Tactics Ogre: Let Us Cling Together(Super Famicom)

Equipment, items, and magic

Items for rescues and consecutive battles, elemental bow collection, MP costs for 56 spells, and cross-checked equipment weights.

Scope: Original Japanese Super Famicom version (released 1995-10-06). Based on analysis of the later ver. 1.2; guides for the PSP remake Let Us Cling Together and Reborn are outside the scope. Checked 2026-10-02. / Content checked: October 2, 2026

Balance 4 equipment slots among offense, supplies, and turn timing

  1. Give each unit healing items instead of filling every slot with swords, bows, and shields. This allows self-recovery even when allied casters lack MP.
  2. Heavier armor increases WT. For units advancing ahead to rescue someone, consider speed and reachable healing as well as protection.
  3. Equip spellbooks in magic slots. Before selling or exchanging them, check that the exorcism and resurrection casters still carry theirs.
Back to contents ↑

Supplies and equipment by chapter

StagePrepare firstUse
Chapter 1Short Bow, Cure Leaf, HealingSupport from high ground and deliver healing to guests.
Undead battlefieldsAn Exorcism-capable class and MP recoveryExorcise HP 0 enemies to stop revival.
Chapter 2–3 rescuesHealing items for flying units and status spellbooksProtect rescue targets who run toward enemies before anything else.
Late Chapter 3Phidoch's elemental bows and summon magicChoose the entrance and plan trophy collection.
Chapter 4 through final consecutive battlesResurrection, Charge Spell, and HP/MP recoveryKeep healing available across consecutive battles and deal with deaths during combat.
Back to contents ↑

Main items to avoid missing

ItemAcquisition pointCheck first
Ring of the DeadCockatrice at Qadriga Fortress in Chapter 2A reincarnation item. Even if keeping it instead of selling it, check the unit's equipment and stat requirements separately.
ProxAfter refusing Zapan's Chapter 2 recruitment on L, reunite in Chapter 4Requires rescuing him and refusing recruitment.
Thunder Bow and Frozen BowPhidoch Castle's west entrance in Chapter 3Trophies differ from the south entrance.
Firestorm Bow and Sandstorm BowPhidoch Castle's south entrance in Chapter 3Choose according to the equipment for fire/earth archers.
Salamander and GnomePhidoch Castle's south/west entrances in Chapter 3Check spellbook-bearing enemies and treasure before rushing to defeat the leader.
LombardiaChapter 4 event at the church overlooking the seaThis is not a procedure for recruiting Lanselot.
Kongou Sword and Ice BladeChapter 4 GrimsbyPrevent enemies from taking treasure while rescuing Rendol.
BrynhildrSealed Chamber after the Hanging GardensDo not replace this with instructions to seek the different legendary sword “Brionac.”
Glass PumpkinPalace of the Dead explorationDeneb's additional-equipment conditions remain pending until differing interpretations of cumulative totals and party membership are cross-checked.
Back to contents ↑

Choosing recovery items

ItemConfirmed effectWho should carry it
Cure LeafRestores 50 HPEarly front-line units and rescuers.
Cure SeedRestores 100 HPUnits deploying in midgame consecutive battles.
Cure PasteRestores 150 HPHigh-HP front-liners or insurance for the final consecutive battles.
Magic LeafRestores 25 MPHelps initial exorcism and healing actions.
Magic SeedRestores 50 MPHealing and status casters.
Magic PasteRestores 100 MPCasters with high maximum MP.
Cure ExtractFully restores HPHeavily wounded front-liners.
Magic ExtractFully restores MPCasters with high maximum MP.
  • Extracts provide full recovery and are treated here as items used on 1 unit. Priority rules involving special items and Reviving Stones need separate confirmation.
Back to contents ↑

Wind magic: MP costs

SpellbookMPRangeUse and cautions
Dead Shot67Wind projectile attack. Check the line of fire and target 1 unit.
Thunder Flare186Wind area attack. Aim away from panels containing allies.
Thunderbird405Wind summon. Keep enemies other than your intended target outside its area.
Aerial Cry60Individual range value pendingForbidden wind magic. It damages allies too, so distinguish it from ordinary magic targeting all enemies.
Quick Move267Brings an ally's turn forward.
Call Storm26Individual range value pendingWorsens the weather. Also useful when preparing to welcome Sherry.
Teleport451Helps an ally move. Check the destination footing and distance from enemies first.
Def Hanela10Individual range value pendingStrengthens wind and weakens earth on the battlefield. Check both sides' elements before use.
Back to contents ↑

