Tactics Ogre: Let Us Cling Together(Super Famicom)
Equipment, items, and magic
Items for rescues and consecutive battles, elemental bow collection, MP costs for 56 spells, and cross-checked equipment weights.
Scope: Original Japanese Super Famicom version (released 1995-10-06). Based on analysis of the later ver. 1.2; guides for the PSP remake Let Us Cling Together and Reborn are outside the scope. Checked 2026-10-02. / Content checked: October 2, 2026
Balance 4 equipment slots among offense, supplies, and turn timing
- Give each unit healing items instead of filling every slot with swords, bows, and shields. This allows self-recovery even when allied casters lack MP.
- Heavier armor increases WT. For units advancing ahead to rescue someone, consider speed and reachable healing as well as protection.
- Equip spellbooks in magic slots. Before selling or exchanging them, check that the exorcism and resurrection casters still carry theirs.
Supplies and equipment by chapter
| Stage | Prepare first | Use |
|---|---|---|
| Chapter 1 | Short Bow, Cure Leaf, Healing | Support from high ground and deliver healing to guests. |
| Undead battlefields | An Exorcism-capable class and MP recovery | Exorcise HP 0 enemies to stop revival. |
| Chapter 2–3 rescues | Healing items for flying units and status spellbooks | Protect rescue targets who run toward enemies before anything else. |
| Late Chapter 3 | Phidoch's elemental bows and summon magic | Choose the entrance and plan trophy collection. |
| Chapter 4 through final consecutive battles | Resurrection, Charge Spell, and HP/MP recovery | Keep healing available across consecutive battles and deal with deaths during combat. |
Main items to avoid missing
| Item | Acquisition point | Check first |
|---|---|---|
| Ring of the Dead | Cockatrice at Qadriga Fortress in Chapter 2 | A reincarnation item. Even if keeping it instead of selling it, check the unit's equipment and stat requirements separately. |
| Prox | After refusing Zapan's Chapter 2 recruitment on L, reunite in Chapter 4 | Requires rescuing him and refusing recruitment. |
| Thunder Bow and Frozen Bow | Phidoch Castle's west entrance in Chapter 3 | Trophies differ from the south entrance. |
| Firestorm Bow and Sandstorm Bow | Phidoch Castle's south entrance in Chapter 3 | Choose according to the equipment for fire/earth archers. |
| Salamander and Gnome | Phidoch Castle's south/west entrances in Chapter 3 | Check spellbook-bearing enemies and treasure before rushing to defeat the leader. |
| Lombardia | Chapter 4 event at the church overlooking the sea | This is not a procedure for recruiting Lanselot. |
| Kongou Sword and Ice Blade | Chapter 4 Grimsby | Prevent enemies from taking treasure while rescuing Rendol. |
| Brynhildr | Sealed Chamber after the Hanging Gardens | Do not replace this with instructions to seek the different legendary sword “Brionac.” |
| Glass Pumpkin | Palace of the Dead exploration | Deneb's additional-equipment conditions remain pending until differing interpretations of cumulative totals and party membership are cross-checked. |
Choosing recovery items
| Item | Confirmed effect | Who should carry it |
|---|---|---|
| Cure Leaf | Restores 50 HP | Early front-line units and rescuers. |
| Cure Seed | Restores 100 HP | Units deploying in midgame consecutive battles. |
| Cure Paste | Restores 150 HP | High-HP front-liners or insurance for the final consecutive battles. |
| Magic Leaf | Restores 25 MP | Helps initial exorcism and healing actions. |
| Magic Seed | Restores 50 MP | Healing and status casters. |
| Magic Paste | Restores 100 MP | Casters with high maximum MP. |
| Cure Extract | Fully restores HP | Heavily wounded front-liners. |
| Magic Extract | Fully restores MP | Casters with high maximum MP. |
- Extracts provide full recovery and are treated here as items used on 1 unit. Priority rules involving special items and Reviving Stones need separate confirmation.
