LIMBO walkthrough: landmarks, action order and failure checks
Major obstacles from the forest to machinery-heavy areas, organized by entrance, actions, exit and causes of failure. Specific solutions and late-game content stay collapsed by section.
Edition: LIMBO PC Steam story, app 48000, Windows. Excludes old Xbox 360 extra eggs and chapter numbering, console buttons and INSIDE abilities.
Verification scope: Public sources checked on 2026-10-04. The game was not launched, and the current build number and frame-level measurements were not checked. Scene landmarks take priority; chapter-number differences between sources are noted.
Sources checked: 2026-10-04
56 / 56 rows
Searching does not open answer tables. Choose the answer you want to reveal.
Match the scenery and open only the relevant section
Major obstacles are summarized in progress order from the start to the normal ending. This is one example to follow while checking exact box positions and responses. Fixed seconds, fastest routes and guaranteed success for every input are outside scope.
Wide tables scroll horizontally.
| Currently visible landmarks | Section to read | Check before opening an answer |
|---|---|---|
| Forest, boat and traps | Answers 01–03 | Movement range of platforms and hazards |
| Ropes, floor mechanisms, rain and waterways | Answers 04–06 | Whether movement is restricted or water levels change |
| Roofs, signs and lifts | Answers 07–08 | Electrified surfaces and the height where objects are placed |
| Large gears, chains and moving rooms | Answers 09–10 | Whether boxes can be prepared first |
| Guns, boxes and devices changing up/down orientation | Answers 11–13 | Whether the boy and objects undergo the same change |
| Final section | Answer 14 | Mechanism sounds and cycles |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answers 01–14 are article numbers. The PC-style 39-chapter division, old Xbox 360's 24 chapters and another guide's 38 pages are not treated as equivalent numbering.
Answer 2 (spoilers)
Answer — reveal (spoilers)Close
Answer 01: forest entrance, boat and ground traps
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Fallen log and pit | Cross the log and jump the pit at the bottom of the slope from its edge. Pull out the box under the structure and descend via box, upper level and rope | Reach the water with the boat | Did you use the rope and lower platforms instead of dropping directly from the cliff? |
| Opposite shore where the boat lands | Pull the boat beneath the high edge as a step. Cross the upper vines and ropes; separate the two traps and jump over them | Continue to the weighted rope | Do not confuse the direction of pulling the trap with the side you stand on |
| Weighted rope and trap | Move the trap under the weight. Jump onto the rope, climb quickly above the closing trap and cross right | Reach the slope and large log | Are you still at the trap's height? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 3 (spoilers)
Answer — reveal (spoilers)Close
Answer 02: water, treetops and the first chase
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| A rock comes from beyond the slanted log | After stepping on the log and setting the rock moving, return to high ground on the left. Cross right once the rock stops | Reach the box in the water | Are you continuing to run on the same low floor as the rock? |
| Waterside box and tree rope | Return the box beneath the rope on the left. Climb branches on both sides, drop the broken tree from above toward the right, then return below and push the box and tree toward the water. Cross from box to tree | Reach the right bank | Did you leave a position for boarding the box before the boy enters deep water? |
| Large spider and trap above | When a leg rises, retreat from its stabbing point. Let it strike the ground; after the trap falls, move it beneath the leg and catch the leg three times | The spider retreats and the route opens | Are you watching the leg's cue while moving the trap? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 4 (spoilers)
Answer — reveal (spoilers)Close
Answer 03: restraint, successive traps and the chase exit
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Area where webbing restricts movement | Swing left and right to fall, then hop right. After pushing the small rock, retreat left from the falling tree. On the large rolling boulder, adjust position slightly so you do not fall from the top | Become free of the webbing and reach the rope trap | Are you walking too far toward the rock's edge? |
| After dropping, a rope linked to traps | Jump to the rope once, then immediately move right to avoid the falling trap. Return after it falls and cross to the other side | Reach the series of stumps | Are you trying to swing straight across on the first grab? |
| Stumps, thin support and swinging trap | After stepping on the thin support, return to the previous platform to drop the wood. Jump over the pendulum at the low stump. Pass beneath the mechanical leg while it rises | Reach the slope with burning tires | Did you check a retreat platform before triggering the trap? |
| Burning tire and two ladders | Return to the opposite side of the previous pit to drop the large tire into it. Jump the next small rock and continue under the right overhang | Continue to the hanging traps above | Are you trying to cross the large tire and small rock with the same jump? |
| Hanging traps to the waterside spider chase | Dodge the first trap left and the next right, then climb the rope. Push the log into the water and jump to the rock. When the seesaw's right end rises, jump to the right edge | From the falling-rock location, continue to the last spider | Are you stopping at the water surface or seesaw center during the chase? |
| Rock support and one-legged spider | Move the rock and retreat into the left recess. Ahead, bait and dodge the leg attack, then pull the leg out. Roll the body into the spike pit as a platform | Leave the spider section | Are you approaching too closely while the leg can still attack? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Retry from nearby checkpoints and learn each trap's first movement one at a time. Do not classify every scene in which you are caught as a control bug.