Fire magic: MP costs

SpellbookMPRangeUse and cautions
Fire Storm146Fire area attack. Watch for friendly fire even when targeting enemies beyond an archer's reach.
Salamander405Fire summon. Concentrate attacks on a nearby enemy.
Strike Nova507Projectile attack seeking instant death. Erases the body, so do not use it on rescue targets.
Supernova60Individual range value pendingForbidden fire magic. Allies are also attacked.
Melt Weapon247Degrades the target's weapons and armor. Use to weaken enemies before receiving their attacks.
Heat Weapon247Support that strengthens equipment stats. You cannot always choose which equipment is affected.
Stun Slaughter227Reduces enemy actions through paralysis. Use to interfere with enemies threatening rescues.
Def Xoshonell10Individual range value pendingStrengthens fire and weakens water. Check allies' and enemies' elements together.
Back to contents ↑

Earth magic: MP costs

SpellbookMPRangeUse and cautions
Acid Cloud146Earth area attack. Choose a position that avoids nearby allies.
Crag Press326Earth area attack. Check which allies are on the affected panels too.
Gnome405Earth summon. Check targets and number of hits when using it.
Earthquake60Individual range value pendingForbidden earth magic. Does not affect floating units.
Jump Wall307Support that moves an ally to an adjacent position. Use to assist across elevation differences.
Poison Cloud327Area support that poisons. Different from magic that immediately prevents enemy actions.
Petrify Cloud327Stops enemies through petrification. Switch to attacks against targets immune to status ailments.
Def Bersa10Individual range value pendingStrengthens earth and weakens wind. Check your army's elements when using it.
Back to contents ↑

Water magic: MP costs

SpellbookMPRangeUse and cautions
Ice Blast146Water area attack. Check allies and rescue targets within the area.
Acid Rain386Water attack that can also degrade weapons and armor. The additional effect is not guaranteed every time.
Fenrir405Water summon. Position to target a single enemy.
Ice Requiem60Individual range value pendingForbidden water magic. Not an all-target attack that selects enemies alone.
Clear Blood187Cures poison. Check Clearance for other conditions such as petrification.
Slow Move227Delays an enemy's turn.
Mercy Rain426Restores HP by bringing rain to the battlefield. Check the target display before casting.
Def Gurza10Individual range value pendingStrengthens water and weakens fire. Coordinate elemental weapons and spell users.
Back to contents ↑

Holy magic: MP costs

SpellbookMPRangeUse and cautions
Lightning Bow207Holy projectile attack. Separate from spells for exorcising undead.
Exorcism355Exorcises HP 0 undead and prevents regeneration.
Star Tiara60Individual range value pendingAttacks all enemies and exorcises undead. Replenish MP for use in the palace.
Clearance107Cures poison, paralysis, petrification, and other status ailments.
Healing107Single-target HP recovery. Give it to an early healer.
Healing Plus256Heals multiple units' HP. Consider remaining MP and allied positioning together.
Healing All40Individual range value pendingFully restores the target's HP. Cannot heal undead.
Resurrection55Individual range value pendingReturns a dead ally during battle. Cannot be used if their body has disappeared.
Back to contents ↑

Dark magic: MP costs

SpellbookMPRangeUse and cautions
Nightmare147Dark attack with an additional sleep effect. Aim to stop enemies interfering with rescues.
Word of Pain205Drains HP and MP according to the caster's wounds. Distinguish it from an unwounded caster's ordinary attack.
Dark Lore405Dark summon. Drains a percentage of HP, so its effect differs from normal elemental summons.
Dead Scream60Individual range value pendingForbidden dark magic. Allies are also targets.
Charm247Makes an enemy act temporarily as an ally. Distinguish this from persuasion for permanent recruitment after battle.
Paradigm356Advances WT to 0. Prepare the action of the ally you want to move immediately.
Charge Spell107Supplies allied MP. Assign supply duties separately for healers and offensive casters.
Necromancy55Individual range value pendingTurns a dead ally into an undead unit. Cannot be used if their body is gone.
Back to contents ↑

