INDIE GAME / PLAY GUIDE
The Spirit and the Mouse: western homes, Great Antenna DX and ending
Released: all 137 lightbulbs and the northern/western/GA-DX main route covered · Updated 2026-10-13
Recruit eastern and northern companions for Rose's shooting star. For the break-conversation achievement, inspect each area before starting the western request.
Rose's story and recruiting five groups
Check ground, wall grilles, beams and wires at their different heights. Conversations that start requests and conversations during a break have separate conditions.
| Place/character | Action/condition | Checks and cautions |
|---|---|---|
| Reach Rose | Residential area's left/southern stairs→under the railing→far wire→nearby grille→shock open the mesh. | Listen at the window. |
| First companions | Descend to Kilearn→Kidive right of the northern pharmacy sign→return west and speak to Kidive. | Recruitment begins. |
| Kiglean | Speak below the stairs left of the northern pharmacy. | Recruitment conversation. |
| Kiboss | Speak on Eugene's roof in the north. | Upper level above the painter's house. |
| Kicable | Speak in front of the eastern cafe. | Separate from the break-achievement conversation on the beam. |
| Kisprint | Speak to the runner on the eastern main street and back alley. | Stop the runner with a shock if needed. |
| Kistash's children | From Sophie's window, reach the high southern platform and speak. | Recruit three children as one group. |
| Return west | Return to the residential area after recruiting. | Speak to Kiboss to begin construction. |
Four groups totaling 26 reusable parts
Check ground, wall grilles, beams and wires at their different heights. Conversations that start requests and conversations during a break have separate conditions.
| Place/character | Action/condition | Checks and cautions |
|---|---|---|
| Right of the southern-square door | Collect six nearby parts. | Use the helmet light to search. |
| Left of the southern-square door | Collect four near chairs and tables. | Separate from the six on the right. |
| Right of the small entrance to the northern town | Collect six near the boarded shortcut. | Beside the entrance. |
| Right of the stairs | Collect the group of 10. | 26 total. |
| Assembly | Return to Kiboss and shock the correct parts shown by Kidive to hand them over. | Choose according to required shape and count. |
Charging, antenna and ending
Check ground, wall grilles, beams and wires at their different heights. Conversations that start requests and conversations during a break have separate conditions.
| Place/character | Action/condition | Checks and cautions |
|---|---|---|
| Power Tennis | Speak to Kiboss to start. Time shocks on Kisprint and charge to 100%. | Difficulty adjustment after failure dates from official 1.2b onward. No fixed completion time is guaranteed. |
| Signal | Speak to Kiboss and shock the antenna to adjust its direction. | The lamp turns green in the correct direction. |
| Red lamp | Climb the antenna and shock the red lamp. | Separate from direction adjustment below. |
| Finish Rose's request | Speak to Kilearn and collect Happiness. | Complete the resident's shooting-star request. |
| Final return | Bring it to Lumion in the southern square. | Story ending. For collection, also check reporting to Kishine after all 137. |
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