Answer 5 (spoilers)
Answer — reveal (spoilers)Close
Answer 04: floor traps and ropes raising weights
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Hanging crate with crows | Climb the ladder, jump onto the hanging crate to the left and jump on it until it falls. Use the fallen crate to reach the low ledge | Continue to the water with floating bodies | Are you leaving after stepping on the hanging crate only once? |
| Bodies in water and crushing trap | Cross using floating bodies as platforms. Next, push the body at the water's edge into the pit and cross over the activated trap | Continue to two types of floor trap | Do not assume similar-looking raised areas react identically |
| Two floors with raised sections | First jump onto the central raised section; at the next, jump over it. When pursued, return in reverse order over the same safe footholds | Pursuers fall into traps and the right route opens | Are you confusing the first and second safe positions on the return trip? |
| Cart, gears and two ropes | First move the lower cart right. Keep pulling out the upper rope; after releasing it, return below and use the cart to regain the rope. When the first weight rises, move to the next rope and pass beneath both | Climb the ledge on the right | Is the distance back too long after releasing the rope? Reposition the cart after restarting |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 6 (spoilers)
Answer — reveal (spoilers)Close
Answer 05: movement restriction, rain and first waterway
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Head parasite and box | Turn at the left light, cross the box and reach the right light. On the way left, move the box, climb it beneath the overhead creature and jump | Move freely in both directions | Check whether your height reaches the overhead creature |
| Small animals, wheel and hanging food | Jump on the platform holding food to drop it. Descend behind the animals that come to eat and herd them toward the wheel. Return above and activate the lever | Rain begins | Do not repeatedly approach and scare away the animals before dropping food |
| Broken pipe, chain and log at the bottom | Before adding water, place the log in the center of the hole. Pull the chain from the left, jump onto the floating log and cross to the right bank | Pass the vine and pipe into the tank | Is the log positioned within jumping reach? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 7 (spoilers)
Answer — reveal (spoilers)Close
Answer 06: tanks and a passage with rising water
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Box, lever and upper sliding floor | Open the upper floor, align the lower box with the opening and add water. From the floating box, reach the left ladder. Pull out the next box, stand on it and jump to the right ledge before it sinks | Continue to the lower level with a round float | A box offset from the opening cannot emerge above. Align it first |
| Lower sliding floor and round float | Open the floor and close it immediately after the float emerges. Roll it right beneath the upper wooden frame, climb the ladder and stand on the frame | Rising water lifts you within reach of the upper edge | Reposition if the float returns to the opening or slips out from beneath the frame |
| Connected tanks and two levers | Transfer water with the first lever; once inflow stops, return it to close. Cross boxes from above and lower the large box with the central lever. Use the raised water level to cross right | Reach the passage with a hanging white parasite | Have you left the first water gate open? |
| Parasite, box, collapsing pipe and two ladders | Move the box left before becoming infected. The left light turns you right; step on the pipe to collapse it. Turn left at the farther light, then right again at the first light. Wait for the floating pipe on the right ladder and jump from it to the right bank | The overhead creature removes the parasite and the roof route opens | Avoid jumping before the pipe rises or waiting until water approaches to turn |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Use the float passing through, water flow stopping and reaching the next ledge's height as cues rather than fixed input durations.
