---|---|---|
| Buckler | Shield | 16 | 10 |
| Large Shield | Shield | 22 | 14 |
| Mythril Shield | Shield | 27 | 18 |
| Gold Shield | Shield | 34 | 23 |
| Aegis Shield | Shield | 46 | 52 |
| Diamond Shield | Shield | 40 | 27 |
| Flame Shield | Shield | 41 | 28 |
| Ice Shield | Shield | 42 | 28 |
| Thunder Shield | Shield | 43 | 28 |
| Crystal Shield | Shield | 50 | 34 |
| Genji Shield | Shield | 54 | 50 |
| Tortoise Shield | Shield | 66 while an imp | 66 |
| Cursed Shield | Shield | 0 | 0 |
| Hero's Shield | Shield | 59 | 59 |
| Force Shield | Shield | 0 | 70 |
| Leather Hat | Head | 11 | 7 |
| Hairband | Head | 12 | 8 |
| Plumed Hat | Head | 14 | 9 |
| Beret | Head | 21 | 21 |
| Magus Hat | Head | 15 | 16 |
| Bandana | Head | 16 | 10 |
| Iron Helm | Head | 18 | 12 |
| Hypno Crown | Head | 23 | 23 |
| Priest's Miter | Head | 19 | 21 |
| Green Beret | Head | 19 | 13 |
| Twist Headband | Head | 16 | 10 |
| Mythril Helm | Head | 20 | 13 |
| Tiara | Head | 22 | 20 |
| Gold Helm | Head | 22 | 15 |
| Tiger Mask | Head | 21 | 13 |
| Red Cap | Head | 24 | 17 |
| Mystery Veil | Head | 24 | 25 |
| Circlet | Head | 25 | 19 |
| Royal Crown | Head | 28 | 23 |
| Diamond Helm | Head | 27 | 18 |
| Black Cowl | Head | 26 | 17 |
| Crystal Helm | Head | 29 | 19 |
| Oath Veil | Head | 32 | 31 |
| Cat-Ear Hood | Head | 33 | 33 |
| Genji Helm | Head | 36 | 38 |
| Thorn Crown | Head | 38 | 0 |
| Saucer | Head | 42 while an imp | 42 |
| Leather Armor | Body | 28 | 19 |
| Cotton Robe | Body | 32 | 21 |
| Kenpo Gi | Body | 34 | 23 |
| Iron Armor | Body | 40 | 27 |
| Silk Robe | Body | 39 | 29 |
| Mythril Plate | Body | 45 | 30 |
| Ninja Gear | Body | 47 | 32 |
| White Dress | Body | 47 | 35 |
| Mythril Mail | Body | 51 | 34 |
| Earth Garb | Body | 53 | 43 |
| Mirage Vest | Body | 48 | 36 |
| Gold Armor | Body | 55 | 37 |
| Power Sash | Body | 52 | 35 |
| Light Robe | Body | 60 | 43 |
| Diamond Breastplate | Body | 65 | 44 |
| Red Jacket | Body | 78 | 55 |
| Force Armor | Body | 69 | 68 |
| Diamond Armor | Body | 70 | 47 |
| Black Garb | Body | 68 | 46 |
| Tao Robe | Body | 68 | 50 |
| Crystal Mail | Body | 72 | 49 |
| Princess Dress | Body | 70 | 64 |
| Genji Armor | Body | 90 | 80 |
| Imp Armor | Body | 100 while an imp | 100 |
| Minerva Bustier | Body | 88 | 70 |
| Tabby Suit | Body | 54 | 36 |
| Chocobo Suit | Body | 56 | 38 |
| Moogle Suit | Body | 58 | 52 |
| Nutkin Suit | Body | 86 | 67 |
| Behemoth Suit | Body | 94 | 73 |
| Snow Scarf | Body | 128 | 90 |
- The physical values for the Tortoise Shield, Saucer and Imp Armor are marked as conditional on imp status. Do not mix them with normal-status display values.
- Mystery Veil has physical Defense 24 and magic Defense 25. Do not read its physical and magic values as identical.
- Listed physical Evasion and Magic Evasion are separate from Defense. Do not assume SFC evasion uses the same calculation as later editions.
