ActRaiser(Super Famicom)

When Development Stalls or Magic Is Missing

Look up town stagnation and missables by required item, region, and action.

Scope: Japanese Super Famicom original (1990; separate from Renaissance) / Content checked: October 2, 2026

Responses by Situation

ProblemCheckAction
Town does not expandRoad endpoint, habitable land, monstersRemove obstacles, reset the town direction, and defeat monsters with arrows.
Cannot seal a lairRoad and populationConnect the road to the lair and try with at least ten people.
MP does not increaseSource of MagicSeparate from raising population. Receive discovered offerings.
Bloodpool's lake is redSkull of DestructionGive Teddy bread, receive the item, and use it at the isolated lair.
Conflict in BloodpoolLovely MusicObtain it in Kasandora and return.
Kasandora's plagueHerbsDevelop Marahna to receive it, then return and use it.
Aitos's windmills stopWind MiracleCreate wind to resume development.
Northwall is coldSheep's FleeceReceive it in Aitos and use it.
Cannot obtain Light magicLake, fishing, and lair-sealing orderMelt four tiles with sunlight, receive the fishing offering, then seal every lair.
Rice does not spread to FillmoreOrder of rice farming and connectionConnect Bloodpool's eastern road after rice farming begins.
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Preparation Before the Final Battle

  1. Total population increases maximum HP. Review culture and old buildings, leveling up if necessary.
  2. Collect Sources of Magic and equip the gauntlet spell in the Sky Palace. Decide where to use the compass, too.
  3. Kasandora's Source of Life and Northwall's Light magic have deadlines or order requirements, so collect before finishing each region.
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Post-Completion SPECIAL

After completion, reset and move down from NEW GAME on the title screen to reveal SPECIAL. This mode offers harder ACTs without intervening town building. Distinguish it from Renaissance's post-completion content.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).