Cairn Routes: Finding Ledges, Water Sources, and Bivouacs

You can freely choose climbing lines on Mount Kami. Covers real early-game areas and supply landmarks, plus steps for making intermediate stops on long walls.

Scope: Cairn main game, PC / PlayStation 5

Checked scope: Mount Kami climbing, early exploration, and supplies. Not a comprehensive list of collectible coordinates or every route. Additions planned for October 29, 2026 are listed separately from the main game.

Sources checked on: 2026-10-16

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Build routes by linking rest stops

Do not try to climb the mountain in one unbroken line; treat reaching the next standing place as one section. This table helps compare routes.

Scroll horizontally to read wide tables.

Build routes by linking rest stops:6 entries
TerrainWhere to lookHow to choose
Uneven rock facePositions for feet as well as handsFind a line allowing small body movements
Wide smooth rockHorizontal cracks and neighboring rock facesConsider going around instead of straight up
LedgeRoom to stand on topUse it as a stop to inspect the next wall
Cave or ruined buildingEntrance and usable approach footholdsVisit for supplies and exploration
Hard brown rockNearby rock of another typeDo not count it as a planned normal-piton placement
IceEquipment grip and resting placesAccount for stamina used by striking

Early place names and landmarks to check

These landmarks help identify the early itinerary. English place names are included for comparison with on-screen displays.

Scroll horizontally to read wide tables.

Early place names and landmarks to check:4 entries
SectionPlace to inspectBefore proceeding
Twisted RidgeRoute to the signpost aboveCheck your condition before entering the Escarpment
EscarpmentBivouac and nearby water sourceRefill water and explore around the wall too
The ArchWaterfall-side explorationInspect belongings, letters, and other objects
The ShortcutMaps, directions, and bivouacs along the routeCompare easier climbing lines before attaching

Supply landmarks for these 4 sections have been checked. This is not a route table for every mountain branch, collectible, or fastest record.

Decisions before a long wall

The shortest on-screen distance is not necessarily a safe route with your current equipment.

  1. First choose the ledge you want to reach and find holds for resting your posture along the way.
  2. Check for rock that accepts normal pitons between here and there.
  3. Before entering a long stretch of hard rock, compare another route to the side.
  4. If the route proves unsuitable partway up, observe again from a stable place. Do not try to recover by forcing continuous inputs.

Reading maps and directions

Use local maps in relation to your current goal. Finishing a climb differs from finishing exploration of that location.

Scroll horizontally to read wide tables.

Reading maps and directions:4 entries
GoalWhat to seek first
Continue onwardA climbing line into the next area
Prepare suppliesWater sources, caves, and bivouacs
Explore fartherLetters, belongings, and other cave entrances
Reduce retriesNext rest stop and a foothold for retreat

Frequently asked questions

Is there a grade table for every route?

This page covers confirmed in-game terrain and decision procedures. Real-world climbing grades and invented fixed distances are not presented as game data.

Must I climb the visible wall straight up?

No. Compare footholds, piton-compatible rock, and supply sources, and consider detours to either side.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).