Dragon Magic: MP costs

SpellbookMPRangeUse and cautions
Tempest80Individual range value pendingWind Dragon Magic. Attacks all enemies.
Annihilation80Individual range value pendingFire Dragon Magic. Attacks all enemies, so prepare MP recovery.
Meteor Strike80Individual range value pendingEarth Dragon Magic. Attacks all enemies.
White Mute80Individual range value pendingWater Dragon Magic. Attacks all enemies.
Dominion706Stops WT for enemies in range. Different from paralysis that Clearance can cure.
Martyrize70Individual range value pendingSacrifices the caster to resurrect someone. Do not use casually in place of ordinary Resurrection.
Reincarnate70Individual range value pendingReincarnates undead into a basic human class. A change distinct from ordinary healing.
Snapdragon0Individual range value pendingTurns the user into a sword. This is not an ordinary change that returns them to their former self; keep a separate save.
Back to contents ↑

Spell areas and friendly fire

Area-spell size changes with stats and weather. Range in the table is the distance to the targeted position, not the number of affected panels. Summons, all-target spells, and forbidden magic do not all follow the same range rules.

  1. Read highlighted panels and allied positions before casting. In particular, when rescuing enemy Kachua, avoid area attacks around her.
  2. Summons strike enemies within the selected area multiple times. Position so only 1 enemy is included.
  3. Forbidden magic also hits allies other than the caster. Do not assume it behaves like ordinary all-enemy magic simply because it is an all-target attack.
Back to contents ↑

Equipment weight check 1

ItemEquipment typeWeightCross-checked stat modifiers
Minimum DaggerOne-handed3STR+12
Short SwordOne-handed7STR+15
Balder DaggerOne-handed24STR+25、INT+5
Balder SwordOne-handed31STR+30、INT+5
FafnirOne-handed31STR+34
BalmungTwo-handed43STR+42
Black Dragon GreatswordTwo-handed37STR+35
Stinky Grip SwordOne-handed52STR+1
LombardiaOne-handed20STR+35、MEN+4
Desert BladeOne-handed18STR+28、DEX+5
IcebergTwo-handed22STR+30 (other modifiers pending)
NotosTwo-handed40STR+40
Fire Dragon SwordOne-handed32STR+32
Kongou SwordOne-handed37STR+33
Ice BladeOne-handed35STR+31
Nifrit SwordOne-handed20STR+35
OracionOne-handed39STR+45
PenitenceOne-handed28STR+34
BrynhildrOne-handed36STR+50
Ogre BladeOne-handed42No stat modifier confirmed in this table (other modifiers pending)
FranciscaOne-handed8STR+16
Balder AxeTwo-handed34STR+34、INT+5
Heavy AxeTwo-handed49STR+45
BoreasTwo-handed42STR+40
ProxTwo-handed37STR+36
GramrockTwo-handed30STR+32
Earth Dragon AxeTwo-handed30STR+34
Frozen Battle AxeTwo-handed31STR+33
Rune AxeTwo-handed43STR+42、MEN+8
Satan BroverTwo-handed51STR+48
Halt HammerOne-handed14STR+18
Balder ClubTwo-handed31STR+30、INT+5
Power HammerTwo-handed46STR+44
EurosOne-handed32STR+30
Flame FlailOne-handed35STR+31
Back to contents ↑

Equipment weight check 2

ItemEquipment typeWeightCross-checked stat modifiers
PhalanxOne-handed37STR+34
SancionOne-handed31STR+38
Aqua HammerOne-handed32STR+29
Dagda HammerTwo-handed51STR+48
MaduOne-handed21STR+24
Azure Dragon ClawOne-handed35STR+31
TruenoOne-handed27STR+26
Black CatOne-handed40STR+35、LUK-5
CardiaOne-handed24STR+23、AGI+8、LUK+4
Cyprus StaffOne-handed2STR+6、INT+10
Balder MaceOne-handed7STR+7、INT+18
Healing StaffOne-handed4STR+7, INT+14 (other modifiers pending)
Purification StaffOne-handed4STR+7, INT+14 (other modifiers pending)
Maritza's StaffOne-handed13STR+10、INT+25、MEN+8
Wind WandOne-handed9STR+8、INT+19
Fire WandOne-handed9STR+9、INT+17
Earth WandOne-handed10STR+9、INT+18
Poison WandOne-handed9STR+6、INT+20
Ripples StaffOne-handed14STR+10、INT+30
Black Dragon StaffOne-handed12STR+11、INT+16
SpearTwo-handed9STR+12
Slender SpearTwo-handed23STR+22
Balder SpearTwo-handed38STR+32、INT+5
Cornu LicorneTwo-handed52STR+42, INT+9 (other modifiers pending)
ZephyrosTwo-handed40STR+35
VolcaetosTwo-handed38STR+32
IgnisTwo-handed35STR+45
Earth JavelinTwo-handed36STR+34
VentiscaTwo-handed37STR+31
Holy LanceTwo-handed54STR+45
Evil SpearTwo-handed51STR+43
Demon-Banishing WhipTwo-handed25STR+24
Holy CometTwo-handed35STR+31
Blood WhipTwo-handed34STR+40
Rapture RoseTwo-handed30STR+33
Back to contents ↑

