Hotline Miami collectibles guide: revisits, pickup checks and unlocks

Collectibles in the original PC game, organized by preparation, landmarks, confirmation and revisits. Specific locations and extra requirements are in collapsed sections.

Edition: Original PC Steam game, app 219150, mainly Windows Updated. Covers normal story progress. Distinguishes save and display differences from Original; excludes Hotline Miami 2, port-exclusive features and mods.

Verification scope: Public sources checked on 2026-10-04. The game was not launched; the current build number, frame counts and reproducible timings have not been tested.

Sources checked: 2026-10-04

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Searching does not open answer tables. Choose the answer you want to reveal.

Check these before collecting

  1. Confirm whether you used Original or Updated for your progress.
  2. Check collected-item indicators in chapter selection and choose one chapter to revisit.
  3. After collecting, finish the chapter, then check chapter selection and your item list again.

Do not assume picking something up means it is saved. Check the result screen and lists. These steps cover confirmed targets, not a complete table of every weapon location or score threshold.

Answer 01

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Answer 01: pickup and unlock types

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Answer 01: pickup and unlock types: 4 entries
Unnamed targetPrerequisiteAction and confirmationRevisit / deadline
Collectible A: puzzle piecesReach the relevant chapterRight-click to pick up the small purple square, then check chapter selection and the Puzzle screen after finishing the chapterOne in the Prelude and each of Chapters 1–15, for 16 total. Collectible through chapter selection
Collectible B: masks found on siteReach the relevant chapterInspect the local corpse or box. After finishing the chapter, check whether the mask can be selectedCollect before ending the chapter; revisit if missed
Unlock C: high-score masksPlay the corresponding chapterCheck the mask-unlock message on the result screenDo not assume merely finishing is enough. Individual score requirements are not guaranteed here
Unlock D: weaponsAccumulate scoreCheck the unlock message after a chapter. Unlocking a weapon and recording its use are separateSources checked for unlocks at each accumulated 50,000 points. Fixed spawn locations are not guaranteed

Answer 02

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Answer 02: checking pickup locations

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Answer 02: checking pickup locations: 4 entries
Unnamed pickup number / chapterLocation landmarksActionPickup check / revisit
01/The MetroFirst area, bottom of the passage extending left from the entranceClear nearby enemies, then pick up the small purple pieceFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
02/No TalkKitchen, near the sink and stove to the northDeal with enemies in the room, then check the floorFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
03/OverdoseUpstairs southeast bathroom, near the bathtubUse the bathroom's shape to match the location even if you entered by different stairsFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
04/DecadenceRight of the large upstairs dining tablePick it up after upstairs combat and before going downFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version

Sources contain errors in letter assignments, so this collection table prioritizes locations. Do not stop after the pickup input; continue to the end of the chapter.

Answer 03

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Answer 03: checking pickup locations

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Answer 03: checking pickup locations: 4 entries
Unnamed pickup number / chapterLocation landmarksActionPickup check / revisit
05/TensionWest of the room that explodesSecure a loaded shotgun and shoot from well away from the door. Enter after the explosion endsFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
06/Full HouseSoutheast kitchen on the entrance floorCheck the kitchen floor before starting the return routeFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
07/Clean HitUpstairs, right side of the outdoor balconyCheck the floor when you go around to the balconyFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
08/NeighborsFirst floor, northwest computer roomDeal with nearby enemies, then search around the desksFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version

Sources contain errors in letter assignments, so this collection table prioritizes locations. Do not stop after the pickup input; continue to the end of the chapter.

Answer 04

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Answer 04: checking pickup locations

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Answer 04: checking pickup locations: 4 entries
Unnamed pickup number / chapterLocation landmarksActionPickup check / revisit
09/Push ItBeyond the right staircase, upper-right of the dark area's dance floorCheck the right staircase instead of continuing to search the other upstairs areaFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
10/CrackdownNorth end of upstairs, near the elevator used by SWATCollection becomes harder after the raid starts. Plan to visit the spot first, then take the return route after collectingFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
11/Hot & HeavyBeyond the eastern stairs, southwest of the four central roomsInspect the floor near the pool. Do not confuse it with the mask in the northwest branchFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
12/DeadlineAn intermediate upstairs floor, dark southwest projection roomInspect near the table before taking the next elevatorFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version

Sources contain errors in letter assignments, so this collection table prioritizes locations. Do not stop after the pickup input; continue to the end of the chapter.

Answer 05

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Answer 05: checking pickup locations

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Answer 05: checking pickup locations: 4 entries
Unnamed pickup number / chapterLocation landmarksActionPickup check / revisit
13/TraumaFirst hospital area, southeast bathroomMove when the patrol leaves and secure rest points along the wayFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
14/AssaultEntrance floor, southwest bathroomClear nearby enemies and check the floorFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
15/VengeanceTopmost combat area, bathroom north of the stairsUse the final stairs and bathroom as landmarks instead of source-dependent second/third-floor numberingFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version
16/ShowdownRoom west of the first entrancePick it up after the entrance fight and before taking the stairsFinish the chapter and check its collected-item indicator. If unchanged, revisit in the same version

Sources contain errors in letter assignments, so this collection table prioritizes locations. Do not stop after the pickup input; continue to the end of the chapter.

