Timberborn water guide: drinking reserves, dry seasons and levels
Main-branch 1.1 pumping, tanks, reservoirs, floodgates and badtides. Separate levels, flow, quality and drinking stocks to diagnose pump shutdowns and insufficient reserves.
Edition: PC Steam base game (app 1062090), main branch without mods. Examples use Folktails, Plains' default starting location, Normal and a new survival game with droughts and badtides. Faction, map and difficulty differences are distinguished separately.
Verification scope: Official main-branch Update 1.1 released on 2026-09-03 was checked. Experimental fixes dated 2026-09-22 and 10-01 are not assumed applied to main. Internal build numbers and actual saves are untested. Building values were compared between current individual wiki entries and official update history.
Sources checked: 2026-10-04
36 / 36 rows
Manage river water separately from tank Water
First distinguish missing terrain water from failed drinking-water production or transport. A visible blue river does not help an intake that cannot reach it. Conversely, accessible tank Water remains drinkable after the river dries.
Wide tables scroll horizontally.
| What to inspect | Purpose | Why it decreases or stops | First display to open |
|---|---|---|---|
| Clean terrain water | Irrigation, intake and water-wheel flow | Outflow, evaporation, pumping or stopped inflow | Surface, irrigated ground, intake and Stream Gauge |
| The Water good | Drinking and consumption by compatible facilities | Beaver or facility consumption and transfers to other districts | Water stocks and district Goods statistics |
| Tank capacity | Maximum storage | Empty capacity is not a reserve. A different good setting does not accept Water. | Select the tank and read assigned good and current quantity. |
| Water inside a pump | Evidence that pumping is working | Full output awaiting transport, or production stopped by intake or staffing | The pump's 15-unit output buffer |
| Badwater | A separate liquid and good, also used for later materials | Mixes with clean water and harms soil or beavers | Water-quality display and Badwater storage assignment |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Drinking tanks do not irrigate terrain. Discharge, formerly Fluid Dump, returns water to terrain but consumes stored Water; keep its balance separate from drinking reserves.
Diagnose a stopped Water Pump
Wide tables scroll horizontally.
| Symptom | Source, level and storage checks | Required building or action | Success check | Setting differences |
|---|---|---|---|---|
| The pump is disconnected. | Is there a continuous path to the District Center? | Connect the land-side entrance. | Disconnected warning disappears. | Platforms need their own paths. |
| No beaver is working. | Pause state and actual staff | Raise water jobs' employment priority. | A worker arrives and production begins. | Desired count alone does not mean staffed. |
| Water is visible but unreachable. | Does the pipe reach, and is its underside blocked? | Consider a lower intake site or a pump with sufficient reach. | The intake warning clears and Water increases. | Ordinary pump: two levels; Iron Teeth deep pump: six |
| Only the pump is full. | Internal Water and tank good, space and paths | Prepare Water storage and an output route. | Internal stock moves into the tank. | Basic acceptance works before adding haulers. |
| A red river slows production. | Contamination at the intake | Protect clean reservoirs. Distinguish ordinary and mechanical pump purposes. | Check clean inflow and Water-good production separately. | Ordinary pump efficiency falls with contamination. |
| Levels keep falling during drought. | Outlet loss, evaporation and pumping | Review unnecessary releases and reduce intake if drinking reserves suffice. | Watch both reservoir loss and tank consumption. | Required reserves vary with drought length, terrain and population. |
| Still stopped after resuming | Time pause, facility pause and automation On/Off | Clear manual pause and check configuration state. | Work continues at normal speed. | Inspect manual P pausing and automation separately. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Adding a pump higher up does not increase intake reach. Water remaining at a deep reservoir's bottom can be beyond an ordinary pump placed above it.
Estimate drinking reserves from population × supply interruption
This example assumes Normal-equivalent 100% consumption, fixed population and no interim supply. Average drinking use is approximately 70 ÷ 33 = 2.12 units per beaver per day. Drinking times, population, facility use, transport and restart delays vary, so the exact result is not a safe reserve guarantee.
- Open Goods statistics in the 1.1 Settlement Panel and inspect Water stock, production and consumption. Match district versus global scope too.
