R.E.P.O. tools and upgrades: check use and charge after buying

Health Packs, individual upgrades, carts, trackers, and charging by purpose. Covers who uses purchases, where they arrive, and consumable versus rechargeable items.

Edition: PC Steam app 3241660, standard release, no mods. Normal new shifts, solo or co-op for up to six. Baseline early-game state; later Moon conditions and existing upgrades addressed separately where relevant.

Verification scope: Early Access standard v0.4.4, dated May 25, 2026, checked officially on October 4, 2026. v0.4.0 Cosmetic Update is implemented. June 5 discussion of the next level/1.0 is treated as plans; excludes beta, mods, and unreleased ports. Not gameplay-tested.

Sources checked: 2026-10-04

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Finish purchase, collection, and application

Grabbing shop merchandise differs from paying and bringing it to the next shift. Upgrade/healing boxes only take effect when used.

  1. Check shared funds, who needs healing, and hauling difficulties. Assign the buyer and user.
  2. Put desired products on the purchase platform. Read its total and return items if needed to fit the budget.
  3. Confirm with the red purchase button and wait for processing. Items merely picked up in the shop are not bought.
  4. Return to the truck, depart, and check purchases. The user holds upgrade/healing boxes with left-click and uses E.
  5. Check HP/stamina maxima and used-item indications. Store tools in 1/2/3 if needed, and check charge before exploring.

Use the shop's current price display. Player-count discounts and updates change prices, so old fixed guide prices are not purchase requirements.

Distinguish healing packs from ability upgrades

Figures below cover representative starting items, checked for agreement between a current reference table and an independent guide. No fixed prices are listed because costs vary; check product names and physical displays. Upgrades last within the current run, not as permanent growth shared across every save.

Wide tables scroll horizontally.

Distinguish healing packs from ability upgrades: 8 entries
Item/upgradeChecked cost/requirementAction after purchaseEffect/consumptionRestriction
Small Health PackShop-displayed cost; HP below maximumHold in truck and use ESingle-use restoration of 25 HPDifferent from Health Upgrade, which raises maximum HP
Medium Health PackShop-displayed cost; HP below maximumPlayer needing healing holds and uses itSingle-use restoration of 50 HPReconsider size if only a small amount of HP is missing
Large Health PackShop-displayed cost; HP below maximumHold in truck and use ESingle-use restoration of 100 HPDoes not necessarily fully heal a high maximum HP
Health UpgradeShop-displayed cost; decide the userIntended player holds the box and uses EUser maximum HP +20; box consumedPurchase alone does not apply to everyone
Stamina UpgradeShop-displayed cost; decide the userIntended player holds it and uses EUser maximum stamina +10; box consumedDifferent from Sprint Speed, which increases speed
Strength UpgradeShop-displayed cost; want easier heavy-object handlingIntended recipient, such as the hauler, holds and uses itImproves lifting/handling; box consumedDoes not guarantee one person can carry every object
Range UpgradeShop-displayed cost; want greater reachIntended recipient uses the boxExtends grabbing rangeDo not confuse with handling weight
Crouch Rest UpgradeShop-displayed cost; want improved restIntended player uses the boxImproves recovery under conditions such as crouchingSince 0.3, also applies while stationary in Tumble. Not infinite recovery while sprinting.

For example, if two people each use one unused Health box in the same run, each gains +20 maximum HP. That differs from giving one person both boxes. Agree on recipients first.

Check where tools arrive and their activation requirements

Use large hauling equipment directly; check storage slots and power for handheld tools. Before bulk-buying unfamiliar items, see whether they address the current problem.

Wide tables scroll horizontally.

Check where tools arrive and their activation requirements: 7 entries
Item/upgradeChecked cost/requirementAction after purchaseEffect/consumptionRestriction
C.A.R.T.Check shop cost; passable ground availableLocate it in the truck/at shift start and grab its handleCarry several items togetherCargo width and physical collisions still matter
Pocket C.A.R.T.Check shop cost; want a small hauling aidRetrieve and deploy, then check cargo fitsCompact, storable cartDo not expect large-cart capacity
Valuable TrackerCheck shop cost and item powerHold and activate with E; inspect its pointing directionTool for finding valuables; requires chargingDoes not guarantee a safe route to its target
Extraction TrackerCheck shop cost and chargeHold and activate with E; locate inactive pointsHelps find extraction points; uses powerCannot bypass a point's quota or activation requirements
Energy CrystalCheck shop cost and truck charging resourcesAfter purchase, check charger resources and bring compatible items to itConsumable replenishing truck charging resourcesMerely carrying it does not refill every tool
Recharge DroneCheck shop cost and drone chargeActivate hovering with E, switch to the tool to charge, and confirm attachmentCharges tools but also consumes the drone's own powerSwitch the target off first. Does not restore single-use consumables.
DefibroImplemented from 0.4.0 onward. Check shop cost.Carry after purchase; for self-rescue, equip in an inventory slot and keep it with youRevives a nearby dead player; consumed afterwardSupports solo too, but do not expect automatic rescue if left in the truck

Weapons and explosives may affect teammates and valuables. This table checks activation after purchase rather than ranking damage. It does not list every weapon's ammunition or every item's price.

