Soul Blazer(Super Famicom)
8 weapons, 8 armors, 8 spells, and 40 items
Check equipment levels/stats, required revisits, 8 emblems, and the three sacred items in lists.
Scope: Original Japanese Super Famicom version (1992) / Content checked: October 2, 2026
8 swords
| Sword | Attack | Equip LV | Acquisition location | Conditions/role |
|---|---|---|---|---|
| Sword of Life | 1 | 1 | Trial room | Equip it first and seal enemy lairs. |
| Psycho Sword | 2 | 5 | Greenwood exchange | Give the squirrel the seed. Temporarily stops invulnerable enemies. |
| Critical Sword | 3 | 11 | Durean lava area | Calm the volcano with Mermaid's Tears to collect. Sometimes defeats in one hit. |
| Lucky Blade | 4 | 15 | Laynole Ice Field | Beyond a hard-to-see bridge. Increases chances of large GEM drops. |
| Zantetsu Sword | 6 | 16 | Beyond the laboratory's magnificent door | Defeats metal enemies. Revisit 3 earlier regions. |
| Yomi Sword | 8 | 19 | Castle torture room | Defeats ghosts. Revisit the Light Shrine and other areas. |
| Recovery Sword | 10 | 22 | Grass Valley revisit | Defeat painting enemies with the Zantetsu Sword and receive it from the freed jewel. Restores HP on kills. |
| Soul Blade | 12 | 24 | Demon realm's Illusion Space | Prepare Soul Armor. Required for God Bird. |
8 armors
| Armor | Defense | Acquisition location | Special effect |
|---|---|---|---|
| Iron Armor | 1 | Grass Valley treasury | Early defense. |
| Cold Armor | 2 | Greenwood stump's dream | Prevents heated-floor damage. Also used in the laboratory. |
| Bubble Armor | 3 | St. Elles mermaid | Prevents continuous damage when walking on the seabed. |
| Magic Armor | 4 | Aurora Ridge | Halves magic's GEM cost. |
| Mystic Armor | 6 | Dresser in the laboratory's key-locked room | Extends invulnerability after a hit. |
| Light Armor | 8 | Laboratory power room | Prevents damage from weak enemies. |
| Elemental Mail | 10 | Sleeping soldier in the castle town | Prevents spikes and other damaging-floor effects. |
| Soul Armor | 12 | Demon-realm chest | Prevents Illusion Space's continuous damage. Also required for God Bird. |
8 spells
| Magic | GEM cost | Source | Use/conditions |
|---|---|---|---|
| Flame Ball | 4 | Trial magician | Fires in the facing direction. Check where magic launches from. |
| Light Arrow | 8 | Fire Shrine jewel | Attacks in 4 directions. Use against lined-up enemies. |
| Magic Flare | 8 | St. Elles mermaid | Hold the button to charge; release to explode. |
| Rotator | 1 | Laynole Ice Field chest | Rotating surrounding attack. Check GEM cost for sustained use. |
| Spark Bomb | 8 | Laboratory mouse | Places mines. Lure the cat with catnip to enter the hole. |
| Tornado | 8 | Revisit Leo's painting | Seal lairs vulnerable to the Zantetsu Sword to collect. |
| Flame Pillar | 20 | Light Shrine revisit | Seal special-enemy lairs with the Yomi Sword to collect. |
| God Bird | 2 | Mountain Spirit king | Exchange the three sacred items. Equip the final sword and armor to cast. |
Item acquisition and use
| Item | Acquisition location | Use/conditions |
|---|---|---|
| Dream Rod | Mine chest | Equip and speak to sleeping humans, animals, or plants. Dream switches open real-world routes. |
| Leo's Brush | Eastern mine opened through Lisa's dream | Enter the painting in the town's hilltop house. |
| Greenwood Leaf | Turbo's remains after the bird's dream | Equip to board the raft. |
| Mushroom Shoes | Boy in the mountain town | Prevents sideways ice sliding. |
| Thunder Ring | Dolphin Lou in St. Elles | Touch lightning rods to strike even armored enemies. |
| Door Key | Laboratory sleeping cat's dream | Opens the laboratory dresser room. |
| Harp String | Corpse in the torture room | Restarts the bard's performance. |
| Platinum Card | At the soldier's feet after the performance | Enter the left tower. |
| VIP Card | Castle queen | Enter the right tower. |
| Activation Key | Leo in the right tower | Use at the airship helm to start the boss. |
| Herb | Residents/chests in each region | Restores HP when it reaches 0 while equipped. Switch equipment with bracelets. |
| Strange Bottle | Chests and other sources in each region | Prevents GEM loss on defeat while equipped. Breaks when used. |
| Goat Food | Child at the Grass Valley item shop | Hear information from goats. |
| Pass | Near Grass Valley's tulip | Enter the children's secret cave. |
| Shield Bracelet | Mole farther in after receiving the Ribbon | Halves received damage. |
| Power Bracelet | Seabed side route in St. Elles | Increases sword damage. Do not expect the same modifier on God Bird. |