Wind magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Dead Shot | 6 | 7 | Wind projectile attack. Check the line of fire and target 1 unit. |
| Thunder Flare | 18 | 6 | Wind area attack. Aim away from panels containing allies. |
| Thunderbird | 40 | 5 | Wind summon. Keep enemies other than your intended target outside its area. |
| Aerial Cry | 60 | Individual range value pending | Forbidden wind magic. It damages allies too, so distinguish it from ordinary magic targeting all enemies. |
| Quick Move | 26 | 7 | Brings an ally's turn forward. |
| Call Storm | 26 | Individual range value pending | Worsens the weather. Also useful when preparing to welcome Sherry. |
| Teleport | 45 | 1 | Helps an ally move. Check the destination footing and distance from enemies first. |
| Def Hanela | 10 | Individual range value pending | Strengthens wind and weakens earth on the battlefield. Check both sides' elements before use. |
Fire magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Fire Storm | 14 | 6 | Fire area attack. Watch for friendly fire even when targeting enemies beyond an archer's reach. |
| Salamander | 40 | 5 | Fire summon. Concentrate attacks on a nearby enemy. |
| Strike Nova | 50 | 7 | Projectile attack seeking instant death. Erases the body, so do not use it on rescue targets. |
| Supernova | 60 | Individual range value pending | Forbidden fire magic. Allies are also attacked. |
| Melt Weapon | 24 | 7 | Degrades the target's weapons and armor. Use to weaken enemies before receiving their attacks. |
| Heat Weapon | 24 | 7 | Support that strengthens equipment stats. You cannot always choose which equipment is affected. |
| Stun Slaughter | 22 | 7 | Reduces enemy actions through paralysis. Use to interfere with enemies threatening rescues. |
| Def Xoshonell | 10 | Individual range value pending | Strengthens fire and weakens water. Check allies' and enemies' elements together. |
Earth magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Acid Cloud | 14 | 6 | Earth area attack. Choose a position that avoids nearby allies. |
| Crag Press | 32 | 6 | Earth area attack. Check which allies are on the affected panels too. |
| Gnome | 40 | 5 | Earth summon. Check targets and number of hits when using it. |
| Earthquake | 60 | Individual range value pending | Forbidden earth magic. Does not affect floating units. |
| Jump Wall | 30 | 7 | Support that moves an ally to an adjacent position. Use to assist across elevation differences. |
| Poison Cloud | 32 | 7 | Area support that poisons. Different from magic that immediately prevents enemy actions. |
| Petrify Cloud | 32 | 7 | Stops enemies through petrification. Switch to attacks against targets immune to status ailments. |
| Def Bersa | 10 | Individual range value pending | Strengthens earth and weakens wind. Check your army's elements when using it. |
Water magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Ice Blast | 14 | 6 | Water area attack. Check allies and rescue targets within the area. |
| Acid Rain | 38 | 6 | Water attack that can also degrade weapons and armor. The additional effect is not guaranteed every time. |
| Fenrir | 40 | 5 | Water summon. Position to target a single enemy. |
| Ice Requiem | 60 | Individual range value pending | Forbidden water magic. Not an all-target attack that selects enemies alone. |
| Clear Blood | 18 | 7 | Cures poison. Check Clearance for other conditions such as petrification. |
| Slow Move | 22 | 7 | Delays an enemy's turn. |
| Mercy Rain | 42 | 6 | Restores HP by bringing rain to the battlefield. Check the target display before casting. |
| Def Gurza | 10 | Individual range value pending | Strengthens water and weakens fire. Coordinate elemental weapons and spell users. |
Holy magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Lightning Bow | 20 | 7 | Holy projectile attack. Separate from spells for exorcising undead. |
