Super Meat Boy Collectibles Guide: Recovery Routes and Hidden Character Requirements

Checked collection examples and special entrances are organized by required actions, the return route after pickup and confirmation of success. PC Steam requirements are kept separate from console reward tables.

Edition: Normal main game of the original PC Steam app 40800 (Windows). Focuses on Meat Boy's standard controls and uses Steam collectible and character requirements. Forever, 3D, the Flash version, mods and console-specific requirements are treated separately.

Verification scope: Public sources compared on 2026-10-04. The game has not been launched; the current build number, frame counts and reproduction times have not been verified.

Sources checked: 2026-10-04

36 / 36 rows

Searching does not open answer tables. Choose the answer you want to reveal.

Check the level name and uncollected marker before starting

  1. Check the level number and Light/Dark display on the map
  2. Choose one objective for this attempt: collection, discovering an entrance or unlocking a character
  3. Check both how to collect the item and where to land on the return

The 15 normal-level and two Warp Zone locations below are examples with cross-checked steps. This is not a complete list of all 100 normal bandages, every special character or every code.

Solution 01

Open solution 01Close

Solution 01: When Collection Counts

Wide tables scroll horizontally.

Solution 01: When Collection Counts: 4 entries
TargetRequirementActionCompletion checkRevisit or failure
Bandage in a normal levelThe target level is selectableAfter collecting it, reach the goal in that attemptCheck the map's collectible marker and totalCollect it again if you died after picking it up
Inside a normal Warp ZoneEnter from its original levelFinish each stage while keeping its bandages and complete all three stagesReturn to the normal map and check the collection displayEach stage has three lives, restored to three at the next stage. Quitting midway alone does not guarantee it was saved
Character Warp ZoneDiscover the corresponding entranceComplete three stages with the specified characterCheck the unlock notification and character selectionUnlike normal Warp Zones, there is no lives limit
Revisit a discovered Warp ZoneEntrance already discoveredRe-enter from that chapter's selection screenCheck that the Warp Zone name matchesYou do not need to enter the original level and chase its disappearing entrance every time

The normal total is 100 bandages, with 20 in each of the first five chapters: seven in normal Light levels, seven in Dark levels and six in normal Warp Zones per chapter. Do not add the old Xbox 101st bandage or duplication bugs to your collection plan.

Solution 02

Open solution 02Close

Solution 02: Collection Locations and Return Routes

Wide tables scroll horizontally.

Solution 02: Collection Locations and Return Routes: 3 entries
Anonymous collection IDLocation landmarkRequired actionWhen collection countsRevisit
B01/1-4 NutshellA hole on the right midway throughDescend into the hole, collect it, climb back up the same wall and finishFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B02/1-9 Safety ThirdSecond tier, between a crumbling wall and a bladeTouch the right crumbling wall, then fall right through the opened gap to collect it. Preserve the left wall for the returnFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B03/1-13 Tommy’s CabinBeyond the hut's first moving bladeApproach while the blade moves away, collect it and retreat along the return route. Do not assume the far recess is a safe waiting spotFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup

Solution 03

Open solution 03Close

Solution 03: Collection Locations and Return Routes

Wide tables scroll horizontally.

Solution 03: Collection Locations and Return Routes: 3 entries
Anonymous collection IDLocation landmarkRequired actionWhen collection countsRevisit
B04/2-13 Ulcer PopKey beyond the goal and lower lockTake the key beyond the goal without touching the goal first, then return below for the bandage. Climb up again afterwardFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B05/2-16 SynjPlatform above the startBefore taking the normal route right, wall-jump upper left and cross the needle pile to collect itFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B06/2-18 DestructoidRoom around the central bladeTake the right key and return; while the laser is off, enter below and left of the blade. After collecting, return through the passage underneathFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup

Solution 04

Open solution 04Close

Solution 04: Collection Locations and Return Routes

Wide tables scroll horizontally.

Solution 04: Collection Locations and Return Routes: 3 entries
Anonymous collection IDLocation landmarkRequired actionWhen collection countsRevisit
B07/3-1 Pit StopBuilding roof between two bladesClimb onto the roof and make a short jump into the blade gap to collect it. Watch the salt on the descent and return to the normal routeFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B08/3-4 TransmissionsSpace beneath the central conveyorBring a character such as Ogmo or The Kid. Drop into the hole, collect it and save an extra jump to return upwardFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B09/3-11 Box TripperBehind an approaching wall of bladesDrop into an early recess, let the blades pass overhead and circle behind them. Use the wall to regain height and collect itFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup

Solution 05

Open solution 05Close

Solution 05: Collection Locations and Return Routes

Wide tables scroll horizontally.

Solution 05: Collection Locations and Return Routes: 3 entries
Anonymous collection IDLocation landmarkRequired actionWhen collection countsRevisit
B10/4-6 LeviathanRoom with fast blades above the goalOn dropping into the room, first escape toward the left passage, then collect it with a short jump after a blade passesFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B11/4-16 BowInside a partly hidden lock near the startTake the key above and left of the goal, return toward the start to collect it, then take the normal route to the goal againFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B12/4-17 Lost HighwayBeside a high wall on the left of the screenApproach left with a character who has extra jumps, then steer right after collection to return to the floorFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup

Solution 06

Open solution 06Close

Solution 06: Collection Locations and Return Routes

Wide tables scroll horizontally.

