OneShot postgame guide: preparing for the additional story and continuing through each region

Check what to do after finishing the 2016 Windows version based on your current state. Open only the sections you need for the additional story's entrance, tools, and game-intended file operations.

Edition: OneShot 2016 Steam release, AppID 420530, Windows. Uses the actual Windows desktop and game-generated files. Excludes World Machine Edition, the 2014 freeware version, console releases and The Pancake Episode.

Verification scope: Sources checked on 2026-10-04. Assumes the updated 2016 PC version. Gameplay, installed build number and behavior across Windows environments have not been tested.

Sources checked: 2026-10-04

28 / 28 rows

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Read according to your postgame state

The following sections cover the additional story. If you have not finished the first story, return to the first-run walkthrough. The starting conditions and characters are also covered within the detailed steps.

  1. First check whether you have finished the first run or are partway through the additional story.
  2. Open only the section whose starting state matches your screen.
  3. If the steps do not match, open the final state checklist.

This covers the updated 2016 Steam version. Do not mix it with the virtual file operations in World Machine Edition. The build number has not been checked on an actual installation.

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Requirements for Solstice and the one file you handle

Solstice is an additional chapter introduced by the March 2017 update to the main game. You can prepare for it after finishing the first run, whether you returned the sun or sent Niko home.

  1. Read the post-ending instructions in the game-generated companion app.
  2. With the main game closed, move only save_progress.oneshot, matching the instructions, out of its original folder. You can keep it as a backup instead of deleting it.
  3. Launch the main game and start anew from the title screen.
  4. Check that you have the strange book from the beginning.

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Requirements for Solstice and the one file you handle: 3 entries
RequirementState to checkIf it does not matchTarget version
First story completedYou have watched through the ending and credits and closed the main gameIf you are only stopped at the Tower bed, continue the first-run walkthrough2016 PC version
New companion-app instructionsOpening the black-clover _______.exe again displays the post-ending textIf it still shows the first-run pages, you have not yet met the completion requirementReal Windows environment
Game-generated fileDocuments → My Games → OneShot → save_progress.oneshotCheck the location, name, and extension. Do not delete another file simply because you cannot find it2016 PC version

This is an operation on the restart file provided by the game. Do not change actual saves in AppData, persistent files, Steam Cloud, or your everyday documents. It is also different from deleting everything to replay after the additional chapter.

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The house after restarting: read four images instead of the remote control

In this restarted state, the remote control is missing from the first room. Rather than repeatedly searching the same floor as on the first run, follow the terminal's new clue.

  1. Examine the bedroom terminal and read the prompt to check Documents.
  2. Open the four images created in Windows Documents, starting with ONESHOT_password1.
  3. Read the highlighted letters in page order.
  4. The word to enter is SOLSTICE. Enter it at the terminal to open the door.
  5. Follow the first-run sequence for the bathroom branch, refrigerator alcohol, lighting it at the television, fireplace key, and basement lightbulb.
  6. At Prophetbot in the Barrens, read all the initial questions so that you can proceed.

This is not the place to use the first-run four-digit color code. If the image filenames or contents differ from this description, check your game edition and completion state.

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Barrens entrance: use the glowing book and floor clover to enter the deeper mines

Meet Silver at the Lookout point and enter the mines where you collected the camera on the first run. Inspecting the edge in the mines before taking the boat to the Glen is the entrance to the additional story.

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Barrens entrance: use the glowing book and floor clover to enter the deeper mines: 4 entries
LandmarkRequired actionProgression resultWhere you can still return
Beyond the broken track at the mine entranceApproach the edge and watch the new vision and conversation to the endThe book glowsYou can still explore the Barrens normally at this stage
Black clover on the floorStand directly on the clover and open the glowing book from the inventoryThe image lines up, and a minecart appearsSimply reading the book from a distance does not make it appear
MinecartRide it deeper inside. If asked along the way whether to return, keep going if you want to enter the additional chapterYou reach the deeper terminal room with SilverAfter reaching the terminal room, you cannot return to the normal route
Beyond the terminal roomSpeak to Prototype in the room at the backReceive the memory diskUse the additional chapter's steps from here

The old-guide restriction that receiving the amber prevents entry to the additional chapter was fixed in the official April 2017 update. A book that does not glow is not a reason to delete all data. Check the room, your position, and whether the conversation has finished first.

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The mines' memory device: match each building number to its purpose

Returning the blank disk from Prototype as it is does not complete the task. Solve the device's board before writing to it.

