MOTHER 2: Giygas Strikes Back(Super Famicom)
Areas and progression requirements
Look up goods that open town or cave entrances, how to collect the eight sounds, and recovery bases from your current location. Regional shops and prices are also listed.
Scope: Japanese SFC version (released August 27, 1994) / excludes changes specific to the English EarthBound and GBA MOTHER 1+2 / Content checked: October 2, 2026
Eight Your Sanctuary locations: entrances and return requirements
The table gives one example of progression order. The Sound Stone's display order does not necessarily match the order in which you visit.
| Location | Region | Entry requirement | Guardian | Easy to miss |
|---|---|---|---|---|
| Giant Step | Onett | Open the shack with the Traveling Shack Key. | Giant Ant | Continue to the footprint beyond the cave. |
| Lilliput Step | Happy Happy Village | The cave near the village. Visit after rescuing Paula. | Giant Mole | Use Paralysis to suppress physical attacks. |
| Milky Well | Saturn Valley | Return from Belch Base's exit to the hot-spring side. | Psychic Tree's Bud | Defeat its companions as well. |
| Rainy Circle | Winters | Revisit the cave north of the laboratory with Ness. | Giant Mushroom | You cannot collect the sound during Jeff's initial solo exploration. |
| Magnet Hill | Fourside | Give the Autographed Banana to Rice Bowl. | Giant Rat | Collect the carrot beyond the sound, too. |
| Pink Cloud | Ranma | Use the Rabbit's Favorite Carrot on the rabbit at the entrance. | Thunder and Storm | Collect Poo's exclusive bracelet, too. |
| Lumine Hall | Beneath the Gumi tribe's village | Deliver the Book to Cure Shyness and move the rock. | Electric Crackle | Remove Psychic Shield. |
| Fire Spring | Underground Continent | Head from the Underground Continent to the southwestern cave. | Carbon Dog → Diamond Dog | Check Ness's inventory before the final sound. |
- After defeating a boss, walk to the location beyond it to record the sound. Collecting all eight takes you to Magicant.
- Jeff passes Rainy Circle during his solo segment, but its sound cannot be collected until Ness arrives.
Onett at night: the meteorite and Sound Stone
Check the progression requirement and what to secure here.
- Find Picky by the meteorite and bring Buzz Buzz back. During the Starman's Son battle on the way home, fight with Buzz Buzz's help.
- After taking the brothers to Porky's house, speak to the fallen Buzz Buzz and receive the Sound Stone. Return to your mother at home and begin exploring the town the next day.
Onett town: Frank and the Traveling Shack Key
Check the progression requirement and what to secure here.
- Speak to and fight the gang member guarding the back door, then defeat Frank and Frankystein 2 in the yard. If you lose HP in the first fight, heal before attacking in the second.
- Get the Traveling Shack Key from Mayor Picar on the town hall's second floor. Use it on the traveling performers' shack to the northwest to gain access to the cave entrance.
Giant Step: the first sound
Check the progression requirement and what to secure here.
- Inspect the shining entrance and defeat the Giant Ant. Continue to the large footprint beyond it to record the sound. Do not turn back through the cave immediately after the boss.
- Return to Onett and visit the police station. Fight four Policemen, then Chief Strong, to lift the roadblock to Twoson.
Twoson: support the inventor
Check the progression requirement and what to secure here.
- Pass through the eastern cave and inspect the iron octopus blocking Grateful Dead Valley. Return and answer the phone, then get the Octopus Eraser Machine from Apple Kid in Nusutto Square.
- Take the machine back to the valley and use it in front of the obstacle. If a mushroom causes your controls to behave strangely, have the girl in the valley or a town healer remove it.
Happy Happy Village: rescue Paula
Check the progression requirement and what to secure here.
- Inside the headquarters, talk to move the rows of cultists, then fight Carpainter upstairs. The badge reflects lightning simply by being in the goods inventory. It is not an item worn in an armor slot.
- After winning, get the Jail Key from Carpainter and return to open the cabin's cell. Check Paula's equipment and HP after she joins, then enter the cave.
Lilliput Step to Chaos Theater
Check the progression requirement and what to secure here.
- Meet Paula's parents at the preschool in Twoson and get a Wad of Bills from Tonchiki. Enter the theater using the Tonzura Brothers' Backstage Pass and watch the show.
- Give the manager the money to settle the debt. Taking the band's bus to Threek makes the earlier towns difficult to revisit for a while. Finish shopping and organizing your goods first.
Threek: captured at the hotel, then control switches to Jeff
Check the progression requirement and what to secure here.
