LIMBO walkthrough: landmarks, action order and failure checks

Major obstacles from the forest to machinery-heavy areas, organized by entrance, actions, exit and causes of failure. Specific solutions and late-game content stay collapsed by section.

Edition: LIMBO PC Steam story, app 48000, Windows. Excludes old Xbox 360 extra eggs and chapter numbering, console buttons and INSIDE abilities.

Verification scope: Public sources checked on 2026-10-04. The game was not launched, and the current build number and frame-level measurements were not checked. Scene landmarks take priority; chapter-number differences between sources are noted.

Sources checked: 2026-10-04

56 / 56 rows

Searching does not open answer tables. Choose the answer you want to reveal.

Match the scenery and open only the relevant section

Major obstacles are summarized in progress order from the start to the normal ending. This is one example to follow while checking exact box positions and responses. Fixed seconds, fastest routes and guaranteed success for every input are outside scope.

Wide tables scroll horizontally.

Match the scenery and open only the relevant section: 6 entries
Currently visible landmarksSection to readCheck before opening an answer
Forest, boat and trapsAnswers 01–03Movement range of platforms and hazards
Ropes, floor mechanisms, rain and waterwaysAnswers 04–06Whether movement is restricted or water levels change
Roofs, signs and liftsAnswers 07–08Electrified surfaces and the height where objects are placed
Large gears, chains and moving roomsAnswers 09–10Whether boxes can be prepared first
Guns, boxes and devices changing up/down orientationAnswers 11–13Whether the boy and objects undergo the same change
Final sectionAnswer 14Mechanism sounds and cycles

Answers 01–14 are article numbers. The PC-style 39-chapter division, old Xbox 360's 24 chapters and another guide's 38 pages are not treated as equivalent numbering.

Answer 2 (spoilers)

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Answer 01: forest entrance, boat and ground traps

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Answer 01: forest entrance, boat and ground traps: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Fallen log and pitCross the log and jump the pit at the bottom of the slope from its edge. Pull out the box under the structure and descend via box, upper level and ropeReach the water with the boatDid you use the rope and lower platforms instead of dropping directly from the cliff?
Opposite shore where the boat landsPull the boat beneath the high edge as a step. Cross the upper vines and ropes; separate the two traps and jump over themContinue to the weighted ropeDo not confuse the direction of pulling the trap with the side you stand on
Weighted rope and trapMove the trap under the weight. Jump onto the rope, climb quickly above the closing trap and cross rightReach the slope and large logAre you still at the trap's height?

Answer 3 (spoilers)

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Answer 02: water, treetops and the first chase

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Answer 02: water, treetops and the first chase: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
A rock comes from beyond the slanted logAfter stepping on the log and setting the rock moving, return to high ground on the left. Cross right once the rock stopsReach the box in the waterAre you continuing to run on the same low floor as the rock?
Waterside box and tree ropeReturn the box beneath the rope on the left. Climb branches on both sides, drop the broken tree from above toward the right, then return below and push the box and tree toward the water. Cross from box to treeReach the right bankDid you leave a position for boarding the box before the boy enters deep water?
Large spider and trap aboveWhen a leg rises, retreat from its stabbing point. Let it strike the ground; after the trap falls, move it beneath the leg and catch the leg three timesThe spider retreats and the route opensAre you watching the leg's cue while moving the trap?

Answer 4 (spoilers)

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Answer 03: restraint, successive traps and the chase exit

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Answer 03: restraint, successive traps and the chase exit: 6 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Area where webbing restricts movementSwing left and right to fall, then hop right. After pushing the small rock, retreat left from the falling tree. On the large rolling boulder, adjust position slightly so you do not fall from the topBecome free of the webbing and reach the rope trapAre you walking too far toward the rock's edge?
After dropping, a rope linked to trapsJump to the rope once, then immediately move right to avoid the falling trap. Return after it falls and cross to the other sideReach the series of stumpsAre you trying to swing straight across on the first grab?
Stumps, thin support and swinging trapAfter stepping on the thin support, return to the previous platform to drop the wood. Jump over the pendulum at the low stump. Pass beneath the mechanical leg while it risesReach the slope with burning tiresDid you check a retreat platform before triggering the trap?
Burning tire and two laddersReturn to the opposite side of the previous pit to drop the large tire into it. Jump the next small rock and continue under the right overhangContinue to the hanging traps aboveAre you trying to cross the large tire and small rock with the same jump?
Hanging traps to the waterside spider chaseDodge the first trap left and the next right, then climb the rope. Push the log into the water and jump to the rock. When the seesaw's right end rises, jump to the right edgeFrom the falling-rock location, continue to the last spiderAre you stopping at the water surface or seesaw center during the chase?
Rock support and one-legged spiderMove the rock and retreat into the left recess. Ahead, bait and dodge the leg attack, then pull the leg out. Roll the body into the spike pit as a platformLeave the spider sectionAre you approaching too closely while the leg can still attack?

