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Japanese Super Famicom version

Der Langrisser Imperial route progression and cautions

From joining the Empire after Chapter 7 through handing over the holy sword and the endgame changed by persuading Sonya. Covers ally replacements and opponents you must not defeat.

Scope: Japanese Super Famicom version (1995) / References checked: 2026-10-15. No gameplay verification performed. A complete guide including every map and all enemy data remains under further cross-checking.

6 entries shown

Imperial progression sequences

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Imperial progression sequences

Choosing later pathsStage-select ID sequence
Pursue Boser → persuade Sonya successfully37→38→39→40→41→42→43→44→45→46→47→48→49→50
Same pursuit, failed persuasion45→46→74→75→76→77
Pursue Jessica's side → fail persuasion at ID5445→51→52→53→54→55
Pursue Jessica's side → successful persuasion at ID5445→51→52→53→54→78
  • Leaving the Empire at ID40 does not follow these sequences unchanged. See the branches page for conditions leading to Darkness ID56.
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Rebuild the army upon joining the Empire

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Rebuild the army upon joining the Empire

  1. Build around the protagonist, Hein, Rohga, and Imperial recruits. Do not assume departed Light-side flying units and healers remain available.
  2. Create opportunities to train Leon and Imelda. Share experience through troops and magic rather than having only the protagonist defeat enemy commanders.
  3. Recruitment and departures also happen mid-route. Check current numbers and available mercenaries on the deployment screen before each chapter.
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ID37–39: Bridge and ambush

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ID37–39: Bridge and ambush

  1. ID37 changes sides and opponents compared with Light's bridge. Plan the bridge route and anti-air measures against Lester's side.
  2. Keep a save before ID38/39's conversations. If seeking Darkness later, replaying only ID40 leaves earlier answers' effects intact.
  3. When ambushers appear in the bridge's center, leave a route back to your side rather than receiving attacks alone indefinitely. Use area magic from positions avoiding allies when enemies cluster in narrow passages.
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ID40: The Mysterious Sword

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ID40: The Mysterious Sword

Check who takes the sword and earlier answers. Continuing with the Empire means handing it over, but the refusal leading to Darkness is not guaranteed for every answer history.

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ID41–44: Blocking escape and capture

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ID41–44: Blocking escape and capture

  1. At ID41's Salrath assault, check Scott's escape openings and block them before pursuing him.
  2. Reduce enemies clustered in narrow interiors with magic. Do not leave exits open by sending the blocker to attack too.
  3. ID44's objective is capturing Liana. Avoid defeating her; consider clearing other enemies and Egbert's approach to achieve it.
  • Bugs reportedly specific to PS/SS when Egbert retreats are not adopted as SFC behavior.
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After ID45: Do not attack before persuasion

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After ID45: Do not attack before persuasion

  1. Save before deciding whom to pursue at ID45. Boser's side leads to ID46; Jessica's to ID51.
  2. When Sonya is a persuasion target, reserve Rohga for approaching her. Do not enter with a plan to attack and defeat her first.
  3. Check the next scenario for success/failure. ID46 leads to 47/74, and ID54 to 78/55; different opponents occur even within the Imperial endgame.
  • All persuasion flags involving earlier conversations and attack history, and individual epilogue conditions, remain under cross-checking.
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