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INDIE GAME / PLAY GUIDE

SANABI Controls Guide: Swinging, Ceiling Movement, Enemy Throws, and Robots

All chapters, 8 combat/chase sections, and 17 achievements from the 2023 main game · Updated 2026-10-12

Before crossing a large distance at once, check whether the next anchor is grabbable, when it shifts into the background, and whether you cross a red zone. Input names use PC defaults as examples; prioritize on-screen bindings if your platform or settings differ.

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Separate controls by when they become available

The pulling and ceiling movement from the Chapter 2 upgrade, and Charged Dash from Chapter 4, are not available throughout the introduction.

ActionPC default exampleUse / availability
Horizontal movementA / DBuild swinging momentum and head toward a wall
Up/down on wallsW / SClimb / descend quickly
JumpSpaceReach the next anchor beyond a wall or enemy
ChainAim with mouse + left clickGrab an anchor or enemy
Dash while attached to the chainShiftIncrease swing speed and distance
Pull to an anchorSpace after grabbingAfter the Chapter 2 upgrade; move to the ceiling
Charged DashHold Shift and lock onto a targetUnlocked in Chapter 4; instant during the final chapter's revisits
Switch work robot controlFIn Chapter 3, change the controlled character within range

Enemies and hooks have different holding times

A grabbed enemy escapes if held too long. Decide where to move or throw it, then use the execution or release input. Flying enemies can also serve as midair connections.

You can wait while holding a hook as an anchor, but some rail hooks disappear at the endpoint. Do not assume the fixed Chapter 1 hooks support the same dash as ordinary chain movement.

Platform types and choosing the route to the exit

Check an anchor's state and path before grabbing it. Platforms can be dangerous not only because they break, but because they enter red zones, lose their solid form, or stop shielding you from lasers.

TypeWhat happensDecision
Slightly lowering platformLowers when stood on or grabbedChange anchors before heading to the next high point
Cargo / falling platformSinks or falls when grabbed or stood onChoose the next anchor in advance
Yellow-rail platformMoves along its trackChoose a safe upper, lower, left, or right surface
Chapter 3 mechanical platformSwitches between solid and background statesUse it while solid; use its background state as cover
Chapter 4 rail platformMoves with Charged DashHit it again when it stops
Chapter 5 memory platformAlternating walls and ceilingsReach the next solid surface just before it disappears

Position the protagonist and work robot together

When switching to a robot, place the protagonist somewhere hidden from Overseer's gaze. Leave the robot on a floor switch, then switch back so the protagonist can pass through the door.

Check the work robot's control range, one-hit destruction, and robot-only lasers together. In two-robot puzzles, leave one opening the first door and move the second onward.

Consider healing and restarting separately

Distinguish activating a checkpoint from touching a healing machine. A healing machine is used once during that checkpoint attempt, so decide whether to touch it after damage rather than consuming it early while unhurt.

A directional dash after taking a hit can escape some hazards, but this does not turn factory instant-kill lasers or Legend's one-hit deaths into obstacles to deliberately tank.

FAQ

Frequently asked questions (FAQ)

Q1 I cannot move instantly to the ceiling ▼
A

Check that you completed the Chapter 2 chain upgrade. After grabbing an anchor, use the pulling control to reach the ceiling.

Q2 The robot stops moving partway ▼
A

Check its control range from the protagonist and robot-specific lasers. Move the protagonist safely onward too, maintaining the range needed to switch control.

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