- After the two zombies guarding the northwestern graveyard entrance see you, follow the suspicious woman into the hotel. Entering the room traps Ness and Paula underground.
- Paula's call switches control to Jeff in Winters. This is not a segment for continuing to level Ness in the cell.
Winters: lockers, Tessie and the laboratory
Check the progression requirement and what to secure here.
- Pass through the Low-Budget Dungeon. In the next cave, use the gum below the rope you cannot reach. Jeff alone cannot record Rainy Circle's sound.
- Speak to Dr. Andonuts at the laboratory to the south and fly to Threek in the Sky Walker. After reuniting, use the Slightly Key Machine on the cell door to escape.
Threek: Ghost Tent and Zombie Trap
Check the progression requirement and what to secure here.
- After Apple Kid calls, use the delivered Zombie Trap inside the anti-zombie headquarters tent. Stay at the hotel overnight, then check the graveyard.
- Use the northwestern underground passage and defeat Mini Belch near the exit. From the waterfall area above ground, pass through the cave to Saturn Valley.
Saturn Valley to Belch's secret base
Check the progression requirement and what to secure here.
- Fight Belch at the back of the base and use Fly Honey first. Eating it stops his attacks; do not try to win solely by reducing his HP.
- Leave through the exit to return to the hot-spring side of Saturn Valley. Check the items available from the rescued Mr. Saturns, recover, then proceed to Milky Well.
Milky Well to the desert excavation request
Check the progression requirement and what to secure here.
- Detour around the traffic jam in Doko Doko Desert. Give food to Shoji Mochi at the excavation headquarters. Treat sunstroke with a Wet Towel or Healing α.
- Enter Topollo Theater in Fourside and learn about the Tonzura Brothers' new debt. Return to the desert dig site to receive a request to clear out the monsters inside.
Buried-treasure dig site: all five Masters of the Hole
Check the progression requirement and what to secure here.
- The Masters of the Hole have shields that reflect physical attacks. Focus on PK Freeze rather than relying only on rockets or normal attacks.
- Report to Shoji outside, then head toward Fourside. Give the diamond received from his younger brother on the bridge to the theater manager. This opens the department store.
Fourside: blackout and Paula's kidnapping
Check the progression requirement and what to secure here.
- Defeat the Department Store Monster in the fourth-floor office. Listen to people at the bar outside, then give one bystander food to reach Tonchiki.
- Check behind the bar counter to enter Moonside. This event does not begin by searching the town's ordinary exits or underground sewers.
Moonside: the invisible companion
Check the progression requirement and what to secure here.
- Speak to the invisible man in the small room reached by warping, then speak to the person at its exit to return outside. Bring your invisible companion to the person blocking the building to open the way.
- Defeating the Mani-Mani Demon returns you to the original town. Collect any presents you want in Moonside before winning.
The monkey-filled cave: the machine and Teleport α
Check the progression requirement and what to secure here.
- Give the monkey at the entrance its requested item, then use the presents beyond the opened path for the next monkeys. Get the Gourmet Tofu Machine from Tarai Jab at the back.
- Speak to the monkey in the room and follow it outside to learn Teleport α. It is learned through an event; leveling Ness is not a substitute.
Monotoly Building: get Paula back
Check the progression requirement and what to secure here.
- Meet Monotoly and get Paula back. Return to Threek with the Tonzura Brothers and have Jeff repair the underground Sky Walker.
- Fly to the laboratory in Winters and speak to the doctor. While waiting for the upgrade, take Ness to Rainy Circle. Defeat the Giant Mushroom, record the sound, and return to the laboratory.
Summers to Ranma: the fourth companion
Check the progression requirement and what to secure here.
- Speak to the customers and woman inside the club, then eat Magic Cake at the cart outside. Control now switches to Poo in Ranma.
- When training begins at the Place of Mu, do not leave your seat in response to the calls. Accept the spirit's requests, then report to the palace master after training to join the party.
Summers Museum to Magnet Hill
Check the progression requirement and what to secure here.
- Hear Rice Bowl's request at Fourside's dinosaur museum, then get an Autographed Banana from Venus at Topollo Theater. Give it at the museum to enter the sewers.
- Defeat the Giant Rat deep in the sewers and record Magnet Hill's sound. The Rabbit's Favorite Carrot in the treasure box beyond is used next in Ranma.
Pink Cloud: remove the rabbit and collect the sound
Check the progression requirement and what to secure here.
- Defeat Thunder and Storm and record the sound at Pink Cloud. The King's Bracelet on a lower level is exclusive to Poo; collect it and give it to him.