Answer 06

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Answer 06: equipment found on site

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Answer 06: equipment found on site: 7 entries
Unnamed target / maskPrerequisiteLocation and actionPickup confirmationRevisit / caution
M01/EarlReach upstairs in OverdoseInspect the corpse near the record player in the lower roomMask list after finishing the chapterBullet-resistance bugs have been reported. Do not rely on it for guaranteed survival
M02/JonesFinish combat in Full HouseTake the crowbar near the entrance, circle around outside before entering the car, open the manhole and collect belowMask list and Sewer Alligator statusIf you entered the car first, use chapter selection. Do not discard the crowbar
M03/CarlEntrance floor in Push ItInspect the corpse on the central dance floorMask list after finishing the chapterCheck that you start with a drill on the next mission
M04/JakeNorthwest branch in Hot & HeavyInspect the corpse farther inside on the side with the yin-yang rugMask list after finishing the chapterSeparate from the puzzle piece in the eastern branch
M05/RichterTop of AssaultInspect the desk or room with a mask on the northeast sideMask list after finishing the chapterSources differ on direction labels. First match the floor on the holding-room side
M06/CharlieConversation at the back of SafehouseAfter the conversation, inspect near the cooking equipment in the upper leftMask list after finishing the chapterThis is not a requirement for the playable character to wear the mask there
M07/PhilEnter the basement in ResolutionInspect the box beyond the conversation partnersMask list after finishing the chapterCheck the location under both normal and extra-requirement progress

Answer 07

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Answer 07: distinguish useful effects

This table checks effects suited to actions you want to try, rather than ranking the strongest masks. Confirm high-score mask unlocks on the corresponding chapter's result screen.

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Answer 07: distinguish useful effects: 10 entries
MaskScope of the effect checkedUnlock requirementVersion / exceptions
RichardNo special effectAvailable initiallyUseful for comparing the same inputs during practice
RasmusMakes hidden puzzle pieces easier to spotHigh score in The MetroDoes not automatically collect them
TonyBare hands become lethal against normal enemies and dogsHigh score in No TalkDoes not mean bare hands work on large enemies
Don JuanDoors kill normal enemies they hitHigh score in DecadenceDoes not mean doors also kill dogs or large enemies
DennisStart with a knifeHigh score in Full HouseDoes not infinitely replenish a dropped knife
TedDogs do not attack youHigh score in NeighborsDogs do not disappear from the enemy count for clearing normal combat
PeterReduces gunfire noiseHigh score in DeadlineDoes not completely disable nearby reactions or being seen
ZackExtends the window for continuing a comboHigh score in AssaultNo fixed extension in seconds is given
BrandonFaster movementHigh score in Fun & GamesPractice again because your usual approach distance changes too
Carl/RichterStart with a drill / silenced UziOn-site pickups in Answer 06Effect when the corresponding mask is selected

Rufus/Earl bullet counts, Rami's ammunition multiplier and Rick/Louie's internal values have not been measured in current Updated, so they are not used for performance comparisons.

Answer 08

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Answer 08: do not confuse weapon unlocks and achievement records

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Answer 08: do not confuse weapon unlocks and achievement records: 4 entries
GoalRequired actionHow to checkCaution
Unlock weaponsAccumulate score in normal chaptersNew-weapon message on the result screenLocked weapons may not be in the normal spawn pool, however long you search
Use different weapon typesAfter unlocking, actually use them to attackCheck weapon-use achievement status separatelyHolding, throwing and finishing may not count as the same record
Collect / wear equipmentCollect it to add it to the list, then select it and begin a mission if requiredZoo Keeper and Sounds of Animals Fighting have separate requirementsBeing on the list does not mean a wearing requirement is complete
Complete ground-finishing typesPerform finishing actions with different situations and held weaponsAlways On Top progressChecking every applicable animation is outside this article's scope

Answer 09

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Answer 09: extra requirements after collection

  1. Collect all 16 pieces and arrange the letters in Puzzle on the menu. The answer is I WAS BORN IN THE USA
  2. Check that letters lock into correct slots and that the completed puzzle responds
  3. Continue or revisit Chapter 19: Resolution, and inspect the computer above ground before going into the basement
  4. Then finish the basement conversation and return to the motorcycle. Check the extra-requirement ending and Nigel unlock
  5. For the normal outcome, finish the same chapter without accessing the terminal. Do not treat puzzle completion alone as permanently removing the normal outcome

This guide does not explain the conversations or the ending's meaning. Immediate achievement pop-ups and fixes for old-version bugs are not guaranteed. Louie corresponds to the normal outcome, Nigel to the extra requirements.

Frequently asked questions

I picked it up, but the indicator did not change

Check whether you finished the chapter afterward and are checking in the same Original/Updated version. Each target's confirmation steps are in its collapsed table.

Replaying a chapter does not add a mask

Some items are found on site; others unlock based on results. First check the acquisition type in Answer 01 so you are not repeating the wrong procedure.

I do not survive as the mask description suggests

Distinguish descriptions from how bullets actually hit, version differences and reported bugs. This guide does not guarantee durability; it assumes avoiding damage.

Does this cover every weapon use and achievement?

No. It covers checked pickup locations and representative acquisition requirements. Every weapon spawn, finishing animation and achievement-bug fix has not been tested.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).