E.V.O.: Search for Eden (Super Famicom)
Controls, evolution and healing
Combine 3 things with your current form's attacks: eat meat to gain EVO.P, evolve body parts, and reserve points for healing during battle.
Scope: Japanese Super Famicom version (released December 21, 1992) / Content checked: October 2, 2026
Default Super Famicom controls
| Input | Action | Differences by form or screen |
|---|---|---|
| Directional buttons | Move and select | Press the same direction twice to dash |
| Y | Attack and cancel | The action differs between biting and punching forms |
| B | Jump and confirm | Birds switch flight in midair; fish move from the water's surface onto land |
| A | Kick / ram while dashing | Ordinary kicks are available to four-legged mammals |
| X | Eat | Also needed to pick up meat in punching forms |
| SELECT | Evolution, stats and records menu | Check stats and costs before changing form |
| START | Pause | Separate from the evolution menu |
| R | Leave a cleared stage | This does not let you freely skip uncleared routes |
Gain EVO.P and spend it on body parts
- Eat meat after defeating an enemy. EVO.P and HP gains are separate, so do not count foods that only heal as a way to earn evolution points.
- Open evolution with SELECT, choose a part, check its cost and confirm. Jaws, bodies, tails and other parts have different roles, so prioritize the attacks or movement currently causing you trouble.
- Open the stats screen to check your totals after evolving. Do not directly substitute the part-table values for fixed damage dealt to enemies.
- EVO.P resets when the chapter changes. Spend it on the current chapter's boss and healing rather than saving for the next chapter.
Reserve points for healing through evolution
- Before entering a boss fight, check an inexpensive part you can switch and its cost. Evolving when your HP is low fully heals you.
- Also check same-cost switches and changes of shape so one heal does not use all your EVO.P. Available parts differ by form.
- Meat gives different EVO.P and healing depending on the enemy and meat type. Do not enter consecutive battles calculating that all meat restores the same HP.
- This is not presented as a guaranteed rescue after HP reaches zero. Retreat to a position where you can open SELECT before the situation becomes dangerous.
When to stomp, bite or ram
| Attack | Basic input | Suitable situations |
|---|---|---|
| Bite | Hit the enemy with Y | Enemies approaching from the front or a stationary boss |
| Stomp | Use B to land on it from above | Ground enemies; beware of dorsal-fin anti-air counters |
| Ram | Press A while dashing | Enemies your bite reaches differently |
| Horn | Dash into an enemy while you have a horn | How many hits it takes to break varies by part |
| Kick | Press A as a four-legged mammal | When attacking behind you |
| Punch | Press Y as a two-legged mammal | Also check using X to eat meat |
Saving progress and Evolution Records are separate
- Saving the adventure preserves your progress. Evolution Records preserve your current form; do not assume doing one also takes care of the other.
- Evolution Records can hold 50 entries. Record forms gained from red crystals before changing back.
- Eating a green crystal lets you reproduce an evolution. Select a recorded form and use it in battle as a time-limited transformation.
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