- Return to Toto east of Summers and speak to the captain to board a boat for Scarabi. Heal before boarding because a Kraken battle occurs at sea.
Scarabi to the pyramid: collect the Hawk Eye
Check the progression requirement and what to secure here.
- Progress inside, defeat the Stone Statue Chief, and step on the switch farther in. Return to the hole beneath the central coffin and collect the Hawk Eye in the room below.
- Poo temporarily leaves to train when you approach the exit. Someone in the remaining party of three must carry the Hawk Eye, which is needed in the dark part of Makyo.
Dungeon Man: take the Farewell Hole on the second visit
Check the progression requirement and what to secure here.
- Meet Brick Road on the fourth floor and leave through the Return Hole. When Dungeon Man follows you and stops at the palm trees, ask the person ahead about the submarine.
- Enter again and descend through the Farewell Hole that opens on the fourth floor. Inspect the Broken Submarine in storage; Jeff repairs it so you can cross to Makyo.
Makyo: darkness and Belch's return
Check the progression requirement and what to secure here.
- Do not rely on the first battle's Fly Honey against Returning Belch. As the fight progresses, Poo returns using PK Starstorm α.
- Visit the Gumi tribe's village, check its silent residents, and go outside again. Receive calls from the inventors and return to Winters.
Stonehenge Base: collection deadline before the rescue
Check the progression requirement and what to secure here.
- If you want the King's Sword, fight Super Starmen before defeating DX Starman. This enemy disappears after clearing the base, so decide whether to move on or keep collecting.
- Get Mr. Saturn's Ribbon from the rescued Mr. Saturn and ask Apple Kid where the book is. Finish the conversations in this room before heading to Onett.
Onett Library to the Gumi tribe's village
Check the progression requirement and what to secure here.
- Check the bookshelves in Onett Library and take the Book to Cure Shyness. Use it in front of the Gumi elder and receive a Gumi Durian.
- Have the village's strong resident move the rock to open the way underground. The elder's conversation also asks for the player's name; this does not rename the protagonist.
Lumine Hall: remove the reflecting shield
Check the progression requirement and what to secure here.
- Electric Crackle starts with a counterattacking Psychic Shield. Remove it with Jeff's Neutralizer Machine or a similar option before choosing attack PSI.
- After winning, descend into the hole ahead and record the sound at the glowing wall. Drop farther down to reach the Underground Continent.
Underground Continent: hot springs and Poo's armor
Check the progression requirement and what to secure here.
- Take the King's Cloak from a present to the southwest and equip it on Poo. The Sea Pendant is also useful in the next cave and Ness's solo segment.
- Recover and review Ness's goods before entering Fire Spring. Recording the eighth sound takes him straight into Magicant alone.
Fire Spring: the two-phase dog
Check the progression requirement and what to secure here.
- Defeating Carbon Dog transforms it into Diamond Dog, which raises a shield that reflects physical attacks. Ending the first phase with a powerful rocket risks reflecting its damage onto Jeff.
- In the second phase, remove the shield or switch to attack PSI. Give Ness recovery items and the Franklin Badge before recording the sound beyond the boss.
Magicant: solo exploration with no return
Check the progression requirement and what to secure here.
- You can bring one Flying Man from their house. A defeated Flying Man cannot revive, so do not treat the remaining residents as unlimited support.
- Inspect the vine at the end of the path to reach the Sea of Eden. Approach the boss statue with a light-blocking pendant and enough PP left for Lifeup.
Sea of Eden: Ness's Demon
Check the progression requirement and what to secure here.
- When its Shield β changes the protection to physical reflection, switch to attack PSI such as PK Fighting Spirit. If you take heavy damage, choose Lifeup before the HP drum rolls down to 0.
- Winning raises Ness's abilities and teaches him Teleport β. Magicant disappears; reunite with the party and head to Saturn Valley.
Late-game Onett: a meteorite fragment
Check the progression requirement and what to secure here.
- The town's shops cannot be used as usual, so prepare in Saturn Valley before leaving. Inspect the meteorite, take the Meteorite Fragment, and return.
- Give the fragment to the doctor and stay overnight while the device is finished. Before boarding, prepare equipment, PP recovery and revival items, and keep a save from before the point of no return.
Lowest Country to Lowest Country in the Past: final preparations
Check the progression requirement and what to secure here.
- Inspect the Space Tunnel at the entrance to Lowest Country in the Past. Repair restores HP, PP and status, while Communicate lets you save. Keep a pre-departure save in another slot if you want to return to town.
- Take the Legendary Bat from a present. Return to the entrance to recover if the enemies on the way to the boss wear you down. Keeping Paula alive is the top priority in the final battle.
