Soul Blazer(Super Famicom)
7 regional bosses and Deathtoll guide
When sword hits are possible and which attacks to evade, organized by opponent. Distinguishes the final 2 forms' attack conditions.
Scope: Original Japanese Super Famicom version (1992) / Content checked: October 2, 2026
Solid Arm
| Attack opening | Defense/conditions |
|---|---|
| Lure left/right → approach through center and slash. | Invulnerable while silver and making melee attacks. Back off without approaching too close. |
3 Altered Masks
| Attack opening | Defense/conditions |
|---|---|
| Leave movement lines and slash diagonally. | Let the 2nd enemy's puddles disappear before spawning the 3rd to secure footing. |
Skull Head
| Attack opening | Defense/conditions |
|---|---|
| Target the approaching body with your sword. Hands can also be handled with magic. | Switch between deck edges and center rather than constantly overlapping directly above the body. |
Medusa
| Attack opening | Defense/conditions |
|---|---|
| Slash from the side when it rises. | Avoid downward spears/projectiles head-on and shift off homing shots' axes. |
Blow Gear
| Attack opening | Defense/conditions |
|---|---|
| Target after warps and before missile launches. | Do not evade flames in the same direction as pursuing the boss. |
Spid Wing
| Attack opening | Defense/conditions |
|---|---|
| Aim at the passing body from behind the wind-blocking helm. | Avoid being pushed to the airship's edge. Evade flames sideways. |
Deathtoll's 2 forms
| Attack opening | Defense/conditions |
|---|---|
| First: Warp destination. Second: After fire pillars clear and before fireballs. | Fire God Bird at the 2nd. Do not keep approaching an enemy beyond sword reach. |