Advertising disclosure: This page includes affiliate links and Google ads. We may earn a commission on purchases through these links. Commissions do not affect our editorial opinions.

Japanese Super Famicom version

Der Langrisser SFC branches and save points

Entrances to 4 factions and later routes differing despite the same displayed chapter. Distinguish chapter numbers from stage-select IDs and preserve prebranch saves.

Scope: Japanese Super Famicom version (1995) / References checked: 2026-10-15. No gameplay verification performed. A complete guide including every map and all enemy data remains under further cross-checking.

8 entries shown

Displayed chapter and ID are different numbers

Show conditions and data

IDs here are consecutive stage-select numbers. Chapter 8 includes Light ID8 and Imperial ID37, and Chapter 14 also has different battlefields. Do not treat an ID as your current chapter number.

CategorySFC ID rangeBranch point
Shared1〜7After Chapter 7, choose Light/Empire
Light8〜36Choose later paths at ID13, 18, 25, and 30
Empire37〜55、74〜78ID40 branches to Darkness; ID45, 46, and 54 change later Imperial progression
Darkness56〜65At ID60, continue Darkness or choose the Independent Army
Independent Army66〜70Via Darkness ID60
Secret71〜73Detours from shared 6, Light 8, and Imperial 37
  • This organization of 78 IDs is a route correspondence table, not a count of 78 battlefields with verified enemy placements, victory/defeat conditions, and hidden coordinates. Saturn additions from ID79 onward are excluded.
Back to contents ↑

Use 3 normal saves before branches

Show conditions and data
  1. Up to 3 normal saves are available. Initially preserve one before Chapter 7 and use the others for progression.
  2. Keep a save before Light ID13 or the conversations at Imperial ID38/39. Obtaining the sword at Imperial ID40 does not necessarily allow free choice of every faction.
  3. When trying Darkness ID60, record opening answers too. There is only one suspend slot; do not continually overwrite it as a substitute for prebranch normal saves.
Back to contents ↑

Shared 7: Trigger Leon's invitation

Open this room's steps and collectibles

Shared 7: Trigger Leon's invitation

  1. Spare at least one of Laird in Chapter 2 or Zorum in Chapter 5. If uncertain, avoid defeating either.
  2. After Chapter 7's battle, accepting leads to Imperial ID37 and refusing to Light ID8. Defeating both fixes progression to Light.
  3. Check that development and equipment are not concentrated on allies who leave when joining the Empire. The protagonist and Hein remain core units.
Back to contents ↑

Light: 4 branch points

Open this room's steps and collectibles

Light: 4 branch points

SceneDeciding actionNext ID
Chapter 13 / ID13Defeat Boser14
Chapter 13 / ID13Defeat Bernhardt25
Chapter 18 / ID18Head to Velzeria / pursue Sonya19/22
Chapter 14 / ID25Clear within 15 turns / later26/28
Chapter 17 / ID30Lana joins / keep Aaron31/33
  • References sometimes overlap “within” and “at least” at ID25's 15-turn boundary. This guide organizes it as within 15 versus 16 onward, but the boundary turn has not been tested through gameplay.
Back to contents ↑

Imperial 40: The sword alone may not decide the branch

Open this room's steps and collectibles

Imperial 40: The sword alone may not decide the branch

  1. To preserve a possible Darkness path, keep a save from before the conversations at ID38/39. Some combinations of earlier answers fix the route.
  2. Aim for the protagonist to obtain Langrisser at ID40. If Leon obtains it, the Empire continues.
  3. If the route is not already fixed, handing the sword to the Empire or refusing becomes the branch. Refusal leads to Darkness ID56, but the full table of answer combinations remains under review.
  • No particular answer sequence is presented as guaranteed for every save. Determine the branch from conversations before/after sword acquisition and the next scenario's name.
Back to contents ↑

Later Empire: Pursuit target and Sonya

Open this room's steps and collectibles

Later Empire: Pursuit target and Sonya

SceneAction/resultNext ID
ID45Pursue Boser / pursue Jessica's side46/51
ID46Successfully persuade Sonya / fail to persuade her47/74
ID54Successfully persuade Sonya / fail to persuade her78/55
  • Approaching with Rohga is the basic persuasion step. Earlier conversations and attack history also matter; this table does not guarantee recruitment through one attempt on-site.
Back to contents ↑

Darkness 60: Check opening answers too

Open this room's steps and collectibles

Darkness 60: Check opening answers too

  1. Recall your character-creation answer about how to regard those of darkness.
  2. A save answering “Evil enemies” is fixed to the Independent Army; “Objects of worship” fixes continued Darkness.
  3. If not fixed by that answer, choose whether to obey or oppose Boser. Next is Darkness ID61 or Independent Army ID66.
Back to contents ↑

Separate SFC branches from other platforms

Show conditions and data

Saturn's added peace route and additional Independent Army scenarios are not presented as reachable on SFC. Mega Drive Langrisser II, PS-specific bugs, and conditions in remakes from 2019 onward are also separate.

Back to contents ↑
🕹️ Find original consoles and used games Amazon / Rakuten / Surugaya
🛒 Related gear on Amazon JapanAmazon Associates
📕 Books and merchandise on Rakuten JapanRakuten Affiliate

Affiliate links to Rakuten Japan. Listed prices are indicative; check the retailer for current prices. The Japanese source also mentions Rakuten Points; current eligibility has not been verified.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).