LIMBO collectibles and achievements: locations, retries and requirements
Collectibles and achievements organized by landmarks, entrances, actions, pickup checks and revisits. Locations, names and special requirements stay in collapsed sections; PC and older-version differences are noted.
Edition: LIMBO PC Steam story, app 48000, Windows. Excludes old Xbox 360 extra eggs and chapter numbering, console buttons and INSIDE abilities.
Verification scope: Public sources checked on 2026-10-04. The game was not launched, and the current build number and frame-level measurements were not checked. Scene landmarks take priority; chapter-number differences between sources are noted.
Sources checked: 2026-10-04
21 / 21 rows
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What to note before revisiting
Note the chapter-selection scene image, original progress location and missing achievements before returning. Collectible locations and special requirements are in the collapsed sections below.
- Choose a scene already reached in-game. Do not treat a guide's page number as the number to select.
- Compare the pickup response with the achievement list. Even if you missed the notification, the list can confirm it.
- Do not assume quitting at any point immediately after pickup always saves. Return to normal progress and check acquisition status later.
This page does not modify in-game save data. Creating a new game or deleting saves is not part of normal collection steps.
Answer 2 (spoilers)
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Collectible categories and counts in the target version
Steam has 13 achievements. Ten correspond to the story's 10 hidden eggs; normal completion, a conditional full run and the extra section are counted separately.
Wide tables scroll horizontally.
| Category | PC Steam treatment | Do not confuse with |
|---|---|---|
| Story pickups | Ten eggs; stepping on one breaks it and awards its corresponding achievement | Finishing the story alone does not collect them all |
| Normal ending | Where Credit is Due | Separate from the egg count |
| Full-run requirement | No Point in Dying | Not limited to no deaths: the condition permits five or fewer deaths |
| Extra section | DING! | Completion of an additional section separate from the ten eggs |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Extra non-achievement eggs or the 111% figure in old Xbox 360 sources are not added to this PC version's collectible total.
Answer 3 (spoilers)
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Collectible locations 01–02
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| Unnamed number / achievement | Section landmarks | Entrance and action | Pickup confirmation | Revisit |
|---|---|---|---|---|
| 01/Wrong Way | Starting forest | After standing up, walk left before following progress right. Step on the glowing egg on the ground | Egg breaks / corresponding achievement | Return to the starting scene |
| 02/Altitude is Attitude | First water area, high tree branches | Climb the rope from the box and reach the height where the broken tree drops. From that branch, jump left to the hard-to-see rope and cross farther upper-left to the branch | Step on the branch's egg | Water and tree scene; visit before descending to the ground |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Achievement names and locations appear only inside this collapsed section. Prioritize the scene over chapter numbers.
Answer 4 (spoilers)
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Collectible locations 03–04
Wide tables scroll horizontally.
| Unnamed number / achievement | Section landmarks | Entrance and action | Pickup confirmation | Revisit |
|---|---|---|---|---|
| 03/It's Stuck | Exit of the passage where water rose during the parasite state | After removal, wait until water stops rising. Move the floating pipe right, slightly onto the water's edge. From the pipe, pull the hidden upper-left chain, catch the falling egg on the pipe and step on it | Collect on the pipe without dropping it underwater | Proceed again from the rising-water scene. Reload if the egg falls into water |
| 04/Urban Exploration | Lift before the seesaw floor | Raise the box to the upper level. Lower the lift, then use the box to board its roof as it rises again. Jump to the upper-left rope to drop the egg, return to the roof and collect the egg below | Step on the egg that fell from the pipe | Lift scene; do not drop directly from the rope to the ground |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Achievement names and locations appear only inside this collapsed section. Prioritize the scene over chapter numbers.
Answer 5 (spoilers)
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Collectible locations 05–06
Wide tables scroll horizontally.
| Unnamed number / achievement | Section landmarks | Entrance and action | Pickup confirmation | Revisit |
|---|---|---|---|---|
| 05/Alone in the Dark | Dark cave beneath the ladder immediately before the large insect | From below the ladder, enter the dark right area. Jump right where footsteps sound wet, catch the edge, climb and continue farther inside | Step on the egg in the dark | From the insect scene image, descend the left ladder. Sources differ between numbers 25 and 26 |
| 06/Climbing the Cog | After releasing the box with the tire, before the large gear's lever | Climb from the box onto the lever platform, then onto the right gear before activating the lever. Descend the other side for the egg and return by ladder | Step on the egg to the gear's right | Start from the scene with the gear stopped. Reload if already activated |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Achievement names and locations appear only inside this collapsed section. Prioritize the scene over chapter numbers.
