Hotline Miami beginner guide: PC inputs, lines of fire and retries

Standard PC inputs, changing held items and checking where an attempt failed. Room-clearing examples and enemy-specific exceptions are in collapsed sections.

Edition: Original PC Steam game, app 219150, mainly Windows Updated. Covers normal story progress. Distinguishes save and display differences from Original; excludes Hotline Miami 2, port-exclusive features and mods.

Verification scope: Public sources checked on 2026-10-04. The game was not launched; the current build number, frame counts and reproducible timings have not been tested.

Sources checked: 2026-10-04

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Check the standard PC inputs

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Check the standard PC inputs: 8 entries
ActionPC inputRequirementWhat to check after failure
MoveW/A/S/DDuring a controllable sceneChanged bindings, or whether a menu is open
Aim and attackAim with the mouse; left-click to attackA gun must have ammunitionWatch the aiming direction rather than the direction your body moves
Pick up / throwRight-clickWith empty hands, pick up a nearby weapon; while armed, throw itCheck your held item before picking something up from the floor
Put downHold the right mouse buttonYou are holding a weaponDistinguish this from a short click to throw
Finish a downed enemyPress Space near a downed enemy, then continue the required attack inputA normal enemy is downedCan you reach the enemy, and are other enemies aiming at you?
Look fartherHold Shift and move the mouseDuring normal controlMoving the view does not pause time
Lock onto a targetPress the mouse wheelA target is on screenIs the locked target still the immediate threat?
Retry / pauseR after death / Esc for the menuFollow the instructions for that sceneAre you mistaking R for reload?

These are standard labels. Do not treat guns as weapons you can continually reload; watch ammunition and switch to weapons on the floor. Rebinding support depends on the version.

Check your held item before pressing a button

  1. Before picking up, check whether your hands are empty or you still hold a gun or melee weapon.
  2. After a throw, do not immediately repeat the same attack. Check the target's state and your now-held item.
  3. Check other entrances before finishing a downed enemy. Being attacked during the finishing action also causes failures.
  4. When ammunition runs out, first decide where the next weapon is available.

Practice distinguishing holding, throwing, empty hands and picking up, rather than pressing more keys. Answers for specific rooms are separated into the collapsed examples below.

Answer 01

Open Answer 01Close

Answer 01: before and just after entering a room

Check beyond the door, beyond glass and along corridor patrols together. The following examples apply to normal enemies, not a fixed sequence for every room.

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Answer 01: before and just after entering a room: 5 entries
Enemy / dangerWhat to inspect firstExample actionExceptions and adjustments after failure
A normal enemy immediately behind a doorThe door's opening direction and lines of fire beyond itPush the door to knock the enemy down, then finish them if the space beyond is safeIf another enemy is watching, return behind cover instead of going straight to the finishing action
A gunman waits farther insideThe straight line between the entrance and gun barrelThrow a weapon to knock the enemy down; watch for others appearing as you approachA throw that hits a doorframe or furniture does not count as a success
Several enemies patrolThe order they reach a corner and the gaps between themDeal with one enemy at a corner, then watch the next patrolChasing a distant enemy can expose you to another room
You are shot through a windowBlue or yellow windows and gunmen beyond themWait on the side with a wall, then use a gun when a line of fire opensDo not count glass as cover
Gunfire attracts a crowdYour retreat point and how many entrances lead to itLure enemies with one shot, return behind a wall and aim at the entranceNot every enemy necessarily approaches in response to noise. Check the remaining enemies separately

Answer 02

Open Answer 02Close

Answer 02: when the same attack does not work

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Answer 02: when the same attack does not work: 5 entries
Enemy / stateWhat to inspect firstAction to useException
A normal enemy knocked downMovement on the floor and getting upApproach and finish them while it is safeIf you turn away assuming they are dead, they can recover
DogPatrol position and the line of its chargePrepare a melee weapon or gun and meet it at a cornerDo not treat ordinary punches, doors or stunning throws as universal answers. Mask effects are separate
A large ThugRemaining ammunition and distance before it reaches youShoot while maintaining distance, and confirm it fallsDo not assume a door, bare hands or one ordinary melee hit will handle it
SWAT officersThe scene's objective and escape routeUse knockdowns to clear a path and head for the exitDo not make killing them all the same requirement as clearing normal enemies
An opponent in a special encounterChanges to the encounter's dedicated behaviorReturn to the relevant walkthrough answerOrdinary throws or melee attacks do not work unchanged in every scene

Change one thing between retries

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Change one thing between retries: 5 entries
SymptomCheck after restartingNext action to change
You are hit at the entrance every timeIs it the same gunman, or a shot from another room?Change only your aim or entry timing
You attack empty-handed after a throwAre you assuming you still hold the thrown weapon?Separate the actions needed to pick up another weapon
You die while finishing an enemyWas another patrol present when you began?Make one more entrance safe before the finishing action
You run out of ammunition in the next areaYour held weapon before climbing the stairsMove on carrying a gun with ammunition
An earlier chapter seems to have disappearedWhether you are using Original or UpdatedCheck the version, then return to normal chapter selection

Death counts and seconds before restarting are not fixed measures of skill. Note where the first mistake occurred so you can compare attempts, instead of rushing the same inputs again.

Frequently asked questions

Right-click throws instead of picking up

The same input means something different with a held weapon and with empty hands. Check your hands and whether you overlap the weapon on the floor before pressing it.

An enemy I thought I killed gets back up

Knocking down and killing are different. Check the standard finishing input and complete it when nearby enemies cannot target you.

Do enemies move while I look farther away?

The Shift camera action does not stop combat. Use it after checking safety; open the menu when you want to pause.

Bare-handed attacks described in guides do not work

Check enemy type, equipped mask and whether this is a special encounter. Answer 02 in the beginner article covers exceptions.

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