Example acquisitions for 144 weapons and armor pieces
Gives one condition-checked acquisition example per item from chests, shops, stealing or exchanges. It is not a list of all acquisition sources. A "rare" drop or steal is not guaranteed.
| Equipment | Acquisition method | Location / opponent / wager |
|---|---|---|
| Dagger | Purchase | South Figaro (before the world's ruin) |
| Mythril Knife | Purchase | South Figaro (before the world's ruin) |
| Main Gauche | Chest | Mount Kolts |
| Air Knife | Purchase | Kohlingen (before the world's ruin) |
| Thief's Knife | Drop | Dadaluma (rare) |
| Assassin's Dagger | Chest | Cave to the Sealed Gate |
| Man-Eater | Purchase | Jidoor (after the world's ruin) |
| Swordbreaker | Purchase | Maranda (after the world's ruin) |
| Mythril Sword | Purchase | South Figaro (before the world's ruin) |
| Great Sword | Purchase | South Figaro (before the world's ruin) |
| Rune Blade | Purchase | Nikeah (after the world's ruin) |
| Flametongue | Purchase | Nikeah (after the world's ruin) |
| Icebrand | Purchase | Nikeah (after the world's ruin) |
| Thunder Blade | Purchase | Nikeah (after the world's ruin) |
| Bastard Sword | Purchase | Albrook (before the world's ruin) |
| Break Blade | Chest | Magitek Research Facility |
| Blood Sword | Steal | Number 024 (rare) |
| Enhancer | Purchase | South Figaro (after the world's ruin) |
| Crystal Sword | Purchase | Jidoor (after the world's ruin) |
| Falchion | Purchase | Maranda (after the world's ruin) |
| Soul Saver | Steal | Corpse (rare) |
| Organyx | Item to wager at the Coliseum | Flametongue |
| Excalibur | Drop | Goddess |
| Zantetsuken | Item to wager at the Coliseum | Lightbringer |
| Lightbringer | Item to wager at the Coliseum | Ragnarok |
| Ultima Weapon | Chest | Cave to the Sealed Gate |
| Mythril Spear | Purchase | Nikeah (before the world's ruin) |
| Trident | Purchase | Maranda (before the world's ruin) |
| Heavy Lance | Purchase | Thamasa (before the world's ruin) |
| Partisan | Purchase | Jidoor (after the world's ruin) |
| Holy Lance | Steal | Holy Dragon (rare) |
| Golden Spear | Purchase | South Figaro (after the world's ruin) |
| Glow Lance | Drop | Demon |
| Sagojo's Spear | Drop | Tyrannosaur (rare) |
| Kunai | Steal | Balzephon |
| Kodachi | Purchase | Jidoor (before the world's ruin) |
| Sakura Fubuki | Purchase | Vector |
| Sasuke's Katana | Drop | Gigantos |
| Ichigeki Blade | Chest | Cave on the Veldt |
| Kagenui | Chest | Cultists' Tower |
| Ashura | Steal | Kamui |
| Kikuichimonji | Purchase | Jidoor (before the world's ruin) |
| Kazekiri Blade | Chest | Cave to the Sealed Gate |
| Murasame | Chest | Floating Continent |
| Ame-no-Murakumo | Drop | Red Dragon |
| Mutsunokami | Item to wager at the Coliseum | Glow Lance |
| Mythril Rod | Purchase | Thamasa (before the world's ruin) |
| Flame Rod | Purchase | Thamasa (before the world's ruin) |
| Ice Rod | Purchase | Thamasa (before the world's ruin) |
| Thunder Rod | Purchase | Thamasa (before the world's ruin) |
| Poison Rod | Drop | Tocutter (rare) |
| Holy Rod | Purchase | Thamasa (after the world's ruin) |
| Gravity Rod | Purchase | Maranda (after the world's ruin) |
| Punisher | Chest | Ancient Castle |
| Wizard's Rod | Drop | Earth Dragon |
| Da Vinci Brush | Purchase | Thamasa (after the world's ruin) |
| Magical Brush | Chest | Inside Zone Eater |
| Rainbow Brush | Chest | Kefka's Tower |
| Shuriken | Purchase | Phantom Train |
| Fuma Shuriken | Purchase | Thamasa (after the world's ruin) |
| Pinwheel | Steal | Invisible (rare) |
| Chain Flail | Purchase | Kohlingen (before the world's ruin) |
| Engetsurin | Purchase | Kohlingen (before the world's ruin) |
| Morning Star | Purchase | Thamasa (before the world's ruin) |
| Boomerang | Purchase | Maranda (before the world's ruin) |
| Rising Sun | Steal | Punisher |