- If the consumption multiplier differs from Normal, prioritize observed use. After changing population or facilities, record the new trend.
- Check not only storage capacity but whether pumps and hauling can fill it before the dangerous season.
Wide tables scroll horizontally.
| Estimate item | Assumption in this example | Calculation or action | Interpretation |
|---|---|---|---|
| Population | Hypothetical 12 beavers, adults and children combined | Substitute your current population. | This does not claim the default starting count is 12. |
| Supply interruption | Hypothetical five days | Include supply restart time as well as the drought or badtide forecast. | Five days is not every difficulty's dry-season duration. |
| Basic drinking requirement | 12×5×70÷33 | Approximately 127.3, rounded up to 128 units | Excludes facility consumption and contingency reserves. |
| Hypothetical storage using only Small Tanks | 30 capacity each | Five give 150 capacity. Check that they are actually full. | 150 capacity differs from 150 stored Water. |
| Additional requirement | Facility use, population growth and restart delays | Use 1.1 statistics and stock decline to add a margin. | No fixed one-tank population guarantees permanent stability. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
This is editorial arithmetic, not measurements from a 12-beaver, five-day playthrough. Old-save statistics start recording after playing on 1.1 and do not reconstruct past consumption.
Inspect exits and low banks before a first reservoir
Blocking a river raises upstream levels. Inspect low escape routes and full-reservoir overflow destinations, not just pumps and fields. One low side route can drain water at a shallower level than expected.
- Pause and trace upstream from the site. Locate fields to preserve, pump entrances, homes and low banks.
- Choose a narrow section requiring few materials. Ensure builders can reach both banks and the planned sites without stranding themselves behind the final row.
- Even with Dams or Levees, leave an outlet to safe downstream ground. Do not direct Badwater overflow toward homes or clean-water fields.
- Watch construction and rising levels at low speed. Inspect side banks, entrances and downstream supply as well as the barrier itself.
- If a Stream Gauge is available, record depth, flow and contamination. Compare the same point before and during drought to judge when intake becomes unreachable.
- Expand one level at a time and check whether the new water level floods paths or entrances. A completed tall wall alone is not success.
A Dam's 0.65 overflow height does not guarantee a maximum water surface during flow. Heavy inflow raises levels; judge actual current and safe overflow rather than treating it as universal.
Choose water structures by purpose
Wide tables scroll horizontally.
| Water-control structure | Placement conditions | Settings and checks | Limitations |
|---|---|---|---|
| Dam: a low barrier | River section to retain and a safe overflow route | Water above 0.65 passes over it. Paths can be placed on top. | No manual level control; excessive inflow and low banks need separate handling. |
| Levee: a watertight wall | Place without gaps on terrain or compatible supports. | Stack to raise the wall; inspect escape routes above and beside it. | Blocking every outlet can flood unintended areas. |
| Floodgate: adjustable overflow level | A location retaining upstream water and releasing downstream | The single-height model adjusts from 0 to 1 in 0.05 steps. Check synchronized neighbors too. | No path on top. Water above the setting passes, unlike a constant-flow device. |
| Fill Valve: maintain downstream depth | Check flow direction and the downstream bed. | Set target downstream depth. With signals, inspect both On and Off. | It does not alone guarantee upstream reserves or contamination blocking. |
| Discharge: return stored Water | A receiving enclosure on the outlet side, path, worker and Water good | Check Water use and receiving pool level. | Consumes drinking reserves; placing a tank is not a substitute. |
| Mechanical Pump: move liquid | Intake and outlet clearance plus power | Match 1.1 names and costs; check input/output levels and supplied HP. | Does not produce the Water good. It cannot replace the first drinking pump. |
| Compact Mechanical Pump: pump through a wall | Inspect placement as a separate building introduced in 1.1. | A separate 700 HP facility from the ordinary Mechanical Pump | Do not confuse the older pump's cost changes with this model. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Downstream does not mean the bottom of the screen. Use placement orientation and actual flow. Ordinary paths or platforms do not substitute for watertight walls or floors.
Adjust floodgates gradually after checking synchronization
- Before changing anything, check upstream and downstream levels, entrances and pumps. Separate saves before major diversions can help compare designs.
