INDIE GAME / PLAY GUIDE
The Pedestrian Hat Guide: 5 Room Entrances and Missable Checks
Released: Guide to the standard Steam version · Updated 2026-10-13
Faint ladders in the subway, sewers, university, alley, and rooftops lead to all 5 hat rooms. Check the pairs of hat types in acquisition order separately from room numbers.
5 hat-room entrances
Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.
| Goal / scene | Action | State check |
|---|---|---|
| 1: Subway | The room where the first laser is blocked using a lever | Faint downward ladder; open the route with the 2 lower buttons. |
| 2: Sewers | Return after obtaining the street key and box | Cross the wall using the box, unlock the sewer door, and take the faint ladder. |
| 3: University | Statue's sign on the box branch | Stack boxes to block lasers and use the spring to reach the upper shelf. |
| 4: Alley | Key branch; move the laser-blocking box to the far right | Below the faint ladder; use 2 boxes and a piston as footholds. |
| 5: Rooftops | Floor/laser rooms immediately after green-state preservation is introduced | Faint right ladder; move boxes into the 2 lasers and spring upward. |
Pairs of types
Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.
| Goal / scene | Action | State check |
|---|---|---|
| Acquisition 1 | Top hat / Greek helmet | Top hat and ancient helmet. Some sources call the helmet a Trojan helmet. |
| Acquisition 2 | Cowboy hat / Ponytail | Cowboy hat and ponytail. |
| Acquisition 3 | Viking helmet / Astronaut’s helmet | Viking helmet and astronaut helmet. |
| Acquisition 4 | Knight’s helmet / Fire wig | Knight's helmet and flame-shaped wig. |
| Acquisition 5 | Wizard’s hat / Chef’s hat | Pointed wizard hat and chef hat; both sources list this pair. |
Order for reaching the hat stand in each of 5 rooms
Check the return route and return of any borrowed key together. Numbers follow main-route order.
| Room | Actions to reach the stand | Return actions |
|---|---|---|
| 1: Subway | Drop left and raise the wall with the button. Climb the right platform and raise the next wall with the upper button. Return below, lower the lift with the lever, and reach the right stand. | Return to the low position and climb the entrance ladder. |
| 2: Sewers | Push the street box right and descend the right ladder carrying the key. Open the lower lock and take the faint ladder. Operate the room's 2 levers and descend to the bottom stand. | Spring back up, making sure to take the key partway along the left ladder before returning to the main route. |
| 3: University | Push the upper box right to block 2 lasers. Push the lower box onto the spring. Cross the spring, disable the right beam with the lower-right lever, and jump to the stand. | Descend to the ground, then climb the far-left platforms to the ladder. |
| 4: Alley | Push the main-route box to the far right to reveal the entrance. Drop left of the 2 lower boxes and push both right. Climb from the boxes to the upper platform, extend the left platform with the lever, and reach the upper-right hat. | Jump onto the left-moving platform and climb the entrance ladder. |
| 5: Rooftops | Push the left box right to block the first beam, pass beneath it, and climb. Push the next box right to block the second. Drop the left box farther right onto the spring, then jump from the right spring to the stand. | Climb to the left side of the upper-left box and push it left to block the left beam. Pass under it to the left ladder. |
Checks when progression resets
Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.
| Goal / scene | Action | State check |
|---|---|---|
| Changing connections | Normal signs reset their states | Check whether green preservation is needed. |
| Blocking lasers | Picking up an item restores the beam | Replace it with a box or stop it with a lever. |
| 3D pistons | A mechanism that preserves the opened state | Separate from normal sign resetting. |
| Carried items | Cannot cross arrow boundaries | Transfer using boxes, springs, or cutouts. |
Hats are separate from 10 Steam achievements
Steam's primary listing totals 10. These mainly concern parts and main-route progress; sharing the number 10 with hat types does not make their conditions identical.
Actions for the 5 entrances have been cross-checked in sources, but current hat-model names on every platform, step-by-step solutions for every small room, and renewed unlocking of every achievement remain incomplete.
Frequently asked questions (FAQ)
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