Retry from nearby checkpoints and learn each trap's first movement one at a time. Do not classify every scene in which you are caught as a control bug.

Answer 5 (spoilers)

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Answer 04: floor traps and ropes raising weights

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Answer 04: floor traps and ropes raising weights: 4 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Hanging crate with crowsClimb the ladder, jump onto the hanging crate to the left and jump on it until it falls. Use the fallen crate to reach the low ledgeContinue to the water with floating bodiesAre you leaving after stepping on the hanging crate only once?
Bodies in water and crushing trapCross using floating bodies as platforms. Next, push the body at the water's edge into the pit and cross over the activated trapContinue to two types of floor trapDo not assume similar-looking raised areas react identically
Two floors with raised sectionsFirst jump onto the central raised section; at the next, jump over it. When pursued, return in reverse order over the same safe footholdsPursuers fall into traps and the right route opensAre you confusing the first and second safe positions on the return trip?
Cart, gears and two ropesFirst move the lower cart right. Keep pulling out the upper rope; after releasing it, return below and use the cart to regain the rope. When the first weight rises, move to the next rope and pass beneath bothClimb the ledge on the rightIs the distance back too long after releasing the rope? Reposition the cart after restarting

Answer 6 (spoilers)

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Answer 05: movement restriction, rain and first waterway

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Answer 05: movement restriction, rain and first waterway: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Head parasite and boxTurn at the left light, cross the box and reach the right light. On the way left, move the box, climb it beneath the overhead creature and jumpMove freely in both directionsCheck whether your height reaches the overhead creature
Small animals, wheel and hanging foodJump on the platform holding food to drop it. Descend behind the animals that come to eat and herd them toward the wheel. Return above and activate the leverRain beginsDo not repeatedly approach and scare away the animals before dropping food
Broken pipe, chain and log at the bottomBefore adding water, place the log in the center of the hole. Pull the chain from the left, jump onto the floating log and cross to the right bankPass the vine and pipe into the tankIs the log positioned within jumping reach?

Answer 7 (spoilers)

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Answer 06: tanks and a passage with rising water

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Answer 06: tanks and a passage with rising water: 4 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Box, lever and upper sliding floorOpen the upper floor, align the lower box with the opening and add water. From the floating box, reach the left ladder. Pull out the next box, stand on it and jump to the right ledge before it sinksContinue to the lower level with a round floatA box offset from the opening cannot emerge above. Align it first
Lower sliding floor and round floatOpen the floor and close it immediately after the float emerges. Roll it right beneath the upper wooden frame, climb the ladder and stand on the frameRising water lifts you within reach of the upper edgeReposition if the float returns to the opening or slips out from beneath the frame
Connected tanks and two leversTransfer water with the first lever; once inflow stops, return it to close. Cross boxes from above and lower the large box with the central lever. Use the raised water level to cross rightReach the passage with a hanging white parasiteHave you left the first water gate open?
Parasite, box, collapsing pipe and two laddersMove the box left before becoming infected. The left light turns you right; step on the pipe to collapse it. Turn left at the farther light, then right again at the first light. Wait for the floating pipe on the right ladder and jump from it to the right bankThe overhead creature removes the parasite and the roof route opensAvoid jumping before the pipe rises or waiting until water approaches to turn

Use the float passing through, water flow stopping and reaching the next ledge's height as cues rather than fixed input durations.

