Elin Crafting Guide: Connect Tools, Materials and Processing Facilities

Check recipe recognition, skills, stations and ingredient selection in order. Covers checked quantities and usage from the workbench to early processing facilities, bedding and tools.

Edition: PC Steam app 2135150, normal Stable branch without mods. Control examples use a new character at the standard starting home with no oaths. One Block, Nightly, special oaths and Elona/Elona+ are outside scope. Prioritize your own screen for racial and class skill differences.

Verification scope: Checked on 2026-10-04 against EA 23.338 Stable (official announcement body dated 2026-08-24; Steam posting dated 2026-08-23). Do not assume September news about Nightly additions applies to normal Stable. Further Stable patch numbers and the installed game have not been verified. Recipes were compared with the current wiki and independent guides; disagreements were also checked against developer-published tables, while details unconfirmed in the same release version remain withheld.

Sources checked: 2026-10-04

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Read knowledge, skill, station and materials before crafting

Before considering total material quantities, check whether you have the form the selected recipe needs. Levels in the tables are for comparison with crafting requirements, not overall character level.

  1. Search for the desired item with recipe search (default F2). Use part of the name if it is long.
  2. Open the required station and read selections in each material slot. For quests requiring specific materials, do not craft blindly with automatically selected ingredients.
  3. Make one item first and check its name, material and output location. If a facility, place and test it too.

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Read knowledge, skill, station and materials before crafting: 5 entries
CheckWhere to lookIf missingSuccess indicator
Recipe knowledgeRecipe search and station listOpen the relevant initial station once/check acquired recipes.The name appears in search and the list.
Skill name and levelRecipe requirements and skills panelDistinguish Crafting, Carpentry, Sculpture and other skills.The character has learned the required skill.
Crafting stationCrafting location in recipe searchPlace the relevant station and open it nearby.The intended crafting list is usable.
Ingredient form and materialEach material slotDistinguish logs/planks, branches/sticks and stones/cut stones.The required slot accepts the material.
Capacity to keep workingStamina and weightSleep/store excess items, then test one item at a time.You are not forcing continued work.

This is not an all-recipe collection. Representative items were compared against developer-published tables and multiple guides, but not all data in the currently installed Stable version or runtime crafting has been checked.

An order for expanding processing from the workbench

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An order for expanding processing from the workbench: 7 entries
Item to makeRecipe/skill/station prerequisitesTools and materialsProcessing actionUse/exceptions
WorkbenchBasic crafting, Crafting 1, initial recipe2 logsUse Abilities → basic crafting, then place and open it.First crafting station. Harvest logs with an axe.
SawmillWorkbench, Crafting 2, initial recipe3 logs, 3 stonesCraft → place → use the wood to processProcesses logs into planks and branches into sticks.
Carpenter’s tableWorkbench, Crafting 3, initial recipe4 planks and 2 stones, compared against the public table and wiki/kskMake planks at the sawmill → craft at workbench → placeDiffers from old 2-plank/1-stone sources. Recheck current requirements.
Table and round stoolCarpenter’s table. Table: Carpentry 5; round stool: Carpentry 3.Table: 4 planks. Round stool: 2 logs.Craft each and reserve them for the next station.Do not confuse similar-looking recipes/categories.
Tinker’s tableWorkbench, Crafting 5, initial recipe1 table-category item, 1 chair-category item, 2 bonesSelect the intended table/chair as ingredients → craft → placeCheck ingredients to avoid consuming furniture already placed.
NailTinker’s table, Crafting 4, initial recipeExample using 1 boneOpen the station and craft through the nail recipe.Alternatives exist, but this example uses bone.
StonecutterWorkbench, Crafting 6, recipe recognition required2 planks, 4 stones, 1 nailCraft, place and process stone.See early-progression answer 4 for recipe acquisition.

The carpenter’s table uses the 4/2 quantities agreed by public data and several sources, with the conflicting old values noted. Public data is not the Stable-bundled version itself; prioritize in-game requirements if different.