Solution 06: Collection Locations and Return Routes: 3 entries
Anonymous collection IDLocation landmarkRequired actionWhen collection countsRevisit
B13/5-3 Ripe DecayLeft of the right building, beyond the bladesStand on the platform between the two repelling orbs, then jump toward the upper side of the right orb and clear the blades as it pushes you upwardFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B14/5-5 Panic SwitchAbove the bridgeClimb the right wall and platforms without touching the bridge-removal switch first. Run-jump left to collect the item before using the normal sequenceFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup
B15/5-12 10 HornsBeneath the disappearing platform before the goal, above a mound of larvaeBring a character such as The Kid or Flywrench. Descend the wall, collect it and use extra airborne jumps to return to the platformFinish in the same attempt and check the map markerYou can revisit a reached level. Do not stop after the pickup

Solution 07

Open solution 07Close

Solution 07: Character Entrances and Completion Requirements

Wide tables scroll horizontally.

Solution 07: Character Entrances and Completion Requirements: 5 entries
Unlock targetLevel containing the entranceHow to reach itExample actions insideCollection completion and revisit
CommanderVideo1-12 RevolveJump beyond the normal goal into the entrance without touching the goalHold after jumping to hover, then pass projectiles and narrow passagesUnlocks after completing all 3 stages. Discovered entrances can be retried from the map
Jill2-8 The SabbathAfter the second narrow passage, climb upper right instead of dropping into the right gap, then take the entrance to the leftJump repeatedly to slow descent and fine-tune the landingComplete three stages. Keep this separate from attempts that run straight to the goal
Ogmo3-16 MonoWait on the first platform and let the moving platform travel right. Enter the entrance rising from belowSave one of the two jumps for airborne recoveryComplete three stages. Distinguish it from the normal goal route
Flywrench4-18 BorisFrom the moving platform, jump right of the first black launcher, descend the hidden hole and move rightTest repeated jumps and wall sliding before continuingComplete three stages. If you overshoot, retry from the original platform
The Kid5-7 The FallenGo outside from the upper right of the far-right building, then descend the outer wall to the entranceIn the narrow shaft, restrain running input and save the second jump until you can reach the wallComplete three stages. Quitting midway does not count as an unlock

Some entrances disappear before you reach them. Fixed limits vary by source and level, so this guide does not list seconds; retry the original level if the entrance disappears.

Solution 08

Open solution 08Close

Solution 08: Practise Collection in a Normal Warp Zone

Use the entrance in the hut in 1-5 Holy Mountain to enter Sky Pup. This is a three-stage challenge with limited lives, not a character unlock.

Wide tables scroll horizontally.

Solution 08: Practise Collection in a Normal Warp Zone: 3 entries
Anonymous collection IDLocation landmarkRequired actionCollection completion and recovery
B16 / Sky Pup, stage 1Isolated platform left of the starting sideSlide down the right wall to a safe surface, then jump to the left platform to collect it. Climb upward afterward while avoiding bladesFinish the stage after collection. Check the return wall before dropping
B17 / Sky Pup, stage 2Narrow space above the central platformLand in the center first, use the upper wall to collect it, return to the center and finish from the right sideFinish the stage after collection. Do not overshoot either edge
Stage 3Launched blades and small platformsMove to the wall after a blade passes, then climb while securing the next surface you can stand onCheck the map's collectible count after completing all three stages

Save timing when leaving a Warp Zone midway and old duplication bugs have not been tested. If you run out of lives, select that Warp Zone and retry.

Solution 09

Open solution 09Close

Solution 09: Steam Unlocks by Collection Count

Wide tables scroll horizontally.

Solution 09: Steam Unlocks by Collection Count: 9 entries
Unlock targetPC requirementRequired conditionCheck and edition differences
HeadcrabOriginal Steam game10 bandagesCharacter selection and I Have Crabs! Running input changes wall handling
JosefOriginal Steam game30Character selection and Metal Head
8-Bit Meat BoyOriginal game40Character selection. Does not add an airborne double jump
NaijaOriginal Steam game50Character selection and I Smell something Fishy... Has an air dash
4-Bit Meat BoyOriginal game60Check character selection
RunManOriginal Steam game70Character selection and MS PAINT RULZ!
4-Color Meat BoyOriginal game80Check character selection
Captain ViridianOriginal Steam game90Character selection and Vx6. Practise gravity changes separately
Steve/Mr. MinecraftOriginal Steam game100Character selection and Accidental Arsonist. Watch for reversed PC/Xbox labels in older sources

Do not copy the basic console reward table directly to Steam. However, later additions and codes make some characters available, so names absent here are not declared completely nonexistent on PC. Total character counts, code-only characters and the internal 106% calculation are outside this guide's complete-list scope.

Frequently asked questions

A bandage I touched is still there on the next attempt

Check whether you reached the goal in the attempt that collected it. If you failed midway, you must collect it again. Confirm special sections separately from normal levels.

Does entering the portal alone unlock a character?

Discovering an entrance and completing its internal challenge are different. Check completion requirements in solution 07.

Meat Boy can collect it but cannot get back

Check the airborne actions required on the return, not only the pickup location. Some examples use another character on a later visit. Requirements are listed in the relevant collapsed collection table.

Will this table finish every collectible?

This is not a complete location list. It covers 15 normal-level and two Warp Zone collection examples, representative entrances and Steam unlocks by collection count. Unverified locations have not been filled in.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).