Answer 8 (spoilers)

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Answer 07: roofs, signs and beneath glass

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Answer 07: roofs, signs and beneath glass: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Roof to HOTEL signDo not touch letters while lit. When H goes off, cross to O and use the fallen cable to reach the lower-right switch. Cut power, return above and quickly cross the tilting L and arrowReach the glass roofDo not continue straight beyond O; check the lower switch
Wheeled ladder and glass roofPush the ladder onto the slope and climb while it rolls. Jump to the glass before the stop; on the slope below the broken glass, descend using the hanging light and ropeReturn to the floor and topple the platformJumping after the ladder stops leaves insufficient height and distance
Parasite, hanging platform, floor switch and sawTurn right at the light and cross the hanging platform. After stepping on the switch, press opposite to walk slowly and wait for the falling box. Cross the saw from the box; after parasite removal, swing the platform and return to the left liftReturn to the lift that carries boxesDo not advance too far before the box falls. The return hanging platform needs tilt and swing

Answer 9 (spoilers)

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Answer 08: lift, stacked boxes and large insect

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Answer 08: lift, stacked boxes and large insect: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Box and lift with a seesaw on the rightCarry the box above. Send the lift upward, then pull the descending platform right onto the seesaw's end. Move the box over the secured floor and place it beneath the rope aheadReach the rising rope from the boxDid you move the platform sideways before it fully descended?
Two floor switches and approaching sawStep on the left first, then the right with a slight delay. Move the first fallen box directly beneath the second falling box. Jump upper-right from the stackContinue above the ladderIf both fall together and do not stack, change the input interval
Large insect resting by waterApproach slowly and jump onto its leg just before takeoff. Continue from the upper level where it carries youReach the gear factoryDo not chase from afar at a run. If it escapes, back away and wait for it to return

Answer 10 (spoilers)

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Answer 09: tires, gears and chain movement

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Answer 09: tires, gears and chain movement: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Upper moving platforms and rolling tireConnect the tire's path using the left and right platforms and send it below. While the tire rolled onto the slope returns to the pressure floor, climb the ladder and drop the box through the open doorYou can move the box beneath the lever on the rightDid you connect the next platform before dropping the tire below?
Gears, two boxes and pressure floor on the rightPut a box on the gear to send it right and also transport the other upper box. Place one on the right rising platform and one on the switch. Jump from the box on the rising platform to the edgeContinue to the chain and electrified floorLeaving both boxes on one side does not provide both a platform and switch activation
Chain above an electrified floorFirst swing the chain widely. Return left, activate movement, jump onto the moving chain and land after it swings rightReach the place with a small pushable gearAre you activating movement before trying to catch a stationary chain?

Answer 11 (spoilers)

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Answer 10: rotating rooms and conveyors

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Answer 10: rotating rooms and conveyors: 4 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Room where gears meshPush the small gear to begin rotation. Wait on the left for the door to open, then ride the gear up. Next, push the box up the slope and stop it with the magnet when it slides into a suitable positionReach the ladder from the box and the timed closing doorDo not stand where the door falls. Stop the box within reach of the ladder
Rotation lever, saw and chainBefore activation, move the box beneath the chain. Lever, box, then chain. When rotation brings the box directly below, drop to it and jump to the second chain before being carried to the next sawSlide down from the left wall and reach the next rotating roomAre you staying too low on the chain and hitting the saw?
Falling box and pursuing rockActivate the lever, then use the fallen box as a step at the right edge. Cross before the door closes; in the parasite state, return to the light to turn rightDrop onto the conveyorDo not push the box into the pit; leave a jumping platform for the boy
Conveyor with rows of crushersPass the first while open. At the next, hang from the left edge and ride upward, then cross the top as it starts separating. Jump from the box to remove the parasite overhead, reverse the gear and reach the ladderReach the wheeled-ladder and cart sectionSlow down with opposite input and do not enter the center just before it closes

Answer 12 (spoilers)

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Answer 11: carts, dark rotating room and guns

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Answer 11: carts, dark rotating room and guns: 4 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Wheeled ladder and lever aboveFirst place the right cart beneath the upper lever. Coordinate the ladder cart's movement and power to reach above. Drop from the lever to the cart, transfer to the approaching ladder, jump the saw and return to the cartThe cart moves toward a floor switchDid you prepare the cart beneath the upper lever to land on?
Electrical switch pressed by the cartDrop to the floor and move the cart off the switch. Push it up the slope; before it returns, step on it to reach the high platform and leave right before power returnsReach the room with swinging lightsDo not start by standing and waiting on the electrified platform
Rotating room with swinging lightsAfter the lever, wait on flat ground between slopes for orientation to change, then jump to the ladder. Drop the box beside the electrified floor left and cross over it to the rightVertical and horizontal guns become visibleDo not confuse the box with electrified surfaces in the dark
Vertical and horizontal gunsActivate the vertical gun on the right, then return above the horizontal gun on the left. Lure the vertical aim and retreat so it shoots the lower gun. Confirm destruction and cross rightContinue to the gravity-switch room with two boxesAfter aligning the shot, are you out of the aiming line?