Recovery and return-visit bases
| Base | Available support | Caution |
|---|---|---|
| Ness's home | Meet your mother and rest. Calling her cures homesickness. | Your home serves as a recovery base in late-game Onett. |
| Saturn Valley | Lodging, hot springs and Mr. Saturn support. | Exploration on the hot-spring side opens after the rescue at the base. |
| Excavation headquarters | Rest while exploring the desert. | Prepare sunstroke treatment separately, too. |
| Underground Continent | Blue hot springs restore HP/PP; red springs cure status conditions. | Reach the springs while avoiding contact with dinosaurs. |
| Lowest Country in the Past | The final region, where town supplies are unavailable. | Organize the goods you will carry before departure. |
Town supplies: find sellers and prices
Withdraw the cash you need and decide who will equip or use each purchase. The same item can cost different amounts in different towns. The following 289 sales listings have cross-checked item names, prices and sellers.
- The Gorgeous Bat costs $3080 in Summers but $1380 in Scarabi. Compare it with your current equipment before rushing to upgrade.
- Before leaving a town or shop, distribute Jeff's rockets, status remedies, and PP supplies for Ness, Paula and Poo.
- This table does not cover every item in every shop at every stage. An item being absent here does not mean it does not exist.
Onett: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Cheap Bracelet | $98 | Adds 5 Defense. Check who can equip it first. | Drugstore |
| Ordinary Bat | $48 | Adds 8 Offense. Check who can equip it first. | Drugstore |
| Yo-yo | $29 | Adds 6 Offense. Check who can equip it first. | Drugstore |
| Cold Medicine | $22 | Cures colds. Use for early-game status recovery. | Drugstore |
| Baseball Cap | $19 | Adds 5 Defense. Check who can equip it first. | Drugstore |
| Worn-out Bat | $18 | Adds 4 Offense. Check who can equip it first. | Drugstore |
| Hamburger | $14 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop |
| French Fries | $8 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Cookie | $7 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
Twoson: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Stuffed Toy | $178 | A consumable that takes attacks for its holder. | Drugstore inside the department store |
| Cheap Bracelet | $98 | Adds 5 Defense. Check who can equip it first. | Drugstore inside the department store |
| Slingshot | $89 | Adds 12 Offense. Check who can equip it first. | Drugstore inside the department store |
| Ribbon | $89 | Adds 20 Defense. Check who can equip it first. | Drugstore inside the department store |
| Frying Pan | $56 | Adds 10 Offense. Check who can equip it first. | Drugstore inside the department store |
| Ordinary Bat | $48 | Adds 8 Offense. Check who can equip it first. | Drugstore inside the department store |
| Cold Medicine | $22 | Cures colds. Use for early-game status recovery. | Drugstore inside the department store |
| Baseball Cap | $19 | Adds 5 Defense. Check who can equip it first. | Drugstore inside the department store |
| Hamburger | $14 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop inside the department store |
| French Fries | $8 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop inside the department store |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop inside the department store |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop inside the department store |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery inside the department store |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery inside the department store |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery inside the department store |
| Cookie | $7 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery inside the department store |
Twoson, Nusutto Square: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Ruler | $2 | Cannot be used as an effective attack or healing option in battle. | Ruler seller |
| Defense Spray | $500 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Junk shop |
| Copper Bracelet | $349 | Adds 10 Defense. Check who can equip it first. | Junk shop |
| Broken Spray | $189 | Give it to Jeff, check the repair table's IQ requirement, and rest. | Junk shop |
| Broken Iron | $149 | Give it to Jeff, check the repair table's IQ requirement, and rest. | Junk shop |
| Rust Agent | $89 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Junk shop |
| Travel Charm | $60 | Adds 0 Defense. Check who can equip it first. | Junk shop |
| Fresh Egg | $12 | Grows over time. Decide whether to use or sell it. | Egg seller |
| Banana | $5 | Check the amount in the recovery-item table. Consider use on Poo separately. | Banana seller |
| Secondhand Shop Sign | $98 | Used to sell unwanted items. Cannot be used to dispose of progression items. | Secondhand shop |
| Condensed Milk | $4 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Chocolate Chips | $4 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Powdered Sugar | $3 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Tabasco | $3 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Green Seaweed Flakes | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Salt | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Ketchup | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
| Cookie | $7 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller |
Happy Happy Village: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Copper Bracelet | $349 | Adds 10 Defense. Check who can equip it first. | Drugstore |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Good Bat | $98 | Adds 15 Offense. Check who can equip it first. | Drugstore |
| Ribbon | $89 | Adds 20 Defense. Check who can equip it first. | Drugstore |
| Refreshing Herb | $80 | Status recovery equivalent to Healing β. | Drugstore |
| Holmes Cap | $59 | Adds 10 Defense. Check who can equip it first. | Drugstore |
| Frying Pan | $56 | Adds 10 Offense. Check who can equip it first. | Drugstore |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Cold Medicine | $22 | Cures colds. Use for early-game status recovery. | Drugstore |
| Croissant | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Fresh Egg | $12 | Grows over time. Decide whether to use or sell it. | Unattended stall |
| Banana | $5 | Check the amount in the recovery-item table. Consider use on Poo separately. | Unattended stall |
Threek: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Very Good Bat | $399 | Adds 26 Offense. Check who can equip it first. | Drugstore |
| Copper Bracelet | $349 | Adds 10 Defense. Check who can equip it first. | Drugstore |
| Hat Helmet | $298 | Adds 15 Defense. Check who can equip it first. | Drugstore |
| Thick Frying Pan | $198 | Adds 20 Offense. Check who can equip it first. | Drugstore |
| Refreshing Herb | $80 | Status recovery equivalent to Healing β. | Drugstore |
| Serum | $58 | Cures poison. Carry it separately from HP recovery items. | Drugstore |
| Cold Medicine | $22 | Cures colds. Use for early-game status recovery. | Drugstore |
| Insecticide Spray | $19 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Drugstore |
| Calorie Block | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Toothbrush | $3 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Drugstore |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Croissant | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Cookie | $7 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Air Gun | $215 | Adds 32 Offense. Check who can equip it first. | Black-market seller behind the pizza shop |
| Bomb | $149 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller behind the pizza shop |
| Rust Agent | $89 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller behind the pizza shop |
| Pencil Rocket | $29 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller behind the pizza shop |
Winters: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Coin of Silence | $2500 | Adds 45 Defense. Check who can equip it first. | Drug shop |
| Fun Frying Pan | $1490 | Adds 50 Offense. Check who can equip it first. | Drug shop |
| Godzilla Bat | $698 | Adds 48 Offense. Check who can equip it first. | Drug shop |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drug shop |
| Double Skip Sandwich | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drug shop |
| Picnic Lunch | $24 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drug shop |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drug shop |
| Bubble Gum | $1 | Buy it from the woman in the shop. It is involved in the Balloon Monkey event. | Woman in the drug shop |
Grapefruit Falls: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Calorie Block | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Man |
| Croissant | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Man |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Man |
Saturn Valley: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Horn of Life | $1780 | Prepare for reliable revival. Give some to characters other than the healer, too. | Shop |
| Silver Bracelet | $599 | Adds 15 Defense. Check who can equip it first. | Shop |
| Super Slingshot | $449 | Adds 32 Offense. Check who can equip it first. | Shop |
| Large Charm | $400 | Adds 1 Defense. Check who can equip it first. | Shop |
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Shop |
| Bright Red Ribbon | $179 | Adds 25 Defense. Check who can equip it first. | Shop |
| Refreshing Herb | $80 | Status recovery equivalent to Healing β. | Shop |
| Travel Charm | $60 | Adds 0 Defense. Check who can equip it first. | Shop |
| Almond Monaka | $22 | Check the amount in the recovery-item table. Consider use on Poo separately. | Shop |
| Insecticide Spray | $19 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Shop |
| Stag Beetle | $8 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Shop |
| Picture Postcard | $2 | Decide why you are buying it, carry only the quantity needed, and leave inventory space. | Shop |
| Droplet Pendant | $3000 | Adds 15 Defense. Check who can equip it first. | Shop that opens in the late game / operates during the final part of the game. |
| Flame Pendant | $3000 | Adds 15 Defense. Check who can equip it first. | Shop that opens in the late game / operates during the final part of the game. |
| Darkness Pendant | $3000 | Adds 15 Defense. Check who can equip it first. | Shop that opens in the late game / operates during the final part of the game. |
| Pig Yokan | $222 | Check the amount in the recovery-item table. Consider use on Poo separately. | Shop that opens in the late game / operates during the final part of the game. |
Doko Doko Desert: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Coin of Peace | $1500 | Adds 30 Defense. Check who can equip it first. | Drugstore |
| Silver Bracelet | $599 | Adds 15 Defense. Check who can equip it first. | Drugstore |
| Good Frying Pan | $598 | Adds 30 Offense. Check who can equip it first. | Drugstore |
| Mister Bat | $498 | Adds 38 Offense. Check who can equip it first. | Drugstore |