  1. Set the symbol for each number on the board. Read the numbers instead of relying on how many places from the left a position looks
  2. Select the blank memory disk and use it on the terminal near the board
  3. Check that the disk now contains the backup
  4. Give it to Prototype and read the conversation to the end

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The mines' memory device: match each building number to its purpose: 6 entries
Building numberSymbol to setLocal clue
110RobotRobot remains
112CrossClinic
113Leave blankUnused building
117Leave blankUnused building
118RobotRobot in the dormitories
119Lightning / powerPower cell

The table has six numbered entries. Some source text says five numbers, but its own list and an independent walkthrough both have six slots, so this guide uses the six numbered entries.

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From the mines to the Glen: use the new exit

After restoring the memory, the situation changes when you try to return the way you came. Follow the newly revealed passage instead of circling the same minecart.

  1. Try to return with Silver and finish the conversation in the terminal room.
  2. Return to Prototype's room and take the passage that opens behind the device.
  3. Board another minecart and continue along the tracks.
  4. Continue until the conversations and scene changes along the way have finished.
  5. With the memory disk received, leave through the exit beyond the cave into the Glen.

From this point, progression does not return you to the normal boat journey. Saving and resuming is different from rewinding to before the branch.

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The new crossing in the Glen: from the courtyard to the cemetery

Check the gate robot and the broken bridge to establish that you cannot pass. This is not the stage for gathering the signature tools from the first run.

  1. Speak to the gate robot and also check the nearby bridge.
  2. Go past the robot at the ruins entrance and head to Alula and Calamus's home.
  3. Speak to the siblings, then go out into the courtyard.
  4. In the courtyard with laundry, enter the building leading to the flooded passage.
  5. After seeing the new vision and conversation at the edge, stand on the floor clover and open the glowing book.
  6. Board the boat that appears and cross to the cemetery with the siblings.
  7. From the lower part of the cemetery, go right and speak to Cedric near the flying machine.

If the ruins robot stops you, check whether you examined the gate and bridge. Even if the book glows, opening it from beside the clover does not align the position.

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Glen parts collection: deliver the battery and music box

After Cedric asks for a battery and gears, make it possible to travel between the islands. The wool and dye from the first run are not used for this repair.

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Glen parts collection: deliver the battery and music box: 5 entries
DestinationRequired stateCollection or actionProgression result
The deeper area where Maize isYou have heard Cedric's request for partsTalk about the vines connecting the islandsYou can cross in place of the broken bridge
The evacuated villagers and MagpieYou can cross the bridgeAsk about gears and receive the music boxYou have an item that can substitute for gears
Large building at the Research stationYou have heard the request for a batterySpeak to the robot and remove the charged battery from the generatorYou have a power source for the flying machine
Cedric in the cemeteryMusic box and charged batteryHand over both. You do not need to dismantle the music box yourselfThe flying machine is repaired
After the repairFinish the conversationBoard the flying machine for the RefugeYou move to the next region

If you still have the blue charged battery made in the Barrens, it can also be used for the repair. This guide's main route uses the battery from the Research station.

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Upper Refuge: the clock door and the unreachable lever

During the conversation after arriving, give the memory disk to Cedric, then split up. This is not a route where you repair the broken elevator using the first-run button.

  1. Finish the arrival conversation and give the memory disk to Cedric.
  2. Go right, pass the entrance robot, and head to the elevator deck below.
  3. Speak to the Lamplighter and check the normal elevator's condition.
  4. From the Office at the upper right of the deck, go past the clock-faced person and examine the door beneath the large number display.
  5. Read the clue that appears in Documents and enter SOLSTICE to open it.
  6. Examine the elevator lever on the right side of the room and establish that Niko cannot reach it.
  7. Return to the Lamplighter, ask for help, and have him accompany you.
  8. Have him operate the lever and descend to the surface.

This right-hand elevator route becomes blocked after you descend, but that does not mean you can never return to the upper Refuge. Distinguish it from the other elevator used later.

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Refuge surface: finish the library conversations and bring Rue back

After descending to the surface, watch the conversation on the Factory side. Once you move to the library, finish the conversations there until you can leave.

