R.E.P.O. beginner guide: grab, rotate, carry, and retreat

Default PC keys and cart use organized by transport sequence. Check lost value, objects too heavy to lift, and corner jams, with solo/co-op hauling differences.

Edition: PC Steam app 3241660, standard release, no mods. Normal new shifts, solo or co-op for up to six. Baseline early-game state; later Moon conditions and existing upgrades addressed separately where relevant.

Verification scope: Early Access standard v0.4.4, dated May 25, 2026, checked officially on October 4, 2026. v0.4.0 Cosmetic Update is implemented. June 5 discussion of the next level/1.0 is treated as plans; excludes beta, mods, and unreleased ports. Not gameplay-tested.

Sources checked: 2026-10-04

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First inputs and object movement to learn

Left-click connects you to an object. Moving without adjusting orientation, distance, and route can let you through while the cargo hits a wall. Defaults below; changed in-game bindings take priority.

Wide tables scroll horizontally.

First inputs and object movement to learn: 9 entries
ActionRequired stateInput and useCheck
Grab/releaseTarget within reachHold left-click; release to let goConnected position and movement direction
RotateHolding with left-clickHold right-click and move the mouse to orient itDoes the narrow side face the doorway?
Push/pullGrab remains connectedAdjust distance with the wheelToo close to hit you, or too far to hit a wall?
Physics throwNo teammate/valuable aheadBuild outward momentum with the wheel, then release left-clickNot for ordinary transport of expensive items
UseHolding a usable toolE to use/activateSeparate pickup from operation
Store/retrieveHolding a storable toolPut in 1/2/3; use the same slot to take outAuto-hold settings change its state immediately after retrieval
Sprint/crouchSafe ground around youShift to sprint, Ctrl to crouchSprinting uses stamina; crouched rest recovers it faster
TumbleSafe place to tumble towardQ to ragdollNot the throw key. Check steps/holes before using.
MapExploringView with TabDisabled in the truck, shop, and similar areas

Do not practice large mouse-flick throws with valuables before delivery. Physics throw distance and collisions are not constant.

Carry one item to the cart without damage

On a first shift, perform lift → rotate → pass through doorway → set down in sequence. This lets you identify where value dropped instead of rapidly combining actions.

  1. Outside the truck, locate cart, first extraction, and return door. Check the path for holes and steps first.
  2. Aim at a small valuable and hold left-click. Read its value and lift slowly.
  3. Stop before the doorway and use right-click to orient the narrow side toward the passage. Adjust distance with the wheel to avoid side walls and ceiling.
  4. Release once the object fits inside the cart. Check whether it tilts or protrudes and read the screen's total.
  5. Move the cart by its handle. Slow at corners and check both the cart and the cargo's width will fit.

The cart helps safe hauling, but does not guarantee immunity when protruding objects strike walls or enemies.

Change transport methods by object

Even if left-click grabs them similarly, shape and weight change the next action. Before forcing a lift, consider recovering something else first.

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Change transport methods by object: 6 entries
CargoRequirementMethodPlayer/version difference
Small fragile objectCollision-free space from grab point to destinationLift slowly, orient, and place in the cartEasy to try solo. Do not use modded storage/damage immunity.
Tall/wide objectOrientation fitting doorway and ceilingRotate before the entrance and lead with the narrow sideIn co-op, have one person check space ahead
Heavy object that will not leave the floorGrab position, Strength, number supporting itSupport in the same direction together or switch to manageable lootSolo cannot assume others' strength; consider upgrades/aids
C.A.R.T.Passable ground and grip on the handleNormally use the handle for stabilityBehaves differently from grabbing the body directly
Purchased toolStorable item and free slotHold with left-click and store in 1/2/3; retrieve when neededCheck individual charge/uses. Unlimited-storage mods excluded.
Dead teammate's headSurvivor and an extraction capable of revivalBring it in before the platform closes and complete extraction successfullyCo-op rescue. Solo cannot perform this on yourself.