Equipment weight check 3

ItemEquipment typeWeightCross-checked stat modifiers
Short BowOne-handed6STR+10
Great BowTwo-handed15STR+15
Balder BowTwo-handed32STR+21、INT+5
Thunder BowTwo-handed35STR+25
Firestorm BowTwo-handed36STR+26
Sandstorm BowTwo-handed32STR+24
Frozen BowTwo-handed39STR+27
CrescenteTwo-handed42STR+30、DEX+8
Chaos BowTwo-handed41STR+30
Ji'ygla's BowTwo-handed54STR+34
BowgunOne-handed24STR+15
Twin CrossbowTwo-handed36STR+23
Saint CrossbowTwo-handed49STR+30
Gerge's BlowgunOne-handed24STR+16
RimfireOne-handed22No stat modifier confirmed in this table
Kamandass GunTwo-handed37No stat modifier confirmed in this table
AssaultTwo-handed52No stat modifier confirmed in this table
Tower ShieldArmor/accessories10No stat modifier confirmed in this table
Balder ShieldArmor/accessories20INT+5
Dragon ShieldArmor/accessories30No stat modifier confirmed in this table
Demon-Banishing ShieldArmor/accessories24No stat modifier confirmed in this table
Thunder ShieldArmor/accessories40No stat modifier confirmed in this table
Flame ShieldArmor/accessories40No stat modifier confirmed in this table
Soil ShieldArmor/accessories40No stat modifier confirmed in this table
Ice ShieldArmor/accessories40No stat modifier confirmed in this table
Saint's ShieldArmor/accessories40No stat modifier confirmed in this table
Ogre ShieldArmor/accessories40No stat modifier confirmed in this table
Power GloveArmor/accessories10STR+5
Balder GloveArmor/accessories16INT+5
Leather ArmorArmor/accessories6No stat modifier confirmed in this table
Chain MailArmor/accessories12No stat modifier confirmed in this table
Balder ArmorArmor/accessories18INT+5
Titania MailArmor/accessories24AGI+4
Dragon ArmorArmor/accessories20No stat modifier confirmed in this table
Sweaty ArmorArmor/accessories25No stat modifier confirmed in this table
Back to contents ↑

Equipment weight check 4

ItemEquipment typeWeightCross-checked stat modifiers
Peregrine MailArmor/accessories28No stat modifier confirmed in this table
Phoenix MailArmor/accessories28No stat modifier confirmed in this table
Nathalorc MailArmor/accessories28No stat modifier confirmed in this table
Whale MailArmor/accessories28No stat modifier confirmed in this table
Reaper's ArmorArmor/accessories28No stat modifier confirmed in this table
Ogre ArmorArmor/accessories30No stat modifier confirmed in this table
RobeArmor/accessories1No stat modifier confirmed in this table
Magician's RobeArmor/accessories3INT+5
Sage's GarbArmor/accessories6INT+5
Wind VestmentsArmor/accessories5INT+5
Fire VestmentsArmor/accessories5INT+5
Earth VestmentsArmor/accessories5INT+5
Water VestmentsArmor/accessories5INT+5
White Mage RobeArmor/accessories5INT+10
Black Mage RobeArmor/accessories5INT+10
Leather HatArmor/accessories4No stat modifier confirmed in this table
Balder HelmArmor/accessories12INT+5
Dragon HelmArmor/accessories16No stat modifier confirmed in this table
Slimy HelmetArmor/accessories15No stat modifier confirmed in this table
Holy CrownArmor/accessories13No stat modifier confirmed in this table
Freude HelmArmor/accessories20No stat modifier confirmed in this table
Skull MaskArmor/accessories13No stat modifier confirmed in this table
Ogre HelmArmor/accessories20No stat modifier confirmed in this table
Battle BootsArmor/accessories7AGI+4
Wing BootsArmor/accessories5AGI+4
Warp ShoesArmor/accessories5AGI+4
Spark GuardArmor/accessories5AGI+4
Greasy BootsArmor/accessories5AGI+4
Praetorian BootsArmor/accessories15AGI+8
Zombie BootsArmor/accessories15AGI+8
Intelligence RingArmor/accessories1INT+5
Wing RingArmor/accessories1INT+3、AGI+4
Warp RingArmor/accessories1INT+3、AGI+4
Float RingArmor/accessories1INT+3、AGI+4
Gale RingArmor/accessories1INT+4、AGI+4
Back to contents ↑

