Japanese Super Famicom version
Der Langrisser SFC branches and save points
Entrances to 4 factions and later routes differing despite the same displayed chapter. Distinguish chapter numbers from stage-select IDs and preserve prebranch saves.
Scope: Japanese Super Famicom version (1995) / References checked: 2026-10-15. No gameplay verification performed. A complete guide including every map and all enemy data remains under further cross-checking.
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Displayed chapter and ID are different numbers
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IDs here are consecutive stage-select numbers. Chapter 8 includes Light ID8 and Imperial ID37, and Chapter 14 also has different battlefields. Do not treat an ID as your current chapter number.
| Category | SFC ID range | Branch point |
|---|---|---|
| Shared | 1〜7 | After Chapter 7, choose Light/Empire |
| Light | 8〜36 | Choose later paths at ID13, 18, 25, and 30 |
| Empire | 37〜55、74〜78 | ID40 branches to Darkness; ID45, 46, and 54 change later Imperial progression |
| Darkness | 56〜65 | At ID60, continue Darkness or choose the Independent Army |
| Independent Army | 66〜70 | Via Darkness ID60 |
| Secret | 71〜73 | Detours from shared 6, Light 8, and Imperial 37 |
- This organization of 78 IDs is a route correspondence table, not a count of 78 battlefields with verified enemy placements, victory/defeat conditions, and hidden coordinates. Saturn additions from ID79 onward are excluded.
Use 3 normal saves before branches
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- Up to 3 normal saves are available. Initially preserve one before Chapter 7 and use the others for progression.
- Keep a save before Light ID13 or the conversations at Imperial ID38/39. Obtaining the sword at Imperial ID40 does not necessarily allow free choice of every faction.
- When trying Darkness ID60, record opening answers too. There is only one suspend slot; do not continually overwrite it as a substitute for prebranch normal saves.
Shared 7: Trigger Leon's invitation
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Shared 7: Trigger Leon's invitation
- Spare at least one of Laird in Chapter 2 or Zorum in Chapter 5. If uncertain, avoid defeating either.
- After Chapter 7's battle, accepting leads to Imperial ID37 and refusing to Light ID8. Defeating both fixes progression to Light.
- Check that development and equipment are not concentrated on allies who leave when joining the Empire. The protagonist and Hein remain core units.
Light: 4 branch points
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Light: 4 branch points
| Scene | Deciding action | Next ID |
|---|---|---|
| Chapter 13 / ID13 | Defeat Boser | 14 |
| Chapter 13 / ID13 | Defeat Bernhardt | 25 |
| Chapter 18 / ID18 | Head to Velzeria / pursue Sonya | 19/22 |
| Chapter 14 / ID25 | Clear within 15 turns / later | 26/28 |
| Chapter 17 / ID30 | Lana joins / keep Aaron | 31/33 |
- References sometimes overlap “within” and “at least” at ID25's 15-turn boundary. This guide organizes it as within 15 versus 16 onward, but the boundary turn has not been tested through gameplay.
Imperial 40: The sword alone may not decide the branch
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Imperial 40: The sword alone may not decide the branch
- To preserve a possible Darkness path, keep a save from before the conversations at ID38/39. Some combinations of earlier answers fix the route.
- Aim for the protagonist to obtain Langrisser at ID40. If Leon obtains it, the Empire continues.
- If the route is not already fixed, handing the sword to the Empire or refusing becomes the branch. Refusal leads to Darkness ID56, but the full table of answer combinations remains under review.
- No particular answer sequence is presented as guaranteed for every save. Determine the branch from conversations before/after sword acquisition and the next scenario's name.
Later Empire: Pursuit target and Sonya
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Later Empire: Pursuit target and Sonya
| Scene | Action/result | Next ID |
|---|---|---|
| ID45 | Pursue Boser / pursue Jessica's side | 46/51 |
| ID46 | Successfully persuade Sonya / fail to persuade her | 47/74 |
| ID54 | Successfully persuade Sonya / fail to persuade her | 78/55 |
- Approaching with Rohga is the basic persuasion step. Earlier conversations and attack history also matter; this table does not guarantee recruitment through one attempt on-site.
Darkness 60: Check opening answers too
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Darkness 60: Check opening answers too
- Recall your character-creation answer about how to regard those of darkness.
- A save answering “Evil enemies” is fixed to the Independent Army; “Objects of worship” fixes continued Darkness.
- If not fixed by that answer, choose whether to obey or oppose Boser. Next is Darkness ID61 or Independent Army ID66.
Separate SFC branches from other platforms
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Saturn's added peace route and additional Independent Army scenarios are not presented as reachable on SFC. Mega Drive Langrisser II, PS-specific bugs, and conditions in remakes from 2019 onward are also separate.
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