INDIE GAME / PLAY GUIDE
Early The Pedestrian Walkthrough: Battery, Box, Cable, and Train 199
Released: Guide to the standard Steam version · Updated 2026-10-13
Where items cannot cross an arrow boundary, use local box or laser-blocking mechanisms instead of a generic suggestion to throw them.
Warehouse controls
Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.
| Goal / scene | Action | State check |
|---|---|---|
| Key and door | Take the key and use it on the lock | Also secure a pair of signs connected by ladders. |
| 2 pillars | Use the lever for the right moving pillar → button for the left pillar | Follow dotted lines to identify the connection. |
| Lift platform | Press the button in the horizontal room above | Return and continue upward. |
| Final battery | Descend the ladder to the console | Place it in either round slot, then return to the upper route. |
Subway's 3 branches
Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.
| Goal / scene | Action | State check |
|---|---|---|
| Cable | Key room left, spring right, cable room above | Drop the box below to create a return route after taking the key. |
| Box | Place the key on the box and block the laser with the button | Stop the laser with the opposite lever, then retrieve the key. |
| Chip | Compare one-way signs and repeating rooms | A full connection diagram is not included; take the chip and return to the hub. |
| Hub | Use the box as a step to connect the high cable | Place the chip in the console and leave. |
| Train | Set the display to 199 and press the upper button | Proceed to the next area. |
Use the key to block a laser
In one section, placing the key on the lower platform and pressing a button lets a box push it into position to block the laser. Distinguish a person's ability to cross an arrow boundary from carrying an item through it.
The faint ladder at the subway's start is a hat detour. Do not count taking the main-route battery and obtaining a hat as the same collectible total.
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