ActRaiser(Super Famicom)

Four Spells, Five Miracles, and Offerings

Acquisition steps and MP costs for Fire, Stardust, Aura, and Light, miracle SP costs, and destinations for items used across regions.

Scope: Japanese Super Famicom original (1990; separate from Renaissance) / Content checked: October 2, 2026

Spell Acquisition Requirements and MP Costs

SpellMP costRegionHow to obtainWhen to use
Fire Magic1FillmoreStrike the large southeastern rock at (5,5) with lightning and receive it.Align the left/right fireballs with the enemy. Watch Azure Dragon's head position.
Stardust Magic2BloodpoolBread to Teddy → skull → seal distant lair → purify lake.Wide-area attack. Use when Dagoba exposes its face or in rematches.
Aura Magic3MarahnaUse the Ancient Tablet, then strike the bird island's center at (6,1) with lightning.Targets your surroundings. Time for Kalia or Wyvern approaching.
Light Magic4NorthwallMelt four lake tiles with sunlight, then receive it after fishing begins.Targets above. Use directly beneath Rafflesia as its core emerges.
  • After receiving a spell, equip it in the Sky Palace before entering an ACT. Use Up + Y during ACTs.
  • Cannot be used if maximum MP is below its cost. Collect Sources of Magic.
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Miracle SP Costs

MiracleSP costUse
Lightning12Remove trees/rocks, rebuild buildings, discover hidden items
Rain16Green deserts, extinguish fires, restore withered fields
Sunlight18Dry swamps and melt snow/frozen lakes
Wind24Turn Aitos's windmills and blow away on-screen monsters
Earthquake60Connect Marahna's land and reveal the pyramid item. Buildings are also destroyed, so choose the timing
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Where to Use Offerings

ItemAcquisition triggerDestination / effect
Bridge-Building TechnologySeal three Napperbad lairs in FillmoreUse to cross Bloodpool's river.
A Slice of BreadReceive from Teddy's mother in BloodpoolUse where Teddy is located.
Skull of DestructionOffering after giving breadUse at Bloodpool's isolated Red Devil lair.
RiceAfter rice farming begins in BloodpoolUse on regions with fields to spread rice paddies.
CompassAfter Bloodpool ACT 2Choose Fillmore's Source of Life or Marahna's Source of Magic.
Lovely MusicGuide people to Kasandora's missing personStops Bloodpool's conflict.
Ancient TabletDiscovered from Kasandora's geoglyphUse in Marahna, then investigate the bird island.
Sheep's FleeceAitos development eventProtects against Northwall's cold.
HerbsDiscovered as Marahna developsUse against Kasandora's plague.
Shining OrbSeal the corresponding lair in each regionUse to clear on-screen monsters.
Angel's PowerSeal the corresponding lair in each regionTemporarily strengthens the angel's arrows.
Source of LifeFound through regional miracles or ocean fishingAdds a life.
Source of MagicFound through regional development / explorationIncreases maximum MP. Population alone does not increase MP.
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Eight Source of Magic Pickup Slots

RegionRequirementQuantity
FillmoreGuide people to (5,4) / develop fishing2
BloodpoolClear ACT 21
KasandoraPath to missing person / path south to (5,7)2
AitosCheck offerings after discovering mountaineering technology1
MarahnaUse the compass here1
NorthwallUse fleece and enable bridge construction1
  • If the compass is used in Fillmore, Marahna's one slot is unavailable. Choose between a Source of Life and maximum MP.
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Four Source of Life Locations

RegionRequirementDeadline / choice
BloodpoolRain at the lake's (2,2)Check collection after ACT 2.
FillmoreUse the compass and wait for fishingAn alternative to Marahna's Source of Magic.
KasandoraEarthquake after pyramid appearsTake before finishing ACT 2.
NorthwallLightning at the temple's (2,5)Check the overworld offering.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).