| Exorcism | 35 | 5 | Exorcises HP 0 undead and prevents regeneration. |
| Star Tiara | 60 | Individual range value pending | Attacks all enemies and exorcises undead. Replenish MP for use in the palace. |
| Clearance | 10 | 7 | Cures poison, paralysis, petrification, and other status ailments. |
| Healing | 10 | 7 | Single-target HP recovery. Give it to an early healer. |
| Healing Plus | 25 | 6 | Heals multiple units' HP. Consider remaining MP and allied positioning together. |
| Healing All | 40 | Individual range value pending | Fully restores the target's HP. Cannot heal undead. |
| Resurrection | 55 | Individual range value pending | Returns a dead ally during battle. Cannot be used if their body has disappeared. |
Dark magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Nightmare | 14 | 7 | Dark attack with an additional sleep effect. Aim to stop enemies interfering with rescues. |
| Word of Pain | 20 | 5 | Drains HP and MP according to the caster's wounds. Distinguish it from an unwounded caster's ordinary attack. |
| Dark Lore | 40 | 5 | Dark summon. Drains a percentage of HP, so its effect differs from normal elemental summons. |
| Dead Scream | 60 | Individual range value pending | Forbidden dark magic. Allies are also targets. |
| Charm | 24 | 7 | Makes an enemy act temporarily as an ally. Distinguish this from persuasion for permanent recruitment after battle. |
| Paradigm | 35 | 6 | Advances WT to 0. Prepare the action of the ally you want to move immediately. |
| Charge Spell | 10 | 7 | Supplies allied MP. Assign supply duties separately for healers and offensive casters. |
| Necromancy | 55 | Individual range value pending | Turns a dead ally into an undead unit. Cannot be used if their body is gone. |
Dragon Magic: MP costs
| Spellbook | MP | Range | Use and cautions |
|---|---|---|---|
| Tempest | 80 | Individual range value pending | Wind Dragon Magic. Attacks all enemies. |
| Annihilation | 80 | Individual range value pending | Fire Dragon Magic. Attacks all enemies, so prepare MP recovery. |
| Meteor Strike | 80 | Individual range value pending | Earth Dragon Magic. Attacks all enemies. |
| White Mute | 80 | Individual range value pending | Water Dragon Magic. Attacks all enemies. |
| Dominion | 70 | 6 | Stops WT for enemies in range. Different from paralysis that Clearance can cure. |
| Martyrize | 70 | Individual range value pending | Sacrifices the caster to resurrect someone. Do not use casually in place of ordinary Resurrection. |
| Reincarnate | 70 | Individual range value pending | Reincarnates undead into a basic human class. A change distinct from ordinary healing. |
| Snapdragon | 0 | Individual range value pending | Turns the user into a sword. This is not an ordinary change that returns them to their former self; keep a separate save. |
Spell areas and friendly fire
Area-spell size changes with stats and weather. Range in the table is the distance to the targeted position, not the number of affected panels. Summons, all-target spells, and forbidden magic do not all follow the same range rules.
- Read highlighted panels and allied positions before casting. In particular, when rescuing enemy Kachua, avoid area attacks around her.
- Summons strike enemies within the selected area multiple times. Position so only 1 enemy is included.
- Forbidden magic also hits allies other than the caster. Do not assume it behaves like ordinary all-enemy magic simply because it is an all-target attack.
Equipment weight check 1
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Minimum Dagger | One-handed | 3 | STR+12 |
| Short Sword | One-handed | 7 | STR+15 |
| Balder Dagger | One-handed | 24 | STR+25、INT+5 |
| Balder Sword | One-handed | 31 | STR+30、INT+5 |
| Fafnir | One-handed | 31 | STR+34 |
| Balmung | Two-handed | 43 | STR+42 |
