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INDIE GAME / PLAY GUIDE

The Pedestrian Hat Guide: 5 Room Entrances and Missable Checks

Released: Guide to the standard Steam version · Updated 2026-10-13

Faint ladders in the subway, sewers, university, alley, and rooftops lead to all 5 hat rooms. Check the pairs of hat types in acquisition order separately from room numbers.

SteamOverwhelmingly Positive97%(6,138 reviews)

5 hat-room entrances

Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.

Goal / sceneActionState check
1: SubwayThe room where the first laser is blocked using a leverFaint downward ladder; open the route with the 2 lower buttons.
2: SewersReturn after obtaining the street key and boxCross the wall using the box, unlock the sewer door, and take the faint ladder.
3: UniversityStatue's sign on the box branchStack boxes to block lasers and use the spring to reach the upper shelf.
4: AlleyKey branch; move the laser-blocking box to the far rightBelow the faint ladder; use 2 boxes and a piston as footholds.
5: RooftopsFloor/laser rooms immediately after green-state preservation is introducedFaint right ladder; move boxes into the 2 lasers and spring upward.

Pairs of types

Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.

Goal / sceneActionState check
Acquisition 1Top hat / Greek helmetTop hat and ancient helmet. Some sources call the helmet a Trojan helmet.
Acquisition 2Cowboy hat / PonytailCowboy hat and ponytail.
Acquisition 3Viking helmet / Astronaut’s helmetViking helmet and astronaut helmet.
Acquisition 4Knight’s helmet / Fire wigKnight's helmet and flame-shaped wig.
Acquisition 5Wizard’s hat / Chef’s hatPointed wizard hat and chef hat; both sources list this pair.

Order for reaching the hat stand in each of 5 rooms

Check the return route and return of any borrowed key together. Numbers follow main-route order.

RoomActions to reach the standReturn actions
1: SubwayDrop left and raise the wall with the button. Climb the right platform and raise the next wall with the upper button. Return below, lower the lift with the lever, and reach the right stand.Return to the low position and climb the entrance ladder.
2: SewersPush the street box right and descend the right ladder carrying the key. Open the lower lock and take the faint ladder. Operate the room's 2 levers and descend to the bottom stand.Spring back up, making sure to take the key partway along the left ladder before returning to the main route.
3: UniversityPush the upper box right to block 2 lasers. Push the lower box onto the spring. Cross the spring, disable the right beam with the lower-right lever, and jump to the stand.Descend to the ground, then climb the far-left platforms to the ladder.
4: AlleyPush the main-route box to the far right to reveal the entrance. Drop left of the 2 lower boxes and push both right. Climb from the boxes to the upper platform, extend the left platform with the lever, and reach the upper-right hat.Jump onto the left-moving platform and climb the entrance ladder.
5: RooftopsPush the left box right to block the first beam, pass beneath it, and climb. Push the next box right to block the second. Drop the left box farther right onto the spring, then jump from the right spring to the stand.Climb to the left side of the upper-left box and push it left to block the left beam. Pass under it to the left ladder.

Checks when progression resets

Distinguish sign doors, ladders, cutout holes, and power outside signs. Instead of reproducing layout diagrams, original tables organize items to fetch and state changes.

Goal / sceneActionState check
Changing connectionsNormal signs reset their statesCheck whether green preservation is needed.
Blocking lasersPicking up an item restores the beamReplace it with a box or stop it with a lever.
3D pistonsA mechanism that preserves the opened stateSeparate from normal sign resetting.
Carried itemsCannot cross arrow boundariesTransfer using boxes, springs, or cutouts.

Hats are separate from 10 Steam achievements

Steam's primary listing totals 10. These mainly concern parts and main-route progress; sharing the number 10 with hat types does not make their conditions identical.

Actions for the 5 entrances have been cross-checked in sources, but current hat-model names on every platform, step-by-step solutions for every small room, and renewed unlocking of every achievement remain incomplete.

FAQ

Frequently asked questions (FAQ)

Q1 I cannot enter hat room 2 immediately ▼
A

You first need to bring a key and box back from the streets. Return to the sewers later and open the door.

Q2 What are the final hats called? ▼
A

Wizard hat and chef hat. Both the all-5-room list and acquisition-order source confirm these types. If you enter after skipping rooms, compare acquisition order rather than room number.

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