Test processing through holding the material and using the facility

Some facilities process a material directly; others require choosing a recipe with several ingredients. Check which facility processes the material rather than continually searching the workbench list for planks.

  1. If the facility is merely dropped on the ground, hold and place it. Move to a position showing the Use option.
  2. Hold the material to process and perform the displayed action targeting the facility. Read the prompt first to ensure another ingredient is not selected.
  3. Collect the output afterward. With auto-pickup off, also check the ground and distinguish input quantities from finished items.

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Test processing through holding the material and using the facility: 5 entries
Desired itemStarting materialFacility usedAction checkOutput check
PlankLogSawmillHold the log and use it on the installed sawmill.Check that the output is named plank.
StickBranchSawmillProcess a branch, not a log.Collect the output and count it as sticks.
Cut stoneStoneStonecutterSelect stone for processing.Check it as a separate material from ordinary stone.
StringExample using 2 vinesWorkbenchSelect the string recipe and put vines in the ingredient slot.Vines themselves do not meet a string requirement.
KibbleExample using a compatible corpse/fish and barkMillstoneCheck known processing recipes and ingredient categories, then process.Check the finished food’s name.

No universal conversion rate for output quantities or speed is given. All special-material and food combinations are outside scope.

Make items that directly support everyday survival first

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Make items that directly support everyday survival first: 7 entries
Item to makeRecipe/skill/station prerequisitesTools and materialsProcessing actionUse/exceptions
Makeshift bedWorkbench, Crafting 2, initial recipe2 grass, 4 leavesCraft → hold → place → sleepRecovery also depends on material, quality and properties.
StringWorkbench, Crafting 2, initial recipeExample using 2 vinesChoose and craft the string recipe.Alternative thread quantities are not established in this table.
TorchWorkbench, Crafting 2, initial recipe1 branch, 1 string, 2 resinAfter crafting, equip it from inventory in the light-source slot.A wall torch is a separate recipe.
Grass wallWorkbench, Crafting 1, initial recipe1 grass, 1 leafCraft → hold → check direction and placeDropping it on the ground does not make an enclosure.
Grass doorWorkbench, Crafting 1, initial recipe1 grass, 1 logCraft → install at the wall’s entranceDo not leave the passage blocked.
Shipping chestWorkbench, Crafting 4, recognized through a quest2 logs, 2 string, 2 sticksCheck materials → craft → placeSee early-progression answer 3 for the specified material.
MillstoneWorkbench, Crafting 4, purchased recipe4 stones, 2 string, 2 branchesRecognize the acquired recipe, then craft and place.Difference from the old 3-branch value checked against the public table

Prepare suitable tools at the tinker’s table

These examples select stone. Do not assume making a pickaxe allows mining anywhere regardless of ore hardness. Material hardness and your character’s skills affect whether work is possible.

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Prepare suitable tools at the tinker’s table: 5 entries
Item to makeRecipe/skill/station prerequisitesTools and materialsProcessing actionUse/exceptions
Woodcutter’s axeTinker’s table, Crafting 1, initial recipe1 stone, 1 stick, 1 stringCraft, hold it and select the harvesting target.For wood gathering. No need to rush a replacement if you have the starting axe.
PickaxeTinker’s table, Crafting 2, initial recipe2 stones, 1 stick, 1 stringSelect the stone material, craft and use on the target.If mining fails, check hardness/Mining skill.
HammerTinker’s table, Crafting 2, initial recipe2 stones, 1 stick, 1 stringAfter crafting, inspect the target and use dismantling.Do not test it on important furniture.
ShovelTinker’s table, Crafting 3, initial recipe2 stones, 1 stick, 1 stringAfter crafting, check the target and Dig action.Distinguish optional and required ingredients in the recipe.
HoeTinker’s table, Crafting 3, initial recipe1 stone, 1 stick, 1 nailCraft and select the tilling target/action.A farming tool. Crafting it alone does not grow a field.