| Black Dragon Greatsword | Two-handed | 37 | STR+35 |
| Stinky Grip Sword | One-handed | 52 | STR+1 |
| Lombardia | One-handed | 20 | STR+35、MEN+4 |
| Desert Blade | One-handed | 18 | STR+28、DEX+5 |
| Iceberg | Two-handed | 22 | STR+30 (other modifiers pending) |
| Notos | Two-handed | 40 | STR+40 |
| Fire Dragon Sword | One-handed | 32 | STR+32 |
| Kongou Sword | One-handed | 37 | STR+33 |
| Ice Blade | One-handed | 35 | STR+31 |
| Nifrit Sword | One-handed | 20 | STR+35 |
| Oracion | One-handed | 39 | STR+45 |
| Penitence | One-handed | 28 | STR+34 |
| Brynhildr | One-handed | 36 | STR+50 |
| Ogre Blade | One-handed | 42 | No stat modifier confirmed in this table (other modifiers pending) |
| Francisca | One-handed | 8 | STR+16 |
| Balder Axe | Two-handed | 34 | STR+34、INT+5 |
| Heavy Axe | Two-handed | 49 | STR+45 |
| Boreas | Two-handed | 42 | STR+40 |
| Prox | Two-handed | 37 | STR+36 |
| Gramrock | Two-handed | 30 | STR+32 |
| Earth Dragon Axe | Two-handed | 30 | STR+34 |
| Frozen Battle Axe | Two-handed | 31 | STR+33 |
| Rune Axe | Two-handed | 43 | STR+42、MEN+8 |
| Satan Brover | Two-handed | 51 | STR+48 |
| Halt Hammer | One-handed | 14 | STR+18 |
| Balder Club | Two-handed | 31 | STR+30、INT+5 |
| Power Hammer | Two-handed | 46 | STR+44 |
| Euros | One-handed | 32 | STR+30 |
| Flame Flail | One-handed | 35 | STR+31 |
Equipment weight check 2
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Phalanx | One-handed | 37 | STR+34 |
| Sancion | One-handed | 31 | STR+38 |
| Aqua Hammer | One-handed | 32 | STR+29 |
| Dagda Hammer | Two-handed | 51 | STR+48 |
| Madu | One-handed | 21 | STR+24 |
| Azure Dragon Claw | One-handed | 35 | STR+31 |
| Trueno | One-handed | 27 | STR+26 |
| Black Cat | One-handed | 40 | STR+35、LUK-5 |
| Cardia | One-handed | 24 | STR+23、AGI+8、LUK+4 |
| Cyprus Staff | One-handed | 2 | STR+6、INT+10 |
| Balder Mace | One-handed | 7 | STR+7、INT+18 |
| Healing Staff | One-handed | 4 | STR+7, INT+14 (other modifiers pending) |
| Purification Staff | One-handed | 4 | STR+7, INT+14 (other modifiers pending) |
| Maritza's Staff | One-handed | 13 | STR+10、INT+25、MEN+8 |
| Wind Wand | One-handed | 9 | STR+8、INT+19 |
| Fire Wand | One-handed | 9 | STR+9、INT+17 |
| Earth Wand | One-handed | 10 | STR+9、INT+18 |
| Poison Wand | One-handed | 9 | STR+6、INT+20 |
| Ripples Staff | One-handed | 14 | STR+10、INT+30 |
| Black Dragon Staff | One-handed | 12 | STR+11、INT+16 |
| Spear | Two-handed | 9 | STR+12 |
| Slender Spear | Two-handed | 23 | STR+22 |
| Balder Spear | Two-handed | 38 | STR+32、INT+5 |
| Cornu Licorne | Two-handed | 52 | STR+42, INT+9 (other modifiers pending) |
| Zephyros | Two-handed | 40 | STR+35 |
| Volcaetos | Two-handed | 38 | STR+32 |
| Ignis | Two-handed | 35 | STR+45 |
| Earth Javelin | Two-handed | 36 | STR+34 |
| Ventisca | Two-handed | 37 | STR+31 |
| Holy Lance | Two-handed | 54 | STR+45 |
| Evil Spear | Two-handed | 51 | STR+43 |
| Demon-Banishing Whip | Two-handed | 25 | STR+24 |
| Holy Comet | Two-handed | 35 | STR+31 |
| Blood Whip | Two-handed | 34 | STR+40 |
| Rapture Rose | Two-handed | 30 | STR+33 |
Equipment weight check 3
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Short Bow | One-handed | 6 | STR+10 |
| Great Bow | Two-handed | 15 | STR+15 |
| Balder Bow | Two-handed | 32 | STR+21、INT+5 |
| Thunder Bow | Two-handed | 35 | STR+25 |
| Firestorm Bow | Two-handed | 36 | STR+26 |
| Sandstorm Bow | Two-handed | 32 | STR+24 |
| Frozen Bow | Two-handed | 39 | STR+27 |
| Crescente | Two-handed | 42 | STR+30、DEX+8 |
| Chaos Bow | Two-handed | 41 | STR+30 |
| Ji'ygla's Bow | Two-handed | 54 | STR+34 |
| Bowgun | One-handed | 24 | STR+15 |
| Twin Crossbow | Two-handed | 36 | STR+23 |
| Saint Crossbow | Two-handed | 49 | STR+30 |
| Gerge's Blowgun | One-handed | 24 | STR+16 |
| Rimfire | One-handed | 22 | No stat modifier confirmed in this table |
| Kamandass Gun | Two-handed | 37 | No stat modifier confirmed in this table |