| Thick Frying Pan | $198 | Adds 20 Offense. Check who can equip it first. | Drugstore |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Refreshing Herb | $80 | Status recovery equivalent to Healing β. | Drugstore |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Picnic Lunch | $24 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Wet Towel | $24 | Cures sunstroke. Prepare before walking through the desert. | Drugstore |
| Calorie Block | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Stall / the stall where excavation has begun. |
| Picnic Lunch | $24 | Check the amount in the recovery-item table. Consider use on Poo separately. | Stall / the stall where excavation has begun. |
| Wet Towel | $24 | Cures sunstroke. Prepare before walking through the desert. | Stall / the stall where excavation has begun. |
| Hamburger | $14 | Check the amount in the recovery-item table. Consider use on Poo separately. | Stall / the stall where excavation has begun. |
| Ice Pop | $7 | Decide why you are buying it, carry only the quantity needed, and leave inventory space. | Stall / the stall where excavation has begun. |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Stall / the stall where excavation has begun. |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Stall / the stall where excavation has begun. |
| Astro Machine Gun | $425 | Adds 40 Offense. Check who can equip it first. | Black-market seller behind the drugstore |
| Bomb | $149 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller behind the drugstore |
| Rust Agent | $89 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller behind the drugstore |
| Pencil Rocket | $29 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller behind the drugstore |
Fourside: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Coin of Protection | $2000 | Adds 40 Defense. Check who can equip it first. | Toy shop, 4F |
| Coin of Peace | $1500 | Adds 30 Defense. Check who can equip it first. | Toy shop, 4F |
| Amazing Yo-yo | $998 | Adds 46 Offense. Check who can equip it first. | Toy shop, 4F |
| Protective Ribbon | $389 | Adds 40 Defense. Check who can equip it first. | Toy shop, 4F |
| Bright Red Ribbon | $179 | Adds 25 Defense. Check who can equip it first. | Toy shop, 4F |
| Stuffed Toy | $178 | A consumable that takes attacks for its holder. | Toy shop, 4F |
| Defense Spray | $500 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Junk seller in the northeastern part of town |
| Broken Iron | $149 | Give it to Jeff, check the repair table's IQ requirement, and rest. | Junk seller in the northeastern part of town |
| Broken Mechanism | $109 | Give it to Jeff, check the repair table's IQ requirement, and rest. | Junk seller in the northeastern part of town |
| Rust Agent | $89 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Junk seller in the northeastern part of town |
| Mister Bat | $498 | Adds 38 Offense. Check who can equip it first. | Sporting goods shop, 4F |
| Very Good Bat | $399 | Adds 26 Offense. Check who can equip it first. | Sporting goods shop, 4F |
| Good Bat | $98 | Adds 15 Offense. Check who can equip it first. | Sporting goods shop, 4F |
| Baseball Cap | $19 | Adds 5 Defense. Check who can equip it first. | Sporting goods shop, 4F |
| Refreshing Herb | $80 | Status recovery equivalent to Healing β. | Drugstore, 3F |
| Adult Drink | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore, 3F |
| Cold Medicine | $22 | Cures colds. Use for early-game status recovery. | Drugstore, 3F |
| Calorie Block | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Drugstore, 3F |
| Double Burger | $24 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop, 2F |
| Hamburger | $14 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop, 2F |
| French Fries | $8 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop, 2F |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop, 2F |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Burger shop, 2F |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Double Skip Sandwich | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Skip Sandwich | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Croissant | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Cookie | $7 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bakery |
| Hyper Beam | $850 | Adds 58 Offense. Check who can equip it first. | Black-market seller, 2F |
| Super Bomb | $399 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller, 2F |
| Bomb | $149 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller, 2F |
| Pencil Rocket 5 | $139 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller, 2F |
| Pencil Rocket | $29 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller, 2F |
| Condensed Milk | $4 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Chocolate Chips | $4 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Powdered Sugar | $3 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Tabasco | $3 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Green Seaweed Flakes | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Salt | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Ketchup | $2 | Have the same character carry it and the food, and check the compatibility table. | Sundries seller, 2F |
| Gold Bracelet | $2799 | Adds 30 Defense. Check who can equip it first. | Item shop, 3F |
| Chef's Frying Pan | $1198 | Adds 40 Offense. Check who can equip it first. | Item shop, 3F |