Omitted quantities for stone/ingot alternatives have not been invented. If using something other than the listed stone, read the in-game ingredient selection and resulting item.

Work backward from one purpose to the next facility

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Work backward from one purpose to the next facility: 4 entries
GoalRequired facility/conditionsPrepare firstAction orderWhat to check
Use stone as a materialStonecutterRecognized recipe, nails, planks and stonesSawing → make nails → stonecutter → cut stoneDistinguish stone from cut stone.
Use a mason’s tableWorkbench, Crafting 7, recognized recipe4 planks, 6 cut stonesProcess materials → craft at workbench → placeCrafting the table and the Sculpture skill used at it are separate.
Use a drafting tableWorkbench, Crafting 8, recognized recipe8 planks, 8 cut stones, 4 nailsPrepare quantities → craft at workbench → placeMaking a drafting table does not reveal every recipe.
Make longer-lasting foodMillstone and a compatible processing recipeFood ingredients and barkAvoid leaving too much unprocessed food; check the recipe and process.Process before spoilage and inspect the result.

You need not aim to install every advanced station at once. Adding only the facility needed for the current item makes skill and material shortages easier to identify.

Diagnose crafting failures from the list’s state

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Diagnose crafting failures from the list’s state: 8 entries
Crafting problemKnowledge/skill/inventory/location checkNext actionVersion differences
Name absent from the listRecipe knowledge and correct facilityRecipe search with F2 or another method → check crafting location → open the relevant facilitySome added recipes are recognized after opening the interface once.
Visible but requirements unmetSkill name and base/modified skillCompare the character’s skills with the requirement.Do not read overall character level as Crafting level.
You have logs but lack planksRaw/processed differenceProcess planks at the sawmill.Do not prepare everything solely from old quantities.
You have grass but lack stringGrass/vine/string distinctionGather vines and craft string at the workbench.For alternative ingredients, check current quantities.
Clicking the facility picks it upWhether it is installed and which action is selectedPlace it and review held tools/items and action prompts.Prioritize current bindings if changed.
Finished item rejected by a questMaterial, type, placement, equipment and reportingCheck the relevant closed early-progression answer.Do not mix specified materials or different items with the same name.
Stored materials cannot be foundWhich chest, item name and quantityLocate them with Ctrl+F, take out the amount needed and recheck.Not every chest is assumed remotely accessible without conditions.
Working reduces HPOverwork and loadStop, sleep/organize and resume after recovery.Traits and abilities change safe limits.

Inspect the output before spending valuable materials

  1. For an unfamiliar recipe, test one item with ordinary ingredients. Check that expensive or quest items are not automatically selected.
  2. Check material hardness for tools such as pickaxes. Before persisting against an unmineable target, inspect tool material and Mining skill separately.
  3. Do not rank beds by name alone. Check material, quality, comfort and actual condition after recovery.
  4. Place each crafted facility from inventory and use it once. Store quest items, shipping items and retained crafting materials separately.

No strongest-material ranking, hardness requirements for every mining target or guaranteed processing profits are provided. This guide prioritizes usable tools and making the intended item without mistakes.

Frequently asked questions

Where do I make a workbench?

Use the basic-crafting ability, which needs no facility. Sources list 2 logs and Crafting 1. After crafting, place and open it too.

Are logs and planks, or branches and sticks, the same ingredients?

They are different materials. A sawmill processes logs into planks and branches into sticks. Read requirement names and collect processed items before the next craft.

What should I check when materials seem sufficient but crafting fails?

Check recipe knowledge, the correct facility, required skill and ingredient form in order. If storage locations are unclear, use home search, take out the necessary amount and inspect it.

Ingredient quantities differ from an old guide.

First check your version and release branch, then prioritize in-game recipe requirements. This article compares public data and multiple sources, not all data bundled with Stable. Conflicting values are recorded in the source notes.

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