Equipment weight check 5

ItemEquipment typeWeightCross-checked stat modifiers
Fire Dragon RingArmor/accessories1INT+4
Earth RingArmor/accessories1INT+4
Aqua RingArmor/accessories1No stat modifier confirmed in this table (other modifiers pending)
Holy RingArmor/accessories1INT+8
Undead RingArmor/accessories1INT+8
Ring of the DeadArmor/accessories1INT+8
Van PendantArmor/accessories1MEN+5、LUK+5
Hu PendantArmor/accessories1MEN+5、LUK+5
Sol PendantArmor/accessories1MEN+5、LUK+5
Au PendantArmor/accessories1MEN+5、LUK+5
Spell-Sealing NecklaceArmor/accessories1MEN+10
Red Light NecklaceArmor/accessories1MEN+10
Blue Light NecklaceArmor/accessories1MEN+10
Spell-Releasing NecklaceArmor/accessories1No stat modifier confirmed in this table (other modifiers pending)
Barbarian's HornEquipment1No stat modifier confirmed in this table
Coral HarpEquipment1No stat modifier confirmed in this table
Firebird FeatherEquipment1No stat modifier confirmed in this table
Dragon GemEquipment1No stat modifier confirmed in this table
Word StoneEquipment1No stat modifier confirmed in this table
Cure LeafConsumables1No stat modifier confirmed in this table
Cure SeedConsumables1No stat modifier confirmed in this table
Cure PasteConsumables1No stat modifier confirmed in this table
Cure ExtractConsumables1No stat modifier confirmed in this table
Magic LeafConsumables1No stat modifier confirmed in this table
Magic SeedConsumables1No stat modifier confirmed in this table
Magic PasteConsumables1No stat modifier confirmed in this table
Magic ExtractConsumables1No stat modifier confirmed in this table
Sage's FruitConsumables1No stat modifier confirmed in this table
Angel's FruitConsumables1No stat modifier confirmed in this table
Rotting FruitConsumables1No stat modifier confirmed in this table
Reviving StoneConsumables1No stat modifier confirmed in this table
AntidoteConsumables1No stat modifier confirmed in this table
AwakeningConsumables1No stat modifier confirmed in this table
Spirit FruitConsumables1No stat modifier confirmed in this table
Blessed StoneConsumables1No stat modifier confirmed in this table
Back to contents ↑

Equipment weight check 6

ItemEquipment typeWeightCross-checked stat modifiers
Blissful StoneConsumables1No stat modifier confirmed in this table
Dragon NestConsumables1No stat modifier confirmed in this table
Oberon's TearConsumables1No stat modifier confirmed in this table
FirecrestTreasure1No stat modifier confirmed in this table
Dragon SteakConsumables1No stat modifier confirmed in this table
YakitoriConsumables1No stat modifier confirmed in this table
Synthetic-Meat HamburgerConsumables1No stat modifier confirmed in this table
TakoyakiConsumables1No stat modifier confirmed in this table
Teleport StoneConsumables1No stat modifier confirmed in this table
Back to contents ↑

Equipment counts and pending values

Of the original-version reference's 200 rows, weights were cross-checked against 2 independent sources for 186; items described as unobtainable are excluded from publication. This is not a list verifying every item's resistances, growth modifiers, sale price, or treasure coordinates.

  • Iceberg's DEX, Ogre Blade's STR, and the Healing Staff's and Purification Staff's MEN, among others, remain unpublished because reference values disagree. A row saying “no modifier confirmed” does not mean the game has no modifier at all.
  • Further confirmation is needed for 14 rows lacking sufficient item-name correspondence, Deneb's additional-equipment conditions, and individual range values for 21 spells.
Back to contents ↑
🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).