| Silver Bracelet | $599 | Adds 15 Defense. Check who can equip it first. | Item shop, 3F |
| Good Frying Pan | $598 | Adds 30 Offense. Check who can equip it first. | Item shop, 3F |
| Insecticide Spray | $19 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Item shop, 3F |
| Toothbrush | $3 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Item shop, 3F |
| Protractor | $2 | Cannot be used as an effective attack or healing option in battle. | Item shop, 3F |
| Picnic Lunch | $24 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller, 2F |
| Croissant | $18 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller, 2F |
| Butter Roll | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller, 2F |
| Boiled Egg | $9 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller, 2F |
| Banana | $5 | Check the amount in the recovery-item table. Consider use on Poo separately. | Food seller, 2F |
Winters, laboratory: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Bigfoot at the laboratory |
| Expensive Water | $198 | Restores Poo's PP. Recovers more than ordinary water. | Bigfoot at the laboratory |
| Cup Noodles | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bigfoot at the laboratory |
| Dried Meat | $70 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bigfoot at the laboratory |
| Adult Drink | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bigfoot at the laboratory |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Bigfoot at the laboratory |
Summers: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Diamond Bracelet | $9998 | Adds 50 Defense. Check who can equip it first. | Summers shop |
| Platinum Bracelet | $6899 | Adds 40 Defense. Check who can equip it first. | Summers shop |
| Coin of Warding | $6000 | Adds 50 Defense. Check who can equip it first. | Summers shop |
| Gorgeous Bat | $3080 | Adds 54 Offense. Check who can equip it first. | Summers shop |
| Gold Bracelet | $2799 | Adds 30 Defense. Check who can equip it first. | Summers shop |
| Strong Stuffed Toy | $1198 | Takes attacks in your place. Replace it when it breaks. | Summers shop |
| Chef's Frying Pan | $1198 | Adds 40 Offense. Check who can equip it first. | Summers shop |
| Resort Gelato | $49 | Check the amount in the recovery-item table. Consider use on Poo separately. | Gelato seller |
| Coin of Protection | $2000 | Adds 40 Defense. Check who can equip it first. | Toto shop |
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Toto shop |
| Lucky Sandwich | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Toto shop |
| Double Skip Sandwich | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Toto shop |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Toto shop |
| Water | $4 | Use for Poo's PP supplies. The other three recover only a small amount. | Toto shop |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Toto shop |
| Kraken Soup | $648 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Chef's Special | $298 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Summers-style Pasta | $128 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Royal Iced Tea | $78 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Orange Juice | $4 | Check the amount in the recovery-item table. Consider use on Poo separately. | Restaurant |
| Magic Tart | $480 | Restores 20 PP. Buy some for different characters to carry. | Confectionery / buy while the confectionery is open. |
Ranma: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Enlightenment Lunchbox | $800 | Fully restores Poo's HP and PP. Recovery amounts differ for the other three. | Ranma cuisine shop |
| Mandala Seasoning | $300 | Have the same character carry it and the food, and check the compatibility table. | Ranma cuisine shop |
| Goat-butter Gruel | $88 | Check the amount in the recovery-item table. Consider use on Poo separately. | Ranma cuisine shop |
| Water | $4 | Use for Poo's PP supplies. The other three recover only a small amount. | Ranma cuisine shop |
Scarabi: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Instant Guts | $500 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Hassan's shop |
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Hassan's shop |
| Serum | $58 | Cures poison. Carry it separately from HP recovery items. | Hassan's shop |
| Adult Drink | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Hassan's shop |
| Wet Towel | $24 | Cures sunstroke. Prepare before walking through the desert. | Hassan's shop |
| Banana | $5 | Check the amount in the recovery-item table. Consider use on Poo separately. | Hassan's shop |
| Condensed Milk | $4 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Chocolate Chips | $4 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Powdered Sugar | $3 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Tabasco | $3 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Green Seaweed Flakes | $2 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Salt | $2 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Ketchup | $2 | Have the same character carry it and the food, and check the compatibility table. | Seasoning seller |
| Super Bomb | $399 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller inside the hotel |
| Bomb | $149 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller inside the hotel |
| Pencil Rocket 5 | $139 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller inside the hotel |
| Pencil Rocket | $29 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller inside the hotel |
| Platinum Bracelet | $3899 | Adds 40 Defense. Check who can equip it first. | Equipment shop |
