Super Meat Boy Collectibles Guide: Recovery Routes and Hidden Character Requirements
Checked collection examples and special entrances are organized by required actions, the return route after pickup and confirmation of success. PC Steam requirements are kept separate from console reward tables.
Edition: Normal main game of the original PC Steam app 40800 (Windows). Focuses on Meat Boy's standard controls and uses Steam collectible and character requirements. Forever, 3D, the Flash version, mods and console-specific requirements are treated separately.
Verification scope: Public sources compared on 2026-10-04. The game has not been launched; the current build number, frame counts and reproduction times have not been verified.
Sources checked: 2026-10-04
36 / 36 rows
Searching does not open answer tables. Choose the answer you want to reveal.
Check the level name and uncollected marker before starting
- Check the level number and Light/Dark display on the map
- Choose one objective for this attempt: collection, discovering an entrance or unlocking a character
- Check both how to collect the item and where to land on the return
The 15 normal-level and two Warp Zone locations below are examples with cross-checked steps. This is not a complete list of all 100 normal bandages, every special character or every code.
Solution 01
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Solution 01: When Collection Counts
Wide tables scroll horizontally.
| Target | Requirement | Action | Completion check | Revisit or failure |
|---|---|---|---|---|
| Bandage in a normal level | The target level is selectable | After collecting it, reach the goal in that attempt | Check the map's collectible marker and total | Collect it again if you died after picking it up |
| Inside a normal Warp Zone | Enter from its original level | Finish each stage while keeping its bandages and complete all three stages | Return to the normal map and check the collection display | Each stage has three lives, restored to three at the next stage. Quitting midway alone does not guarantee it was saved |
| Character Warp Zone | Discover the corresponding entrance | Complete three stages with the specified character | Check the unlock notification and character selection | Unlike normal Warp Zones, there is no lives limit |
| Revisit a discovered Warp Zone | Entrance already discovered | Re-enter from that chapter's selection screen | Check that the Warp Zone name matches | You do not need to enter the original level and chase its disappearing entrance every time |
No matching entries in this table. Shorten the query or clear it to restore all entries.
The normal total is 100 bandages, with 20 in each of the first five chapters: seven in normal Light levels, seven in Dark levels and six in normal Warp Zones per chapter. Do not add the old Xbox 101st bandage or duplication bugs to your collection plan.
Solution 02
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Solution 02: Collection Locations and Return Routes
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | When collection counts | Revisit |
|---|---|---|---|---|
| B01/1-4 Nutshell | A hole on the right midway through | Descend into the hole, collect it, climb back up the same wall and finish | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B02/1-9 Safety Third | Second tier, between a crumbling wall and a blade | Touch the right crumbling wall, then fall right through the opened gap to collect it. Preserve the left wall for the return | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B03/1-13 Tommy’s Cabin | Beyond the hut's first moving blade | Approach while the blade moves away, collect it and retreat along the return route. Do not assume the far recess is a safe waiting spot | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 03
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Solution 03: Collection Locations and Return Routes
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | When collection counts | Revisit |
|---|---|---|---|---|
| B04/2-13 Ulcer Pop | Key beyond the goal and lower lock | Take the key beyond the goal without touching the goal first, then return below for the bandage. Climb up again afterward | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B05/2-16 Synj | Platform above the start | Before taking the normal route right, wall-jump upper left and cross the needle pile to collect it | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B06/2-18 Destructoid | Room around the central blade | Take the right key and return; while the laser is off, enter below and left of the blade. After collecting, return through the passage underneath | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 04
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Solution 04: Collection Locations and Return Routes
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | When collection counts | Revisit |
|---|---|---|---|---|
| B07/3-1 Pit Stop | Building roof between two blades | Climb onto the roof and make a short jump into the blade gap to collect it. Watch the salt on the descent and return to the normal route | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B08/3-4 Transmissions | Space beneath the central conveyor | Bring a character such as Ogmo or The Kid. Drop into the hole, collect it and save an extra jump to return upward | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B09/3-11 Box Tripper | Behind an approaching wall of blades | Drop into an early recess, let the blades pass overhead and circle behind them. Use the wall to regain height and collect it | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 05
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Solution 05: Collection Locations and Return Routes
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | When collection counts | Revisit |
|---|---|---|---|---|
| B10/4-6 Leviathan | Room with fast blades above the goal | On dropping into the room, first escape toward the left passage, then collect it with a short jump after a blade passes | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B11/4-16 Bow | Inside a partly hidden lock near the start | Take the key above and left of the goal, return toward the start to collect it, then take the normal route to the goal again | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B12/4-17 Lost Highway | Beside a high wall on the left of the screen | Approach left with a character who has extra jumps, then steer right after collection to return to the floor | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 06
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Solution 06: Collection Locations and Return Routes
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | When collection counts | Revisit |
|---|---|---|---|---|
| B13/5-3 Ripe Decay | Left of the right building, beyond the blades | Stand on the platform between the two repelling orbs, then jump toward the upper side of the right orb and clear the blades as it pushes you upward | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B14/5-5 Panic Switch | Above the bridge | Climb the right wall and platforms without touching the bridge-removal switch first. Run-jump left to collect the item before using the normal sequence | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
| B15/5-12 10 Horns | Beneath the disappearing platform before the goal, above a mound of larvae | Bring a character such as The Kid or Flywrench. Descend the wall, collect it and use extra airborne jumps to return to the platform | Finish in the same attempt and check the map marker | You can revisit a reached level. Do not stop after the pickup |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Solution 07
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Solution 07: Character Entrances and Completion Requirements
Wide tables scroll horizontally.
