Lethal Company equipment and ship control: buying, charging, and radar

Check delivery, power, and charging after buying flashlights and radios. Covers radar target switching, exit guidance, and remote control of coded devices, including solo/co-op differences.

Edition: PC Steam app 1966720, standard release branch, no mods; basic shifts on a new save. Default PC keyboard/mouse bindings are examples; if you changed them, follow the on-screen prompts. Solo play and co-op for up to 4 players are addressed separately.

Verification scope: Checked October 4, 2026. Uses basic mechanics from V80, The Blooming Update, onward; official announcements confirm its standard release. The official text alone does not establish the latest internal patch number, so this does not assert V81 or another version. Beta, major mods, and translation-mod features are excluded.

Sources checked: 2026-10-04

17 / 17 rows

Check price before buying, then delivery and charge afterward

Use the current store price and total as your basis. The table's amounts are references for standard prices, not guarantees of sale prices or future prices. Old guides list Pro-flashlight at 25 and radios at 12, while the current wiki checked here lists 28 and 10.

Wide tables scroll horizontally.

Check price before buying, then delivery and charge afterward: 6 entries
Equipment/actionChecked cost/requirementInput/useCharge/limitationsPurpose
FlashlightStandard reference: 15 creditsstore → flashlight → confirm. After collection, use LMB to turn it on.Uses a battery; recharge at the ship chargerIlluminate footing and passages in darkness
Pro-flashlightCurrent-source reference: 28. Prioritize the purchase screen.pro-flashlight → confirmation → collection. Turn on with LMB.Do not confuse it with the old 25 price. Uses a battery.Brighter, longer-lasting illumination
Walkie-talkieCurrent-source reference: 10. Both parties need one.Q toggles power; speak while holding LMBReceiver also needs power and batteryBrief updates between explorers and ship
LockpickerStandard reference: 20. For ordinary locked doors.Aim at an ordinary locked door and use LMB. Wait about 30 seconds.After unlocking, retrieve the dropped device with E. Not for secure doors.Open locked doors without using a key
ShovelStandard reference: 30. Uses a regular slot.Hold it and check the on-screen use promptIneligible for the utility slot. Effectiveness against every enemy is not guaranteed.Melee actions in suitable situations
Ship radar/terminalBuilt-in equipment; no separate portable device requiredview monitor、switchDo not confuse targets. Your voice is not automatically relayed to the field.Guide teammates to positions, exits, and devices in co-op

Ordered portable items arrive by delivery. Old and new prices coexist in sources, so do not plan to spend your entire budget based on these amounts alone. Reread the terminal total before confirm.

Charge and check one held tool at a time

If it will not turn on, separate power and battery checks before immediately buying another. Flashlight activation and radio transmission use different controls.

  1. Select the tool to charge using the wheel or the displayed dedicated-slot action. Check the currently selected item's name.
  2. Approach the wall charger inside the ship and press E as prompted.
  3. Wait for charging to finish and confirm the battery display has recovered on the tool returned to your hand.
  4. For a flashlight, turn it on with LMB. For a radio, power it on with Q, ask the receiver to check power too, then hold LMB for a short transmission.

Switching to another item does not necessarily turn off a lit flashlight. Preserve enough charge for the return trip and replenish it when you return to the ship.

First say whose radar view you are watching

V70's radar update added compass directions and a line toward the exit. Distinguish the exit direction shown on the map from the actual traversable passages.

  1. Enter view monitor at the terminal and read the current tracked target.
  2. Use switch to change targets and confirm the name matches the person you are guiding. Do not simultaneously give different directions to several people.
  3. Tell them “I am watching [name]” and align compass directions with nearby branches. Describing only their left/right reverses directions when they turn.
  4. Use the exit line as a clue to guide their return. Ask the explorer to confirm physical doors, traps, drops, and other obstacles too.
  5. When the target changes rooms, reread the updated display before speaking. In danger, give one short instruction at a time—stop, return, or wait—instead of a long explanation.

Seeing a face camera or map is not the same as knowing every enemy and foothold. Do not declare a route safe based solely on radar.

Remotely control only devices with alphanumeric codes

The terminal does not open every ordinary locked door. Use identification codes on the map or device to confirm the target.

Wide tables scroll horizontally.

Remotely control only devices with alphanumeric codes: 4 entries
TargetField/ship checkExample actionWhat to check afterward
Coded secure doorThe code on the physical door matches the radar codeEnter that code at the terminal and press EnterDid its open/closed state change, and could the teammate pass?
Compatible traps such as turrets/minesRadar code and intended crossing pointAfter entering the code, report the temporary disable to the fieldThe disable is not permanent. Move away expecting reactivation.
Ordinary locked doorLocked handle and whether a code existsCheck whether a key or Lockpicker applies at the doorPass through the opened door and retrieve the tool
Exit-direction guidanceSelected player and compass directionview monitor → switch if neededThe displayed route matches the guided player's path

Confirm the visible target rather than guessing codes. This does not assert exact disable durations or that every trap uses the same disabling mechanism.

Separate power, held-item, and target problems

If equipment is present but unusable, change one condition at a time and observe the result before buying more.

Wide tables scroll horizontally.

Separate power, held-item, and target problems: 7 entries
Use problemHeld item/battery/terminal displayAction to tryVersion difference
Flashlight will not turn onSelected item and batteryHold it and use LMB; recharge aboard if charge is lowDo not bring mod-added shortcut keys into the standard version
Cannot hear the radioBoth parties' power, batteries, and input microphonesPower on with Q → short test while holding LMBDo not treat the old price of 12 versus current-source 10 as an input malfunction
Charging does not solve itAre you holding the tool being charged?Reselect the target, press E, and check the battery changeCharging does not fix tools that do not use batteries
Item will not enter the dedicated slotIs it a purchased item, and is it eligible?Organize dedicated HUD and regular slots separatelyAdded in V80. Not an unrestricted slot for shovels or scrap.
Monitor shows the wrong teammateTracked target nameChange with switch and tell the player their nameAppearance differs from pre-V70 radar diagrams
A code will not open an ordinary doorDoes the device have an identification code?For an ordinary lock, try a key/Lockpicker at the doorNot a universal unlock command for all doors
Trap started againTime and display since the code actionRecheck from a safe position before crossingDo not interpret a temporary disable as permanent destruction

Frequently asked questions

Can a radio transmit just by carrying it?

Receiving requires power and battery. To speak, hold LMB on the radio in your hand. Q toggles power. Check both sender and receiver.

Does switching away from a flashlight save battery?

A flashlight left on can keep shining after you select another item. Hold it, confirm it is powered off, and judge by remaining charge.

Equipment prices differ from older articles

Distinguish updates from sales. This check found old prices of Pro-flashlight 25/radio 12 alongside newer-source prices of 28/10. Prioritize the current store and order-confirmation amounts.

Can a ship operator open every door?

Remote operation applies to compatible devices with identification codes. Do not confuse keys or Lockpickers for ordinary locked doors with terminal code input.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).