Answer 6 (spoilers)
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Collectible locations 07–08
Wide tables scroll horizontally.
| Unnamed number / achievement | Section landmarks | Entrance and action | Pickup confirmation | Revisit |
|---|---|---|---|---|
| 07/Backtracking | Where the parasite was removed above the conveyor | After removal, return left. Use moving boxes to catch the crusher's right edge, then descend left from above. Climb again from the far left, cross to the upper-left ladder and continue right through the passage | Step on the egg at the back of the passage | The post-removal state is convenient. PC sources describe the end of 30 or backtracking from 31 |
| 08/Guided by Sparks | Exit of the rotating room with swinging lights, electrified wall and box | Move the box beside the electrified wall and stand on it. Jump to the hidden upper-left edge, then cross to the upper-right edge | Step on the upper egg | Rotating-room scene; collect before dropping the box below and continuing |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Achievement names and locations appear only inside this collapsed section. Prioritize the scene over chapter numbers.
Answer 7 (spoilers)
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Collectible locations 09–10
Wide tables scroll horizontally.
| Unnamed number / achievement | Section landmarks | Entrance and action | Pickup confirmation | Revisit |
|---|---|---|---|---|
| 09/Under Ground | Lift beyond the ascent using two boxes | Before moving the lift with the button, descend from the edge at your feet. Transfer to the chain, climb to the bottom and collect | Step on the egg at the bottom | Lift scene; climb the chain to return too |
| 10/Going Up | Late-game room without a floor, with a floating box | Reverse using the airborne switch and return from the box toward the left entrance. Fall upward into the hidden ceiling space and pull the left-wall handle until the egg appears | Step on the egg that emerges | Temporary-reversal scene; retry if reversal expires before returning |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Achievement names and locations appear only inside this collapsed section. Prioritize the scene over chapter numbers.
Answer 8 (spoilers)
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Extra-section entrance and traversal checks
The adopted route collects all ten story eggs, finishes the normal story, then chooses the insect scene image and returns to the dark cave. Continue farther right than egg 05's location and check that the rear gate is open.
- If closed, compare the achievement list for all ten eggs and find missing pickups. The extra section is not mandatory for normal completion.
- Inside is dark, so locate yourself using the boy's eyes and machinery sounds. Under the first light, do not cross the gun's line of fire for long; reach the edge immediately above.
- At the parasite scene, change direction with light and move the box you encounter in darkness. Where the overhead creature can be heard, jump from the box to remove the parasite.
- At the first visible saw device, learn its rising and returning sounds before continuing. In moving-platform sections, hang from the edge to pass beneath blades.
- Near the end, when two streams of gunfire bracket you left and right, stay between them. Where earlier bullets fall deeply marks a hole: jump it, climb the platforms and head for the lift.
This section covers the extra area's entrance and principal hazards. A chart of every dark jump position or timing, and alternative solutions without sound, have not been tested. Confirm DING! only after the final escape.
Answer 9 (spoilers)
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Normal-completion and full-run achievements
Wide tables scroll horizontally.
| Achievement | Version / requirement | Attempt procedure | Pending / caution |
|---|---|---|---|
| Where Credit is Due | PC Steam: reach the normal story ending | After the final mechanism, continue from where control returns | All ten eggs are not required for normal completion |
| No Point in Dying | PC Steam: finish one full playthrough with five or fewer deaths | Practice obstacles with chapter selection, then begin a new full-run attempt. Keep your own death count too | Combining chapter-selection results, continuing by quitting/restarting and save modification are not included as valid procedures |
| DING! | PC Steam: clear the extra section | Meet its entrance requirements and continue to the final escape from the dark area | Touching an egg along the way alone does not count as completion |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Do not confuse a separate egg or older-version leaderboard's zero-death condition with the achievement allowing five deaths. Deleting saves to fix achievement sync delays is also not recommended.
Reading differences between versions and sources
Wide tables scroll horizontally.
| Comparison | This guide's treatment |
|---|---|
| Chapter numbers | Distinguish the PC-style 39 chapters, another source's 38 pages and the older 24 chapters. Prioritize scene images and landmarks |
| Achievement requirements | Use Steam's official names and conditions as the baseline, supplemented with locations and actions from guide sources |
| Save timing | Do not guarantee arbitrary quitting immediately after pickup; check notifications and the list |
| In-game verification | Public-source comparison only. Do not fill in unchecked seconds or input frames |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Source chapter numbers and achievement names were compared, with unconfirmed requirements left pending. If conditions do not match, check the version and scene again.
Frequently asked questions
Can chapter selection recover missed collectibles?
Story collectibles can be redone through chapter selection. Match images and landmarks, operate the necessary mechanisms again and reach the target.
I missed the pickup notification
Check acquisition in the achievement list and also watch the target's response on site. The earliest safe quitting instant after pickup has not been tested, so the policy is to return to normal progress before checking status.
Why do guides disagree on counts and chapters?
They may target different platforms or count different things. This page covers PC Steam and distinguishes achievement-related story collectibles from additional content. Exact counts and conditions are inside collapsed sections.
Can conditional achievements also be redone midway?
Collectible revisits and full-run requirements are separate. Open the desired item and check whether it uses chapter-selection collection or a challenge from the start.