| Wonderful Seed | Water Shrine chest | Receive Psycho Sword at the squirrel exchange. |
| Mole's Ribbon | Greenwood mole hole | Equip and speak to the mole blocking the passage. |
| Mermaid's Tears | St. Elles chest | Calms the volcano at Durean's summit. |
| Big Pearl | Chest reached through dolphin transport | Equip when speaking in the dolphin dream to access the switch. |
| Catnip Leaf | Laboratory houseplant | Lure the cat outside the room. |
| Invincible Bracelet | Where the queen stood in the castle | Favors sword attacks and received damage. Magic-power modifiers are separate. |
| Magic Source | Collect 8 emblems and visit the forest jewel | Removes magic's GEM cost while equipped. |
| Brown Stone | Receive at Grass Valley's milestone | Collect 6 colored stones to open the demon-realm route. |
| Green Stone | Receive at Greenwood's milestone | Collect 6 colored stones to open the demon-realm route. |
| Blue Stone | Receive at Seabed Palace/St. Elles's milestone | Collect 6 colored stones to open the demon-realm route. |
| Silver Stone | Receive at the Mountain Spirit's home milestone | Collect 6 colored stones to open the demon-realm route. |
| Purple Stone | Receive at Leo's Laboratory milestone | Collect 6 colored stones to open the demon-realm route. |
| Black Stone | Receive at King Magridd's Castle milestone | Collect 6 colored stones to open the demon-realm route. |
| Red-Hot Mirror | Greenwood revisit | Defeat special Light Shrine enemies with the Yomi Sword and speak to the freed bird. |
| Red-Hot Rod | Seabed Palace revisit | Defeat Durean's armored gorilla with the Zantetsu Sword and speak to the freed mermaid. |
| Red-Hot Ball | New demon-realm warp destination | Reenter through the route opened at the shrine and inspect the chest. |
| Divine Emblem A | Grass Valley | Seal the painting's metal-enemy lair. Climb the town vine and inspect the space beyond. |
| Divine Emblem B | King's castle | Northwestern castle basement. Receive the soul before searching for the hidden chest. |
| Divine Emblem C | Greenwood | Speak to the newly appeared squirrel at the exchange. |
| Divine Emblem D | Seabed Palace | Step on the dolphin-dream switch and take the chest in the opened seabed cave. |
| Divine Emblem E | Mountain Spirit's home | Open the dream route and seal a new lake lair. Speak to the gnome deep in the town's hidden passage. |
| Divine Emblem F | Lune Underground Lake | Inspect the real lake position where the dream mushroom stood. |
| Divine Emblem G | Leo's Laboratory | Keep pushing the Mystic Armor dresser left from its right side and inspect underneath. |
| Divine Emblem H | Outside the king's castle | Go left from the entrance and inspect the moat-side dead end. |
Divine Emblems A–H
| Mark | Region | Prerequisite | Acquisition steps |
|---|---|---|---|
| A | Grass Valley | Zantetsu Sword | Seal the painting's metal-enemy lair. Climb the town vine and inspect the space beyond. |
| B | King's castle | Soldier Soul | Northwestern castle basement. Receive the soul before searching for the hidden chest. |
| C | Greenwood | Free the squirrel in the Light Shrine | Speak to the newly appeared squirrel at the exchange. |
| D | Seabed Palace | Dream Rod and Big Pearl | Step on the dolphin-dream switch and take the chest in the opened seabed cave. |
| E | Mountain Spirit's home | Mushroom dream and freed gnome | Open the dream route and seal a new lake lair. Speak to the gnome deep in the town's hidden passage. |
| F | Lune Underground Lake | Mushroom-dream switch | Inspect the real lake position where the dream mushroom stood. |
| G | Leo's Laboratory | Door Key | Keep pushing the Mystic Armor dresser left from its right side and inspect underneath. |
| H | Outside the king's castle | Free the castle exterior | Go left from the entrance and inspect the moat-side dead end. |
- After collecting 8, speak to the Greenwood deer, then the appearing jewel for the Magic Source. GEM costs remain unless it is equipped.
Preparing God Bird
- Bring Red-Hot Mirror, Rod, and Ball to the mountain king for the spell.
- Equip Soul Blade and Soul Armor before the final battle. Also check the required equipment level of 24.
| Sacred item | Collection region | Release and collection |
|---|---|---|
| Red-Hot Mirror | Greenwood revisit | Defeat special Light Shrine enemies with the Yomi Sword and speak to the freed bird. |
| Red-Hot Rod | Seabed Palace revisit | Defeat Durean's armored gorilla with the Zantetsu Sword and speak to the freed mermaid. |
| Red-Hot Ball | New demon-realm warp destination | Reenter through the route opened at the shrine and inspect the chest. |