Hotline Miami walkthrough: choose steps by chapter and room

Major sections of the original PC game, organized by starting position, first danger, actions and completion checks. Open only the special-scene instructions you need.

Edition: Original PC Steam game, app 219150, mainly Windows Updated. Covers normal story progress. Distinguishes save and display differences from Original; excludes Hotline Miami 2, port-exclusive features and mods.

Verification scope: Public sources checked on 2026-10-04. The game was not launched; the current build number, frame counts and reproducible timings have not been tested.

Sources checked: 2026-10-04

31 / 31 rows

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Match chapter names with room landmarks

Check your chapter in chapter selection. Below is an example of normal progress from the beginning to the end, not the fastest route through every room. Patrols, held items and masks can change the result of the same action.

  1. Open only the section matching the chapter name and room landmarks.
  2. Read the success check first, then try the route from the restart point to the first danger.
  3. Separate high-score and collectible attempts from practice at clearing the story.

To avoid later content, open only your current section. Check enemy positions and available weapons before the next action.

Answer 01

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Answer 01: progress by section

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Answer 01: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Prelude: The Metro / subwayThe entrance enemy and patrol around the cornerFinish the enemy knocked down by the door and secure a weapon. Meet enemies at the corner one at a time, then collect the briefcase farther insideDeal with remaining enemies on the return trip, then finish in the order car, designated dumpster, car
Chapter 1: No Talk / small buildingLines of fire from gunmen and patrolling enemiesGet a weapon from a nearby enemy first. Use corners and doors to separate targets instead of running straight at a distant gunmanCheck for enemies getting up from the floor, then return to the exit

Answer 02

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Answer 02: progress by section

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Answer 02: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 2: Overdose / stairs in two directionsAn entrance visible to the enemy patrolling aboveDeal with the entrance after the patrol looks away. Secure a weapon in the next room, check beyond the windows and continue upstairsThe upstairs starting position depends on the stairs chosen; do not assume the same direction
Small upstairs roomsAn enemy near the door and another farther insideAfter knocking one enemy down with the door, handle the standing enemy first. Finish the downed enemy once the line of fire is blockedCheck the remaining rooms and head for the stairs. On a retry, check doors that were open as well

Answer 03

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Answer 03: progress by section

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Answer 03: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 3: Decadence / large houseGunfire reaching in from outside the roomSecure a weapon from a small room. Check gunmen before crossing windows and long corridors, then clear upstairsBefore going down, prepare a shotgun with ammunition
A large opponent on the return routeIts approach speed and response when getting upShoot from a distance and do not approach carelessly after it falls. Keep shooting until it is in a state where you can finish it, then do soCarry the person from farther inside back to the car. Sources differ on shot counts, so no fixed number is given

Answer 04

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Answer 04: progress by section

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Answer 04: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 4: Tension / long corridor and dogsDog patrols and enemies beyond windowsWait for dogs at corners with a weapon. Upstairs, clear corridors separately and keep your body away from the wired doorSecure a loaded shotgun and shoot from well away from the door. Enter after the explosion ends
Chapter 5: Full House / house of connected small roomsDogs and patrols crossing corridorsGet a weapon from a nearby enemy and lure patrols to a corner. If throwing at a distant gunman, deal with the other enemies firstClear upstairs, check the return-route message and go back to the car

Answer 05

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Answer 05: progress by section

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Answer 05: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 6: Clean Hit / open venueDistant gunmenUse a gun while keeping the entrance wall as cover. Do not run into the center; reduce lines of fire one at a time while changing guns as ammunition runs lowUpstairs, follow the indicated passage to the balcony, check remaining enemies and return
Chapter 7: Neighbors / areas linked by stairsLarge enemies, dogs and normal enemies drawn by gunfireGet a gun from a nearby normal enemy to handle the large one, then meet followers at a corner. Look for dogs before advancing on the next floor tooInspect the final telephone and travel where directed. For the confrontation there, see Answer 13

Answer 06

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Answer 06: progress by section

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Answer 06: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 8: Push It / club and branching stairsThe central crowd and uncleared areas beyond the other stairsUse the first small room as a retreat point while handling the center. After clearing one staircase route, return to the entrance floor and check the other sideDo not assume one upstairs area is the end; check the return-route message
Chapter 9: Crackdown / building with many windowsRed sniper lines and SWAT after normal combatClear normal enemies, then switch to escaping when the raid starts. Wait behind a wall before crossing a red lineDownstairs, do not try to kill every officer in your path. Knock them down if needed, pass beside them and reach the car

Answer 07

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Answer 07: progress by section

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Answer 07: progress by section: 3 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 10: Hot & Heavy / entrance and three branchesLines of fire through windows from other roomsSecure a nearby enemy's weapon from the entrance. Use perimeter corridors instead of rushing through the central shortcutTake the northwest, east and southeast routes from the entrance area. Remember which stairs you used
The four eastern roomsThe long line of fire facing the entranceMeet enemies gathering at the entrance with a loaded gun. Once quiet, move to the outside and handle gunmen through windowsCheck as far as the southwest room, then return to the entrance
Northwest and southeast routesDogs, large enemies and gunmen in adjacent roomsUse melee to reduce corner patrols and save a gun for large enemies. Face the path a dog could charge along when changing weaponsCheck all branches, then return to the car. Cleared branches do not need to be cleared again

Answer 08

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Answer 08: progress by section

