NEW GAME / PLAY GUIDE
Invokyr Dice Guide: Choosing Single-Use Tools and Checking Before Throwing
Available in Early Access: early-game guide · Updated 2026-10-10
Dice you find are single-use tools with risks as well as helpful effects. Before using one, check whether it solves your current problem and whether you can act afterward, instead of throwing it simply because it is rare.
Separate progression dice from exploration dice
Start by distinguishing the board die that moves the piece from special dice found in the mansion. Using a special die alone does not complete the board objective.
Special dice found in the mansion are consumed after one use. Before testing an effect, decide whether you need it now or should save it to bring statues back.
Choose an effect by its purpose
The English names below are reference labels for identifying items, not assertions of official Japanese UI names. Before using a die, check whether its actual description matches.
This table organizes major uses, not every type's complete effects. Effect amounts, durations, success rates and every unfavorable face result are not fixed here.
| English reference name | Main use | Decision before use |
|---|---|---|
| Heal Die | Help with healing | Share which teammate needs healing and where to use it |
| Fire Die | Start a fire near the landing point | Keep the throw location separate from your escape route |
| Freeze Die | Stop the movement of a target it hits | Decide the route you will take after it hits |
| Teleport Die | Move the thrower to the landing point | Check whether you can continue or return from the destination |
| Scanner Die | Find statues, players and monsters through walls | Distinguish a revealed location from a physically traversable route |
| Thread Die | Produce a ball of thread that heads toward the game room | Use when you need a route back and check nearby hazards too |
This table does not guarantee favorable results or effectiveness against every monster. Prioritize current item descriptions.
Before throwing, decide the purpose, location and next action
Special dice can heal, hide you or hinder pursuit, but may not work as intended. Holding one does not make you safe; plan how to react to a bad result too.
For landing-point effects in particular, being able to throw somewhere visible does not mean you can move safely there. Consider the team's return route, including avoiding blocking a statue carrier's path.
- Choose one purpose: healing, opening a route, movement or finding the way back.
- Check whether the held die's description suits that purpose.
- Check the landing point, teammate positions and direction to take afterward.
- In cooperation, say what you will use and where.
- After using it, observe the result before moving, rather than immediately wasting another die.
When unsure whether to save it, ask whether it is needed to return
Using tools repeatedly without understanding their purpose may leave none for later. Conversely, hoarding them when you cannot complete an objective does not help progression. Judge by their relevance to the current objective and return route.
| Current situation | Decision guide | Caveat |
|---|---|---|
| You do not understand the effect | Save it until you check its description | Do not identify a type by appearance or color alone |
| You hold a required statue but do not know the way back | Consider a tool suited to finding the return route | Knowing the direction does not remove the need to check monsters and obstacles |
| A blocked passage has stalled the objective | Consider whether movement or disruption would help | Decide where to move afterward first |
| Teammates may use tools separately | Share their intended purposes first | Discuss whether overlapping uses are necessary |
| Just before moving to the next board | Share remaining tools and their uses | Do not assume the next conditions will be identical |
Diagnose effects that do not match expectations
Distinguish misreading the target or landing point, an unfavorable outcome and using pre-update information. One failure does not establish that all dice are ineffective.
Shortly after launch, fixes addressed scanner/invisibility interaction and a gathering-type die's transfers during area changes. For similar symptoms, check update status before recording the issue.
Sources differ on the gathering-type die's English name, so this guide does not settle its proper name or detailed transfer targets.
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