INTO THE BREACH · PC / ADVANCED EDITION
70 achievements: conditions and steps
Organizes the 70 official Steam conditions by squad, island, pilot and run. Earn coins by checking what counts, the time span, damage that repairs cannot erase and rules changed by AE patches.
Scope: PC Advanced Edition (additional content ON; mechanics based on the official 1.2.88 update announcement) / Content checked: October 2, 2026
Conditions to read before pursuing achievements
- Check the required squad and whether the period is one attack, turn, battle, island, game or all runs.
- Use dedicated runs for achievements requiring actions contrary to normal building defense. Do not pursue Pod destruction, no Reputation spending and no weapon upgrades all at once.
- For some achievements, later repairs do not restore an undamaged condition. Distinguish healing amounts from taking no damage.
- Steam names are accompanied by English identifiers. If the Japanese display differs, cross-check the squad and condition.
- Achievements award coins for squad unlocks. Fixed squad prices and the current Secret Squad unlock cost are not provided because differences from older sources have not been confirmed.
Rift Walkers
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Island Secure | Complete the first corporate island with this squad | Finish through the island's HQ. Clearing the final island is unnecessary. |
| Watery Grave | Kill three enemies with water in one battle | Push normal ground enemies. Check Flying and Massive targets' traits. |
| Ramming Speed | Kill an enemy at least five tiles away with Dash Punch | Activate Dash and arrange a long straight path with reliably lethal damage. |
Rusting Hulks
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Perfect Battle | Finish one battle without mech or building damage | Past damage still counts after repairs. Use smoke to stop attacks themselves. |
| Overpowered | Gain additional grid power twice while the grid is full | Receive or buy grid power at full capacity. Prioritize positions that avoid damage. |
| Stormy Weather | Deal 12 Electric Smoke damage in one battle | Power the Generator and place several enemies in smoke. This is separate from direct shots. |
Zenith Guard
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Get Over Here | Kill an enemy by pulling it into your mech | Reduce it to HP the collision will kill, while keeping the receiving mech alive. |
| Shield Mastery | Have Shields block damage four times in one battle | Let shielded targets take hits. Merely applying Shields does not complete it. |
| Glittering C-Beam | Hit four enemies with one laser | Line them up. Also check the preview for piercing into buildings or allies. |
Blitzkrieg
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Chain Attack | Extend Chain Whip's chain through 10 tiles | Connect enemies, rocks, mechs and other objects. Calculate allied survival too. |
| Hold the Line | Block four emerging Vek in one turn | Use enemies or rocks too if mechs alone are insufficient. Four cumulative blocks do not count. |
| Lightning War | Complete the first two corporate islands in under 30 minutes | Learn normal defensive sequences first. Check the displayed in-game time. |
Steel Judoka
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Mass Displacement | Push three enemies with one attack | Place enemies around Siege. Merely adding allies does not meet the enemy count. |
| Unwitting Allies | Kill four enemies through enemy attacks in one battle | Check order and lethal damage. This is separate from enemies finished by your own follow-up attacks. |
| Unbreakable | Have armor absorb 5 damage in one battle | Take small weapon hits with Armored mechs. Do not count fire or collisions. |
Flame Behemoths
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Scorched Earth | Have 12 burning terrain tiles at the end of a battle | The count is at the end, not the cumulative number of tiles ignited earlier. |
| This is Fine | Have five enemies burning simultaneously | Arrange their ignition before killing them all. This differs from five burning terrain tiles. |
| Quantum Entanglement | Teleport a unit a distance of four tiles | Activate Teleporter's range upgrade and check the distance before swapping. |
Frozen Titans
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Cryo Expert | Fire Cryo-Launcher four times in one battle | Prepare Shield or a thawing method to handle Ice freezing itself. |
| Pacifist | Kill fewer than three enemies in one battle | Disable enemies by freezing. Under the current fix, Minor enemies are excluded from this condition. |
| Trick Shot | Kill three enemies with one Janus Cannon attack | Combine forward/backward shots with collisions. Secure all kills in one attack. |
Hazardous Mechs
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Healing | Heal 10 mech HP in one battle | Use Nanobots' healing on kills. Do not rely on healing HP that was never lost. |
| Overkill | Deal 8 damage to a target with one attack | Combine damage upgrades with A.C.I.D. and check the attack preview value. |
| Immortal | Complete four corporate islands with no destroyed mech remaining at the end of any battle | Check every mech when the battle ends, not only HP during the battle. |
Bombermechs[AE]
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Powered Blast | Kill an enemy by firing AP Cannon through a Walking Bomb | Place a bomb earlier in the firing line and reduce the HP of the enemy beyond it. |
| Hold the Door | Block 30 Vek spawns by the end of the second island | Fill spawn points with bombs and mechs. Prioritize blocking more than on a normal victory run. |
| No Survivors | Have seven units of any allegiance die in one turn | Bring several units, including bombs, together on the same turn. Protect grid power and mechs. |
Arachnophiles[AE]
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Spider Breeding | Generate 15 Arachnoids on one island | Accumulate Injector KOs. Normal kills alone do not generate them. |
| Working Together | Move four units with one Area Shift | Place four units around Slide. Check all destinations, including those of allies. |
| Efficient Explosives | Kill three enemies with one Ricochet Rocket shot | Combine two firing lines with collisions. This is not a total across several turns. |
Mist Eaters[AE]
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| On the Backburner | Deal 4 damage with Reverse Thrusters | Check the preview value using reach and upgrades. Also secure enough HP after self-damage. |
| Stay With Me! | Heal 12 damage on one island | Use smoke healing. Official 1.2.82 also fixed Technician healing to count. |
| Let's Walk | Move enemies 120 tiles with Control Shot in one game | Accumulate movement rather than stopping at short distances. In 1.2.88, only enemies count. |