Answer 8 (spoilers)
Answer — reveal (spoilers)Close
Answer 07: roofs, signs and beneath glass
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Roof to HOTEL sign | Do not touch letters while lit. When H goes off, cross to O and use the fallen cable to reach the lower-right switch. Cut power, return above and quickly cross the tilting L and arrow | Reach the glass roof | Do not continue straight beyond O; check the lower switch |
| Wheeled ladder and glass roof | Push the ladder onto the slope and climb while it rolls. Jump to the glass before the stop; on the slope below the broken glass, descend using the hanging light and rope | Return to the floor and topple the platform | Jumping after the ladder stops leaves insufficient height and distance |
| Parasite, hanging platform, floor switch and saw | Turn right at the light and cross the hanging platform. After stepping on the switch, press opposite to walk slowly and wait for the falling box. Cross the saw from the box; after parasite removal, swing the platform and return to the left lift | Return to the lift that carries boxes | Do not advance too far before the box falls. The return hanging platform needs tilt and swing |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 9 (spoilers)
Answer — reveal (spoilers)Close
Answer 08: lift, stacked boxes and large insect
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Box and lift with a seesaw on the right | Carry the box above. Send the lift upward, then pull the descending platform right onto the seesaw's end. Move the box over the secured floor and place it beneath the rope ahead | Reach the rising rope from the box | Did you move the platform sideways before it fully descended? |
| Two floor switches and approaching saw | Step on the left first, then the right with a slight delay. Move the first fallen box directly beneath the second falling box. Jump upper-right from the stack | Continue above the ladder | If both fall together and do not stack, change the input interval |
| Large insect resting by water | Approach slowly and jump onto its leg just before takeoff. Continue from the upper level where it carries you | Reach the gear factory | Do not chase from afar at a run. If it escapes, back away and wait for it to return |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 10 (spoilers)
Answer — reveal (spoilers)Close
Answer 09: tires, gears and chain movement
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Upper moving platforms and rolling tire | Connect the tire's path using the left and right platforms and send it below. While the tire rolled onto the slope returns to the pressure floor, climb the ladder and drop the box through the open door | You can move the box beneath the lever on the right | Did you connect the next platform before dropping the tire below? |
| Gears, two boxes and pressure floor on the right | Put a box on the gear to send it right and also transport the other upper box. Place one on the right rising platform and one on the switch. Jump from the box on the rising platform to the edge | Continue to the chain and electrified floor | Leaving both boxes on one side does not provide both a platform and switch activation |
| Chain above an electrified floor | First swing the chain widely. Return left, activate movement, jump onto the moving chain and land after it swings right | Reach the place with a small pushable gear | Are you activating movement before trying to catch a stationary chain? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 11 (spoilers)
Answer — reveal (spoilers)Close
Answer 10: rotating rooms and conveyors
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Room where gears mesh | Push the small gear to begin rotation. Wait on the left for the door to open, then ride the gear up. Next, push the box up the slope and stop it with the magnet when it slides into a suitable position | Reach the ladder from the box and the timed closing door | Do not stand where the door falls. Stop the box within reach of the ladder |
| Rotation lever, saw and chain | Before activation, move the box beneath the chain. Lever, box, then chain. When rotation brings the box directly below, drop to it and jump to the second chain before being carried to the next saw | Slide down from the left wall and reach the next rotating room | Are you staying too low on the chain and hitting the saw? |
| Falling box and pursuing rock | Activate the lever, then use the fallen box as a step at the right edge. Cross before the door closes; in the parasite state, return to the light to turn right | Drop onto the conveyor | Do not push the box into the pit; leave a jumping platform for the boy |
| Conveyor with rows of crushers | Pass the first while open. At the next, hang from the left edge and ride upward, then cross the top as it starts separating. Jump from the box to remove the parasite overhead, reverse the gear and reach the ladder | Reach the wheeled-ladder and cart section | Slow down with opposite input and do not enter the center just before it closes |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 12 (spoilers)
Answer — reveal (spoilers)Close
Answer 11: carts, dark rotating room and guns
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Wheeled ladder and lever above | First place the right cart beneath the upper lever. Coordinate the ladder cart's movement and power to reach above. Drop from the lever to the cart, transfer to the approaching ladder, jump the saw and return to the cart | The cart moves toward a floor switch | Did you prepare the cart beneath the upper lever to land on? |
| Electrical switch pressed by the cart | Drop to the floor and move the cart off the switch. Push it up the slope; before it returns, step on it to reach the high platform and leave right before power returns | Reach the room with swinging lights | Do not start by standing and waiting on the electrified platform |
| Rotating room with swinging lights | After the lever, wait on flat ground between slopes for orientation to change, then jump to the ladder. Drop the box beside the electrified floor left and cross over it to the right | Vertical and horizontal guns become visible | Do not confuse the box with electrified surfaces in the dark |
| Vertical and horizontal guns | Activate the vertical gun on the right, then return above the horizontal gun on the left. Lure the vertical aim and retreat so it shoots the lower gun. Confirm destruction and cross right | Continue to the gravity-switch room with two boxes | After aligning the shot, are you out of the aiming line? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 13 (spoilers)
Answer — reveal (spoilers)Close
Answer 12: two boxes and around the lift
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Pressure floor where a box returns from a slope | Push one box onto the right slope and reach the left box before it returns to the pressure floor. Grab the box raised by reversal and move it beneath the ladder. Use the ladder lowered above and repeat to bring the box onto the upper level | Stand on the upper box and jump farther up | Do not step on the pressure floor yourself and reverse it earlier than intended |
| Gun and hanging box above the lift | Lure the gun from the lift roof, retreat right and make it shoot the box's rope. Put the fallen box on the roof, ascend with it as a shield and jump to the edge above the gun | Reach the switch that raises and lowers boxes only | Are you ascending with your body exposed beyond the box? |
| Exit for rising/falling boxes and moving wall | Slide the box right along the slope and use brief switching to move it to the exit. Gather two boxes on the right, put one on the moving wall, climb from the other onto the wall's box and continue upper-right | Descend the ladder to the next device | Did switching make the box hit a wall and reverse its travel direction? |
No matching entries in this table. Shorten the query or clear it to restore all entries.