Repeatedly scraping a heavy object against walls lowers its value even if you eventually move it. If more hands do not solve it, reconsider orientation and route.

Isolate transport problems by symptom

Pausing to check value and position separates insufficient upgrades from handling mistakes.

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Isolate transport problems by symptom: 7 entries
SymptomValue/state/position checkActionSuccess check
Scrapes the floor instead of liftingWeight and grab pointRegrip, call support, or collect a manageable item firstControl it clear of the floor
Stuck in a doorwayWidest face/depthBack out before the doorway and adjust rotation and distanceSides pass without scraping the frame
An item you placed flies outOverlapping/protruding cargoStop and reposition one item at a timeCargo stable before moving cart
Total is decreasingRecent collision and damage pointChange handling and recalculate the target using current valueExtraction-platform display also meets the required amount
Cart swings aroundAre you grabbing somewhere other than its handle?Regrip the handleFollows ahead with a stable orientation
Cannot sprint to escapeStamina depleted?Stop sprinting behind safe cover and crouch to recoverMove once stamina returns
Tool retrieved but unusableWas it dropped on the floor rather than held?Grab with left-click and check the E use promptUse occurs or remaining charge changes

Health, stamina, and item value are separate numbers. Do not sacrifice your escape route or stamina by forcing transport just to protect value.

Separate sound and sight when first responding to enemies

Conditions differ before and after detection. Sprinting and colliding before being noticed may increase danger. These representative exceptions avoid universal advice; they are not a combat guide for every enemy.

Wide tables scroll horizontally.

Separate sound and sight when first responding to enemies: 4 entries
Cue/situationReason to change behaviorAction to tryClaim to avoid
Huntsman's appearance/gunStrong reaction to soundAvoid sudden sprinting and noise; move toward coverBreaking line of sight alone is safe
Spotted a RobeDirect staring increases dangerCheck your path and leave without staring at its faceJust look back and observe while running away
Hauler is pursuedScraping cargo noise and narrow retreatPlace cargo somewhere manageable to regain mobilityNever release it if expensive
Under furnitureIs this where the enemy last saw you?Keep noise down and check an exit you can reachCrouching puts you beyond every enemy's attacks

Voice communicates with teammates, but brief agreed signals make it easier to stop hauling than lengthy discussion near enemies. Check microphone settings before departure too.

In co-op, separate moving the object from checking the passage

Everyone pulling simultaneously can apply conflicting forces and jam doorways. These are temporary roles for a particular load, not fixed classes.

  1. One person briefly calls the destination and turning direction, checking a passable route before moving the cargo.
  2. Add people supporting heavy cargo toward the same destination. The route checker moves ahead where they will not push the object back.
  3. Before moving the cart, check nobody is still rearranging it. Read the total before heading to extraction.
  4. To give HP to a teammate, hold left-click on the green bar at the back of their head. This consumes your own HP; watch your remaining amount and stop accordingly.

Solo players should organize short trips with small items and cart parking instead of simultaneous tasks. You need not force unmanageable loot through one route.

Frequently asked questions

E does not pick up valuables

Basic grabbing uses held left-click. E operates usable held tools and similar actions. First connect with left-click, then try right-click rotation and wheel distance adjustment.

Can I throw objects with Q?

Q is Tumble. Physics throws use outward momentum on a grabbed object, then release. Valuables damage easily this way, so ordinarily carry and set them down gently.

Must I buy Strength to move heavy items?

Shape, grab point, and player count matter too. First test handling and joint carrying, then choose upgrades for solo play or repeated obstacles. No fixed upgrade count applies to every item.

Does the cart guarantee value never decreases?

It helps stabilize hauling, but does not guarantee immunity for protruding cargo or wall/enemy contact. Check value before/after loading and after corners.

Enemies attack even when I crouch

Crouching is not complete invulnerability or invisibility. Check reactions to sound/sight, where you were last seen, and escape exits. Do not use the same running response for Huntsman and Robe.

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