| Hawkeye | Purchase | Thamasa (before the world's ruin) |
| Bone Club | Item to wager at the Coliseum | Rising Sun |
| Sniper | Purchase | Jidoor (after the world's ruin) |
| Wing Edge | Chest | Phoenix Cave |
| Darts | Purchase | Thamasa (before the world's ruin) |
| Death Cards | Chest | Cave to the Ancient Castle |
| Ichigeki Darts | Purchase | Kohlingen (after the world's ruin) |
| Dice | Purchase | Kohlingen (after the world's ruin) |
| Fixed Dice | Chest | Kefka's Tower |
| Mythril Claws | Purchase | Nikeah (before the world's ruin) |
| Kaiser Knuckles | Purchase | Jidoor (before the world's ruin) |
| Dark Claws | Purchase | Albrook (before the world's ruin) |
| Burning Fist | Purchase | Tzen (after the world's ruin) |
| Tiger Fangs | Steal | Great Behemoth (rare) |
| Buckler | Purchase | South Figaro (before the world's ruin) |
| Large Shield | Purchase | South Figaro (before the world's ruin) |
| Mythril Shield | Purchase | Kohlingen (before the world's ruin) |
| Gold Shield | Purchase | Thamasa (before the world's ruin) |
| Aegis Shield | Chest | Mount Zozo |
| Diamond Shield | Purchase | South Figaro (after the world's ruin) |
| Flame Shield | Item to wager at the Coliseum | Falchion |
| Ice Shield | Chest | Mount Zozo |
| Thunder Shield | Chest | Mount Zozo |
| Crystal Shield | Purchase | Maranda (after the world's ruin) |
| Genji Shield | Chest | Cultists' Tower |
| Tortoise Shield | Item to wager at the Coliseum | Imp Armor |
| Force Shield | Chest | Kefka's Tower |
| Hairband | Purchase | South Figaro (before the world's ruin) |
| Plumed Hat | Purchase | South Figaro (before the world's ruin) |
| Beret | Purchase | Tzen (after the world's ruin) |
| Magus Hat | Purchase | Kohlingen (before the world's ruin) |
| Bandana | Purchase | Kohlingen (before the world's ruin) |
| Iron Helm | Purchase | Nikeah (before the world's ruin) |
| Hypno Crown | Chest | Kefka's Tower |
| Priest's Miter | Purchase | South Figaro (after the world's ruin) |
| Green Beret | Purchase | Maranda (before the world's ruin) |
| Twist Headband | Purchase | Vector |
| Mythril Helm | Purchase | Tzen (before the world's ruin) |
| Tiara | Purchase | Thamasa (before the world's ruin) |
| Gold Helm | Purchase | Thamasa (before the world's ruin) |
| Tiger Mask | Purchase | Thamasa (before the world's ruin) |
| Red Cap | Chest | Mount Zozo |
| Circlet | Purchase | Jidoor (after the world's ruin) |
| Royal Crown | Item to wager at the Coliseum | Hypno Crown |
| Diamond Helm | Purchase | South Figaro (after the world's ruin) |
| Black Cowl | Purchase | Jidoor (after the world's ruin) |
| Crystal Helm | Purchase | Jidoor (after the world's ruin) |
| Oath Veil | Purchase | Maranda (after the world's ruin) |
| Genji Helm | Chest | Darill's Tomb |
| Thorn Crown | Item to wager at the Coliseum | Force Shield |
| Saucer | Steal | Prerantarl (rare) |
| Cotton Robe | Purchase | South Figaro (before the world's ruin) |
| Kenpo Gi | Purchase | South Figaro (before the world's ruin) |
| Iron Armor | Purchase | Kohlingen (before the world's ruin) |
| Silk Robe | Purchase | Nikeah (before the world's ruin) |
| Mythril Plate | Purchase | Jidoor (before the world's ruin) |
| Ninja Gear | Purchase | Jidoor (before the world's ruin) |
| White Dress | Purchase | Jidoor (before the world's ruin) |
| Mythril Mail | Purchase | Maranda (before the world's ruin) |
| Earth Garb | Purchase | Thamasa (before the world's ruin) |
| Gold Armor | Purchase | Thamasa (before the world's ruin) |
| Power Sash | Purchase | Thamasa (before the world's ruin) |
| Light Robe | Purchase | Thamasa (after the world's ruin) |
| Diamond Breastplate | Purchase | South Figaro (after the world's ruin) |
| Red Jacket | Chest | Inside Zone Eater |
| Force Armor | Chest | Cultists' Tower |