| Assault | Two-handed | 52 | No stat modifier confirmed in this table |
| Tower Shield | Armor/accessories | 10 | No stat modifier confirmed in this table |
| Balder Shield | Armor/accessories | 20 | INT+5 |
| Dragon Shield | Armor/accessories | 30 | No stat modifier confirmed in this table |
| Demon-Banishing Shield | Armor/accessories | 24 | No stat modifier confirmed in this table |
| Thunder Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Flame Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Soil Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Ice Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Saint's Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Ogre Shield | Armor/accessories | 40 | No stat modifier confirmed in this table |
| Power Glove | Armor/accessories | 10 | STR+5 |
| Balder Glove | Armor/accessories | 16 | INT+5 |
| Leather Armor | Armor/accessories | 6 | No stat modifier confirmed in this table |
| Chain Mail | Armor/accessories | 12 | No stat modifier confirmed in this table |
| Balder Armor | Armor/accessories | 18 | INT+5 |
| Titania Mail | Armor/accessories | 24 | AGI+4 |
| Dragon Armor | Armor/accessories | 20 | No stat modifier confirmed in this table |
| Sweaty Armor | Armor/accessories | 25 | No stat modifier confirmed in this table |
Equipment weight check 4
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Peregrine Mail | Armor/accessories | 28 | No stat modifier confirmed in this table |
| Phoenix Mail | Armor/accessories | 28 | No stat modifier confirmed in this table |
| Nathalorc Mail | Armor/accessories | 28 | No stat modifier confirmed in this table |
| Whale Mail | Armor/accessories | 28 | No stat modifier confirmed in this table |
| Reaper's Armor | Armor/accessories | 28 | No stat modifier confirmed in this table |
| Ogre Armor | Armor/accessories | 30 | No stat modifier confirmed in this table |
| Robe | Armor/accessories | 1 | No stat modifier confirmed in this table |
| Magician's Robe | Armor/accessories | 3 | INT+5 |
| Sage's Garb | Armor/accessories | 6 | INT+5 |
| Wind Vestments | Armor/accessories | 5 | INT+5 |
| Fire Vestments | Armor/accessories | 5 | INT+5 |
| Earth Vestments | Armor/accessories | 5 | INT+5 |
| Water Vestments | Armor/accessories | 5 | INT+5 |
| White Mage Robe | Armor/accessories | 5 | INT+10 |
| Black Mage Robe | Armor/accessories | 5 | INT+10 |
| Leather Hat | Armor/accessories | 4 | No stat modifier confirmed in this table |
| Balder Helm | Armor/accessories | 12 | INT+5 |
| Dragon Helm | Armor/accessories | 16 | No stat modifier confirmed in this table |
| Slimy Helmet | Armor/accessories | 15 | No stat modifier confirmed in this table |
| Holy Crown | Armor/accessories | 13 | No stat modifier confirmed in this table |
| Freude Helm | Armor/accessories | 20 | No stat modifier confirmed in this table |
| Skull Mask | Armor/accessories | 13 | No stat modifier confirmed in this table |
| Ogre Helm | Armor/accessories | 20 | No stat modifier confirmed in this table |
| Battle Boots | Armor/accessories | 7 | AGI+4 |
| Wing Boots | Armor/accessories | 5 | AGI+4 |
| Warp Shoes | Armor/accessories | 5 | AGI+4 |
| Spark Guard | Armor/accessories | 5 | AGI+4 |
| Greasy Boots | Armor/accessories | 5 | AGI+4 |
| Praetorian Boots | Armor/accessories | 15 | AGI+8 |
| Zombie Boots | Armor/accessories | 15 | AGI+8 |
| Intelligence Ring | Armor/accessories | 1 | INT+5 |
| Wing Ring | Armor/accessories | 1 | INT+3、AGI+4 |
| Warp Ring | Armor/accessories | 1 | INT+3、AGI+4 |
| Float Ring | Armor/accessories | 1 | INT+3、AGI+4 |
| Gale Ring | Armor/accessories | 1 | INT+4、AGI+4 |
Equipment weight check 5
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Fire Dragon Ring | Armor/accessories | 1 | INT+4 |
| Earth Ring | Armor/accessories | 1 | INT+4 |