- Select the floodgate and inspect adjacent-gate synchronization. If another outlet moves with it, separate the settings if needed.
- Change the retained level and inspect both sides at normal speed. Single-height 0.05 increments allow fine adjustment, but safe height depends on inflow and terrain.
- Lowering a gate affects upstream intake and irrigation. After watering downstream, also check upstream pump reach and irrigated ground.
- Recheck when a new season or expansion changes inflow. Before leaving a fixed setting, understand the full-reservoir outlet and emergency shutdown.
No universal 0.65 or 0.95 setting applies to all maps. Bed height and low ground across the river affect results as well as the configured value.
Droughts and badtides require different protection
Wide tables scroll horizontally.
| Stage | Drought check | Badtide check | Next action |
|---|---|---|---|
| Before arrival | Reachable intake level and drinking reserves | Inflow into clean reservoirs and Badwater diversion route | Inspect Water stocks, forecast, intakes and overflow. |
| Immediately after onset | Is water wasted through outlets after ordinary sources stop? | Does Badwater keep entering the clean side? | Use level and quality to switch routes. |
| During the event | Rate of loss through evaporation and pumping | Does the diversion overflow back into clean water? | Record stored Water and terrain water separately. |
| Fields turn yellow. | Have they left the irrigated area? | Has contamination removed fertile ground? | Check quality and elevation before merely adding more water. |
| After normal weather returns | Wait for water to travel from source to pump. | Check that contaminated channels and pools have flushed. | Do not reopen the clean-water valve solely because the date changed. |
| Prepare for the next cycle | Revise capacity from consumption and greatest level loss. | Fix blocked diversions or overflow routes. | Recalculate population growth and new facility consumption too. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
A taller drought dam alone does not complete badtide preparation. Separate retaining water from excluding contamination. If badtides are disabled, simplify the plan for that setting.
Do not confuse depth, flow and quality
Wide tables scroll horizontally.
| Visible state | Possible mistaken assumption | Display to inspect | Direction of the fix |
|---|---|---|---|
| A wheel sits in a deep pool. | More water must mean more power. | Horizontal current under the axle and supplied HP | Check direction, flow route and shaft connection. |
| A river remains, but the pump is empty. | Visible water must be reachable. | Intake reach and placement height | Move intake to a reachable location. |
| A roof covers a channel. | Evaporation must stop. | Water-level trend at the same location | Consider capacity, replenishment and shape rather than relying on a cover. |
| Fields are dry beside a river. | Adjacent ground must be irrigated. | Irrigated area, quality and height difference | Plant within actual fertile ground or reposition clean water. |
| Flooding occurs with the same gate setting. | Matching the number alone is sufficient. | Bed, inflow, side outlets and low banks | Review elevation and flow routes together. |
| The wheel turns, but the Lumber Mill stops. | Only water shortage can be responsible. | Shaft continuity, demanded HP and input/output | Fix power connections and materials separately. |
No matching entries in this table. Shorten the query or clear it to restore all entries.
For measurement comparisons, use the same place, weather and pump operation. Terrain depth and units of the Water good are different; do not directly add one tank to one level of a pool.
Frequently asked questions
Does a tank beside a field irrigate it?
No. Tanks store the Water good. Fields need irrigation from clean terrain water or equivalent. If using Discharge, manage consumed drinking stocks and receiving levels too.
Why will a pump not draw remaining water below it?
Check reach from placement to water surface. Folktails ordinary pumps have a depth of two; Iron Teeth deep pumps reach six. Inspect paths, workers, pause state and full output separately.
Can I immediately reconnect the clean reservoir after a badtide?
Badwater may remain upstream or in channels. Check intake and inflow quality before switching back, rather than relying on the calendar alone.
I cannot find the old Sluice
In 1.1, Sluices are removed and old-save examples become Fill Valves. Review downstream-depth control and contamination detection. Do not assume old Sluice settings transfer unconditionally.
Are water wheels always unusable during drought?
They need flow. A still pool after natural inflow stops supplies no power, but a design releasing reservoir water can create current. Watch remaining drinking and irrigation reserves as it spends water.