Lethal Company shifts and deadlines: from choosing a destination to confirming delivery

Read remaining days and quota, then connect moon selection, landing, evacuation, and counter sales at the Company. Also clarifies buying rates and the difference between stock and profit already sold.

Edition: PC Steam app 1966720, standard release branch, no mods; basic shifts on a new save. Default PC keyboard/mouse bindings are examples; if you changed them, follow the on-screen prompts. Solo play and co-op for up to 4 players are addressed separately.

Verification scope: Checked October 4, 2026. Uses basic mechanics from V80, The Blooming Update, onward; official announcements confirm its standard release. The official text alone does not establish the latest internal patch number, so this does not assert V81 or another version. Beta, major mods, and translation-mod features are excluded.

Sources checked: 2026-10-04

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Read quota, remaining days, and funds separately

PROFIT QUOTA on the ship is the target met through sales; DEADLINE is the remaining time; terminal credits are your shopping balance. The total scrap value aboard is unsold stock.

Wide tables scroll horizontally.

Read quota, remaining days, and funds separately: 4 entries
Display/stateMeaningNext decision
PROFIT QUOTAProfit delivered toward the targetDo not count unsold items toward completion
DEADLINE / days leftDays remaining before deliveryDo not read 0 days as permission for another exploration trip
Company buying atBuying rate if you sell nowBefore delivery, check whether items will sell at face value
CreditsBalance available for tools and routesDo not mix it with stock value or quota progress

Quota increases and future earnings are not fixed. This table explains how to read the on-screen target.

Connect destination changes with the sale process

To travel to another moon, first finish the current surface shift and return to orbit. Routing and landing are separate actions.

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Connect destination changes with the sale process: 8 entries
StageRequired stateTerminal/ship actionCompletion checkException
Choose destinationIn orbit; days remaining and budget checkedmoons → candidate name → read confirmationMoon, weather, and route fee match your intentionPrioritize the Company at 0 days
Confirm routeConfirmation message displayedconfirm, or deny to cancelDestination changesPaid routes require sufficient credits
LandDestination confirmedLeave the terminal and operate the leverLanding finishes and you can go outsideTyping a moon name alone does not land you
CollectYou can secure a return routePick up items with E and drop them inside the ship with GConfirm the items are aboardItems outside the entrance or at the delivery site are not ship stock
ReturnDeparting players and cargo are aboardUse the lever after confirming boardingShift results and days remaining updateDoes not automatically wait for people who have not boarded
Travel to the CompanyIn orbitcompany → confirm → leverArrive on the Company's surfaceDo not confuse a Company visit with a shift on an exploration moon
DeliverCarrying scrap to sellPlace it on the sales counter as prompted, then ring the bellItems collected and sale results shownStep back after placing items; do not spam the bell while awaiting a response
Assessment/next cycleSold profit meets or exceeds the targetConfirm everyone is aboard, then leave the Company using the leverNew quota and remaining days updateAt the deadline, do not depart based only on your credit balance while still below quota

The Company's counter is different from the ship floor where you drop items. Always check the placement prompt for delivery.

Check the buying rate against days remaining

Sources give standard reference rates of 30% at 3 days left, 53% at 2, 77% at 1, and 100% at 0. Compare days remaining at the moment of sale with the terminal's Company buying display, rather than counting landings.

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Check the buying rate against days remaining: 4 entries
Days-remaining displayReference buying-rate displayOur calculation exampleDecision caution
3 days left30%A simple sale of an item with face value 100 would yield approximately 30For early sales, compare needed purchase funds with the loss from the discounted rate
2 days left53%Face value 100 × displayed rate gives approximately 53Confirm the actual proceeds, including internal rounding, in the sale results
1 day left77%Face value 100 × displayed rate gives approximately 77A quota shortfall smaller than the total face value does not by itself mean you have enough
0 days left100%Face value 100 yields approximately 100Deadline delivery day; another exploration trip is not recommended

These calculations use a hypothetical face value of 100 with no bonus to explain the displayed rate. They are not a payout simulator covering rounding, overtime bonuses, or mod multipliers. Prioritize the actual rate and sale results.

Use the shortfall to choose what to sell first

For example, suppose the quota is 130, profit already sold is 80, and the buying rate is 100% with 0 days left. The shortfall is 50. Assume the ship holds items with face values of 60 and 40.

  1. Calculate the shortfall as 130 − 80 = 50. Do not include the credit balance in this subtraction.
  2. After confirming the 100% display, selling the item worth 60 would bring the total to 140 in a simple calculation. Verify completion using the actual delivery result.
  3. The remaining 40 can serve as stock for the next cycle, but a wipe on the next shift could still lose it. Selling it too for shopping funds is another option.
  4. When sold profit reaches the target, board together and leave the Company using the lever. Check the new quota and days remaining before preparing again.

These fictional numbers illustrate a decision process; they do not assert an initial quota or guaranteed drops. Neither “always sell everything” nor “always sell the minimum” is a fixed rule.

If progress stops, return to the last confirmed stage

If the haul is aboard, check delivery rather than exploration. If a sale was insufficient, revisit the buying rate and profit already sold.

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If progress stops, return to the last confirmed stage: 7 entries
Progress problemDays/quota/sale checkNext actionVersion difference
Lots of stock but still below quotaNot yet sold to the CompanyTravel to the Company and deliverDo not use instructions for automatic-sale mods
Sale yields less than expectedCompany buying is below 100%Recalculate the shortfall using the actual sale resultDo not use a fixed calculation for rate rounding or overtime bonuses
Still planning to explore with 0 days leftDeadline-stage displayGo to the Company and deliver firstSpecial approaches using negative days remaining are excluded
Cannot place items on the counterIs the item scrap, and is there a placement prompt?Approach the correct side of the counter and follow the promptDo not add purchased equipment's sale value as scrap
Nothing happens after ringing the bellItem placement and awaiting collectionStep away, wait, and check collection and settlement displaysDoes not recommend solving it by ringing a fixed number of times
Scrap aboard is gone after a wipeEveryone died/was left behind on the previous shiftRecalculate the target without the lost stockDo not assume all purchased equipment disappeared as well
Destination does not changeStill on the surface/awaiting confirmationReturn first, or check confirm inputDo not mix in extra beta/mod commands

Frequently asked questions

Does 0 days left mean it is too late to sell?

In the normal deadline cycle, this is the Company delivery stage. The Company's reference buying rate is 100%, so travel there and sell enough to cover the shortfall before another exploration trip.

Can excess sales prepay the next quota?

Do not count excess sales directly as prepayment toward the next quota. Distinguish items sold for funds from items retained as future stock, and check the next cycle's target afresh.

Must I never sell before the deadline day?

Selling at 100% is advantageous, but you may need equipment funds earlier. Compare selling the required amount at a lower early rate with storing it and accepting the risk of losing it in a wipe.

Does pulling the lever automatically bring back teammates inside the facility?

No. The ship can depart without waiting for people who have not boarded, so check players and cargo before operating it.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).