Charging requires checking both tool and charger resources

Repeated E presses do not revive a depleted tool. Bring a compatible tool to the truck charger and confirm the charger has usable power too.

  1. Check whether the unusable item is rechargeable or single-use. Read its remaining-use/charge display.
  2. For rechargeable tools, return to the truck charger and place or hold the item inside the charging area.
  3. Check that charger power decreases and tool charge increases. If not, inspect item position and charger resources.
  4. If resources are insufficient, budget for Energy Crystal next shop visit. Agree on which needed tools to charge first.

Wide tables scroll horizontally.

Charging requires checking both tool and charger resources: 4 entries
CheckIf insufficientBefore shopping
Tool chargeTake compatible tool to chargerCan it recharge before you rebuy it new?
Charger resourcesReplenish with Energy CrystalDo not buy aimlessly without tools needing it
Recharge Drone chargeThe drone itself also needs chargingCheck both target item and drone charge
Single-use itemIts role ends once usedDo not try charging Health Packs or upgrade boxes

Charging displays changed in 0.2, and charger appearance/size changed in 0.4. Do not universally apply old claims such as “every item has five bars” or “charger maximum is six”; inspect the actual equipment.

Choose the next purchase from the last failure

Identify one current shortfall rather than buying in the same order every time. This is a choice method for limited budget/stock, not a fixed strongest ranking.

Wide tables scroll horizontally.

Choose the next purchase from the last failure: 5 entries
Previous blockageCandidateBefore buyingAfter use
Injuries remainedHealth PackMissing HP and who needs healingActual HP increased and box used
Could not sprint long enoughStamina upgradesWas it during escape or ordinary unnecessary sprinting?Did maximum capacity increase?
Could not lift something heavyStrength/hauling aidIs it only a shape/route problem?Did the intended player use the box?
Tool ran out of powerEnergy Crystal/Recharge DroneDoes the existing charger still have power?Did tool charge recover?
Needed item absent from shopSave funds/paid rerollCan current stock suffice, or pay to reroll?Does the total fit the budget after the fee?

For co-op purchases, explicitly agree who uses each box. Do not expect simultaneous team-wide upgrades from shared-upgrade mod videos in the standard version.

Checklist for items that cannot be used or do not work

Checking on-screen name, location, used state, and charge identifies where to return before repurchasing.

Wide tables scroll horizontally.

Checklist for items that cannot be used or do not work: 7 entries
Use problemLocation/state/charge checkNext actionVersion difference
Bought it but ability unchangedIs the box still unused in the truck?Intended player holds with left-click and uses EStandard version applies individually, unlike shared-upgrade mods
Only a teammate became strongerWho used the box?Assign the next box's recipientShared funds do not make every ability shared
Healing item does not workUsed indication/actual and maximum HPConfirm unused item and complete E useDistinguish Health Pack from Health Upgrade
Retrieved item, but E does nothingOn floor rather than held?Grab with left-click and check the use promptItem Unequip Auto Hold added in 0.3 has different defaults for new/existing players
Tool remains emptyTool and charger powerPut compatible item in charging area; replenish resources if insufficientDo not use the old universal five-bar explanation
Certain upgrades do not appear in solo shopSearching for Map Player Count or similar?Budget for solo healing/abilities/tools insteadFrom 0.4, Map Player Count/Death Head Battery do not spawn solo
Unsure after buying DefibroEquipped in an inventory slot and carried?Check its location before next departureImplemented in 0.4, not merely announced. No unconditional success guarantee.

No guarantee that lost items are restored next shift or every death can be rescued. Check consumption, charge, and location for each item.

Frequently asked questions

How do Health Pack and Health Upgrade differ?

Health Pack restores lost HP once. Health Upgrade raises the user's maximum HP by 20. Neither applies automatically from purchase alone.

Stamina purchase did not make me faster

Stamina Upgrade adds 10 to the user's maximum stamina. It differs from Sprint Speed, which changes movement speed. First confirm you used the box in the truck.

Does carrying Energy Crystal charge every tool?

It serves as a truck charging resource. Put a compatible tool in the charger and confirm its charge increases. Tool power and charger power are separate.

Why does a retrieved tool fall from my hands?

Check Item Unequip Auto Hold. Since its 0.3 addition, defaults differ for new and existing players. If the item appears on the floor, grab again with left-click before E.

Can Defibro work solo?

Official descriptions cover solo self-rescue, and standard 0.4.0 added it. Check that it is equipped in an inventory slot and carried. It is consumed, so does not guarantee repeated revival.

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