| Diamond Armor | Purchase | South Figaro (after the world's ruin) |
| Black Garb | Purchase | Jidoor (after the world's ruin) |
| Tao Robe | Purchase | Maranda (after the world's ruin) |
| Crystal Mail | Purchase | Maranda (after the world's ruin) |
| Princess Dress | Chest | Darill's Tomb |
| Genji Armor | Chest | Inside Zone Eater |
| Imp Armor | Drop | Sprinter (rare) |
| Minerva Bustier | Chest | Kefka's Tower |
| Chocobo Suit | Item to wager at the Coliseum | Tabby Suit |
| Moogle Suit | Item to wager at the Coliseum | Chocobo Suit |
| Nutkin Suit | Chest | Kefka's Tower |
| Snow Scarf | Item to wager at the Coliseum | Behemoth Suit |
- The Coliseum column lists the item to wager, not a place to buy the desired equipment directly. Keep a separate save before the battle.
- Shop inventories change before and after the world's ruin. Also check deadlines for chests and events.
When to choose equipment and acquisition guidance
| Equipment | Situation | Acquisition / condition |
|---|---|---|
| Ribbon | Battles where status ailments could stop your healer | Found in several chests or exchanges. It does not negate every attack, including instant death. |
| Thunder Shield | Bosses that use lightning | Collect on Mount Zozo, inside Zone Eater and elsewhere. |
| Ice Shield | Ice users such as Valigarmanda | Collect on Mount Zozo and elsewhere. |
| Molulu's Charm | Exploration travel with a party including Mog | After Mog joins, examine the wall where he stood in the settlement. |
| Soul of Thamasa | A character who casts spells consecutively | Cultists' Tower summit. Preparation for Magic Master is required. |
| Master's Scroll | A character using repeated normal attacks | Collect from Samurai Soul in the Ancient Castle. |
| Genji Gloves | A character using 2 weapons | Banon's choice and other sources. Also check the consequence of removing the shield. |
| Fake Mustache | When you want Relm to specify enemy actions | Chests inside Zone Eater and other sources. Changes Sketch to Control. |
| Cursed Shield | Prepare to transform it into the Hero's Shield | Bring Locke and receive it from the old man in Narshe. |
- Concentrating valuable equipment on one person causes problems when 2 or 3 parties explore separately. Give each party's healer resistance equipment.
Roles of commonly used relics
| Relic | Effect / use | Check before equipping |
|---|---|---|
| Sprint Shoes | Faster movement | Use in timed house and opera movement sequences. |
| Star Pendant | Prevents poison | Useful in early exploration with poisonous enemies, for example. |
| Peace Ring | Prevents confusion and berserk | Stops statuses that remove control. |
| White Cape | Prevents imp and silence | Silence protection for magic users. |
| Amulet | Prevents poison, zombie and darkness | Prepare before exploring tombs or caves with many undead. |
| Safety Bit | Prevents instant death | Distinguish status-protecting Ribbons from instant-death protection. |
| Angel Wings | Grants Float | Preparation against ground-based attacks. |
| Hermes Sandals | Grants Haste | Speeds up healers and support characters. |
| Earring | Strengthens magic-based attacks | Distinguish Mash's Strength-based and Magic-based techniques too. |
| Dragoon Boots | Changes Attack to Jump | Combine with the weapon used by the jumping character. |
| Dragon Horn | Makes Jump strike multiple times | Requires access to Jump through Dragoon Boots or another means. |
| Master's Scroll | Changes Attack to Barrage | Does not make every other attack command strike 4 times. |
| Soul of Thamasa | Changes Magic to Dualcast | Retain enough MP for 2 casts. |
| Molulu's Charm | Prevents normal encounters | Exclusive to Mog. Remove when you want battles for learning. |
- This use table selects 14 of the original game's 55 relics. It is not a list of all 55 or all acquisition sources.
