INDIE GAME / PLAY GUIDE
SANABI Ending Branches and Memory Data: From Chapter 4 to Chapter 5
All chapters, 8 combat/chase sections, and 17 achievements from the 2023 main game · Updated 2026-10-12
This page includes late-game progression. Rather than retelling the story's revelations or ending at length, it focuses on actions to continue and optional data checks.
The ending below and the continuation above
After the Chapter 4 event, going down leads to the ending associated with What’s important is seeing this through to the end. Returning upward continues to Major Song and Chapter 5.
For the Legend completion achievement, finish the entire main-story continuation route. Do not count only Chapter 4's alternate ending as Legend completion.
Memory data: 9 checked landmarks
These landmarks help you inspect data on the main route in the first memory area. Numbers indicate this guide's reading order, not an asserted official total or in-game numbering. After each point, reassess the next disappearing-platform cycle.
| Landmark | Preceding mechanism | What to do |
|---|---|---|
| First data | After the long event, beyond the transition to the introduction's location | On the main route heading right; read the first explanation |
| After the red zone | Beyond the red area, while heading down from the left | Inspect the lower data, then head right |
| Beyond the large gap | After the room where you head down and right | Use the ceiling above the gap to reach the next data |
| After the first pair of platforms | After the room where low and high platforms alternate | Check the exit and data on the right |
| After crossing alternating ceilings | After the section with switching floors/ceilings and climbing left/right walls | Red zones continue from here; stop and inspect the data |
| After the red-zone shaft | After reaching the high exit using disappearing left/right walls | Before the next floor/ceiling and diagonal-wall section |
| After climbing the large left and right walls | After the room where side walls alternate with a central platform | Before the long room requiring you to wait for ceiling transitions |
| After the ceiling/left-wall transition | After the section where the last ceiling disappears as the left wall solidifies | Observe the solidification cycle instead of immediately grabbing the next platform |
| After the long platform journey | After leaving the large platform, the difficult lower-platform-to-ceiling transfer, and the following straight section | Check the data and head right to revisit the 4 earlier regions |
The final 4 regions require different solutions from earlier chapters
Charged Dash becomes instant once the revisits begin, allowing quick handling of normal enemies. This does not mean defeating the pursuing Writ or Overseer as ordinary enemies.
| Revisited region | Difference from before | Response |
|---|---|---|
| 1 | Stopped platforms and Writ's renewed chase | Activate platforms by attacking, and handle enemies and doors quickly |
| 2 | Slow on contact; fast when attacked | Use slow movement when going around via another wall to meet it |
| 3 | No cover against the full-screen beam | Hit Overseer with bombs to stop the blast |
| 4 | Flying armored missile turrets appear | 2 Charged Dashes or a platform collision |
Checking memories and completing the main game
The unfolding truth corresponds to the first area where memories are revealed. Reading data as you pass also helps you confirm how far you have progressed.
This table guides you through 9 landmarks whose explanations were read; it is not a verified archive of every data entry's official name, full text, or official total. After the final 4 regions, check Farewell and the ending.
Frequently asked questions (FAQ)
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