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Marvelous: Mou Hitotsu no Takarajima (Super Famicom)

Codes, paint colors and missed items

Number inputs, the order of 3 paint colors, quizzes and side trips. Check locations and actions without reproducing diagrams from other sources.

Scope: Japanese Super Famicom version (released October 26, 1996) / Content checked: October 2, 2026

Cross-checked puzzle answers

LandmarkAction or answerWhat to check
Chapter 1: animal shutter1286A separate input device from the rotating handle
Chapter 1: rotating handle revealed by the Small KeyRight 2 -> left 5 -> right 4Reveal the device with the key before operating it
Chapter 2: clock that does not break10:00 -> 9:30 -> 10:30Use the purple clock to reach the past
Chapter 2: telescope smokeRight -> left -> up -> right -> upHave Jack examine the telescope
Chapter 4: portrait of the kingBlue -> red -> greenCheck the Gown and book first
Chapter 4: back-garden orbRed -> green -> blueImitate an egg so the eagle carries it
Chapter 5: large floor panelFrom bottom-left, 3 right and 4 upLeave a boy holding the switch while Max goes to the chest
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Pill bug quiz: 5 verified questions

Subject asked aboutAnswer
Pattern on the king's underwearStripes
Color of Polly's chairBlue
Salmo's height4 charameters
Ceiling fans in the castle20
Polly's nicknameTomboy
  • Full question wording and order are not reproduced as a fixed list. There are other questions too, so examine the castle's people and rooms before trying.
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Permission for the electrical switch: order of soldiers to visit

  1. Speak to the soldier in the records room, then the soldier blocking Polly's room.
  2. Visit the soldier to the far left of the throne and the soldier right of the entrance leading outside the castle.
  3. Next speak to the soldier left of the castle entrance leading to town, then the one before the basement stairs.
  4. Return to the records room and operate the switch on the right. Use the Transceiver to check that the 2 boys in the forest are somewhere safe.
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Side trips to finish before progressing

WhenDo firstWhy it can be missed
Chapter 1: before seeing the shipThe teacher's mouse and Gariben's chestVisiting the ship changes the camp's situation
Chapter 1: before departureReturn to camp and check Luck RocksCollect them before moving to the next island
Chapter 2: before resolving the incidentCuckoo-clock game in the pastThe clock disappears in the future
Chapter 3: before departureReturn the Tape Recorder to its lenderA side trip affecting the completion rating
Chapter 4: before rescuing HazanHelp the soldier with Soldier BlueUsing it on Hazan consumes all that remains
Chapter 5: before the balloonRescue the Patchies with Green 4Rescue them before beginning the final escape
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Gather Luck Rocks at the past's cuckoo clock

  1. Prepare Dion's Ball and check that you have 2 Luck Rocks for the entry fee.
  2. After the sound, aim at the target inside when the long hand reaches 12 and the doors open. Dodge the rows of emerging doves and do not keep throwing at closed doors.
  3. Dion has 4 health and the opponent has 3. Watch your remaining health and alternate shooting with dodging, then receive a reward from the roulette after winning.
  • Even within the sources, explanations of effective choices in the monkey's rock-paper-scissors game vary. Repeating one choice is not presented as a guaranteed winning method.
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Items being cross-checked for full collection

  • Image/text cross-checking is incomplete for every invisible-floor section, all watering-robot directions and the choice positions where Dion is captured. No fixed movement sequence is given.
  • The order for targeting the queen ant's antennae and eyes, and the required hit counts for each boss, remain on hold because sources disagree.
  • All Luck Rock locations, counts per side trip and final-rating thresholds are unverified. The walkthrough covers required progression and major side trips.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).