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Answer 08: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 11: Deadline / building with elevatorsUpstairs gunmen and windowsIn the area where an entrance enemy provides a silenced gun, handle nearby patrols first. In the next area, stay by the wall and reduce lines of fire through windowsBefore going down, carry a gun with plenty of ammunition
The return route where a vehicle enters the entranceMolotov cocktails and reinforcements leaving the vehicleWait behind the entrance wall and shoot enemies approaching from the vehicle. Do not advance toward a Molotov landing pointOnce reinforcements stop and the exit is available, head for the car. If out of ammunition, pick up a nearby weapon

Answer 09

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Answer 09: progress by section

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Answer 09: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 12: Trauma / hospitalSightlines and stopping after walking too longLeave the hospital room and wait for an opponent to focus on the newspaper or for a patrol to turn away. Use places without windows as rest pointsIf needed, go through the room with the card, open the door and reach the elevator
Lower floor and after returning homeGuards in corridors and beyond windowsMake short moves after patrols pass and head for the exit on the left. This is not a scene for eliminating enemies by attackingAfter returning home, inspect the laundry basket with clothes and continue. Do not immediately treat pauses along the way as bugs

Answer 10

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Answer 10: progress by section

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Answer 10: progress by section: 2 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 13: Assault / police stationThe entrance group and gunmen farther insideGet a weapon from enemies near the entrance, then use the wall while dealing with incoming enemies. Save ammunition for large enemies that require a gunCheck the upstairs key, holding room and documents in sequence, then return to the car. Not everyone in the station has to be defeated under the same conditions
Chapter 14: Vengeance / reception and truck displayLarge enemies reacting to gunfireGet a gun from a nearby enemy and meet them at the entrance. Secure the next gun before going upstairsAt the top, check dog patrols and guns beyond windows. Advance the conversation farther inside and move to the next location

Answer 11

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Answer 11: progress by section

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Answer 11: progress by section: 4 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 15: Showdown / first entranceLarge enemies approaching from both sidesDefeat normal enemies at the entrance to secure a gun, then cover both sides. Watch ammunition and avoid wasted shotsClimb the stairs farther inside to enter the dedicated encounter
Dedicated encounter: approaching animalsThe trophy on the right and the fountainTake the trophy, use the fountain to separate their approaches and strike. Confirm each opponent is fully downAfter both are handled, watch for the next opponent approaching
Dedicated encounter: approaching bodyguardThe opponent's straight approachThrow the trophy to knock the opponent down, then finish them. They escape partway through, so approach again and complete the finishing actionLeave yourself a route from the finishing position to the fountain
Dedicated encounter: shooting opponentBreaks in gunfire and knives on the floorTake a knife and hide behind the fountain. Throw during a break in shooting, then repeat with the next knifeCheck the telephone and gun on the desk, then head to the elevator. Do not wait for the ending sequence beside the opponent

Answer 12

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Answer 12: progress by section

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Answer 12: progress by section: 4 entries
Chapter / scene landmarkFirst dangerAction orderCompletion check and recovery
Chapter 16: Safehouse / a different playable characterYou cannot switch to picked-up weaponsUse the fixed melee weapon and three knives. Use melee for enemies you can lure around corners and save throws for distant gunmenAdvance the conversation in the back room
Chapter 17: Fun & Games / arcade machines and upstairsGunmen separated by windowsHandle downstairs with melee and save knives for upstairs. Deal with patrols arriving at corners before throwing through windowsDo not throw every knife immediately; keep some for enemies you cannot approach later
Chapter 18: Prank Call / office with terminalsThe confrontation farther insideYou do not need to kill every unarmed NPC nearby. Inspect the person and terminal farther inside, then use melee on the appearing opponent before they reach the clubFinish the conversation and return route
Chapter 19: Resolution / final visitNormal progress versus extra requirementsFor normal progress, use the manhole farther inside, advance the conversation and leave. Special terminal requirements are separated into Answer 09 of the collectibles articleDo not treat killing the opponents as mandatory. Return to the motorcycle after the conversation

Answer 13

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Answer 13: the special encounter along the way

This is the confrontation in the room with the club, in the latter part of Neighbors.

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Answer 13: the special encounter along the way: 2 entries
Special encounterBehavior cueResponseRecovery after failure
BikerThe opponent throws a weapon after a series of close-range attacksKeep your distance and take the golf club in the lower left. Dodge the throw, then strike while the opponent goes to retrieve the weaponDo not assume you started with a normal room's weapon. Retry by locating the club and choosing your retreat direction
The opponent remains standing after your attackThey retrieve their weapon and approach againAgain wait for the throw before attacking. Do not chase recklessly and mash attacksIf trapped in a corner, make a wider circuit on the next attempt

Frequently asked questions

I cannot leave even though no enemies are visible

Check downed enemies, areas beyond other staircases and small rooms beyond windows. Some chapters also require a conversation or interaction, so read your current section's completion check.

My entrance is different from the guide's

In areas with multiple staircases, your starting position depends on the one used. Match the room's shape and previous entrance instead of copying compass directions alone.

Normal attacks suddenly stopped working

Some dedicated scenes change controls or objectives. Check the collapsed answer for the current chapter and distinguish that situation from repeatedly failing with normal combat inputs.

Do I need a high-score mask to finish?

This example route does not require a specific mask. Prioritize enemy-type exceptions and special encounters; collectibles and high-score challenges can be handled separately later.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).