Advertising disclosure: This page includes affiliate links and Google ads. We may earn a commission on purchases through these links. Commissions do not affect our editorial opinions.

INDIE GAME / PLAY GUIDE

SANABI A Haunted Day Guide: Major Song's Controls, 2 Bosses, and 4 Achievements

All chapters, 8 combat/chase sections, and 17 achievements from the 2023 main game · Updated 2026-10-12

This spin-off combines midair jumps, slashes, and shotgun recoil instead of the main game's chain hook. This page covers controls, progression milestones, and responses to 2 bosses, rather than a room-by-room walkthrough of every stage.

SteamOverwhelmingly Positive97%(45,440 reviews)

Starting the spin-off and the covered version

A Haunted Day is free additional content requiring the main SANABI game. Steam lists November 26, 2025 as its release date, while the Japanese release announcement is dated the following day, November 27. It takes place 13 years before the main story and stars Major Song.

Select the spin-off separately from the main walkthrough's Chapters 0–5, and check your episode and difficulty. Steam's current 21 achievements include 4 spin-off additions; do not mistake the absence of achievements under the DLC's own app ID for zero spin-off achievements.

Controls that differ from the main game

You move opposite the direction you fire. Treat midair slashes and recoil as resources for reaching the next foothold.

ActionRoleWhen to use it
Double jumpGain height in midairSave the final jump needed to reach the next anchor
Midair slashSlash enemies or other targets to replenish aerial actionsUse drones and moving targets as the next anchor
ShotgunUse recoil opposite the firing directionShoot downward to rise, or sideways to change course
Movement along wallsLink landing points after recoilChoose a position that reaches the wall at the end of a gap
BurstRemove cancellable enemy projectiles and strengthen actionsHandle barrages and lead into enhanced shots
Enhanced shotgunA powerful attack and evasion opportunityUse against large enemies or dangerous late-boss actions

Link replenishment points across long gaps

Using both jumps and the shotgun immediately can leave you unable to continue even if you reach an enemy midway. Treat slashable enemies and cranes as replenishment points along the route.

  1. First identify the landing floor/wall and targets you can slash along the way.
  2. Approach a target with the first jump and land a midair slash.
  3. Use replenished aerial actions to reach the next target.
  4. Save the second jump and shotgun recoil for the final ledge, reaching the wall.

Specific keys and input windows differ by platform/bindings, so prioritize the in-game display.

Spin-off progression milestones

These are major confirmed progression points. Use them to identify your current scene, rather than as a complete walkthrough listing every scrapyard room and route.

SceneWhat to check firstMain action
Arriving at the scrapyardThese are not the main game's chain controlsLearn midair jumps and recoil
Airborne enemies and wide gapsSlashable enemies/cranes and the next wallCross while replenishing actions with slashes
Barrage areaCancellable projectiles and attacks that cannot be removedChoose between Burst and evasion
Giant mech chaseCollapsing routes and the next safe surfaceKeep moving into the first boss's arena
Recommendation of ExecutionFalling scrap and additional enemiesAttack while retaining movement, and check the mechanism after depleting HP
Deep in the scrapyardAerial replenishment and enhanced shotsOrganize repeated movements section by section
BulgasalTurret types and later lightning strikesChoose shots for clearing turrets or evasion
Final sceneDo not stop at defeating the bossContinue through the spin-off's ending

First boss: Recommendation of Execution

The spin-off's first boss is a changed form of the main game's giant mechanical worm. Finish the chase, enter the arena, and attack while avoiding falling scrap and added enemies.

A bright panel is exposed on the machine's front at some points, and scrap sometimes forms high footholds. Do not assume staying on top is safe; watch the machine's destination and your next escape.

After depleting the durability gauge, check the support team's blackout message and the change to the machine's front. Continue attacking the brightly exposed frontal weak point until the machine breaks and the next scene begins. Do not mistake the displayed HP-healing action for the machine's power switch.

  1. During the chase, link movements to the next safe wall or floor.
  2. In the arena, do not remain where additional enemies or falling objects arrive.
  3. Separate aerial movement actions from enhanced shots, and attack the exposed front.
  4. After the blackout message, aim again at the bright frontal weak point. If extra enemies and projectiles remain below, approach while avoiding them.
  5. After attacking the weak point in midair, use the replenished jump for your next escape. See the update differences below for the old replenishment bug.
  6. Confirm the machine's chain of explosions and scene transition, then proceed to Prototype and the next area.

The public PC Dark Horse playthrough confirms the blackout message → frontal attacks → destruction → next area. No fixed hit count for every difficulty, or claim that only one attack type works, is asserted.

Difficult-section entrances and return points checked in progression order

This table checks entrance terrain and what to use next. Numbers indicate this guide's reading order, not in-game stage numbers. It does not list every small room in normal sections; confirmed difficult points are grouped before the chase, during it, in the depths, and near the end.