Heat Sinkers[AE]
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Boosted | Apply Boost to mechs eight times in one battle | Spend it on an attack and replenish it from fire. Do not stack it while still holding the status. |
| Feed the Flame | Ignite three enemies with one attack | Set several targets on fire. Enemy- and environment-caused ignition are excluded by the current fix. |
| Maximum Firepower | Deal 8 damage with one use of Quick-Fire Rockets | Use both firing lines, damage upgrades and Boost. Check previews for every target. |
Cataclysm[AE]
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Unstable Ground | Crack 10 tiles in one mission | Create terrain through Drill KOs. Distinguish this from merely turning tiles into chasms. |
| Core of the Earth | Drop 10 enemies into chasms on one island | Break cracked terrain and use throws or pushes. This differs from kills in water. |
| Miner Inconvenience | Destroy 20 mountains in one game | Choose missions with mountains and break them with spare actions after defending. Do not count a mountain more than once. |
Custom Squad
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Mech Specialist | Win with a Custom squad of three identical mechs | Select matching mechs on the selection screen. This differs from winning with a normal fixed squad. |
| Class Specialist | Win with three different mechs of the same class | Match the class while choosing three distinct mech types. |
| Flight Specialist | Win with a Custom squad of three Flying mechs | Check mech traits when choosing. |
Random Squad
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Change the Odds | Reach at least 30% Grid Defense with this squad | Use grid power gains at the cap or abilities, and check the displayed percentage. |
| Loot Boxes! | Open five Time Pods in one game | Protect and collect encountered Pods. Missions with Pods vary between runs, so five are not guaranteed. |
| Lucky Start | Win without spending any Reputation | Avoid shop purchases and supplement your equipment or cores through Pods and missions. |
Victories and runs
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Victory | Win a game of any length | Complete at least two corporate islands, then finish the final island. |
| Hard Victory | Win a game on Hard | Victories on Easy or Normal do not count. |
| Squads Victory | Win with four different squads | Check victory records on the squad selection screen. |
| Adaptable Victory | Win at each length: two, three and four corporate islands | Repeating the same length alone does not complete all of them. |
| Complete Victory | Win with all 10 original main squads | Includes Random and Custom alongside the eight original fixed squads. The five AE additions alone cannot replace them. |
Island conditions
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Perfect Island | Do not fail any objective on one corporate island | Also protect HQ and Time Pods encountered along the way. This differs from taking no building damage. |
| The Defenders | Take no building damage on one corporate island | Redirect every attack preview instead of relying on Grid Defense chance. |
| Untouchable | Take no mech damage on one corporate island | Damage still counts after later repairs. Beware self-damaging weapons and spawn blocking too. |
| Backup Batteries | Gain or purchase 10 grid power on one corporate island | Choose grid power rewards and buy any shortfall at the island shop. |
| Good Samaritan | Earn 9 Reputation from missions on one corporate island | Check reward stars. Do not confuse it with Reputation from selling items. |
Pilot and cumulative conditions
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Emerging Technologies | Unlock a new mech squad | Spend achievement coins on the squad selection screen. |
| Field Promotion | Raise one pilot to maximum level | Let the mech you want to train secure kills, and keep the pilot alive. |
| Best of the Best | Have three maximum-level pilots simultaneously | Train the other two alongside one pilot whose experience carried over. |
| Come Together | Unlock six additional pilots | Prioritize locked pilots in Pod and Perfect Island choices. |
| I'm getting too old for this... | Have the same individual participate in the final battle three times across games | Carry over the same survivor rather than selecting a different individual with the same name. |
| Distant Friends | Meet a familiar face | Check odd damage and glows in mountains or ice. Read the secret-pilot procedure. |
| Friends in High Places | Spend 50 Reputation across all games | Spend it in island shops. Keeping unspent Reputation does not add to the total. |
| Immovable Objects | Block 100 Vek spawns across all games | Accumulate blocks with mechs, enemies or rocks. Distinguish blocking from killing. |
| Humanity's Savior | Save 100,000 civilians across all games | Reduce building damage and complete more runs. |
| Perfect Strategy | Earn 10 Perfect Island rewards across all games | Choose reliable missions suited to your squad's traits. |
Conditions across three islands
| Steam achievement name | Condition summary | Approach and pitfalls |
|---|---|---|
| Sustainable Energy | Do not let grid power fall below 4 before completing three corporate islands | Dropping below it and recovering later does not satisfy the condition. Choose missions that retain a buffer. |
| There is No Try | Complete three corporate islands without failing any objective | Prioritize a successful route over the star count of difficult missions. |
| Trusted Equipment | Complete three corporate islands without equipping new pilots or weapons | Distinguish acquiring from equipping. Upgrading existing equipment with cores is a separate condition. |
| Engineering Dropout | Complete three corporate islands without activating a Weapon Modification | Do not confuse power for mech HP or movement with weapon upgrade slots. |
| Chronophobia | Complete three corporate islands and destroy every Time Pod you encounter | This is the opposite of normal Pod collection. Pursue it in a dedicated run. |
Conditions reflecting official AE fixes
| Official update | Affected element | How the current guide handles it |
|---|---|---|
| 1.2.82|2022-09-06 | Stay With Me! / Miner Inconvenience / Feed the Flame | Counts Technician healing, fixes repeated mountain counting and excludes ignition caused by enemies or the environment. |
| 1.2.88|2023-01-23 | Let's Walk / Pacifist | Control Shot distance counts only enemies. Pacifist excludes Minor units from the enemy kill count. |
| 1.2.88|2023-01-23 | Achievements involving repairs and Undo Move | Invalid counting through rewinding Repair Platforms was fixed. Do not rely on old-version farming methods. |