Answer 13 (spoilers)

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Answer 12: two boxes and around the lift

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Answer 12: two boxes and around the lift: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Pressure floor where a box returns from a slopePush one box onto the right slope and reach the left box before it returns to the pressure floor. Grab the box raised by reversal and move it beneath the ladder. Use the ladder lowered above and repeat to bring the box onto the upper levelStand on the upper box and jump farther upDo not step on the pressure floor yourself and reverse it earlier than intended
Gun and hanging box above the liftLure the gun from the lift roof, retreat right and make it shoot the box's rope. Put the fallen box on the roof, ascend with it as a shield and jump to the edge above the gunReach the switch that raises and lowers boxes onlyAre you ascending with your body exposed beyond the box?
Exit for rising/falling boxes and moving wallSlide the box right along the slope and use brief switching to move it to the exit. Gather two boxes on the right, put one on the moving wall, climb from the other onto the wall's box and continue upper-rightDescend the ladder to the next deviceDid switching make the box hit a wall and reverse its travel direction?

It is easy here to confuse mechanisms reversing the boy with mechanisms affecting boxes alone. After restarting, check both boxes' positions and vertical orientation.

Answer 14 (spoilers)

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Answer 13: magnets, ropes and crossing the sign again

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Answer 13: magnets, ropes and crossing the sign again: 3 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Two large blocks at different heightsSwitch on the magnet, then reverse gravity. Reverse back while the taller side reaches the ceiling but the lower side has not. Cross from the empty left platform to the right blockContinue to the moving platform with a ropeIf both attach to the ceiling, you switched too late. If both fall, too early
Gravity switch and horizontally moving ropeReverse to bring the platform closer, then switch back before it hits the end stop. Jump to the rope and drop before the spikes. Beyond the slope, press the airborne switchThe route changes to traveling along the wallWaiting until the platform reaches the end leaves you unable to catch its return
Saw behind you and sideways HWhile pursued, watch the lighting cycle and use the airborne switch to restore orientation. Land on the safe middle surface of H while unlit, then cross to the right pipe and rope belowDescend O and enter the small room without a floorThe entire letter is not always safe. Move to the next platform before it lights again

Answer 15 (spoilers)

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Answer 14: final devices to the normal ending

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Answer 14: final devices to the normal ending: 4 entries
Section landmark / entranceAction orderCompletion checkCheck after failure
Box and temporary reversal in the room without a floorUse the airborne switch to rise to the ceiling and send the box to the switch's right. As reversal ends, press again directly above the switch. Use the box as a step on the right to cross the sawReach the section with periodic vertical changesLeave time to return directly above the switch after pushing the box
Magnet near the gun and cycle soundsSwitch off the magnet with the gravity-change warning and move to the ceiling before gunfire. At the next beam, drop just before the change, move left and fall through the gapContinue beyond the two sawsIs the travel distance after hearing the cue too long?
Final airborne switch and glassDuring upward gravity, jump right and pass the first switch without pressing. Press while falling after gravity returns, pass beneath the saw and head toward the glassControl returns after a brief scene transitionPressing during the first ascent changes the trajectory. Learn the pressing direction separately from which pass to use
After the scene transitionUse an input to stand, then walk right to finish the storyCheck the normal-completion achievement and endingCheck clearing the last mechanism separately from moving afterward

Final timing feels different depending on environment and inputs, so no number of seconds is promised to always succeed. Story interpretations are not asserted as control requirements.

Frequently asked questions

Are answer numbers the in-game chapter numbers?

No. This page numbers groups of scenes independently. Choose by the load image and devices currently visible.

I fail despite following the steps

In order, check whether the last checkpoint reset object positions, whether an input must be held rather than tapped, and whether movement to the next platform is timed correctly. Also read each table's rightmost column.

My screen looks different from the guide

The same location can look different before and after a device activates. Check the previous row's exit; return if a needed object has not yet been moved. Version and chapter-number differences also exist.

Should I stop progressing for collectibles?

Normal collectibles can be revisited through chapter selection. If you want to continue, prioritize the story and check locations or special requirements in the collectibles guide later.

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