My Time at Portia Beginner Guide: Tools, Assembly and Delivery

Break down gathering with tools, crafting at the Worktable, machine processing and Assembly Station work. Check inventory, fuel and recipients against the PC version's requirements.

Edition: Normal play in the original My Time at Portia PC Steam base game, app 666140. Covers the introduction, early town-building requests and basic early-to-mid-game workshop equipment. Consoles, mobile, sequels, mods and the late-game Factory are outside scope.

Verification scope: Official product pages, announcements and public guides compared on 2026-10-04. No game launch, current build-number check or full Japanese UI comparison was performed. Numerical tables use unmodified base requirements.

Sources checked: 2026-10-04

31 / 31 rows

Read the on-screen action before pressing

Keys are published default PC examples. Use your in-game remappings instead if changed. The same key can have different functions in ruins and at the workshop.

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Read the on-screen action before pressing: 6 entries
Intended actionDefault PC exampleCheck first
Talk / open equipment / gatherEApproach the target and check for the desired action prompt
Use a tool / attackLeft-clickDoes the selected hotbar tool match the tree or rock you are targeting?
DodgeRight-clickSeparate from gathering or talking; check nearby enemies and footing
Check inventory / map / missionsI / M / LWhen following a mission, read its current stage as well as material names
Read the Assembly HandbookGDistinguish viewing a diagram from placing its model on the Assembly Station
Find relics in ruinsFAim at a light point and check the distance before digging

For hold actions such as picking up or placing equipment, read the target's prompt. This guide does not mix PC and controller buttons in a way that confuses the two.

Three equipment types use different crafting methods

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Three equipment types use different crafting methods: 4 entries
EquipmentWhere materials must beActionHow to confirm completion
WorktableUses items in your inventory and workshop storage boxesChoose category → item → quantityCrafts immediately when requirements are met
Assembly Station / manual assemblyMove required materials to the hotbar and select themBegin the build through the handbook, then attach materials to the corresponding translucent componentsCollect the finished item after completing every component
FurnaceSeparate recipe materials from Wood used as fuelChoose an item and quantity, add fuel and waitThe timer advances and finished items can be collected
Grinder / CutterProcessed materials such as bars, plus Power Stone fuelSelect the process and check raw materials and fuelCheck whether the finished item, rather than its raw material, has increased

Level 3 automatic assembly is a separate feature. Machines using storage does not mean manual assembly requires no material selection.

Check these before adding equipment

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Check these before adding equipment: 6 entries
SymptomRequired tool / equipmentAction sequenceConfirmation
Raw materials are available, but an assembly component will not attachManual Assembly StationRead whether logs or boards are required → put the item in the hotbar → select it → interact with the matching componentThe component becomes solid
The item is missing from the recipe listRelevant processing machine / WorktableCheck machine name → workstation level → learned diagram or recipeThe target item can be selected
Processing has been stopped since yesterdayFurnace or Power Stone-powered machineCheck fuel → add the correct fuel → watch remaining timeThe timer and output count advance
You finished an assembly but cannot begin anotherAssembly StationCollect the finished item to clear the station, then choose the next diagramThe next translucent model appears
Striking a tree or rock does not workAxe or PickaxeCheck the tool's supported target size → try a smaller target or a better toolGathered resources enter your inventory
You thought production was finished, but the quantity is insufficientProcessing machine and inventoryCollect machine outputs → compare the request's item names and quantitiesAll delivery items are in your bag

Distinguish surface gathering from ruin mining

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Distinguish surface gathering from ruin mining: 5 entries
Wanted item / situationFirst location / toolAction to tryCaution
Initial wood and stoneGatherable materials around the workshopCollect loose items with a prompt → use them to make toolsDo not try to break large trees or rocks with starter tools
Copper and tin oreAbandoned Ruins #1 and PickaxeDig according to deposit colors and check the names of collected itemsSeparate this from repeatedly mining surface rocks
Relics such as Old PartsThe Relic Scanner in the same ruinsF → aim at a light point → remember its location and close the scanner → dig toward itYou cannot select a fixed item inside a light point
You dug deep and the exit is far awayRuin jumping / movement functionsHold jump to use the jetpack and check the map and exit promptIt is not equipment you can take out of the ruins
You cannot re-enter the same ruinsPass information at the entranceCheck your weekly pass expiry and GolsDo not treat the first-visit discount as the permanent entrance fee

There is no guarantee of which attempt will yield a particular part or how many you can mine in one day.

Use boxes for storage, and inventory for delivery and assembly

  1. Separate workshop boxes by material type and name them. This is an organizational example to reduce searching time.
  2. Open a box and use the switching list. Sort All moves matching items into boxes that already contain them, so choose a location for the first copy.
  3. Move processed materials for manual assembly to the hotbar and select them. Also collect completed commission items into your bag before leaving.
  4. Finally, check stocks in boxes and machines separately from delivery quantities in your bag

This guide does not claim that a town resident receives finished items directly from your storage box.

Follow acceptance and delivery through the mission screen

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Follow acceptance and delivery through the mission screen: 5 entries
Equipment / requestPrerequisiteMaterial / time checkRecovery if it fails
Regular board commissionComplete the workshop introduction and have no active regular commissionCheck item, quantity, deadline and processing equipment before acceptingYou cannot take another if you already accepted one that day; wait for the next weekday's postings
Story-related board commissionThe relevant mission has begunDistinguish it from the regular daily allowanceDo not assume you can hold several of the same type simultaneously
Delivery to a personHave the specified finished item in your bagTalk to the requester and choose the mission-delivery optionDo not give it as a gift; recheck recipient, quantity and mission stage
Installation at a locationCarry the finished assembled itemCheck the placement action at the location shown on the map or missionCheck whether a report is still required after installation
You cannot talk to the person you must report toThey must not be occupied by sleep, an event or similar activityCheck their schedule and map, then return when they can talkDo not leave delivery until the final night before the deadline

Check time, health and stamina separately

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Check time, health and stamina separately: 5 entries
SituationFirst actionDisplay to check
Insufficient morning stamina recoveryRepair every damaged floor section in the house; total Wood required: 36Recovery the next morning; reserve this Wood separately from furnace fuel
The day feels too rushedYou can lower game speed in settingsIn-game time also passes more slowly; this does not speed up processing in real time
You want to read material requirements while outsideOpen the inventory or menus to planUse the pause in time while menus are open
Health and stamina differ after miningRead item descriptions for the recovery effect you needDo not use an HP-only recovery effect as stamina recovery
You want to stop playingCheck the day-based save created by sleeping and the date/time of the day you will loadDo not assume every action taken that day before stopping has been saved

The basic active day runs from 7:00 to 3:00 the next morning. Deleting saves or overwriting external files is not part of the recovery procedure.

Frequently asked questions

Materials in a box cannot be used for assembly

For manual assembly, move the specified material to the hotbar, select it and attach it to the matching component. Distinguish this from machine storage access or higher-level automatic assembly.

I gave discs for research, but I still cannot build immediately

Acceptance, research time, receiving a diagram by mail and preparing the required equipment are separate stages. Also distinguish regular research from mission-specific research.

Does giving the finished item as a gift count as delivery?

Use the mission-delivery option. Put the item in your bag, talk to the specified recipient and confirm mission completion. Gifting is processed separately.

I finished the previous commission but cannot take another

Regular board commissions have both a one-active-commission limit and a one-per-day acceptance limit. Story commissions are separate, so check which kind you are trying to accept.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).