| Unlock target | Level containing the entrance | How to reach it | Example actions inside | Collection completion and revisit |
|---|---|---|---|---|
| CommanderVideo | 1-12 Revolve | Jump beyond the normal goal into the entrance without touching the goal | Hold after jumping to hover, then pass projectiles and narrow passages | Unlocks after completing all 3 stages. Discovered entrances can be retried from the map |
| Jill | 2-8 The Sabbath | After the second narrow passage, climb upper right instead of dropping into the right gap, then take the entrance to the left | Jump repeatedly to slow descent and fine-tune the landing | Complete three stages. Keep this separate from attempts that run straight to the goal |
| Ogmo | 3-16 Mono | Wait on the first platform and let the moving platform travel right. Enter the entrance rising from below | Save one of the two jumps for airborne recovery | Complete three stages. Distinguish it from the normal goal route |
| Flywrench | 4-18 Boris | From the moving platform, jump right of the first black launcher, descend the hidden hole and move right | Test repeated jumps and wall sliding before continuing | Complete three stages. If you overshoot, retry from the original platform |
| The Kid | 5-7 The Fallen | Go outside from the upper right of the far-right building, then descend the outer wall to the entrance | In the narrow shaft, restrain running input and save the second jump until you can reach the wall | Complete three stages. Quitting midway does not count as an unlock |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Some entrances disappear before you reach them. Fixed limits vary by source and level, so this guide does not list seconds; retry the original level if the entrance disappears.
Solution 08
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Solution 08: Practise Collection in a Normal Warp Zone
Use the entrance in the hut in 1-5 Holy Mountain to enter Sky Pup. This is a three-stage challenge with limited lives, not a character unlock.
Wide tables scroll horizontally.
| Anonymous collection ID | Location landmark | Required action | Collection completion and recovery |
|---|---|---|---|
| B16 / Sky Pup, stage 1 | Isolated platform left of the starting side | Slide down the right wall to a safe surface, then jump to the left platform to collect it. Climb upward afterward while avoiding blades | Finish the stage after collection. Check the return wall before dropping |
| B17 / Sky Pup, stage 2 | Narrow space above the central platform | Land in the center first, use the upper wall to collect it, return to the center and finish from the right side | Finish the stage after collection. Do not overshoot either edge |
| Stage 3 | Launched blades and small platforms | Move to the wall after a blade passes, then climb while securing the next surface you can stand on | Check the map's collectible count after completing all three stages |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Save timing when leaving a Warp Zone midway and old duplication bugs have not been tested. If you run out of lives, select that Warp Zone and retry.
Solution 09
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Solution 09: Steam Unlocks by Collection Count
Wide tables scroll horizontally.
| Unlock target | PC requirement | Required condition | Check and edition differences |
|---|---|---|---|
| Headcrab | Original Steam game | 10 bandages | Character selection and I Have Crabs! Running input changes wall handling |
| Josef | Original Steam game | 30 | Character selection and Metal Head |
| 8-Bit Meat Boy | Original game | 40 | Character selection. Does not add an airborne double jump |
| Naija | Original Steam game | 50 | Character selection and I Smell something Fishy... Has an air dash |
| 4-Bit Meat Boy | Original game | 60 | Check character selection |
| RunMan | Original Steam game | 70 | Character selection and MS PAINT RULZ! |
| 4-Color Meat Boy | Original game | 80 | Check character selection |
| Captain Viridian | Original Steam game | 90 | Character selection and Vx6. Practise gravity changes separately |
| Steve/Mr. Minecraft | Original Steam game | 100 | Character selection and Accidental Arsonist. Watch for reversed PC/Xbox labels in older sources |
No matching entries in this table. Shorten the query or clear it to restore all entries.
Do not copy the basic console reward table directly to Steam. However, later additions and codes make some characters available, so names absent here are not declared completely nonexistent on PC. Total character counts, code-only characters and the internal 106% calculation are outside this guide's complete-list scope.
Frequently asked questions
A bandage I touched is still there on the next attempt
Check whether you reached the goal in the attempt that collected it. If you failed midway, you must collect it again. Confirm special sections separately from normal levels.
Does entering the portal alone unlock a character?
Discovering an entrance and completing its internal challenge are different. Check completion requirements in solution 07.
Meat Boy can collect it but cannot get back
Check the airborne actions required on the return, not only the pickup location. Some examples use another character on a later visit. Requirements are listed in the relevant collapsed collection table.
Will this table finish every collectible?
This is not a complete location list. It covers 15 normal-level and two Warp Zone collection examples, representative entrances and Steam unlocks by collection count. Unverified locations have not been filled in.