| Aqua Ring | Armor/accessories | 1 | No stat modifier confirmed in this table (other modifiers pending) |
| Holy Ring | Armor/accessories | 1 | INT+8 |
| Undead Ring | Armor/accessories | 1 | INT+8 |
| Ring of the Dead | Armor/accessories | 1 | INT+8 |
| Van Pendant | Armor/accessories | 1 | MEN+5、LUK+5 |
| Hu Pendant | Armor/accessories | 1 | MEN+5、LUK+5 |
| Sol Pendant | Armor/accessories | 1 | MEN+5、LUK+5 |
| Au Pendant | Armor/accessories | 1 | MEN+5、LUK+5 |
| Spell-Sealing Necklace | Armor/accessories | 1 | MEN+10 |
| Red Light Necklace | Armor/accessories | 1 | MEN+10 |
| Blue Light Necklace | Armor/accessories | 1 | MEN+10 |
| Spell-Releasing Necklace | Armor/accessories | 1 | No stat modifier confirmed in this table (other modifiers pending) |
| Barbarian's Horn | Equipment | 1 | No stat modifier confirmed in this table |
| Coral Harp | Equipment | 1 | No stat modifier confirmed in this table |
| Firebird Feather | Equipment | 1 | No stat modifier confirmed in this table |
| Dragon Gem | Equipment | 1 | No stat modifier confirmed in this table |
| Word Stone | Equipment | 1 | No stat modifier confirmed in this table |
| Cure Leaf | Consumables | 1 | No stat modifier confirmed in this table |
| Cure Seed | Consumables | 1 | No stat modifier confirmed in this table |
| Cure Paste | Consumables | 1 | No stat modifier confirmed in this table |
| Cure Extract | Consumables | 1 | No stat modifier confirmed in this table |
| Magic Leaf | Consumables | 1 | No stat modifier confirmed in this table |
| Magic Seed | Consumables | 1 | No stat modifier confirmed in this table |
| Magic Paste | Consumables | 1 | No stat modifier confirmed in this table |
| Magic Extract | Consumables | 1 | No stat modifier confirmed in this table |
| Sage's Fruit | Consumables | 1 | No stat modifier confirmed in this table |
| Angel's Fruit | Consumables | 1 | No stat modifier confirmed in this table |
| Rotting Fruit | Consumables | 1 | No stat modifier confirmed in this table |
| Reviving Stone | Consumables | 1 | No stat modifier confirmed in this table |
| Antidote | Consumables | 1 | No stat modifier confirmed in this table |
| Awakening | Consumables | 1 | No stat modifier confirmed in this table |
| Spirit Fruit | Consumables | 1 | No stat modifier confirmed in this table |
| Blessed Stone | Consumables | 1 | No stat modifier confirmed in this table |
Equipment weight check 6
| Item | Equipment type | Weight | Cross-checked stat modifiers |
|---|---|---|---|
| Blissful Stone | Consumables | 1 | No stat modifier confirmed in this table |
| Dragon Nest | Consumables | 1 | No stat modifier confirmed in this table |
| Oberon's Tear | Consumables | 1 | No stat modifier confirmed in this table |
| Firecrest | Treasure | 1 | No stat modifier confirmed in this table |
| Dragon Steak | Consumables | 1 | No stat modifier confirmed in this table |
| Yakitori | Consumables | 1 | No stat modifier confirmed in this table |
| Synthetic-Meat Hamburger | Consumables | 1 | No stat modifier confirmed in this table |
| Takoyaki | Consumables | 1 | No stat modifier confirmed in this table |
| Teleport Stone | Consumables | 1 | No stat modifier confirmed in this table |
Equipment counts and pending values
Of the original-version reference's 200 rows, weights were cross-checked against 2 independent sources for 186; items described as unobtainable are excluded from publication. This is not a list verifying every item's resistances, growth modifiers, sale price, or treasure coordinates.
- Iceberg's DEX, Ogre Blade's STR, and the Healing Staff's and Purification Staff's MEN, among others, remain unpublished because reference values disagree. A row saying “no modifier confirmed” does not mean the game has no modifier at all.
- Further confirmation is needed for 14 rows lacking sufficient item-name correspondence, Deneb's additional-equipment conditions, and individual range values for 21 spells.