Distribute healing and revival items among parties
| Item | Situation | Caution |
|---|---|---|
| Potion / Hi-Potion | HP recovery | Items can still heal while Runic is active. |
| Phoenix Down | Revives a knocked-out ally | Check HP immediately after revival and heal before the next attack. |
| Holy Water | Cures zombie status | Distinguish curing an ally from using it on an undead enemy. |
| Antidote | Cures poison | Backup when you lack poison-prevention equipment for everyone. |
| Echo Screen | Cures silence | Prepare for silence on your magic healer. |
| Yellow Cherry | Cures imp status | Check when command or equipment conditions have changed. |
| Gold Needle | Cures petrification | Another character can use it even when the healer is petrified. |
| Ether items | MP recovery | Do not spend everything on attack magic; reserve MP for revival too. |
| Tent / Sleeping Bag | Recovery while exploring | Check where they can be used. They are not for healing during battle. |
- This is not a complete consumable or price table. Check quantities and MP before starting a multi-party exploration.
Coliseum: sword exchange and recruiting Shadow
- Wagered items are lost through results or exchanges, so save before offering rare items. Battles use automatic actions; you cannot issue commands each turn as in a normal boss battle.
- Wager the Ragnarok sword and win to exchange it for Lightbringer. A save that chose Ragnarok magicite cannot wager the sword from this event.
- After rescuing Shadow, wager the Ichigeki blade to make him the opponent. Finish the match and confirm recruitment in the companion list.
- A complete wager-exchange table is not provided. Check the desired sword or recruitment condition before wagering.
Cursed Shield: compensate for resistances before lifting the curse
- Put Locke in the party and receive the shield from the old man in Narshe's locked house.
- Equip the shield on Edgar or another character and prepare a Ribbon and healer. It adds status ailments and weaknesses, so accumulate battles somewhere you can win reliably. Do not try to increase the count by fleeing.
- Once it becomes the Hero's Shield, check equipment and spell-learning entries. It provides one way to learn Ultima.
- Sources differ between 255 and 256 battles for the transformation, so this article does not assert a fixed count. The condition has not been cross-checked against a hardware play record of removing the curse.
Banquet evaluation: check questions and actions
| Situation | Actions for a high evaluation |
|---|---|
| Before the banquet | Speak to soldiers and finish battles within 4 minutes. Leave chests until later. |
| Toast | Choose a toast to your homelands. |
| Kefka | Keep him imprisoned. |
| Apology | Answer that an apology alone is not enough. |
| Celes | Say she is a companion. |
| Questions | Ask each of the 3 once. Remember the first question to answer the later prompt. |
| The espers' power | Answer that it is too powerful. |
| Break | Finish the battle with the elite guards. |
| Words requested of the emperor | A pledge to end the war. |
| Request to accompany you | Accept on the first prompt. |
- A higher evaluation adds Doma withdrawal, observation-post armory access and gifts. This lists actions aimed at a high evaluation; a point table for each choice is not provided.
Coverage and information to add next
| Category | Current coverage |
|---|---|
| Full story progression | 36 stretches from the opening to Kefka, including recruitment and major side trips. |
| Magicite and spells | The original 27 names, 92 learning combinations and 54 original spells. |
| Equipment | 90 original weapon names and 73 armor names. Distinguishes ordinary fixed values from conditional equipment. |
| Relic | Uses for 14 of 55 relics, with major equipment acquisitions in a separate table. |
| Boss | Key battles and all 8 legendary dragons. Not a numerical table for every enemy. |
| Collection | No complete chest coordinates, Rage list, steal list or exchange table. |
- No unverified strongest rankings or claimed personal play experiences have been added. Unconfirmed edition-specific behavior is kept pending and separate from established original-version conditions.