Soul Blazer(Super Famicom)
Souls and town helpers
Check souls for illumination, protection, and hidden-object detection, plus townspeople who change progression.
Scope: Original Japanese Super Famicom version (1992) / Content checked: October 2, 2026
5 souls
| Soul | How to receive | Role |
|---|---|---|
| Magician Soul | Seal the lair in the first trial | Enables Flame Ball. |
| Mole Soul | Free the mole in the Water Shrine and speak in town | Illuminates dark rooms and distinguishes statue enemies. |
| Sea Soul | Free the fish at Rockbird and speak in the palace | Protects against falling volcanic projectiles on Durean. Lava floors also need Mermaid's Tears. |
| Machine Soul | Advance through the model and speak to the laboratory floor-2 door | Reveals invisible model enemies. |
| Soldier Soul | Free the castle soldier and speak | Finds hidden castle passages/chests. |
Helpers whose conversations advance progress
| Helper | Region | Next action |
|---|---|---|
| Waterwheel keeper/Lisa | Grass Valley | Activate the waterwheel and open the mine route in a dream. |
| Turbo and bird | Greenwood | Get the leaf through the bird's dream to meet the raft condition. |
| Mermaid statues | Seabed Palace | Free them on each island, then speak in the palace to remove seabed obstacles. |
| Lou | St. Elles | Receive the ring after freeing him, then head to the stormy island. |
| Boy/mushroom | Mountain Spirit's home | Receive the shoes and open the lake route through the dream. |
| Magnificent door, cat, and plant | Laboratory | Receive Zantetsu Sword, key, and catnip in order. |
| Doll Marie | Laboratory | Speak after the boss for the Purple Stone. |
| Bard, queen, and Leo | King's castle | Use performance, cards, and Activation Key in order. |
| Mountain king | Final preparations | Gather 3 Red-Hot items and exchange for God Bird. |