ActRaiser(Super Famicom)

12 Regular Bosses and Final Gauntlet Guide

Names, attack windows, and evasion actions by ACT. Includes Satan's final form.

Scope: Japanese Super Famicom original (1990; separate from Renaissance) / Content checked: October 2, 2026

Fillmore's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: CentaurRetreat or crouch to dodge spear charges, then slash during the return after an attack.Stay outside the short lightning attack's range.
ACT 2: MinotaurDodge sideways at its large-jump landing, then attack during the axe swing's opening.Choose your position while it is off-screen.
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Bloodpool's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: ManticoreApproach and slash after it lands on a platform. Position yourself so fire cannot push you into the poisonous swamp.Make sure your jump to avoid fire also lands on a platform.
ACT 2: Wolf ZeppelinApproach after the magician appears low down and fires projectiles and lightning. Attack the werewolf as it lands or howls.If using Stardust, wait until the body enters its range.
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Kasandora's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: DagobaAttack when the face emerges from the sand. Jump outward to avoid claws coming from the slope.Time Stardust magic to the exposed face.
ACT 2: PharaohDodge its fall sideways, then jump-slash the floating body. Destroy small arrow-firing masks on the walls.Do not remain directly underneath and get crushed.
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Aitos's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: Azure DragonWatch its flight path and slash the head from a platform. Sword Energy found along the route makes reaching it easier.Do not jump into a chasm while chasing the body.
ACT 2: Flame WheelDodge its central projectiles, then slash as it passes back and forth.Decide your platform and return position beforehand.
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Marahna's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: RafflesiaAttack only when the core emerges. Jump ground tentacles and first reduce floating projectiles.Another option is to get Light in Northwall first, then return.
ACT 2: KaliaDodge its dive sideways and slash. If riding a falling platform, attack a few times and dismount.Aura works when it approaches. Ceiling spikes kill instantly.
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Northwall's Two Bosses

OpponentAttack openingCaution / preparation
ACT 1: Merman FlyJump-slash while it shoots from above. Recovery after a dive also gives an attack opening.Splashes when projectiles hit water also have hit detection.
ACT 2: Frost WyvernAfter it starts breathing ice, move behind it and slash. Dodge charges backward.Use Aura when it approaches.
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Final Six-Boss Gauntlet and Satan

StageResponseCaution
Six previous ACT 2 bossesUse each region's tactics. They are faster, so do not greedily add slashes during openings.If defeated partway through, restart from that boss.
Satan's First FormDodge meteors; when the face descends, crouch at a distance and use Sword Energy.Attacks do not connect during meteors.
Satan's Second FormUse Sword Energy when the core fires. Destroy lower homing shots with the sword.Do not try to cut light orbs; dodge through crouching and positioning.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).