  1. Leave the Tower base to the lower left, head to Vendor street, and watch the scene with Kip and Cedric.
  2. After moving to the library, finish the conversations with Kip and George.
  3. When you can leave, go to the Back alley.
  4. Beyond the long stairs, speak to Rue in the room with a tree.
  5. Once Rue joins you, return to Vendor street and enter the Tower base.
  6. Use the elevator on the upper left of the base to return to the room beyond the clock.
  7. Take the stairs to the observation deck and finish the conversation.
  8. When the square anomalies spread, return to the room and read the next conversation with Cedric and Prototype.

You do not remake the first-run card and photo here. Do not confuse the blocked elevator used to descend with the other elevator used to return.

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Three portals: move only the key files

Once all three characters are together, the book reveals a new clue. Separating where to stand in the game from what to move in Windows makes the sequence easier to check.

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Three portals: move only the key files: 5 entries
StageAction in the game or WindowsConfirmation
PositionsPlace Cedric in the green portal on the left, Rue in the red one in the center, and Prototype in the blue one on the rightEach of the three characters is in their respective position
InstructionsOpen the glowing book and read the file instructionsGo to OneShot within Windows Documents
Generated itemsIn OneShot under My Games, find Portal1, Portal2, Portal3, and BigPortalYou can see the key files inside the small portals
MoveMove keyB.txt, keyG.txt, and keyR.txt from the small portals directly into the BigPortal folderThe three key files are together inside BigPortal
ReturnReturn to the gameYou can pass through the newly opened door

Do not put the entire folders into BigPortal: move only the key files inside them. Sources also use spellings with spaces, such as Big Portal; prioritize the names generated by your own game. Do not create or rename files to make them match. If the files are not generated, check the characters' positions and whether the conversations have finished.

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Final section: beyond the study and along the arrows

The new door leads to a study. Examine anything you want to inspect first, then enter the room with the X at the back.

  1. Finish the study's conversations and exploration, then stand on the X in the rear room.
  2. Close the main game window and relaunch the same main game.
  3. Follow the corridor using the wall arrows as landmarks, moving to the next level where an arrow points upward.
  4. Enter the door beyond the repeating corridor, cross the bridge, and approach the large screen.
  5. Read the conversation with The World Machine to the end.
  6. When the lightbulb returns, follow the southern passage into the section with credits on the floor.
  7. Speak to the characters you want to see, then continue and return the sun.
  8. Read through the farewell in the final house and confirm the ending.

The long corridor along the way is not a section you solve by combining new tools. Check the arrows and doors, and whether conversations have finished. It is also not a sequence for choosing again between the two first-run summit options.

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If you cannot progress: distinguish five current states

Before resetting everything, identify your current state. Even in the same location, the conditions differ between a first run, a restarted run, the additional chapter, and after completion.

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If you cannot progress: distinguish five current states: 5 entries
Current stateWhat to checkNext action
Before the first-run endingThere is no restart fileContinue the first story
After restarting, the book does not glow in the minesWhether you have finished the vision and conversation at the edge, and whether you are in that roomOpen the book while standing on the clover. Do not assume the amber alone is the cause
You took the boat to the Glen without entering the minesYou have not yet branched into the additional chapterThere is a route that lets you continue normally to the clock door in the upper Refuge, then restart using the clover-marked bed in the room you open
You have reached the deeper terminal roomYou have entered the additional chapterContinue from this guide's memory device section. Do not return to repairing the first-run boat
You have finished the additional chapterThere is an … option on the title screenCheck the next post-completion section

The clover-marked bed in the clock room returns the current restarted run to the beginning. Do not use it as though it were an ordinary bed for taking a break.

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After the additional chapter: revisit the main story through …

After finishing the additional chapter, you can re-experience the main story through … on the title screen. This option does not replay the additional chapter itself from its beginning.

  1. Choose … on the title screen.
  2. Read the conversation and decide whether to rewind the story.
  3. If you agree and the game closes, relaunch it.
  4. Revisit the main story or work on achievements you have not earned.

The entrance to the additional chapter is not active in this mode. Editing or deleting actual saves to make the additional chapter available again is outside the normal walkthrough scope of this guide.

Frequently asked questions

Can I read this during my first run?

This page is for after the first ending. If you are stuck during your first run, see the walkthrough from your current first-run location.

Do I need an additional purchase?

For the covered 2016 PC version, this content was added through an update to the main game. Do not confuse it with the soundtrack product.

Are the steps the same as long as my device runs Windows?

World Machine Edition is a separate edition. This page covers only the 2016 version using actual Windows files.

What if I cannot find the files?

Check the progression requirements, location, and filename in the relevant collapsed section. Do not delete unrelated files; continue to the state checklist.

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