ActRaiser(Super Famicom)
Full Walkthrough for Six Regions and the Finale
Follow regional order to check ACTs, town development, where to use items, and when to return.
Scope: Japanese Super Famicom original (1990; separate from Renaissance) / Content checked: October 2, 2026
Region 1: Fillmore Progression
- In ACT 1, first cut down enemies dropped by the human-faced tree, dodge projectiles, then approach its body. Defeat Centaur to revive the people.
- Strike trees near the temple with lightning to clear a path. Set the town's direction and shoot monsters with arrows while the construction hourglass completes a cycle.
- Increase population and extend roads toward lairs. When a fire is reported, rain on the burning district.
- Strike the large southeastern rock with lightning at (5,5), using the upper-left as (0,0), to receive Fire magic. Building a laboratory is not the requirement.
- Extend a road southeast of the temple to (5,4) to find a Source of Magic. If missed, check again after ACT 2.
- Seal three Napperbad lairs to obtain bridge-building technology. Extend roads to the remaining lairs and seal them all.
- In ACT 2, avoid floor spikes. Dodge sideways as Minotaur lands, then attack after its axe movement.
- Rebuild low-culture homes after culture rises. Check the fishing Source of Magic and the later rice-farming introduction route before moving on.
- Using the compass in Fillmore gives a Source of Life; in Marahna, a Source of Magic. There is only one, so decide where to use it first.
Region 2: Bloodpool Progression
- Falling into ACT 1's poisonous swamp kills instantly. Cross sinking logs and collapsing bridges, then attack after Manticore lands.
- Dry the overworld swamp with sunlight and use Fillmore's bridge-building technology. Build roads guiding people toward lairs.
- When Teddy disappears, receive bread from his mother and use it on Teddy south of the lake. Receive the offered Skull of Destruction.
- Use the Skull of Destruction on the inaccessible Red Devil lair at (1,6). Receive Stardust magic after the lake is purified.
- Develop the town until rice farming begins. Afterward, connect a road to (7,4) in the east and introduce rice farming to Fillmore.
- Seal all lairs and enter ACT 2. Beware spikes beyond vertical lifts and attack Wolf Zeppelin when it appears low down.
- After ACT 2, receive a Source of Magic from the old castle ruins and the compass. Rain northwest of the lake at (2,2) to find a Source of Life, too.
- If conflict stalls the town, use Lovely Music from Kasandora. Repeated rain or lightning does not solve it.
- Connecting the road before rice farming begins may fail to spread it. Connect after rice farming starts.
Region 3: Kasandora Progression
- In ACT 1, move onward rather than chasing overhead fire enemies relentlessly. Time Stardust magic for when Dagoba emerges from the sand.
- Rain on the desert to create green land, then extend roads toward lairs and the missing man southeast at (6,3).
- Guide people to the man to receive a Source of Magic and obtain Lovely Music. Bring the music to stop Bloodpool's conflict.
- After the pyramid appears, cause an earthquake and collect its Source of Life before finishing ACT 2. Do not postpone it until afterward.
- Extend a road south to (5,7) and check for a Source of Magic. Seal all lairs, then enter ACT 2.
- Watch the pyramid's lifts and bottom spikes. Avoid staying beneath Pharaoh and first destroy the small arrow-firing masks by the walls.
- Receive the Ancient Tablet from the geoglyph after development. It provides a clue for investigating Marahna's island next.
- When plague is reported, use Marahna's Herbs. If you do not have them yet, progress the next region, obtain them, and return.
- Prioritize the pyramid's Source of Life before ACT 2. Miracles alone do not cure the plague.
Region 4: Aitos Progression
- In ACT 1, beware narrow footholds and volcanic falls. Cut through the tengu's tornadoes and collect apples and Sword Energy along the route.
- Azure Dragon's weak point is its head. Stay positioned on the platforms and strike as the head approaches. Do not keep leaping after its body.
- On the overworld, clear obstructing rocks and trees with lightning and guide people to four lairs. When the leader is mentioned, check near the temple.
- When rain at the temple is requested, provide it. The leader's storyline is normal progression, not a requirement to find healing items and reverse it.
- Use the Wind miracle when the windmills stop. Leaving them without wind stalls development.
- Receive Sheep's Fleece and a Source of Magic when discovered. Keep the fleece for Northwall's cold.
- Seal all lairs and enter ACT 2. Lava kills instantly, so prioritize landing on platforms over pursuing enemies.
- Watch and avoid Flame Wheel's central projectile attack, then strike when it approaches during its back-and-forth movement. Equip Stardust before descending if using magic.
- Sources differ on the timing of mountaineering technology and the Source of Magic. Check discovery messages and the offerings list.
Region 5: Marahna Progression
- In ACT 1, jump past spearmen when they stop to thrust, then approach. Attack Rafflesia's exposed core to open the region.
- Use Kasandora's Ancient Tablet and investigate the bird-shaped island. Strike its center at (6,1) with lightning to receive Aura magic.
- Connect the northwestern island to the mainland with an earthquake. Reset road directions afterward to guide people to its lair.
- Develop the town to receive Herbs. Return to cure Kasandora's plague and end the stagnation.
- If you still have the compass, using it here gives a Source of Magic. A compass already used in Fillmore cannot be reused.
- Seal all lairs and enter ACT 2. The left fork has healing and the right a 1UP, but the right has many lethal spikes, so choose according to your objective.
- Kalia dives when you stand beneath it. Dodge sideways and attack; if riding a falling platform, get off before it reaches the ceiling spikes.
- When using Aura magic, wait until Kalia approaches within range. Do not repeatedly spend it from too far away.
- Sources differ on the population for Herbs: about 120 versus over 160. Develop the town and check discovery rather than treating one number alone as the condition.
Region 6: Northwall Progression
- In ACT 1, beware icicles and collapsing floors. Watch icy platform edges as you jump, then exploit openings after Merman Fly's projectiles and dives.
- Strike the temple at (2,5) with lightning to find a Source of Life. Melt snow with sunlight to extend roads.
- When people complain of cold, use Aitos's Sheep's Fleece. Seal the required lairs to enable bridge building.
- After meeting bridge and fleece requirements, check for the Source of Magic offering. Do not rush into an ACT before accepting it.
- Use sunlight on four frozen-lake tiles east at (5,2), (5,3), (6,2), and (6,3). Once fishing begins, wait until you receive Light magic.
- Receive Light magic before sealing the remaining lairs. Sealing every lair first may make the fishing boat disappear and prevent finding it.
- Ascend on bubbles late in ACT 2. Blue bubbles burst when ridden, and green ones also burst if you stay aboard, so keep jumping again on green bubbles to rise.
- Approach and attack when Frost Wyvern breathes ice, then dodge its charge sideways. Use Aura magic when it is close.
- Even after giving fleece, the cold event may leave development slow until ACT 2. Do not try to solve it only by waiting.
Death Heim and Satan
- Finish ACT 2 in all six regions and return to the Sky Palace. Head to Death Heim, which appears in the northeast.
- Before departing, check uncollected Sources of Magic and Life and your equipped spell. You cannot arrange to change spell types during an ACT.
- Refight Minotaur, Wolf Zeppelin, Pharaoh, Flame Wheel, Kalia, and Frost Wyvern in that order. Attack fewer times to account for their faster movement.
- During Satan's first form, focus on dodging meteors. When the face descends, stay back, crouch, and attack with Sword Energy.
- During the second form, use Sword Energy when the core fires light bullets. Crouch to dodge projectiles and cut the homing shots from below as they appear.
- Defeat Satan for the ending. After completion, reset and move the cursor below NEW GAME to select SPECIAL.