It is easy here to confuse mechanisms reversing the boy with mechanisms affecting boxes alone. After restarting, check both boxes' positions and vertical orientation.
Answer 14 (spoilers)
Answer — reveal (spoilers)Close
Answer 13: magnets, ropes and crossing the sign again
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Two large blocks at different heights | Switch on the magnet, then reverse gravity. Reverse back while the taller side reaches the ceiling but the lower side has not. Cross from the empty left platform to the right block | Continue to the moving platform with a rope | If both attach to the ceiling, you switched too late. If both fall, too early |
| Gravity switch and horizontally moving rope | Reverse to bring the platform closer, then switch back before it hits the end stop. Jump to the rope and drop before the spikes. Beyond the slope, press the airborne switch | The route changes to traveling along the wall | Waiting until the platform reaches the end leaves you unable to catch its return |
| Saw behind you and sideways H | While pursued, watch the lighting cycle and use the airborne switch to restore orientation. Land on the safe middle surface of H while unlit, then cross to the right pipe and rope below | Descend O and enter the small room without a floor | The entire letter is not always safe. Move to the next platform before it lights again |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Answer 15 (spoilers)
Answer — reveal (spoilers)Close
Answer 14: final devices to the normal ending
Wide tables scroll horizontally.
| Section landmark / entrance | Action order | Completion check | Check after failure |
|---|---|---|---|
| Box and temporary reversal in the room without a floor | Use the airborne switch to rise to the ceiling and send the box to the switch's right. As reversal ends, press again directly above the switch. Use the box as a step on the right to cross the saw | Reach the section with periodic vertical changes | Leave time to return directly above the switch after pushing the box |
| Magnet near the gun and cycle sounds | Switch off the magnet with the gravity-change warning and move to the ceiling before gunfire. At the next beam, drop just before the change, move left and fall through the gap | Continue beyond the two saws | Is the travel distance after hearing the cue too long? |
| Final airborne switch and glass | During upward gravity, jump right and pass the first switch without pressing. Press while falling after gravity returns, pass beneath the saw and head toward the glass | Control returns after a brief scene transition | Pressing during the first ascent changes the trajectory. Learn the pressing direction separately from which pass to use |
| After the scene transition | Use an input to stand, then walk right to finish the story | Check the normal-completion achievement and ending | Check clearing the last mechanism separately from moving afterward |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Final timing feels different depending on environment and inputs, so no number of seconds is promised to always succeed. Story interpretations are not asserted as control requirements.
Frequently asked questions
Are answer numbers the in-game chapter numbers?
No. This page numbers groups of scenes independently. Choose by the load image and devices currently visible.
I fail despite following the steps
In order, check whether the last checkpoint reset object positions, whether an input must be held rather than tapped, and whether movement to the next platform is timed correctly. Also read each table's rightmost column.
My screen looks different from the guide
The same location can look different before and after a device activates. Check the previous row's exit; return if a needed object has not yet been moved. Version and chapter-number differences also exist.
Should I stop progressing for collectibles?
Normal collectibles can be revisited through chapter selection. If you want to continue, prioritize the story and check locations or special requirements in the collectibles guide later.