NEW GAME / PLAY GUIDE
Invokyr Early-Game Guide: From Statue Collection to the Next Roll
Available in Early Access: early-game guide · Updated 2026-10-10
Running deeper without an exploration goal can leave you unsure what to bring back or how to return. First check this round's objective. If statues are required, treat collecting enough and delivering them to the board as one task.
Check the objective after rolling the movement die
The board's movement die advances the shared piece. It serves a different role from special dice found and used in the mansion.
After the piece moves, read the objective guidance near the board. Determine whether this round involves statue hunting or responding to a hazard before moving.
- Wait near the board until the piece moves and the objective appears.
- If statue collection is required, read the count above the board.
- In cooperative play, briefly share the objective and required count before exploring.
- For survival/hazard rounds, follow the current guidance rather than applying statue-collection steps unchanged.
Objective text itself and late-game puzzle answers are not reproduced here.
Find statues, then bring them back to the board
Collect required statues from the mansion and deliver them to the board to advance. Distinguish those you are holding from those already delivered.
Statues have effects while held. Check the description and changes to controls after picking one up instead of inferring its effect from appearance alone. Putting it down stops that held effect; picking it back up restores it. If transport becomes difficult, put it down briefly and reassess.
- After picking up a statue, check its display and changes to vision or controls.
- If carrying is difficult, assess nearby danger and put it down briefly or discuss transport with a teammate.
- Follow the route back and bring it to the board.
- After delivery, check the required-count display and next movement die.
Putting down a statue removes its held effect. Do not assume it also reverses injuries already suffered.
Establish the way back before going deeper
The mansion's layout changes as the board progresses. Recheck the direction back to the board from your current room instead of relying only on a route learned in the previous round.
On your first attempt, learning a round trip that delivers one statue makes progression clearer than taking many detours. In cooperation, share the turns needed to return as well as where you found it.
| Timing | Check yourself | Tell teammates |
|---|---|---|
| Leaving the board | First turn and return direction | Which route you will explore |
| Picking up a statue | Held effect and whether you can transport it | Location, effect and plan to bring it back |
| Losing your way | Last room you recognized | Where you last were, rather than a guess |
| Returning to the board | Delivered count and next objective | Whether you have returned or are still exploring |
When progression stops, check requirements in order
Confusing statue collection with hazard response, or treating held statues as delivered, can obscure the next action. Return to the board display and identify the issue before wandering into more rooms.
| Symptom | Check first | Next action |
|---|---|---|
| You do not know what is required | Is the current objective exploration or hazard response? | Reread guidance near the board |
| You have statues but cannot progress | Have you delivered the returned statues to the board? | Check delivery and the required-count display |
| You do not know how many to collect | Required count above the board | Use the current display rather than a fixed count |
| Movement or vision suddenly changes | Effect of a newly held statue | Put the statue down briefly to identify whether its held effect is responsible |
| You cannot find a remembered route | Has board progression changed the mansion? | Recheck the way back from the current room |
Choose shop purchases based on the previous failure
The shop uses earned score for upgrades, tools and furniture. First identify what you lacked on the previous board instead of deciding by price alone.
Choose one problem: difficult movement, getting lost or being defeated before using a tool. Compare descriptions relevant to it. Do not assume all furniture and tools are permanent upgrades; check what the purchase applies to.
Check individual prices, upgrade counts and duration/scope on the current screen. This page has no fixed price table.
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