Section / entrance landmarkNext object or actionCheck before proceeding to the exit
Early: firing enemies and low platformsLand a midair slash on the first enemy and reach the platform aboveRead the on-screen action instructions; do not revert to main-game hook controls
Early: gap with vertical and horizontal platformsCross from the left lift platform to the right horizontally moving platformThe hazardous surface below and height to the right ledge
Early: enemy room with a locked exitHandle marked targets first and check the doorSome exits return toward the entrance; do not assume you always go straight right
Chase start: giant machine from the leftMove right, using floating enemies and walls along the way for replenishmentDo not stop to defeat the machine behind you
Chase: emergence from the floor and floating enemies aboveLeave the floor's warning area and link movement to the targets aboveDo not stay in one ground position mashing attacks
Chase: horizontally moving platform and upper-right turretLink the platform to airborne targets and continue upper-rightSave jumps/recoil until the next landing
Chase end: shaft beyond a small platform on the leftCheck the downward passage and incoming objects before descendingCheck the connection to the boss area instead of continuing upward
Depths: moving objects supported by angled armsReplenish aerial actions with slashes and reach the next wallDo not use up the shotgun and jumps before reaching it
Depths: large crane claw and high wall on the rightUse the claw for replenishment on the way to the right ledgeSecure enough height to reach the claw instead of simply dropping
End of the depths: 2 vertically moving platformsCross both platforms to the wide floor on the rightPass outside the hanging obstacles above to reach the next conversation area
Late: horizontal and lift platforms, target on the rightCross the platforms and handle the right-side targetProceed through the opening without falling onto the red floor
Final section: crane and intersecting beamsDodge locked-in lines of fire and link replenishment from airborne targets/clawsDo not assume Burst can remove lasers themselves

HP-healing keys and differences from launch-period videos

Use your currently assigned healing action for the spin-off's HP-recovery prompt. Even if the PC default example shows E, not every platform or remapped input uses E.

These points differ between November 2025 gameplay and later fixes. Update numbers identify the fixes checked; they do not assert that every platform received the same build number simultaneously.

Target / fixConfirmed changeTreatment in this guide
1.3.48/49: after defeating the first bossAdded invulnerability immediately after victory to prevent death from remaining attacksDistinguish post-victory hazards in old videos from the current version
1.3.48/49: boss formsFixed first and second forms appearing simultaneouslyDo not treat simultaneous appearance as a normal fight requirement
1.3.48/49: spin-off difficulty displayFixed a mismatch between applied difficulty and the Dark Horse displayDo not infer an old playthrough's applied difficulty from the display alone
1.3.48/49: BulgasalAdjusted durability downwardDo not require the same time or hit count as old videos
1.3.51: HP-healing keyFixed remapping not being reflected in the healing shortcutCompare settings with the on-screen prompt instead of fixing the key as the old E
1.3.52: first boss weak pointFixed midair jump replenishment after weak-point attacksCheck movement replenishment after attacking and distinguish old behavior
1.3.52: shotgunFixed cooldown on attack cancellation and repeated event triggeringDo not describe the wait after cancellation as a required input
1.3.53: input settingsFixed Linux compatibility and additional A/B/LT key-setting issuesRecheck actual bindings after configuring additional keys

Final boss: Identify Bulgasal's turrets

Bulgasal combines turrets, electricity, and lightning strikes in the second half. Do not assume Burst removes every projectile; leave room to dodge projectiles and lasers it cannot cancel.

AttackHow to recognize itResponse
Small-projectile turretThin turret; several projectile typesReplenish using cancellable projectiles, and attack the turret when possible
Large-projectile turretThick turret; releases projectiles or enemiesClear early with enhanced shotgun shots during the first half
Missile turretThin fast projectiles and thick slow onesWatch their speed and clear their paths
Laser turretLong warning line; appears in the second halfBait the tracking warning, then leave the line of fire once it locks in
Circular electricityThe hazard changes immediately after release and after formationWatch the circle expand and reposition early
Second-half lightning strikesApproaches from above after a brief animationSave the evasion opportunity from enhanced shots and do not stay in place

Conserve shots differently in Bulgasal's first and second halves

In the first half, thick turrets increase danger through projectiles and extra enemies. If enhanced shots are available, prioritize clearing them and open an aerial escape before danger builds.

The second half also requires responding to lightning. Do not immediately spend every enhanced shot purely for damage; save them for situations where you need to evade lightning. Do not predict enemy projectile patterns using fixed probabilities.

Requirements for the 4 additional achievements

Check main-game Legend completion separately from the spin-off's highest difficulty. If difficulty translations differ, identify the top mode on the spin-off selection screen.

AchievementRequirementWhat to distinguish
PrototypeDefeat Recommendation of ExecutionSeparate from defeating Writ in the main game
Supernatural PhenomenaDefeat BulgasalSeparate from the main game's Firebird/Major Song
An Ending Marks a New StartContinue through the spin-off's endingDo not stop playing at the boss defeat
Government-Certified Living WeaponComplete the spin-off on its highest difficultyGovernment-Certified Human Weapon mode, separate from the main game's Legend achievement

What remains in the spin-off walkthrough

Covers aerial actions, progression milestones, 12 specific difficult points, 2 bosses, and 4 achievements. The first boss now includes frontal weak-point attacks after the blackout and the connection after destruction.

The connection order of every small room in every normal stage, and the full placement of all targets in each room, remain incomplete. Scene-by-scene viewing of public gameplay is distinguished from continuous viewing of the entire video; this is not presented as a complete spin-off walkthrough.

FAQ

Frequently asked questions (FAQ)

Q1 Does Major Song also use a chain hook? ▼
A

The spin-off combines midair jumps, slashes, and shotgun recoil. Do not apply the main game's chain-movement procedures unchanged.

Q2 Bulgasal's barrages overlap too much. ▼
A

Identify and handle each turret type. Prioritize thick turrets in the first half, and save enhanced shots for lightning evasion in the second. Do not assume Burst handles attacks that cannot be canceled.

Q3 Is the walkthrough for every spin-off stage complete? ▼
A

Not yet. Twelve difficult points, the first boss's post-blackout weak-point attacks, and input-update differences have been added, but the full small-room connection order and all enemy placements remain incomplete.

Related gaming gearAmazon Associates
🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).