| Gorgeous Bat | $1380 | Adds 54 Offense. Check who can equip it first. | Equipment shop |
| Shining Charm | $600 | Adds 2 Defense. Check who can equip it first. | Equipment shop |
| Defense Spray | $500 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Equipment shop |
| Pig Nose | $300 | Used to search for Magic Truffles in Makyo. | Equipment shop |
| Broken Beam Cannon | $218 | Give it to Jeff, check the repair table's IQ requirement, and rest. | Equipment shop |
| Grilled Skewer | $54 | Check the amount in the recovery-item table. Consider use on Poo separately. | Delicacy seller |
| Molokhia Soup | $20 | Check the amount in the recovery-item table. Consider use on Poo separately. | Delicacy seller |
| Fresh Egg | $12 | Grows over time. Decide whether to use or sell it. | Delicacy seller |
| Bean Croquette | $12 | Check the amount in the recovery-item table. Consider use on Poo separately. | Delicacy seller |
| Boiled Egg | $9 | Check the amount in the recovery-item table. Consider use on Poo separately. | Delicacy seller |
| Coffee | $6 | Check the amount in the recovery-item table. Consider use on Poo separately. | Delicacy seller |
| Water | $4 | Use for Poo's PP supplies. The other three recover only a small amount. | Delicacy seller |
| Poisonous Snake | $550 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Snake seller |
| Snake | $220 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Snake seller |
| Serum | $58 | Cures poison. Carry it separately from HP recovery items. | Snake seller |
| Snake Bag | $98 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Snake-bag seller |
Around the pyramid: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Super Bomb | $399 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller inside the hotel |
| Bomb | $149 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller inside the hotel |
| Pencil Rocket 5 | $139 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller inside the hotel |
| Pencil Rocket | $29 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller inside the hotel |
| Expensive Water | $198 | Restores Poo's PP. Recovers more than ordinary water. | Water merchant near the pyramid |
| Pencil Rocket 20 | $2139 | Jeff uses it in battle. Beware of enemy reflection. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Lovely Frying Pan | $1790 | Decide why you are buying it, carry only the quantity needed, and leave inventory space. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Crash Beam | $1150 | Adds 72 Offense. Check who can equip it first. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Bazooka | $950 | Jeff uses it in battle. Check its purpose and the opponent's defenses. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Expensive Water | $198 | Restores Poo's PP. Recovers more than ordinary water. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
| Dried Meat | $70 | Check the amount in the recovery-item table. Consider use on Poo separately. | Traveling merchant near the small pyramid / beyond the pyramid exit. |
Makyo: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Diamond Bracelet | $5198 | Adds 50 Defense. Check who can equip it first. | Trading-company employee |
| Coin of Warding | $3000 | Adds 50 Defense. Check who can equip it first. | Trading-company employee |
| Secret Herbal Medicine | $380 | Equivalent to Healing γ. Reviving an unconscious character can fail. | Trading-company employee |
| Expensive Water | $198 | Restores Poo's PP. Recovers more than ordinary water. | Trading-company employee |
| Cup Noodles | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Trading-company employee |
| Dried Meat | $70 | Check the amount in the recovery-item table. Consider use on Poo separately. | Trading-company employee |
| Adult Drink | $38 | Check the amount in the recovery-item table. Consider use on Poo separately. | Trading-company employee |
| Pencil Rocket 20 | $2139 | Jeff uses it in battle. Beware of enemy reflection. | Black-market seller |
| Combat Yo-yo | $1148 | Adds 54 Offense. Check who can equip it first. | Black-market seller |
| Super Bomb | $399 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller |
| Super Rust Agent | $289 | Anyone can use it in battle. Check its purpose and the opponent's defenses. | Black-market seller |
Underground Continent, Gumi village: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Coin of Radiance | $4000 | Adds 70 Defense. Check who can equip it first. | Gumi village |
| Angel Frying Pan | $3480 | Adds 80 Offense. Check who can equip it first. | Gumi village |
| Ultimate Bat | $2298 | Adds 68 Offense. Check who can equip it first. | Gumi village |
| Horn of Life | $1780 | Prepare for reliable revival. Give some to characters other than the healer, too. | Gumi village |
| Luxury Dried Meat | $210 | Check the amount in the recovery-item table. Consider use on Poo separately. | Gumi village |
| Expensive Water | $198 | Restores Poo's PP. Recovers more than ordinary water. | Gumi village |
| Mammoth Burger | $98 | Check the amount in the recovery-item table. Consider use on Poo separately. | Gumi village |
Magicant: available items and sellers
| Item | Cash needed | Buying decision | Seller in town |
|---|---|---|---|
| Earth Pendant | $4000 | Adds 16 Defense. Check who can equip it first. | Shop / while in Magicant. You cannot return after leaving. |
| Magic Pudding | $680 | Restores 40 PP. Also useful for Ness's solo exploration. | Shop / while in Magicant. You cannot return after leaving. |